}
-static void point( struct draw_stage *stage,
- struct vertex_header *v0 )
+static void point(struct draw_stage *stage,
+ struct prim_header *header,
+ struct vertex_header *v0)
{
struct prim_header tmp;
+ tmp.det = header->det;
+ tmp.flags = 0;
tmp.v[0] = v0;
- stage->next->point( stage->next, &tmp );
+ stage->next->point(stage->next, &tmp);
}
-static void line( struct draw_stage *stage,
- struct vertex_header *v0,
- struct vertex_header *v1 )
+static void line(struct draw_stage *stage,
+ struct prim_header *header,
+ struct vertex_header *v0,
+ struct vertex_header *v1)
{
struct prim_header tmp;
+ tmp.det = header->det;
+ tmp.flags = 0;
tmp.v[0] = v0;
tmp.v[1] = v1;
- stage->next->line( stage->next, &tmp );
+ stage->next->line(stage->next, &tmp);
}
-static void points( struct draw_stage *stage,
- struct prim_header *header )
+static void points(struct draw_stage *stage,
+ struct prim_header *header)
{
struct vertex_header *v0 = header->v[0];
struct vertex_header *v1 = header->v[1];
inject_front_face_info(stage, header);
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag) point( stage, v0 );
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag) point( stage, v1 );
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag) point( stage, v2 );
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag)
+ point(stage, header, v0);
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag)
+ point(stage, header, v1);
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag)
+ point(stage, header, v2);
}
-static void lines( struct draw_stage *stage,
- struct prim_header *header )
+static void lines(struct draw_stage *stage,
+ struct prim_header *header)
{
struct vertex_header *v0 = header->v[0];
struct vertex_header *v1 = header->v[1];
struct vertex_header *v2 = header->v[2];
if (header->flags & DRAW_PIPE_RESET_STIPPLE)
- stage->next->reset_stipple_counter( stage->next );
+ /*
+ * XXX could revisit this. The only stage which cares is the line
+ * stipple stage. Could just emit correct reset flags here and not
+ * bother about all the calling through reset_stipple_counter
+ * stages. Though technically it is necessary if line stipple is
+ * handled by the driver, but this is not actually hooked up when
+ * using vbuf (vbuf stage reset_stipple_counter does nothing).
+ */
+ stage->next->reset_stipple_counter(stage->next);
inject_front_face_info(stage, header);
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag) line( stage, v2, v0 );
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag) line( stage, v0, v1 );
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag) line( stage, v1, v2 );
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag)
+ line(stage, header, v2, v0);
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag)
+ line(stage, header, v0, v1);
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag)
+ line(stage, header, v1, v2);
}