ir_to_mesa: remove unused 'target' variable
authorBrian Paul <brianp@vmware.com>
Fri, 12 Dec 2014 23:45:33 +0000 (16:45 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 12 Dec 2014 23:45:33 +0000 (16:45 -0700)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/program/ir_to_mesa.cpp

index 68e2597cb42530f112a11946bae65a8dcfb00043..5196545b8ae24a4615d1c12635ddc24ad5ff22aa 100644 (file)
@@ -2943,7 +2943,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
 
         /* Lowering */
         do_mat_op_to_vec(ir);
-        GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage);
         lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
                                 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
                                 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));