intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
success = intel_region_copy(intel,
dst->region, 0, dst_x, dst_y,
- src->region, 0, src_x, src_y, width, height,
+ src->region, 0, src_x, src_y,
+ width, height, GL_FALSE,
GL_COPY);
if (!success) {
GLubyte *src_ptr, *dst_ptr;
GLint orig_dsty;
GLint orig_srcx;
GLint orig_srcy;
+ GLboolean flip = GL_FALSE;
if (type == GL_DEPTH || type == GL_STENCIL) {
if (INTEL_DEBUG & DEBUG_FALLBACKS)
intelFlush(&intel->ctx);
- /* XXX: We fail to handle different inversion between read and draw framebuffer. */
-
/* Clip to destination buffer. */
orig_dstx = dstx;
orig_dsty = dsty;
dstx += srcx - orig_srcx;
dsty += srcy - orig_srcy;
- /* Convert from GL to hardware coordinates: */
+ /* Flip dest Y if it's a window system framebuffer. */
if (fb->Name == 0) {
- /* copypixels to a system framebuffer */
+ /* copypixels to a window system framebuffer */
dsty = fb->Height - dsty - height;
- } else {
- /* copypixels to a user framebuffer object */
- dsty = dsty;
+ flip = !flip;
}
- /* Flip source Y if it's a system framebuffer. */
- if (read_fb->Name == 0)
- srcy = fb->Height - srcy - height;
+ /* Flip source Y if it's a window system framebuffer. */
+ if (read_fb->Name == 0) {
+ srcy = read_fb->Height - srcy - height;
+ flip = !flip;
+ }
if (!intel_region_copy(intel,
dst, 0, dstx, dsty,
src, 0, srcx, srcy,
- width, height,
+ width, height, flip,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY)) {
DBG("%s: blit failure\n", __FUNCTION__);
struct intel_region *src,
GLuint src_offset,
GLuint srcx, GLuint srcy, GLuint width, GLuint height,
+ GLboolean flip,
GLenum logicop)
{
+ uint32_t src_pitch = src->pitch;
+
_DBG("%s\n", __FUNCTION__);
if (intel == NULL)
assert(src->cpp == dst->cpp);
+ if (flip)
+ src_pitch = -src_pitch;
+
return intelEmitCopyBlit(intel,
dst->cpp,
- src->pitch, src->buffer, src_offset, src->tiling,
+ src_pitch, src->buffer, src_offset, src->tiling,
dst->pitch, dst->buffer, dst_offset, dst->tiling,
srcx, srcy, dstx, dsty, width, height,
logicop);
struct intel_region *src,
GLuint src_offset,
GLuint srcx, GLuint srcy, GLuint width, GLuint height,
+ GLboolean flip,
GLenum logicop);
/* Helpers for zerocopy uploads, particularly texture image uploads: