Fixes: 204e4da9b47 "radv: Use correct gs_out with tessellation."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
} else if (radv_pipeline_has_tess(pipeline)) {
- gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
+ if (pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.point_mode)
+ gs_out = V_028A6C_OUTPRIM_TYPE_POINTLIST;
+ else
+ gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
} else {
gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);