+2018-09-03 Alexander Monakov <amonakov@ispras.ru>
+
+ * bb-reorder.c (edge_order): Convert to C-qsort-style
+ tri-state comparator.
+ (reorder_basic_blocks_simple): Change std::stable_sort to gcc_stablesort.
+
2018-09-03 Alexander Monakov <amonakov@ispras.ru>
* tree-loop-distribution.c (offset_cmp): Convert to C-qsort-style
*/
#include "config.h"
-#define INCLUDE_ALGORITHM /* stable_sort */
#include "system.h"
#include "coretypes.h"
#include "backend.h"
FREE (bbd);
}
-/* Return true if edge E1 is more desirable as a fallthrough edge than
- edge E2 is. */
+/* Order edges by execution frequency, higher first. */
-static bool
-edge_order (edge e1, edge e2)
+static int
+edge_order (const void *ve1, const void *ve2)
{
- return e1->count () > e2->count ();
+ edge e1 = *(const edge *) ve1;
+ edge e2 = *(const edge *) ve2;
+ profile_count c1 = e1->count ();
+ profile_count c2 = e2->count ();
+ /* Since profile_count::operator< does not establish a strict weak order
+ in presence of uninitialized counts, use 'max': this makes them appear
+ as if having execution frequency less than any initialized count. */
+ profile_count m = c1.max (c2);
+ return (m == c2) - (m == c1);
}
/* Reorder basic blocks using the "simple" algorithm. This tries to
all edges are equally desirable. */
if (optimize_function_for_speed_p (cfun))
- std::stable_sort (edges, edges + n, edge_order);
+ gcc_stablesort (edges, n, sizeof *edges, edge_order);
/* Now decide which of those edges to make fallthrough edges. We set
BB_VISITED if a block already has a fallthrough successor assigned