case GL_QUERY_NO_WAIT:
case GL_QUERY_BY_REGION_WAIT:
case GL_QUERY_BY_REGION_NO_WAIT:
- /* OK */
- break;
+ break; /* OK */
+ case GL_QUERY_WAIT_INVERTED:
+ case GL_QUERY_NO_WAIT_INVERTED:
+ case GL_QUERY_BY_REGION_WAIT_INVERTED:
+ case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+ if (ctx->Extensions.ARB_conditional_render_inverted)
+ break; /* OK */
+ /* fallthrough - invalid */
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
_mesa_lookup_enum_by_nr(mode));
{ "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
{ "GL_ARB_compressed_texture_pixel_storage", o(dummy_true), GL, 2011 },
{ "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 },
+ { "GL_ARB_conditional_render_inverted", o(ARB_conditional_render_inverted), GL, 2014 },
{ "GL_ARB_copy_buffer", o(dummy_true), GL, 2008 },
{ "GL_ARB_copy_image", o(ARB_copy_image), GL, 2012 },
{ "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
GLboolean ARB_clear_texture;
GLboolean ARB_color_buffer_float;
GLboolean ARB_compute_shader;
+ GLboolean ARB_conditional_render_inverted;
GLboolean ARB_conservative_depth;
GLboolean ARB_copy_image;
GLboolean ARB_depth_buffer_float;