width = ALIGN(width, align_w);
}
+ intel_prepare_render(intel);
+
for (i = 0; i < depth; i++) {
intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_region *dst = intel_drawbuf_region(intel);
- struct intel_region *src = copypix_src_region(intel, type);
+ struct intel_region *dst;
+ struct intel_region *src;
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_framebuffer *read_fb = ctx->ReadBuffer;
GLint orig_dstx;
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
+ intel_prepare_render(intel);
+
+ dst = intel_drawbuf_region(intel);
+ src = copypix_src_region(intel, type);
+
if (!src || !dst)
return GL_FALSE;
intelFlush(&intel->ctx);
- intel_prepare_render(intel);
-
/* Clip to destination buffer. */
orig_dstx = dstx;
orig_dsty = dsty;