Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
#include "main/glheader.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
struct gl_context;
/** Opaque type */
struct gl_shader_program *program);
+#ifdef __cplusplus
+}
+#endif
+
+
#endif /* PROG_CACHE_H */
#include "main/glheader.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
struct gl_context;
struct gl_program;
struct prog_instruction;
extern GLboolean
_mesa_constant_fold(struct gl_program *prog);
+
+#ifdef __cplusplus
+}
+#endif
+
+
#endif
#include "main/glheader.h"
#include "main/mtypes.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
struct gl_program;
struct gl_program_parameter_list;
struct gl_shader;
_mesa_append_uniforms_to_file(const struct gl_shader *shader);
+#ifdef __cplusplus
+}
+#endif
+
+
#endif /* PROG_PRINT_H */
#include "main/mtypes.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
extern void
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog);
_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* PROGRAMOPT_H */