radeon: fix not emitting texture state correctly
authorDave Airlie <airlied@redhat.com>
Tue, 17 Feb 2009 00:27:45 +0000 (10:27 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 17 Feb 2009 00:27:45 +0000 (10:27 +1000)
this is whole texture dirty bit is probably not needed with the current
codebase, need to revisit

src/mesa/drivers/dri/radeon/radeon_texstate.c

index 0dc355723ecfc6970acb76fc3391c6b4ae2731d0..2aa1a833420d7a9a1d39f686b023dab03fae9238 100644 (file)
@@ -973,6 +973,8 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int
    if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
       t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
    }
+
+   t->dirty_state = R100_TEX_ALL;
    return GL_TRUE;
 }