<field name="Global Depth Offset Scale" start="224" end="255" type="float"/>
</struct>
- <instruction name="3DPRIMITIVE" bias="2" length="6">
+ <instruction name="3DPRIMITIVE" bias="2" length="6" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="3"/>
<field name="Base Vertex Location" start="160" end="191" type="int"/>
</instruction>
- <instruction name="3DSTATE_AA_LINE_PARAMETERS" bias="2" length="3">
+ <instruction name="3DSTATE_AA_LINE_PARAMETERS" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="AA Coverage EndCap Slope" start="64" end="71" type="u0.8"/>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_POINTERS" bias="2" length="6">
+ <instruction name="3DSTATE_BINDING_TABLE_POINTERS" bias="2" length="6" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to PS Binding Table" start="165" end="191" type="offset"/>
</instruction>
- <instruction name="3DSTATE_CONSTANT_COLOR" bias="2" length="5">
+ <instruction name="3DSTATE_CONSTANT_COLOR" bias="2" length="5" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Blend Constant Color Alpha" start="128" end="159" type="float"/>
</instruction>
- <instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="6">
+ <instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="6" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Depth Coordinate Offset X" start="160" end="175" type="int"/>
</instruction>
- <instruction name="3DSTATE_DRAWING_RECTANGLE" bias="2" length="4">
+ <instruction name="3DSTATE_DRAWING_RECTANGLE" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Drawing Rectangle Origin X" start="96" end="111" type="int"/>
</instruction>
- <instruction name="3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP" bias="2" length="2">
+ <instruction name="3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Global Depth Offset Clamp" start="32" end="63" type="float"/>
</instruction>
- <instruction name="3DSTATE_INDEX_BUFFER" bias="2" length="3">
+ <instruction name="3DSTATE_INDEX_BUFFER" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Buffer Ending Address" start="64" end="95" type="address"/>
</instruction>
- <instruction name="3DSTATE_LINE_STIPPLE" bias="2" length="3">
+ <instruction name="3DSTATE_LINE_STIPPLE" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Line Stipple Repeat Count" start="64" end="72" type="uint"/>
</instruction>
- <instruction name="3DSTATE_PIPELINED_POINTERS" bias="2" length="7">
+ <instruction name="3DSTATE_PIPELINED_POINTERS" bias="2" length="7" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to Color Calc State" start="197" end="223" type="address"/>
</instruction>
- <instruction name="3DSTATE_POLY_STIPPLE_OFFSET" bias="2" length="2">
+ <instruction name="3DSTATE_POLY_STIPPLE_OFFSET" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Polygon Stipple Y Offset" start="32" end="36" type="uint"/>
</instruction>
- <instruction name="3DSTATE_POLY_STIPPLE_PATTERN" bias="2" length="33">
+ <instruction name="3DSTATE_POLY_STIPPLE_PATTERN" bias="2" length="33" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
</group>
</instruction>
- <instruction name="3DSTATE_VERTEX_BUFFERS" bias="2">
+ <instruction name="3DSTATE_VERTEX_BUFFERS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_VERTEX_ELEMENTS" bias="2">
+ <instruction name="3DSTATE_VERTEX_ELEMENTS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_VF_STATISTICS" bias="1" length="1">
+ <instruction name="3DSTATE_VF_STATISTICS" bias="1" length="1" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="1"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Statistics Enable" start="0" end="0" type="bool"/>
</instruction>
- <instruction name="CS_URB_STATE" bias="2" length="2">
+ <instruction name="CS_URB_STATE" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="0"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Number of URB Entries" start="32" end="34" type="uint"/>
</instruction>
- <instruction name="CONSTANT_BUFFER" bias="2" length="2">
+ <instruction name="CONSTANT_BUFFER" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="0"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Buffer Length" start="32" end="37" type="uint"/>
</instruction>
- <instruction name="MI_FLUSH" bias="1" length="1">
+ <instruction name="MI_FLUSH" bias="1" length="1" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="4"/>
<field name="Global Snapshot Count Reset" start="3" end="3" type="uint">
<field name="Memory Address" start="66" end="95" type="address"/>
</instruction>
- <instruction name="PIPE_CONTROL" bias="2" length="4">
+ <instruction name="PIPE_CONTROL" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="2"/>
<field name="Immediate Data" start="64" end="127" type="uint"/>
</instruction>
- <instruction name="PIPELINE_SELECT" bias="1" length="1">
+ <instruction name="PIPELINE_SELECT" bias="1" length="1" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="1"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
</field>
</instruction>
- <instruction name="STATE_BASE_ADDRESS" bias="2" length="6">
+ <instruction name="STATE_BASE_ADDRESS" bias="2" length="6" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="0"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Indirect Object Access Upper Bound Modify Enable" start="160" end="160" type="bool"/>
</instruction>
- <instruction name="STATE_SIP" bias="2" length="2">
+ <instruction name="STATE_SIP" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="0"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="System Instruction Pointer" start="36" end="63" type="offset"/>
</instruction>
- <instruction name="URB_FENCE" bias="2" length="3">
+ <instruction name="URB_FENCE" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="0"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="SF Fence" start="64" end="73" type="uint"/>
</instruction>
- <instruction name="XY_COLOR_BLT" bias="2" length="6">
+ <instruction name="XY_COLOR_BLT" bias="2" length="6" engine="blitter">
<field name="Command Type" start="29" end="31" type="uint" default="2"/>
<field name="2D Command Opcode" start="22" end="28" type="uint" default="80"/>
<field name="DWord Length" start="0" end="7" type="uint" default="4"/>
<field name="Solid Pattern Color" start="160" end="191" type="int"/>
</instruction>
- <instruction name="XY_SETUP_BLT" bias="2" length="8">
+ <instruction name="XY_SETUP_BLT" bias="2" length="8" engine="blitter">
<field name="Command Type" start="29" end="31" type="uint" default="2"/>
<field name="2D Command Opcode" start="22" end="28" type="uint" default="1"/>
<field name="DWord Length" start="0" end="7" type="uint" default="6"/>
<field name="Pattern Base Address" start="224" end="255" type="uint"/>
</instruction>
- <instruction name="XY_SRC_COPY_BLT" bias="2" length="8">
+ <instruction name="XY_SRC_COPY_BLT" bias="2" length="8" engine="blitter">
<field name="Command Type" start="29" end="31" type="uint" default="2"/>
<field name="2D Command Opcode" start="22" end="28" type="uint" default="83"/>
<field name="DWord Length" start="0" end="7" type="uint" default="6"/>
<field name="Source Base Address" start="224" end="255" type="address"/>
</instruction>
- <instruction name="XY_TEXT_IMMEDIATE_BLT" bias="2" length="3">
+ <instruction name="XY_TEXT_IMMEDIATE_BLT" bias="2" length="3" engine="blitter">
<field name="Command Type" start="29" end="31" type="uint" default="2"/>
<field name="2D Command Opcode" start="22" end="28" type="uint" default="49"/>
<field name="DWord Length" start="0" end="7" type="uint" default="1"/>