-/* $Id: attrib.c,v 1.23 2000/05/07 20:41:30 brianp Exp $ */
+/* $Id: attrib.c,v 1.24 2000/07/05 22:26:43 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
+ copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap);
}
newnode = new_attrib_node( GL_TEXTURE_BIT );
newnode->data = attr;
&(ctx->Texture.Unit[u].Saved2D) );
copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
&(ctx->Texture.Unit[u].Saved3D) );
+ copy_texobj_state( ctx->Texture.Unit[u].CurrentCubeMap,
+ &(ctx->Texture.Unit[u].SavedCubeMap) );
+
gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
+ gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentCubeMap );
}
}