glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
for (t = 0.0; t <= 1.0; t += 0.25) {
- GLfloat f = -(Near + t * (Far - Near));
+ GLfloat f = Near + t * (Far - Near);
+ printf("glFogCoord(%4.1f)\n", f);
glFogCoordfEXT(f);
glPushMatrix();
static void Init( void )
{
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
/* setup lighting, etc */
if (!glutExtensionSupported("GL_EXT_fog_coord")) {
printf("Sorry, this program requires GL_EXT_fog_coord\n");