nv30_state_fb.c \
nv30_state_stipple.c \
nv30_state_viewport.c \
- nv30_state_zsa.c \
nv30_surface.c \
nv30_vbo.c \
nv30_vertprog.c
extern struct nvfx_state_entry nv30_state_stipple;
extern struct nvfx_state_entry nv30_state_fragprog;
extern struct nvfx_state_entry nv30_state_vertprog;
-extern struct nvfx_state_entry nv30_state_zsa;
extern struct nvfx_state_entry nv30_state_viewport;
extern struct nvfx_state_entry nv30_state_framebuffer;
extern struct nvfx_state_entry nv30_state_fragtex;
extern struct nvfx_state_entry nv30_state_vbo;
-extern struct nvfx_state_entry nv30_state_sr;
/* nv30_vbo.c */
extern void nv30_draw_arrays(struct pipe_context *, unsigned mode,
+++ /dev/null
-#include "nv30_context.h"
-
-static boolean
-nv30_state_zsa_validate(struct nvfx_context *nvfx)
-{
- so_ref(nvfx->zsa->so,
- &nvfx->state.hw[NVFX_STATE_ZSA]);
- return TRUE;
-}
-
-struct nvfx_state_entry nv30_state_zsa = {
- .validate = nv30_state_zsa_validate,
- .dirty = {
- .pipe = NVFX_NEW_ZSA,
- .hw = NVFX_STATE_ZSA
- }
-};
-
-static boolean
-nv30_state_sr_validate(struct nvfx_context *nvfx)
-{
- struct nouveau_stateobj *so = so_new(2, 2, 0);
- struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
-
- so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_FRONT_FUNC_REF, 1);
- so_data (so, sr->ref_value[0]);
- so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_BACK_FUNC_REF, 1);
- so_data (so, sr->ref_value[1]);
-
- so_ref(so, &nvfx->state.hw[NVFX_STATE_SR]);
- so_ref(NULL, &so);
- return TRUE;
-}
-
-struct nvfx_state_entry nv30_state_sr = {
- .validate = nv30_state_sr_validate,
- .dirty = {
- .pipe = NVFX_NEW_SR,
- .hw = NVFX_STATE_SR
- }
-};
nv40_state_fb.c \
nv40_state_stipple.c \
nv40_state_viewport.c \
- nv40_state_zsa.c \
nv40_surface.c \
nv40_vbo.c \
nv40_vertprog.c
extern struct nvfx_state_entry nv40_state_stipple;
extern struct nvfx_state_entry nv40_state_fragprog;
extern struct nvfx_state_entry nv40_state_vertprog;
-extern struct nvfx_state_entry nv40_state_zsa;
extern struct nvfx_state_entry nv40_state_viewport;
extern struct nvfx_state_entry nv40_state_framebuffer;
extern struct nvfx_state_entry nv40_state_fragtex;
extern struct nvfx_state_entry nv40_state_vbo;
extern struct nvfx_state_entry nv40_state_vtxfmt;
-extern struct nvfx_state_entry nv40_state_sr;
/* nv40_vbo.c */
extern void nv40_draw_arrays(struct pipe_context *, unsigned mode,
+++ /dev/null
-#include "nv40_context.h"
-
-static boolean
-nv40_state_zsa_validate(struct nvfx_context *nvfx)
-{
- so_ref(nvfx->zsa->so,
- &nvfx->state.hw[NVFX_STATE_ZSA]);
- return TRUE;
-}
-
-struct nvfx_state_entry nv40_state_zsa = {
- .validate = nv40_state_zsa_validate,
- .dirty = {
- .pipe = NVFX_NEW_ZSA,
- .hw = NVFX_STATE_ZSA
- }
-};
-
-static boolean
-nv40_state_sr_validate(struct nvfx_context *nvfx)
-{
- struct nouveau_stateobj *so = so_new(2, 2, 0);
- struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
-
- so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_FRONT_FUNC_REF, 1);
- so_data (so, sr->ref_value[0]);
- so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_BACK_FUNC_REF, 1);
- so_data (so, sr->ref_value[1]);
-
- so_ref(so, &nvfx->state.hw[NVFX_STATE_SR]);
- so_ref(NULL, &so);
- return TRUE;
-}
-
-struct nvfx_state_entry nv40_state_sr = {
- .validate = nv40_state_sr_validate,
- .dirty = {
- .pipe = NVFX_NEW_SR,
- .hw = NVFX_STATE_SR
- }
-};
nvfx_state_blend.c \
nvfx_state_rasterizer.c \
nvfx_state_scissor.c \
+ nvfx_state_zsa.c \
nvfx_transfer.c
include ../../Makefile.template
extern struct nvfx_state_entry nvfx_state_blend_colour;
extern struct nvfx_state_entry nvfx_state_rasterizer;
extern struct nvfx_state_entry nvfx_state_scissor;
+extern struct nvfx_state_entry nvfx_state_sr;
+extern struct nvfx_state_entry nvfx_state_zsa;
/* nvfx_clear.c */
extern void nvfx_clear(struct pipe_context *pipe, unsigned buffers,
&nvxx##_state_vertprog, \
&nvfx_state_blend, \
&nvfx_state_blend_colour, \
- &nvxx##_state_zsa, \
- &nvxx##_state_sr, \
+ &nvfx_state_zsa, \
+ &nvfx_state_sr, \
&nvxx##_state_viewport, \
&nvxx##_state_##vbo, \
NULL \
--- /dev/null
+#include "nvfx_context.h"
+
+static boolean
+nvfx_state_zsa_validate(struct nvfx_context *nvfx)
+{
+ so_ref(nvfx->zsa->so,
+ &nvfx->state.hw[NVFX_STATE_ZSA]);
+ return TRUE;
+}
+
+struct nvfx_state_entry nvfx_state_zsa = {
+ .validate = nvfx_state_zsa_validate,
+ .dirty = {
+ .pipe = NVFX_NEW_ZSA,
+ .hw = NVFX_STATE_ZSA
+ }
+};
+
+static boolean
+nvfx_state_sr_validate(struct nvfx_context *nvfx)
+{
+ struct nouveau_stateobj *so = so_new(2, 2, 0);
+ struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
+
+ so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_FRONT_FUNC_REF, 1);
+ so_data (so, sr->ref_value[0]);
+ so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_BACK_FUNC_REF, 1);
+ so_data (so, sr->ref_value[1]);
+
+ so_ref(so, &nvfx->state.hw[NVFX_STATE_SR]);
+ so_ref(NULL, &so);
+ return TRUE;
+}
+
+struct nvfx_state_entry nvfx_state_sr = {
+ .validate = nvfx_state_sr_validate,
+ .dirty = {
+ .pipe = NVFX_NEW_SR,
+ .hw = NVFX_STATE_SR
+ }
+};