-/* $Id: dd.h,v 1.31 2000/09/08 21:44:55 brianp Exp $ */
+/* $Id: dd.h,v 1.32 2000/09/14 23:13:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
void (*RegisterVB)( struct vertex_buffer *VB );
void (*UnregisterVB)( struct vertex_buffer *VB );
- /* Do any processing (eg allocate memory) required to set up a new
- * vertex_buffer.
+ /* When Mesa creates a new vertex buffer it calls Driver.RegisterVB()
+ * so the device driver can allocate its own vertex buffer data and
+ * hook it to the VB->driver_data pointer.
+ * When Mesa destroys a vertex buffer it calls Driver.UnegisterVB()
+ * so the driver can deallocate its own data attached to VB->driver_data.
*/
-/* $Id: image.c,v 1.40 2000/09/12 21:10:25 brianp Exp $ */
+/* $Id: image.c,v 1.41 2000/09/14 23:13:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
/*
* Flip the 8 bits in each byte of the given array.
+ *
+ * XXX try this trick to flip bytes someday:
+ * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
+ * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
+ * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
*/
static void
flip_bytes( GLubyte *p, GLuint n )
register GLuint i, a, b;
for (i=0;i<n;i++) {
- b = (GLuint) p[i];
+ b = (GLuint) p[i]; /* words are often faster than bytes */
a = ((b & 0x01) << 7) |
((b & 0x02) << 5) |
((b & 0x04) << 3) |