This is more consistent with what we do elsewhere and will allow
us to only cache one of the values in the shader cache.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
if (brw->gen < 8)
key.input_vertices = shader_prog->TessCtrl.VerticesOut;
- key.tes_primitive_mode =
- shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ?
- shader_prog->TessEval.PrimitiveMode : GL_TRIANGLES;
+ key.tes_primitive_mode = brw->tess_eval_program ?
+ brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES;
key.outputs_written = prog->OutputsWritten;
key.patch_outputs_written = prog->PatchOutputsWritten;