We can do 16a/16b from float as well. No difference on shader-db.
}
}
+bool
+qir_is_float_input(struct qinst *inst)
+{
+ switch (inst->op) {
+ case QOP_FMUL:
+ case QOP_FADD:
+ case QOP_FSUB:
+ case QOP_FMIN:
+ case QOP_FMAX:
+ case QOP_FMINABS:
+ case QOP_FMAXABS:
+ case QOP_FTOI:
+ case QOP_UNPACK_8A_F:
+ case QOP_UNPACK_8B_F:
+ case QOP_UNPACK_8C_F:
+ case QOP_UNPACK_8D_F:
+ case QOP_UNPACK_16A_F:
+ case QOP_UNPACK_16B_F:
+ return true;
+ default:
+ return false;
+ }
+}
+
bool
qir_is_raw_mov(struct qinst *inst)
{
bool qir_is_mul(struct qinst *inst);
bool qir_is_raw_mov(struct qinst *inst);
bool qir_is_tex(struct qinst *inst);
+bool qir_is_float_input(struct qinst *inst);
bool qir_depends_on_flags(struct qinst *inst);
bool qir_writes_r4(struct qinst *inst);
bool qir_src_needs_a_file(struct qinst *inst);
}
if (qir_src_needs_a_file(inst)) {
- switch (inst->op) {
- case QOP_UNPACK_8A_F:
- case QOP_UNPACK_8B_F:
- case QOP_UNPACK_8C_F:
- case QOP_UNPACK_8D_F:
+ if (qir_is_float_input(inst)) {
/* Special case: these can be done as R4
* unpacks, as well.
*/
class_bits[inst->src[0].index] &= (CLASS_BIT_A |
CLASS_BIT_R4);
- break;
- default:
+ } else {
class_bits[inst->src[0].index] &= CLASS_BIT_A;
- break;
}
}
ip++;