#include "memory/tilingtraits.h"
#include "memory/Convert.h"
-typedef void(*PFN_STORE_TILES_CLEAR)(const FLOAT*, SWR_SURFACE_STATE*, UINT, UINT);
+typedef void(*PFN_STORE_TILES_CLEAR)(const float*, SWR_SURFACE_STATE*, UINT, UINT);
//////////////////////////////////////////////////////////////////////////
/// Clear Raster Tile Function Tables.
/// @param pDstSurface - Destination surface state
/// @param x, y - Coordinates to macro tile
static void StoreClear(
- const FLOAT *pColor,
+ const float *pColor,
SWR_SURFACE_STATE* pDstSurface,
UINT x, UINT y)
{
BYTE dstFormattedColor[16]; // max bpp is 128, so 16 is all we need here for one pixel
- FLOAT srcColor[4];
+ float srcColor[4];
for (UINT comp = 0; comp < FormatTraits<DstFormat>::numComps; ++comp)
{