#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-static GLboolean
-intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj)
-{
-#if 0
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
-
- return
- intelObj->mt &&
- intelObj->mt->region &&
- intel_is_region_resident(intel, intelObj->mt->region);
-#endif
- return 1;
-}
-
-
-
static struct gl_texture_image *
intelNewTextureImage(GLcontext * ctx)
{
functions->DeleteTexture = intelDeleteTextureObject;
functions->FreeTexImageData = intelFreeTextureImageData;
functions->UpdateTexturePalette = 0;
- functions->IsTextureResident = intelIsTextureResident;
#if DO_DEBUG && !defined(__ia64__)
if (INTEL_DEBUG & DEBUG_BUFMGR)