* geometry shader inputs. All other input and output block
* arrays must specify an array size.
*
+ * The same applies to tessellation shaders.
+ *
* The upshot of this is that the only circumstance where an
* interface array size *doesn't* need to be specified is on a
- * geometry shader input.
+ * geometry shader input, tessellation control shader input,
+ * tessellation control shader output, and tessellation evaluation
+ * shader input.
*/
- if (this->array_specifier->is_unsized_array &&
- (state->stage != MESA_SHADER_GEOMETRY || !this->layout.flags.q.in)) {
- _mesa_glsl_error(&loc, state,
- "only geometry shader inputs may be unsized "
- "instance block arrays");
-
+ if (this->array_specifier->is_unsized_array) {
+ bool allow_inputs = state->stage == MESA_SHADER_GEOMETRY ||
+ state->stage == MESA_SHADER_TESS_CTRL ||
+ state->stage == MESA_SHADER_TESS_EVAL;
+ bool allow_outputs = state->stage == MESA_SHADER_TESS_CTRL;
+
+ if (this->layout.flags.q.in) {
+ if (!allow_inputs)
+ _mesa_glsl_error(&loc, state,
+ "unsized input block arrays not allowed in "
+ "%s shader",
+ _mesa_shader_stage_to_string(state->stage));
+ } else if (this->layout.flags.q.out) {
+ if (!allow_outputs)
+ _mesa_glsl_error(&loc, state,
+ "unsized output block arrays not allowed in "
+ "%s shader",
+ _mesa_shader_stage_to_string(state->stage));
+ } else {
+ /* by elimination, this is a uniform block array */
+ _mesa_glsl_error(&loc, state,
+ "unsized uniform block arrays not allowed in "
+ "%s shader",
+ _mesa_shader_stage_to_string(state->stage));
+ }
}
const glsl_type *block_array_type =