#include "uniforms.h"
#include "varray.h"
+static bool
+need_signed_unsigned_int_conversion(mesa_format mesaFormat,
+ GLenum format, GLenum type)
+{
+ const GLenum mesaFormatType = _mesa_get_format_datatype(mesaFormat);
+ const bool is_format_integer = _mesa_is_enum_format_integer(format);
+ return (mesaFormatType == GL_INT &&
+ is_format_integer &&
+ (type == GL_UNSIGNED_INT ||
+ type == GL_UNSIGNED_SHORT ||
+ type == GL_UNSIGNED_BYTE)) ||
+ (mesaFormatType == GL_UNSIGNED_INT &&
+ is_format_integer &&
+ (type == GL_INT ||
+ type == GL_SHORT ||
+ type == GL_BYTE));
+}
+
static struct gl_texture_image *
create_texture_for_pbo(struct gl_context *ctx,
bool create_pbo, GLenum pbo_target,
if (ctx->_ImageTransferState)
return false;
+ /* This function rely on BlitFramebuffer to fill in the pixel data for
+ * glTex[Sub]Image*D. But, BlitFrameBuffer doesn't support signed to
+ * unsigned or unsigned to signed integer conversions.
+ */
+ if (need_signed_unsigned_int_conversion(tex_image->TexFormat, format, type))
+ return false;
+
/* For arrays, use a tall (height * depth) 2D texture but taking into
* account the inter-image padding specified with the image height packing
* property.
return success;
}
-static bool
-need_signed_unsigned_int_conversion(mesa_format rbFormat,
- GLenum format, GLenum type)
-{
- const GLenum srcType = _mesa_get_format_datatype(rbFormat);
- const bool is_dst_format_integer = _mesa_is_enum_format_integer(format);
- return (srcType == GL_INT &&
- is_dst_format_integer &&
- (type == GL_UNSIGNED_INT ||
- type == GL_UNSIGNED_SHORT ||
- type == GL_UNSIGNED_BYTE)) ||
- (srcType == GL_UNSIGNED_INT &&
- is_dst_format_integer &&
- (type == GL_INT ||
- type == GL_SHORT ||
- type == GL_BYTE));
-}
-
bool
_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *tex_image,