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intel: turn on GL_ARB_shading_language_120
author
Brian Paul
<brianp@vmware.com>
Thu, 12 Feb 2009 22:04:21 +0000
(15:04 -0700)
committer
Brian Paul
<brianp@vmware.com>
Sat, 14 Feb 2009 00:18:35 +0000
(17:18 -0700)
It's done in the Mesa GLSL compiler. The only part of it that might
matter in drivers is the centroid sampling option for MSAA.
src/mesa/drivers/dri/intel/intel_extensions.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_extensions.c
b/src/mesa/drivers/dri/intel/intel_extensions.c
index 28223ca1415c69a448df0b5fffaf0d29bf662760..9058e48bc5d81723e65691644945ec5b9bfb182d 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/
src/mesa/drivers/dri/intel/intel_extensions.c
@@
-129,11
+129,7
@@
static const struct dri_extension brw_extensions[] = {
{ "GL_ARB_point_sprite", NULL },
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
-#if 0
- /* Support for GLSL 1.20 is currently broken in core Mesa.
- */
{ "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
-#endif
{ "GL_ARB_shadow", NULL },
{ "GL_ARB_texture_non_power_of_two", NULL },
{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },