-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * X86-optimized dispatch code contibuted by Josh Vanderhoof
- *
- * This file will be machine-generated from the gl.spec file at some point
- * in the future.
- */
-
-
+/* DO NOT EDIT - This file generated automatically with glx86asm.py script */
#include "assyntax.h"
#include "glapioffsets.h"
#define GLOBL_FN(x) GLOBL x
#endif
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Accum))
-GL_PREFIX(Accum):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Accum))
- JMP(GL_OFFSET(_gloffset_Accum))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AlphaFunc))
-GL_PREFIX(AlphaFunc):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_AlphaFunc))
- JMP(GL_OFFSET(_gloffset_AlphaFunc))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Begin))
-GL_PREFIX(Begin):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Begin))
- JMP(GL_OFFSET(_gloffset_Begin))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Bitmap))
-GL_PREFIX(Bitmap):
+GLOBL_FN(GL_PREFIX(NewList))
+GL_PREFIX(NewList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Bitmap))
- JMP(GL_OFFSET(_gloffset_Bitmap))
+ JZ(GLNAME(_glapi_fallback_NewList))
+ JMP(GL_OFFSET(_gloffset_NewList))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendFunc))
-GL_PREFIX(BlendFunc):
+GLOBL_FN(GL_PREFIX(EndList))
+GL_PREFIX(EndList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendFunc))
- JMP(GL_OFFSET(_gloffset_BlendFunc))
+ JZ(GLNAME(_glapi_fallback_EndList))
+ JMP(GL_OFFSET(_gloffset_EndList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CallList))
JMP(GL_OFFSET(_gloffset_CallLists))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Clear))
-GL_PREFIX(Clear):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Clear))
- JMP(GL_OFFSET(_gloffset_Clear))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearAccum))
-GL_PREFIX(ClearAccum):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearAccum))
- JMP(GL_OFFSET(_gloffset_ClearAccum))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearColor))
-GL_PREFIX(ClearColor):
+GLOBL_FN(GL_PREFIX(DeleteLists))
+GL_PREFIX(DeleteLists):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearColor))
- JMP(GL_OFFSET(_gloffset_ClearColor))
+ JZ(GLNAME(_glapi_fallback_DeleteLists))
+ JMP(GL_OFFSET(_gloffset_DeleteLists))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearDepth))
-GL_PREFIX(ClearDepth):
+GLOBL_FN(GL_PREFIX(GenLists))
+GL_PREFIX(GenLists):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearDepth))
- JMP(GL_OFFSET(_gloffset_ClearDepth))
+ JZ(GLNAME(_glapi_fallback_GenLists))
+ JMP(GL_OFFSET(_gloffset_GenLists))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearIndex))
-GL_PREFIX(ClearIndex):
+GLOBL_FN(GL_PREFIX(ListBase))
+GL_PREFIX(ListBase):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearIndex))
- JMP(GL_OFFSET(_gloffset_ClearIndex))
+ JZ(GLNAME(_glapi_fallback_ListBase))
+ JMP(GL_OFFSET(_gloffset_ListBase))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearStencil))
-GL_PREFIX(ClearStencil):
+GLOBL_FN(GL_PREFIX(Begin))
+GL_PREFIX(Begin):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearStencil))
- JMP(GL_OFFSET(_gloffset_ClearStencil))
+ JZ(GLNAME(_glapi_fallback_Begin))
+ JMP(GL_OFFSET(_gloffset_Begin))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClipPlane))
-GL_PREFIX(ClipPlane):
+GLOBL_FN(GL_PREFIX(Bitmap))
+GL_PREFIX(Bitmap):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClipPlane))
- JMP(GL_OFFSET(_gloffset_ClipPlane))
+ JZ(GLNAME(_glapi_fallback_Bitmap))
+ JMP(GL_OFFSET(_gloffset_Bitmap))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3b))
JZ(GLNAME(_glapi_fallback_Color3b))
JMP(GL_OFFSET(_gloffset_Color3b))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3bv))
+GL_PREFIX(Color3bv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3bv))
+ JMP(GL_OFFSET(_gloffset_Color3bv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3d))
GL_PREFIX(Color3d):
JZ(GLNAME(_glapi_fallback_Color3d))
JMP(GL_OFFSET(_gloffset_Color3d))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3dv))
+GL_PREFIX(Color3dv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3dv))
+ JMP(GL_OFFSET(_gloffset_Color3dv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3f))
GL_PREFIX(Color3f):
JZ(GLNAME(_glapi_fallback_Color3f))
JMP(GL_OFFSET(_gloffset_Color3f))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3fv))
+GL_PREFIX(Color3fv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3fv))
+ JMP(GL_OFFSET(_gloffset_Color3fv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3i))
GL_PREFIX(Color3i):
JZ(GLNAME(_glapi_fallback_Color3i))
JMP(GL_OFFSET(_gloffset_Color3i))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3iv))
+GL_PREFIX(Color3iv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3iv))
+ JMP(GL_OFFSET(_gloffset_Color3iv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3s))
GL_PREFIX(Color3s):
JZ(GLNAME(_glapi_fallback_Color3s))
JMP(GL_OFFSET(_gloffset_Color3s))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3sv))
+GL_PREFIX(Color3sv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3sv))
+ JMP(GL_OFFSET(_gloffset_Color3sv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ub))
GL_PREFIX(Color3ub):
JZ(GLNAME(_glapi_fallback_Color3ub))
JMP(GL_OFFSET(_gloffset_Color3ub))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3ubv))
+GL_PREFIX(Color3ubv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3ubv))
+ JMP(GL_OFFSET(_gloffset_Color3ubv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ui))
GL_PREFIX(Color3ui):
JZ(GLNAME(_glapi_fallback_Color3ui))
JMP(GL_OFFSET(_gloffset_Color3ui))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3uiv))
+GL_PREFIX(Color3uiv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3uiv))
+ JMP(GL_OFFSET(_gloffset_Color3uiv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3us))
GL_PREFIX(Color3us):
JZ(GLNAME(_glapi_fallback_Color3us))
JMP(GL_OFFSET(_gloffset_Color3us))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3usv))
+GL_PREFIX(Color3usv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3usv))
+ JMP(GL_OFFSET(_gloffset_Color3usv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4b))
GL_PREFIX(Color4b):
JZ(GLNAME(_glapi_fallback_Color4b))
JMP(GL_OFFSET(_gloffset_Color4b))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4bv))
+GL_PREFIX(Color4bv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4bv))
+ JMP(GL_OFFSET(_gloffset_Color4bv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4d))
GL_PREFIX(Color4d):
JZ(GLNAME(_glapi_fallback_Color4d))
JMP(GL_OFFSET(_gloffset_Color4d))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4dv))
+GL_PREFIX(Color4dv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4dv))
+ JMP(GL_OFFSET(_gloffset_Color4dv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4f))
GL_PREFIX(Color4f):
JZ(GLNAME(_glapi_fallback_Color4f))
JMP(GL_OFFSET(_gloffset_Color4f))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4fv))
+GL_PREFIX(Color4fv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4fv))
+ JMP(GL_OFFSET(_gloffset_Color4fv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4i))
GL_PREFIX(Color4i):
JZ(GLNAME(_glapi_fallback_Color4i))
JMP(GL_OFFSET(_gloffset_Color4i))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4iv))
+GL_PREFIX(Color4iv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4iv))
+ JMP(GL_OFFSET(_gloffset_Color4iv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4s))
GL_PREFIX(Color4s):
JZ(GLNAME(_glapi_fallback_Color4s))
JMP(GL_OFFSET(_gloffset_Color4s))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4sv))
+GL_PREFIX(Color4sv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4sv))
+ JMP(GL_OFFSET(_gloffset_Color4sv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ub))
GL_PREFIX(Color4ub):
JZ(GLNAME(_glapi_fallback_Color4ub))
JMP(GL_OFFSET(_gloffset_Color4ub))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4ubv))
+GL_PREFIX(Color4ubv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4ubv))
+ JMP(GL_OFFSET(_gloffset_Color4ubv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ui))
GL_PREFIX(Color4ui):
JZ(GLNAME(_glapi_fallback_Color4ui))
JMP(GL_OFFSET(_gloffset_Color4ui))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4uiv))
+GL_PREFIX(Color4uiv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4uiv))
+ JMP(GL_OFFSET(_gloffset_Color4uiv))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4us))
GL_PREFIX(Color4us):
JMP(GL_OFFSET(_gloffset_Color4us))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3bv))
-GL_PREFIX(Color3bv):
+GLOBL_FN(GL_PREFIX(Color4usv))
+GL_PREFIX(Color4usv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3bv))
- JMP(GL_OFFSET(_gloffset_Color3bv))
+ JZ(GLNAME(_glapi_fallback_Color4usv))
+ JMP(GL_OFFSET(_gloffset_Color4usv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3dv))
-GL_PREFIX(Color3dv):
+GLOBL_FN(GL_PREFIX(EdgeFlag))
+GL_PREFIX(EdgeFlag):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3dv))
- JMP(GL_OFFSET(_gloffset_Color3dv))
+ JZ(GLNAME(_glapi_fallback_EdgeFlag))
+ JMP(GL_OFFSET(_gloffset_EdgeFlag))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3fv))
-GL_PREFIX(Color3fv):
+GLOBL_FN(GL_PREFIX(EdgeFlagv))
+GL_PREFIX(EdgeFlagv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3fv))
- JMP(GL_OFFSET(_gloffset_Color3fv))
+ JZ(GLNAME(_glapi_fallback_EdgeFlagv))
+ JMP(GL_OFFSET(_gloffset_EdgeFlagv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3iv))
-GL_PREFIX(Color3iv):
+GLOBL_FN(GL_PREFIX(End))
+GL_PREFIX(End):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3iv))
- JMP(GL_OFFSET(_gloffset_Color3iv))
+ JZ(GLNAME(_glapi_fallback_End))
+ JMP(GL_OFFSET(_gloffset_End))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3sv))
-GL_PREFIX(Color3sv):
+GLOBL_FN(GL_PREFIX(Indexd))
+GL_PREFIX(Indexd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3sv))
- JMP(GL_OFFSET(_gloffset_Color3sv))
+ JZ(GLNAME(_glapi_fallback_Indexd))
+ JMP(GL_OFFSET(_gloffset_Indexd))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3ubv))
-GL_PREFIX(Color3ubv):
+GLOBL_FN(GL_PREFIX(Indexdv))
+GL_PREFIX(Indexdv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3ubv))
- JMP(GL_OFFSET(_gloffset_Color3ubv))
+ JZ(GLNAME(_glapi_fallback_Indexdv))
+ JMP(GL_OFFSET(_gloffset_Indexdv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3uiv))
-GL_PREFIX(Color3uiv):
+GLOBL_FN(GL_PREFIX(Indexf))
+GL_PREFIX(Indexf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3uiv))
- JMP(GL_OFFSET(_gloffset_Color3uiv))
+ JZ(GLNAME(_glapi_fallback_Indexf))
+ JMP(GL_OFFSET(_gloffset_Indexf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3usv))
-GL_PREFIX(Color3usv):
+GLOBL_FN(GL_PREFIX(Indexfv))
+GL_PREFIX(Indexfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3usv))
- JMP(GL_OFFSET(_gloffset_Color3usv))
+ JZ(GLNAME(_glapi_fallback_Indexfv))
+ JMP(GL_OFFSET(_gloffset_Indexfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4bv))
-GL_PREFIX(Color4bv):
+GLOBL_FN(GL_PREFIX(Indexi))
+GL_PREFIX(Indexi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4bv))
- JMP(GL_OFFSET(_gloffset_Color4bv))
+ JZ(GLNAME(_glapi_fallback_Indexi))
+ JMP(GL_OFFSET(_gloffset_Indexi))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4dv))
-GL_PREFIX(Color4dv):
+GLOBL_FN(GL_PREFIX(Indexiv))
+GL_PREFIX(Indexiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4dv))
- JMP(GL_OFFSET(_gloffset_Color4dv))
+ JZ(GLNAME(_glapi_fallback_Indexiv))
+ JMP(GL_OFFSET(_gloffset_Indexiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4fv))
-GL_PREFIX(Color4fv):
+GLOBL_FN(GL_PREFIX(Indexs))
+GL_PREFIX(Indexs):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4fv))
- JMP(GL_OFFSET(_gloffset_Color4fv))
+ JZ(GLNAME(_glapi_fallback_Indexs))
+ JMP(GL_OFFSET(_gloffset_Indexs))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4iv))
-GL_PREFIX(Color4iv):
+GLOBL_FN(GL_PREFIX(Indexsv))
+GL_PREFIX(Indexsv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4iv))
- JMP(GL_OFFSET(_gloffset_Color4iv))
+ JZ(GLNAME(_glapi_fallback_Indexsv))
+ JMP(GL_OFFSET(_gloffset_Indexsv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4sv))
-GL_PREFIX(Color4sv):
+GLOBL_FN(GL_PREFIX(Normal3b))
+GL_PREFIX(Normal3b):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4sv))
- JMP(GL_OFFSET(_gloffset_Color4sv))
+ JZ(GLNAME(_glapi_fallback_Normal3b))
+ JMP(GL_OFFSET(_gloffset_Normal3b))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4ubv))
-GL_PREFIX(Color4ubv):
+GLOBL_FN(GL_PREFIX(Normal3bv))
+GL_PREFIX(Normal3bv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4ubv))
- JMP(GL_OFFSET(_gloffset_Color4ubv))
+ JZ(GLNAME(_glapi_fallback_Normal3bv))
+ JMP(GL_OFFSET(_gloffset_Normal3bv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4uiv))
-GL_PREFIX(Color4uiv):
+GLOBL_FN(GL_PREFIX(Normal3d))
+GL_PREFIX(Normal3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4uiv))
- JMP(GL_OFFSET(_gloffset_Color4uiv))
+ JZ(GLNAME(_glapi_fallback_Normal3d))
+ JMP(GL_OFFSET(_gloffset_Normal3d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4usv))
-GL_PREFIX(Color4usv):
+GLOBL_FN(GL_PREFIX(Normal3dv))
+GL_PREFIX(Normal3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4usv))
- JMP(GL_OFFSET(_gloffset_Color4usv))
+ JZ(GLNAME(_glapi_fallback_Normal3dv))
+ JMP(GL_OFFSET(_gloffset_Normal3dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorMask))
-GL_PREFIX(ColorMask):
+GLOBL_FN(GL_PREFIX(Normal3f))
+GL_PREFIX(Normal3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorMask))
- JMP(GL_OFFSET(_gloffset_ColorMask))
+ JZ(GLNAME(_glapi_fallback_Normal3f))
+ JMP(GL_OFFSET(_gloffset_Normal3f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorMaterial))
-GL_PREFIX(ColorMaterial):
+GLOBL_FN(GL_PREFIX(Normal3fv))
+GL_PREFIX(Normal3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorMaterial))
- JMP(GL_OFFSET(_gloffset_ColorMaterial))
+ JZ(GLNAME(_glapi_fallback_Normal3fv))
+ JMP(GL_OFFSET(_gloffset_Normal3fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyPixels))
-GL_PREFIX(CopyPixels):
+GLOBL_FN(GL_PREFIX(Normal3i))
+GL_PREFIX(Normal3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyPixels))
- JMP(GL_OFFSET(_gloffset_CopyPixels))
+ JZ(GLNAME(_glapi_fallback_Normal3i))
+ JMP(GL_OFFSET(_gloffset_Normal3i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CullFace))
-GL_PREFIX(CullFace):
+GLOBL_FN(GL_PREFIX(Normal3iv))
+GL_PREFIX(Normal3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CullFace))
- JMP(GL_OFFSET(_gloffset_CullFace))
+ JZ(GLNAME(_glapi_fallback_Normal3iv))
+ JMP(GL_OFFSET(_gloffset_Normal3iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthFunc))
-GL_PREFIX(DepthFunc):
+GLOBL_FN(GL_PREFIX(Normal3s))
+GL_PREFIX(Normal3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DepthFunc))
- JMP(GL_OFFSET(_gloffset_DepthFunc))
+ JZ(GLNAME(_glapi_fallback_Normal3s))
+ JMP(GL_OFFSET(_gloffset_Normal3s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthMask))
-GL_PREFIX(DepthMask):
+GLOBL_FN(GL_PREFIX(Normal3sv))
+GL_PREFIX(Normal3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DepthMask))
- JMP(GL_OFFSET(_gloffset_DepthMask))
+ JZ(GLNAME(_glapi_fallback_Normal3sv))
+ JMP(GL_OFFSET(_gloffset_Normal3sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthRange))
-GL_PREFIX(DepthRange):
+GLOBL_FN(GL_PREFIX(RasterPos2d))
+GL_PREFIX(RasterPos2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DepthRange))
- JMP(GL_OFFSET(_gloffset_DepthRange))
+ JZ(GLNAME(_glapi_fallback_RasterPos2d))
+ JMP(GL_OFFSET(_gloffset_RasterPos2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteLists))
-GL_PREFIX(DeleteLists):
+GLOBL_FN(GL_PREFIX(RasterPos2dv))
+GL_PREFIX(RasterPos2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DeleteLists))
- JMP(GL_OFFSET(_gloffset_DeleteLists))
+ JZ(GLNAME(_glapi_fallback_RasterPos2dv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Disable))
-GL_PREFIX(Disable):
+GLOBL_FN(GL_PREFIX(RasterPos2f))
+GL_PREFIX(RasterPos2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Disable))
- JMP(GL_OFFSET(_gloffset_Disable))
+ JZ(GLNAME(_glapi_fallback_RasterPos2f))
+ JMP(GL_OFFSET(_gloffset_RasterPos2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawBuffer))
-GL_PREFIX(DrawBuffer):
+GLOBL_FN(GL_PREFIX(RasterPos2fv))
+GL_PREFIX(RasterPos2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawBuffer))
- JMP(GL_OFFSET(_gloffset_DrawBuffer))
+ JZ(GLNAME(_glapi_fallback_RasterPos2fv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawElements))
-GL_PREFIX(DrawElements):
+GLOBL_FN(GL_PREFIX(RasterPos2i))
+GL_PREFIX(RasterPos2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawElements))
- JMP(GL_OFFSET(_gloffset_DrawElements))
+ JZ(GLNAME(_glapi_fallback_RasterPos2i))
+ JMP(GL_OFFSET(_gloffset_RasterPos2i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawPixels))
-GL_PREFIX(DrawPixels):
+GLOBL_FN(GL_PREFIX(RasterPos2iv))
+GL_PREFIX(RasterPos2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawPixels))
- JMP(GL_OFFSET(_gloffset_DrawPixels))
+ JZ(GLNAME(_glapi_fallback_RasterPos2iv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Enable))
-GL_PREFIX(Enable):
+GLOBL_FN(GL_PREFIX(RasterPos2s))
+GL_PREFIX(RasterPos2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Enable))
- JMP(GL_OFFSET(_gloffset_Enable))
+ JZ(GLNAME(_glapi_fallback_RasterPos2s))
+ JMP(GL_OFFSET(_gloffset_RasterPos2s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(End))
-GL_PREFIX(End):
+GLOBL_FN(GL_PREFIX(RasterPos2sv))
+GL_PREFIX(RasterPos2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_End))
- JMP(GL_OFFSET(_gloffset_End))
+ JZ(GLNAME(_glapi_fallback_RasterPos2sv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EndList))
-GL_PREFIX(EndList):
+GLOBL_FN(GL_PREFIX(RasterPos3d))
+GL_PREFIX(RasterPos3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EndList))
- JMP(GL_OFFSET(_gloffset_EndList))
+ JZ(GLNAME(_glapi_fallback_RasterPos3d))
+ JMP(GL_OFFSET(_gloffset_RasterPos3d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1d))
-GL_PREFIX(EvalCoord1d):
+GLOBL_FN(GL_PREFIX(RasterPos3dv))
+GL_PREFIX(RasterPos3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1d))
- JMP(GL_OFFSET(_gloffset_EvalCoord1d))
+ JZ(GLNAME(_glapi_fallback_RasterPos3dv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1f))
-GL_PREFIX(EvalCoord1f):
+GLOBL_FN(GL_PREFIX(RasterPos3f))
+GL_PREFIX(RasterPos3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1f))
- JMP(GL_OFFSET(_gloffset_EvalCoord1f))
+ JZ(GLNAME(_glapi_fallback_RasterPos3f))
+ JMP(GL_OFFSET(_gloffset_RasterPos3f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1dv))
-GL_PREFIX(EvalCoord1dv):
+GLOBL_FN(GL_PREFIX(RasterPos3fv))
+GL_PREFIX(RasterPos3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1dv))
- JMP(GL_OFFSET(_gloffset_EvalCoord1dv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3fv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1fv))
-GL_PREFIX(EvalCoord1fv):
+GLOBL_FN(GL_PREFIX(RasterPos3i))
+GL_PREFIX(RasterPos3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1fv))
- JMP(GL_OFFSET(_gloffset_EvalCoord1fv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3i))
+ JMP(GL_OFFSET(_gloffset_RasterPos3i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2d))
-GL_PREFIX(EvalCoord2d):
+GLOBL_FN(GL_PREFIX(RasterPos3iv))
+GL_PREFIX(RasterPos3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2d))
- JMP(GL_OFFSET(_gloffset_EvalCoord2d))
+ JZ(GLNAME(_glapi_fallback_RasterPos3iv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2f))
-GL_PREFIX(EvalCoord2f):
+GLOBL_FN(GL_PREFIX(RasterPos3s))
+GL_PREFIX(RasterPos3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2f))
- JMP(GL_OFFSET(_gloffset_EvalCoord2f))
+ JZ(GLNAME(_glapi_fallback_RasterPos3s))
+ JMP(GL_OFFSET(_gloffset_RasterPos3s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2dv))
-GL_PREFIX(EvalCoord2dv):
+GLOBL_FN(GL_PREFIX(RasterPos3sv))
+GL_PREFIX(RasterPos3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2dv))
- JMP(GL_OFFSET(_gloffset_EvalCoord2dv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3sv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2fv))
-GL_PREFIX(EvalCoord2fv):
+GLOBL_FN(GL_PREFIX(RasterPos4d))
+GL_PREFIX(RasterPos4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2fv))
- JMP(GL_OFFSET(_gloffset_EvalCoord2fv))
+ JZ(GLNAME(_glapi_fallback_RasterPos4d))
+ JMP(GL_OFFSET(_gloffset_RasterPos4d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalPoint1))
-GL_PREFIX(EvalPoint1):
+GLOBL_FN(GL_PREFIX(RasterPos4dv))
+GL_PREFIX(RasterPos4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalPoint1))
- JMP(GL_OFFSET(_gloffset_EvalPoint1))
+ JZ(GLNAME(_glapi_fallback_RasterPos4dv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalPoint2))
-GL_PREFIX(EvalPoint2):
+GLOBL_FN(GL_PREFIX(RasterPos4f))
+GL_PREFIX(RasterPos4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalPoint2))
- JMP(GL_OFFSET(_gloffset_EvalPoint2))
+ JZ(GLNAME(_glapi_fallback_RasterPos4f))
+ JMP(GL_OFFSET(_gloffset_RasterPos4f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalMesh1))
-GL_PREFIX(EvalMesh1):
+GLOBL_FN(GL_PREFIX(RasterPos4fv))
+GL_PREFIX(RasterPos4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalMesh1))
- JMP(GL_OFFSET(_gloffset_EvalMesh1))
+ JZ(GLNAME(_glapi_fallback_RasterPos4fv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlag))
-GL_PREFIX(EdgeFlag):
+GLOBL_FN(GL_PREFIX(RasterPos4i))
+GL_PREFIX(RasterPos4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlag))
- JMP(GL_OFFSET(_gloffset_EdgeFlag))
+ JZ(GLNAME(_glapi_fallback_RasterPos4i))
+ JMP(GL_OFFSET(_gloffset_RasterPos4i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlagv))
-GL_PREFIX(EdgeFlagv):
+GLOBL_FN(GL_PREFIX(RasterPos4iv))
+GL_PREFIX(RasterPos4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlagv))
- JMP(GL_OFFSET(_gloffset_EdgeFlagv))
+ JZ(GLNAME(_glapi_fallback_RasterPos4iv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalMesh2))
-GL_PREFIX(EvalMesh2):
+GLOBL_FN(GL_PREFIX(RasterPos4s))
+GL_PREFIX(RasterPos4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalMesh2))
- JMP(GL_OFFSET(_gloffset_EvalMesh2))
+ JZ(GLNAME(_glapi_fallback_RasterPos4s))
+ JMP(GL_OFFSET(_gloffset_RasterPos4s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FeedbackBuffer))
-GL_PREFIX(FeedbackBuffer):
+GLOBL_FN(GL_PREFIX(RasterPos4sv))
+GL_PREFIX(RasterPos4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FeedbackBuffer))
- JMP(GL_OFFSET(_gloffset_FeedbackBuffer))
+ JZ(GLNAME(_glapi_fallback_RasterPos4sv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Finish))
-GL_PREFIX(Finish):
+GLOBL_FN(GL_PREFIX(Rectd))
+GL_PREFIX(Rectd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Finish))
- JMP(GL_OFFSET(_gloffset_Finish))
+ JZ(GLNAME(_glapi_fallback_Rectd))
+ JMP(GL_OFFSET(_gloffset_Rectd))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Flush))
-GL_PREFIX(Flush):
+GLOBL_FN(GL_PREFIX(Rectdv))
+GL_PREFIX(Rectdv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Flush))
- JMP(GL_OFFSET(_gloffset_Flush))
+ JZ(GLNAME(_glapi_fallback_Rectdv))
+ JMP(GL_OFFSET(_gloffset_Rectdv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogf))
-GL_PREFIX(Fogf):
+GLOBL_FN(GL_PREFIX(Rectf))
+GL_PREFIX(Rectf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogf))
- JMP(GL_OFFSET(_gloffset_Fogf))
+ JZ(GLNAME(_glapi_fallback_Rectf))
+ JMP(GL_OFFSET(_gloffset_Rectf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogi))
-GL_PREFIX(Fogi):
+GLOBL_FN(GL_PREFIX(Rectfv))
+GL_PREFIX(Rectfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogi))
- JMP(GL_OFFSET(_gloffset_Fogi))
+ JZ(GLNAME(_glapi_fallback_Rectfv))
+ JMP(GL_OFFSET(_gloffset_Rectfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogfv))
-GL_PREFIX(Fogfv):
+GLOBL_FN(GL_PREFIX(Recti))
+GL_PREFIX(Recti):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogfv))
- JMP(GL_OFFSET(_gloffset_Fogfv))
+ JZ(GLNAME(_glapi_fallback_Recti))
+ JMP(GL_OFFSET(_gloffset_Recti))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogiv))
-GL_PREFIX(Fogiv):
+GLOBL_FN(GL_PREFIX(Rectiv))
+GL_PREFIX(Rectiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogiv))
- JMP(GL_OFFSET(_gloffset_Fogiv))
+ JZ(GLNAME(_glapi_fallback_Rectiv))
+ JMP(GL_OFFSET(_gloffset_Rectiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FrontFace))
-GL_PREFIX(FrontFace):
+GLOBL_FN(GL_PREFIX(Rects))
+GL_PREFIX(Rects):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FrontFace))
- JMP(GL_OFFSET(_gloffset_FrontFace))
+ JZ(GLNAME(_glapi_fallback_Rects))
+ JMP(GL_OFFSET(_gloffset_Rects))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Frustum))
-GL_PREFIX(Frustum):
+GLOBL_FN(GL_PREFIX(Rectsv))
+GL_PREFIX(Rectsv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Frustum))
- JMP(GL_OFFSET(_gloffset_Frustum))
+ JZ(GLNAME(_glapi_fallback_Rectsv))
+ JMP(GL_OFFSET(_gloffset_Rectsv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenLists))
-GL_PREFIX(GenLists):
+GLOBL_FN(GL_PREFIX(TexCoord1d))
+GL_PREFIX(TexCoord1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GenLists))
- JMP(GL_OFFSET(_gloffset_GenLists))
+ JZ(GLNAME(_glapi_fallback_TexCoord1d))
+ JMP(GL_OFFSET(_gloffset_TexCoord1d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetBooleanv))
-GL_PREFIX(GetBooleanv):
+GLOBL_FN(GL_PREFIX(TexCoord1dv))
+GL_PREFIX(TexCoord1dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetBooleanv))
- JMP(GL_OFFSET(_gloffset_GetBooleanv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetClipPlane))
-GL_PREFIX(GetClipPlane):
+GLOBL_FN(GL_PREFIX(TexCoord1f))
+GL_PREFIX(TexCoord1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetClipPlane))
- JMP(GL_OFFSET(_gloffset_GetClipPlane))
+ JZ(GLNAME(_glapi_fallback_TexCoord1f))
+ JMP(GL_OFFSET(_gloffset_TexCoord1f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetDoublev))
-GL_PREFIX(GetDoublev):
+GLOBL_FN(GL_PREFIX(TexCoord1fv))
+GL_PREFIX(TexCoord1fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetDoublev))
- JMP(GL_OFFSET(_gloffset_GetDoublev))
+ JZ(GLNAME(_glapi_fallback_TexCoord1fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetError))
-GL_PREFIX(GetError):
+GLOBL_FN(GL_PREFIX(TexCoord1i))
+GL_PREFIX(TexCoord1i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetError))
- JMP(GL_OFFSET(_gloffset_GetError))
+ JZ(GLNAME(_glapi_fallback_TexCoord1i))
+ JMP(GL_OFFSET(_gloffset_TexCoord1i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFloatv))
-GL_PREFIX(GetFloatv):
+GLOBL_FN(GL_PREFIX(TexCoord1iv))
+GL_PREFIX(TexCoord1iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetFloatv))
- JMP(GL_OFFSET(_gloffset_GetFloatv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetIntegerv))
-GL_PREFIX(GetIntegerv):
+GLOBL_FN(GL_PREFIX(TexCoord1s))
+GL_PREFIX(TexCoord1s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetIntegerv))
- JMP(GL_OFFSET(_gloffset_GetIntegerv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1s))
+ JMP(GL_OFFSET(_gloffset_TexCoord1s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetLightfv))
-GL_PREFIX(GetLightfv):
+GLOBL_FN(GL_PREFIX(TexCoord1sv))
+GL_PREFIX(TexCoord1sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetLightfv))
- JMP(GL_OFFSET(_gloffset_GetLightfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetLightiv))
-GL_PREFIX(GetLightiv):
+GLOBL_FN(GL_PREFIX(TexCoord2d))
+GL_PREFIX(TexCoord2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetLightiv))
- JMP(GL_OFFSET(_gloffset_GetLightiv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2d))
+ JMP(GL_OFFSET(_gloffset_TexCoord2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMapdv))
-GL_PREFIX(GetMapdv):
+GLOBL_FN(GL_PREFIX(TexCoord2dv))
+GL_PREFIX(TexCoord2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMapdv))
- JMP(GL_OFFSET(_gloffset_GetMapdv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMapfv))
-GL_PREFIX(GetMapfv):
+GLOBL_FN(GL_PREFIX(TexCoord2f))
+GL_PREFIX(TexCoord2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMapfv))
- JMP(GL_OFFSET(_gloffset_GetMapfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2f))
+ JMP(GL_OFFSET(_gloffset_TexCoord2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMapiv))
-GL_PREFIX(GetMapiv):
+GLOBL_FN(GL_PREFIX(TexCoord2fv))
+GL_PREFIX(TexCoord2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMapiv))
- JMP(GL_OFFSET(_gloffset_GetMapiv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMaterialfv))
-GL_PREFIX(GetMaterialfv):
+GLOBL_FN(GL_PREFIX(TexCoord2i))
+GL_PREFIX(TexCoord2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMaterialfv))
- JMP(GL_OFFSET(_gloffset_GetMaterialfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2i))
+ JMP(GL_OFFSET(_gloffset_TexCoord2i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMaterialiv))
-GL_PREFIX(GetMaterialiv):
+GLOBL_FN(GL_PREFIX(TexCoord2iv))
+GL_PREFIX(TexCoord2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMaterialiv))
- JMP(GL_OFFSET(_gloffset_GetMaterialiv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelMapfv))
-GL_PREFIX(GetPixelMapfv):
+GLOBL_FN(GL_PREFIX(TexCoord2s))
+GL_PREFIX(TexCoord2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelMapfv))
- JMP(GL_OFFSET(_gloffset_GetPixelMapfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2s))
+ JMP(GL_OFFSET(_gloffset_TexCoord2s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelMapuiv))
-GL_PREFIX(GetPixelMapuiv):
+GLOBL_FN(GL_PREFIX(TexCoord2sv))
+GL_PREFIX(TexCoord2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelMapuiv))
- JMP(GL_OFFSET(_gloffset_GetPixelMapuiv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelMapusv))
-GL_PREFIX(GetPixelMapusv):
+GLOBL_FN(GL_PREFIX(TexCoord3d))
+GL_PREFIX(TexCoord3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelMapusv))
- JMP(GL_OFFSET(_gloffset_GetPixelMapusv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3d))
+ JMP(GL_OFFSET(_gloffset_TexCoord3d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPolygonStipple))
-GL_PREFIX(GetPolygonStipple):
+GLOBL_FN(GL_PREFIX(TexCoord3dv))
+GL_PREFIX(TexCoord3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPolygonStipple))
- JMP(GL_OFFSET(_gloffset_GetPolygonStipple))
+ JZ(GLNAME(_glapi_fallback_TexCoord3dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetString))
-GL_PREFIX(GetString):
+GLOBL_FN(GL_PREFIX(TexCoord3f))
+GL_PREFIX(TexCoord3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetString))
- JMP(GL_OFFSET(_gloffset_GetString))
+ JZ(GLNAME(_glapi_fallback_TexCoord3f))
+ JMP(GL_OFFSET(_gloffset_TexCoord3f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexEnvfv))
-GL_PREFIX(GetTexEnvfv):
+GLOBL_FN(GL_PREFIX(TexCoord3fv))
+GL_PREFIX(TexCoord3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexEnvfv))
- JMP(GL_OFFSET(_gloffset_GetTexEnvfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexEnviv))
-GL_PREFIX(GetTexEnviv):
+GLOBL_FN(GL_PREFIX(TexCoord3i))
+GL_PREFIX(TexCoord3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexEnviv))
- JMP(GL_OFFSET(_gloffset_GetTexEnviv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3i))
+ JMP(GL_OFFSET(_gloffset_TexCoord3i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexGeniv))
-GL_PREFIX(GetTexGeniv):
+GLOBL_FN(GL_PREFIX(TexCoord3iv))
+GL_PREFIX(TexCoord3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexGeniv))
- JMP(GL_OFFSET(_gloffset_GetTexGeniv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexGendv))
-GL_PREFIX(GetTexGendv):
+GLOBL_FN(GL_PREFIX(TexCoord3s))
+GL_PREFIX(TexCoord3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexGendv))
- JMP(GL_OFFSET(_gloffset_GetTexGendv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3s))
+ JMP(GL_OFFSET(_gloffset_TexCoord3s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexGenfv))
-GL_PREFIX(GetTexGenfv):
+GLOBL_FN(GL_PREFIX(TexCoord3sv))
+GL_PREFIX(TexCoord3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexGenfv))
- JMP(GL_OFFSET(_gloffset_GetTexGenfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexImage))
-GL_PREFIX(GetTexImage):
+GLOBL_FN(GL_PREFIX(TexCoord4d))
+GL_PREFIX(TexCoord4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexImage))
- JMP(GL_OFFSET(_gloffset_GetTexImage))
+ JZ(GLNAME(_glapi_fallback_TexCoord4d))
+ JMP(GL_OFFSET(_gloffset_TexCoord4d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv))
-GL_PREFIX(GetTexLevelParameterfv):
+GLOBL_FN(GL_PREFIX(TexCoord4dv))
+GL_PREFIX(TexCoord4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv))
- JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv))
-GL_PREFIX(GetTexLevelParameteriv):
+GLOBL_FN(GL_PREFIX(TexCoord4f))
+GL_PREFIX(TexCoord4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv))
- JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4f))
+ JMP(GL_OFFSET(_gloffset_TexCoord4f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexParameterfv))
-GL_PREFIX(GetTexParameterfv):
+GLOBL_FN(GL_PREFIX(TexCoord4fv))
+GL_PREFIX(TexCoord4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexParameterfv))
- JMP(GL_OFFSET(_gloffset_GetTexParameterfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexParameteriv))
-GL_PREFIX(GetTexParameteriv):
+GLOBL_FN(GL_PREFIX(TexCoord4i))
+GL_PREFIX(TexCoord4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexParameteriv))
- JMP(GL_OFFSET(_gloffset_GetTexParameteriv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4i))
+ JMP(GL_OFFSET(_gloffset_TexCoord4i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Hint))
-GL_PREFIX(Hint):
+GLOBL_FN(GL_PREFIX(TexCoord4iv))
+GL_PREFIX(TexCoord4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Hint))
- JMP(GL_OFFSET(_gloffset_Hint))
+ JZ(GLNAME(_glapi_fallback_TexCoord4iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexd))
-GL_PREFIX(Indexd):
+GLOBL_FN(GL_PREFIX(TexCoord4s))
+GL_PREFIX(TexCoord4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexd))
- JMP(GL_OFFSET(_gloffset_Indexd))
+ JZ(GLNAME(_glapi_fallback_TexCoord4s))
+ JMP(GL_OFFSET(_gloffset_TexCoord4s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexdv))
-GL_PREFIX(Indexdv):
+GLOBL_FN(GL_PREFIX(TexCoord4sv))
+GL_PREFIX(TexCoord4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexdv))
- JMP(GL_OFFSET(_gloffset_Indexdv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexf))
-GL_PREFIX(Indexf):
+GLOBL_FN(GL_PREFIX(Vertex2d))
+GL_PREFIX(Vertex2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexf))
- JMP(GL_OFFSET(_gloffset_Indexf))
+ JZ(GLNAME(_glapi_fallback_Vertex2d))
+ JMP(GL_OFFSET(_gloffset_Vertex2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexfv))
-GL_PREFIX(Indexfv):
+GLOBL_FN(GL_PREFIX(Vertex2dv))
+GL_PREFIX(Vertex2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexfv))
- JMP(GL_OFFSET(_gloffset_Indexfv))
+ JZ(GLNAME(_glapi_fallback_Vertex2dv))
+ JMP(GL_OFFSET(_gloffset_Vertex2dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexi))
-GL_PREFIX(Indexi):
+GLOBL_FN(GL_PREFIX(Vertex2f))
+GL_PREFIX(Vertex2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexi))
- JMP(GL_OFFSET(_gloffset_Indexi))
+ JZ(GLNAME(_glapi_fallback_Vertex2f))
+ JMP(GL_OFFSET(_gloffset_Vertex2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexiv))
-GL_PREFIX(Indexiv):
+GLOBL_FN(GL_PREFIX(Vertex2fv))
+GL_PREFIX(Vertex2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexiv))
- JMP(GL_OFFSET(_gloffset_Indexiv))
+ JZ(GLNAME(_glapi_fallback_Vertex2fv))
+ JMP(GL_OFFSET(_gloffset_Vertex2fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexs))
-GL_PREFIX(Indexs):
+GLOBL_FN(GL_PREFIX(Vertex2i))
+GL_PREFIX(Vertex2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexs))
- JMP(GL_OFFSET(_gloffset_Indexs))
+ JZ(GLNAME(_glapi_fallback_Vertex2i))
+ JMP(GL_OFFSET(_gloffset_Vertex2i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexsv))
-GL_PREFIX(Indexsv):
+GLOBL_FN(GL_PREFIX(Vertex2iv))
+GL_PREFIX(Vertex2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexsv))
- JMP(GL_OFFSET(_gloffset_Indexsv))
+ JZ(GLNAME(_glapi_fallback_Vertex2iv))
+ JMP(GL_OFFSET(_gloffset_Vertex2iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexMask))
-GL_PREFIX(IndexMask):
+GLOBL_FN(GL_PREFIX(Vertex2s))
+GL_PREFIX(Vertex2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IndexMask))
- JMP(GL_OFFSET(_gloffset_IndexMask))
+ JZ(GLNAME(_glapi_fallback_Vertex2s))
+ JMP(GL_OFFSET(_gloffset_Vertex2s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(InitNames))
-GL_PREFIX(InitNames):
+GLOBL_FN(GL_PREFIX(Vertex2sv))
+GL_PREFIX(Vertex2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_InitNames))
- JMP(GL_OFFSET(_gloffset_InitNames))
+ JZ(GLNAME(_glapi_fallback_Vertex2sv))
+ JMP(GL_OFFSET(_gloffset_Vertex2sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsEnabled))
-GL_PREFIX(IsEnabled):
+GLOBL_FN(GL_PREFIX(Vertex3d))
+GL_PREFIX(Vertex3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsEnabled))
- JMP(GL_OFFSET(_gloffset_IsEnabled))
+ JZ(GLNAME(_glapi_fallback_Vertex3d))
+ JMP(GL_OFFSET(_gloffset_Vertex3d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsList))
-GL_PREFIX(IsList):
+GLOBL_FN(GL_PREFIX(Vertex3dv))
+GL_PREFIX(Vertex3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsList))
- JMP(GL_OFFSET(_gloffset_IsList))
+ JZ(GLNAME(_glapi_fallback_Vertex3dv))
+ JMP(GL_OFFSET(_gloffset_Vertex3dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lightf))
-GL_PREFIX(Lightf):
+GLOBL_FN(GL_PREFIX(Vertex3f))
+GL_PREFIX(Vertex3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lightf))
- JMP(GL_OFFSET(_gloffset_Lightf))
+ JZ(GLNAME(_glapi_fallback_Vertex3f))
+ JMP(GL_OFFSET(_gloffset_Vertex3f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lighti))
-GL_PREFIX(Lighti):
+GLOBL_FN(GL_PREFIX(Vertex3fv))
+GL_PREFIX(Vertex3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lighti))
- JMP(GL_OFFSET(_gloffset_Lighti))
+ JZ(GLNAME(_glapi_fallback_Vertex3fv))
+ JMP(GL_OFFSET(_gloffset_Vertex3fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lightfv))
-GL_PREFIX(Lightfv):
+GLOBL_FN(GL_PREFIX(Vertex3i))
+GL_PREFIX(Vertex3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lightfv))
- JMP(GL_OFFSET(_gloffset_Lightfv))
+ JZ(GLNAME(_glapi_fallback_Vertex3i))
+ JMP(GL_OFFSET(_gloffset_Vertex3i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lightiv))
-GL_PREFIX(Lightiv):
+GLOBL_FN(GL_PREFIX(Vertex3iv))
+GL_PREFIX(Vertex3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lightiv))
- JMP(GL_OFFSET(_gloffset_Lightiv))
+ JZ(GLNAME(_glapi_fallback_Vertex3iv))
+ JMP(GL_OFFSET(_gloffset_Vertex3iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModelf))
-GL_PREFIX(LightModelf):
+GLOBL_FN(GL_PREFIX(Vertex3s))
+GL_PREFIX(Vertex3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModelf))
- JMP(GL_OFFSET(_gloffset_LightModelf))
+ JZ(GLNAME(_glapi_fallback_Vertex3s))
+ JMP(GL_OFFSET(_gloffset_Vertex3s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModeli))
-GL_PREFIX(LightModeli):
+GLOBL_FN(GL_PREFIX(Vertex3sv))
+GL_PREFIX(Vertex3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModeli))
- JMP(GL_OFFSET(_gloffset_LightModeli))
+ JZ(GLNAME(_glapi_fallback_Vertex3sv))
+ JMP(GL_OFFSET(_gloffset_Vertex3sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModelfv))
-GL_PREFIX(LightModelfv):
+GLOBL_FN(GL_PREFIX(Vertex4d))
+GL_PREFIX(Vertex4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModelfv))
- JMP(GL_OFFSET(_gloffset_LightModelfv))
+ JZ(GLNAME(_glapi_fallback_Vertex4d))
+ JMP(GL_OFFSET(_gloffset_Vertex4d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModeliv))
-GL_PREFIX(LightModeliv):
+GLOBL_FN(GL_PREFIX(Vertex4dv))
+GL_PREFIX(Vertex4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModeliv))
- JMP(GL_OFFSET(_gloffset_LightModeliv))
+ JZ(GLNAME(_glapi_fallback_Vertex4dv))
+ JMP(GL_OFFSET(_gloffset_Vertex4dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LineWidth))
-GL_PREFIX(LineWidth):
+GLOBL_FN(GL_PREFIX(Vertex4f))
+GL_PREFIX(Vertex4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LineWidth))
- JMP(GL_OFFSET(_gloffset_LineWidth))
+ JZ(GLNAME(_glapi_fallback_Vertex4f))
+ JMP(GL_OFFSET(_gloffset_Vertex4f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LineStipple))
-GL_PREFIX(LineStipple):
+GLOBL_FN(GL_PREFIX(Vertex4fv))
+GL_PREFIX(Vertex4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LineStipple))
- JMP(GL_OFFSET(_gloffset_LineStipple))
+ JZ(GLNAME(_glapi_fallback_Vertex4fv))
+ JMP(GL_OFFSET(_gloffset_Vertex4fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ListBase))
-GL_PREFIX(ListBase):
+GLOBL_FN(GL_PREFIX(Vertex4i))
+GL_PREFIX(Vertex4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ListBase))
- JMP(GL_OFFSET(_gloffset_ListBase))
+ JZ(GLNAME(_glapi_fallback_Vertex4i))
+ JMP(GL_OFFSET(_gloffset_Vertex4i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadIdentity))
-GL_PREFIX(LoadIdentity):
+GLOBL_FN(GL_PREFIX(Vertex4iv))
+GL_PREFIX(Vertex4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadIdentity))
- JMP(GL_OFFSET(_gloffset_LoadIdentity))
+ JZ(GLNAME(_glapi_fallback_Vertex4iv))
+ JMP(GL_OFFSET(_gloffset_Vertex4iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadMatrixd))
-GL_PREFIX(LoadMatrixd):
+GLOBL_FN(GL_PREFIX(Vertex4s))
+GL_PREFIX(Vertex4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadMatrixd))
- JMP(GL_OFFSET(_gloffset_LoadMatrixd))
+ JZ(GLNAME(_glapi_fallback_Vertex4s))
+ JMP(GL_OFFSET(_gloffset_Vertex4s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadMatrixf))
-GL_PREFIX(LoadMatrixf):
+GLOBL_FN(GL_PREFIX(Vertex4sv))
+GL_PREFIX(Vertex4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadMatrixf))
- JMP(GL_OFFSET(_gloffset_LoadMatrixf))
+ JZ(GLNAME(_glapi_fallback_Vertex4sv))
+ JMP(GL_OFFSET(_gloffset_Vertex4sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadName))
-GL_PREFIX(LoadName):
+GLOBL_FN(GL_PREFIX(ClipPlane))
+GL_PREFIX(ClipPlane):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadName))
- JMP(GL_OFFSET(_gloffset_LoadName))
+ JZ(GLNAME(_glapi_fallback_ClipPlane))
+ JMP(GL_OFFSET(_gloffset_ClipPlane))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LogicOp))
-GL_PREFIX(LogicOp):
+GLOBL_FN(GL_PREFIX(ColorMaterial))
+GL_PREFIX(ColorMaterial):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LogicOp))
- JMP(GL_OFFSET(_gloffset_LogicOp))
+ JZ(GLNAME(_glapi_fallback_ColorMaterial))
+ JMP(GL_OFFSET(_gloffset_ColorMaterial))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map1d))
-GL_PREFIX(Map1d):
+GLOBL_FN(GL_PREFIX(CullFace))
+GL_PREFIX(CullFace):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map1d))
- JMP(GL_OFFSET(_gloffset_Map1d))
+ JZ(GLNAME(_glapi_fallback_CullFace))
+ JMP(GL_OFFSET(_gloffset_CullFace))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map1f))
-GL_PREFIX(Map1f):
+GLOBL_FN(GL_PREFIX(Fogf))
+GL_PREFIX(Fogf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map1f))
- JMP(GL_OFFSET(_gloffset_Map1f))
+ JZ(GLNAME(_glapi_fallback_Fogf))
+ JMP(GL_OFFSET(_gloffset_Fogf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map2d))
-GL_PREFIX(Map2d):
+GLOBL_FN(GL_PREFIX(Fogfv))
+GL_PREFIX(Fogfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map2d))
- JMP(GL_OFFSET(_gloffset_Map2d))
+ JZ(GLNAME(_glapi_fallback_Fogfv))
+ JMP(GL_OFFSET(_gloffset_Fogfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map2f))
-GL_PREFIX(Map2f):
+GLOBL_FN(GL_PREFIX(Fogi))
+GL_PREFIX(Fogi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map2f))
- JMP(GL_OFFSET(_gloffset_Map2f))
+ JZ(GLNAME(_glapi_fallback_Fogi))
+ JMP(GL_OFFSET(_gloffset_Fogi))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid1d))
-GL_PREFIX(MapGrid1d):
+GLOBL_FN(GL_PREFIX(Fogiv))
+GL_PREFIX(Fogiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid1d))
- JMP(GL_OFFSET(_gloffset_MapGrid1d))
+ JZ(GLNAME(_glapi_fallback_Fogiv))
+ JMP(GL_OFFSET(_gloffset_Fogiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid1f))
-GL_PREFIX(MapGrid1f):
+GLOBL_FN(GL_PREFIX(FrontFace))
+GL_PREFIX(FrontFace):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid1f))
- JMP(GL_OFFSET(_gloffset_MapGrid1f))
+ JZ(GLNAME(_glapi_fallback_FrontFace))
+ JMP(GL_OFFSET(_gloffset_FrontFace))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid2d))
-GL_PREFIX(MapGrid2d):
+GLOBL_FN(GL_PREFIX(Hint))
+GL_PREFIX(Hint):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid2d))
- JMP(GL_OFFSET(_gloffset_MapGrid2d))
+ JZ(GLNAME(_glapi_fallback_Hint))
+ JMP(GL_OFFSET(_gloffset_Hint))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid2f))
-GL_PREFIX(MapGrid2f):
+GLOBL_FN(GL_PREFIX(Lightf))
+GL_PREFIX(Lightf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid2f))
- JMP(GL_OFFSET(_gloffset_MapGrid2f))
+ JZ(GLNAME(_glapi_fallback_Lightf))
+ JMP(GL_OFFSET(_gloffset_Lightf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materialf))
-GL_PREFIX(Materialf):
+GLOBL_FN(GL_PREFIX(Lightfv))
+GL_PREFIX(Lightfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materialf))
- JMP(GL_OFFSET(_gloffset_Materialf))
+ JZ(GLNAME(_glapi_fallback_Lightfv))
+ JMP(GL_OFFSET(_gloffset_Lightfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materiali))
-GL_PREFIX(Materiali):
+GLOBL_FN(GL_PREFIX(Lighti))
+GL_PREFIX(Lighti):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materiali))
- JMP(GL_OFFSET(_gloffset_Materiali))
+ JZ(GLNAME(_glapi_fallback_Lighti))
+ JMP(GL_OFFSET(_gloffset_Lighti))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materialfv))
-GL_PREFIX(Materialfv):
+GLOBL_FN(GL_PREFIX(Lightiv))
+GL_PREFIX(Lightiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materialfv))
- JMP(GL_OFFSET(_gloffset_Materialfv))
+ JZ(GLNAME(_glapi_fallback_Lightiv))
+ JMP(GL_OFFSET(_gloffset_Lightiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materialiv))
-GL_PREFIX(Materialiv):
+GLOBL_FN(GL_PREFIX(LightModelf))
+GL_PREFIX(LightModelf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materialiv))
- JMP(GL_OFFSET(_gloffset_Materialiv))
+ JZ(GLNAME(_glapi_fallback_LightModelf))
+ JMP(GL_OFFSET(_gloffset_LightModelf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MatrixMode))
-GL_PREFIX(MatrixMode):
+GLOBL_FN(GL_PREFIX(LightModelfv))
+GL_PREFIX(LightModelfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MatrixMode))
- JMP(GL_OFFSET(_gloffset_MatrixMode))
+ JZ(GLNAME(_glapi_fallback_LightModelfv))
+ JMP(GL_OFFSET(_gloffset_LightModelfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultMatrixd))
-GL_PREFIX(MultMatrixd):
+GLOBL_FN(GL_PREFIX(LightModeli))
+GL_PREFIX(LightModeli):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultMatrixd))
- JMP(GL_OFFSET(_gloffset_MultMatrixd))
+ JZ(GLNAME(_glapi_fallback_LightModeli))
+ JMP(GL_OFFSET(_gloffset_LightModeli))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultMatrixf))
-GL_PREFIX(MultMatrixf):
+GLOBL_FN(GL_PREFIX(LightModeliv))
+GL_PREFIX(LightModeliv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultMatrixf))
- JMP(GL_OFFSET(_gloffset_MultMatrixf))
+ JZ(GLNAME(_glapi_fallback_LightModeliv))
+ JMP(GL_OFFSET(_gloffset_LightModeliv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(NewList))
-GL_PREFIX(NewList):
+GLOBL_FN(GL_PREFIX(LineStipple))
+GL_PREFIX(LineStipple):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_NewList))
- JMP(GL_OFFSET(_gloffset_NewList))
+ JZ(GLNAME(_glapi_fallback_LineStipple))
+ JMP(GL_OFFSET(_gloffset_LineStipple))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3b))
-GL_PREFIX(Normal3b):
+GLOBL_FN(GL_PREFIX(LineWidth))
+GL_PREFIX(LineWidth):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3b))
- JMP(GL_OFFSET(_gloffset_Normal3b))
+ JZ(GLNAME(_glapi_fallback_LineWidth))
+ JMP(GL_OFFSET(_gloffset_LineWidth))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3bv))
-GL_PREFIX(Normal3bv):
+GLOBL_FN(GL_PREFIX(Materialf))
+GL_PREFIX(Materialf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3bv))
- JMP(GL_OFFSET(_gloffset_Normal3bv))
+ JZ(GLNAME(_glapi_fallback_Materialf))
+ JMP(GL_OFFSET(_gloffset_Materialf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3d))
-GL_PREFIX(Normal3d):
+GLOBL_FN(GL_PREFIX(Materialfv))
+GL_PREFIX(Materialfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3d))
- JMP(GL_OFFSET(_gloffset_Normal3d))
+ JZ(GLNAME(_glapi_fallback_Materialfv))
+ JMP(GL_OFFSET(_gloffset_Materialfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3dv))
-GL_PREFIX(Normal3dv):
+GLOBL_FN(GL_PREFIX(Materiali))
+GL_PREFIX(Materiali):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3dv))
- JMP(GL_OFFSET(_gloffset_Normal3dv))
+ JZ(GLNAME(_glapi_fallback_Materiali))
+ JMP(GL_OFFSET(_gloffset_Materiali))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3f))
-GL_PREFIX(Normal3f):
+GLOBL_FN(GL_PREFIX(Materialiv))
+GL_PREFIX(Materialiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3f))
- JMP(GL_OFFSET(_gloffset_Normal3f))
+ JZ(GLNAME(_glapi_fallback_Materialiv))
+ JMP(GL_OFFSET(_gloffset_Materialiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3fv))
-GL_PREFIX(Normal3fv):
+GLOBL_FN(GL_PREFIX(PointSize))
+GL_PREFIX(PointSize):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3fv))
- JMP(GL_OFFSET(_gloffset_Normal3fv))
+ JZ(GLNAME(_glapi_fallback_PointSize))
+ JMP(GL_OFFSET(_gloffset_PointSize))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3i))
-GL_PREFIX(Normal3i):
+GLOBL_FN(GL_PREFIX(PolygonMode))
+GL_PREFIX(PolygonMode):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3i))
- JMP(GL_OFFSET(_gloffset_Normal3i))
+ JZ(GLNAME(_glapi_fallback_PolygonMode))
+ JMP(GL_OFFSET(_gloffset_PolygonMode))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3iv))
-GL_PREFIX(Normal3iv):
+GLOBL_FN(GL_PREFIX(PolygonStipple))
+GL_PREFIX(PolygonStipple):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3iv))
- JMP(GL_OFFSET(_gloffset_Normal3iv))
+ JZ(GLNAME(_glapi_fallback_PolygonStipple))
+ JMP(GL_OFFSET(_gloffset_PolygonStipple))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3s))
-GL_PREFIX(Normal3s):
+GLOBL_FN(GL_PREFIX(Scissor))
+GL_PREFIX(Scissor):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3s))
- JMP(GL_OFFSET(_gloffset_Normal3s))
+ JZ(GLNAME(_glapi_fallback_Scissor))
+ JMP(GL_OFFSET(_gloffset_Scissor))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3sv))
-GL_PREFIX(Normal3sv):
+GLOBL_FN(GL_PREFIX(ShadeModel))
+GL_PREFIX(ShadeModel):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3sv))
- JMP(GL_OFFSET(_gloffset_Normal3sv))
+ JZ(GLNAME(_glapi_fallback_ShadeModel))
+ JMP(GL_OFFSET(_gloffset_ShadeModel))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Ortho))
-GL_PREFIX(Ortho):
+GLOBL_FN(GL_PREFIX(TexParameterf))
+GL_PREFIX(TexParameterf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Ortho))
- JMP(GL_OFFSET(_gloffset_Ortho))
+ JZ(GLNAME(_glapi_fallback_TexParameterf))
+ JMP(GL_OFFSET(_gloffset_TexParameterf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PassThrough))
-GL_PREFIX(PassThrough):
+GLOBL_FN(GL_PREFIX(TexParameterfv))
+GL_PREFIX(TexParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PassThrough))
- JMP(GL_OFFSET(_gloffset_PassThrough))
+ JZ(GLNAME(_glapi_fallback_TexParameterfv))
+ JMP(GL_OFFSET(_gloffset_TexParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelMapfv))
-GL_PREFIX(PixelMapfv):
+GLOBL_FN(GL_PREFIX(TexParameteri))
+GL_PREFIX(TexParameteri):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelMapfv))
- JMP(GL_OFFSET(_gloffset_PixelMapfv))
+ JZ(GLNAME(_glapi_fallback_TexParameteri))
+ JMP(GL_OFFSET(_gloffset_TexParameteri))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelMapuiv))
-GL_PREFIX(PixelMapuiv):
+GLOBL_FN(GL_PREFIX(TexParameteriv))
+GL_PREFIX(TexParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelMapuiv))
- JMP(GL_OFFSET(_gloffset_PixelMapuiv))
+ JZ(GLNAME(_glapi_fallback_TexParameteriv))
+ JMP(GL_OFFSET(_gloffset_TexParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelMapusv))
-GL_PREFIX(PixelMapusv):
+GLOBL_FN(GL_PREFIX(TexImage1D))
+GL_PREFIX(TexImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelMapusv))
- JMP(GL_OFFSET(_gloffset_PixelMapusv))
+ JZ(GLNAME(_glapi_fallback_TexImage1D))
+ JMP(GL_OFFSET(_gloffset_TexImage1D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelStoref))
-GL_PREFIX(PixelStoref):
+GLOBL_FN(GL_PREFIX(TexImage2D))
+GL_PREFIX(TexImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelStoref))
- JMP(GL_OFFSET(_gloffset_PixelStoref))
+ JZ(GLNAME(_glapi_fallback_TexImage2D))
+ JMP(GL_OFFSET(_gloffset_TexImage2D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelStorei))
-GL_PREFIX(PixelStorei):
+GLOBL_FN(GL_PREFIX(TexEnvf))
+GL_PREFIX(TexEnvf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelStorei))
- JMP(GL_OFFSET(_gloffset_PixelStorei))
+ JZ(GLNAME(_glapi_fallback_TexEnvf))
+ JMP(GL_OFFSET(_gloffset_TexEnvf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTransferf))
-GL_PREFIX(PixelTransferf):
+GLOBL_FN(GL_PREFIX(TexEnvfv))
+GL_PREFIX(TexEnvfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTransferf))
- JMP(GL_OFFSET(_gloffset_PixelTransferf))
+ JZ(GLNAME(_glapi_fallback_TexEnvfv))
+ JMP(GL_OFFSET(_gloffset_TexEnvfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTransferi))
-GL_PREFIX(PixelTransferi):
+GLOBL_FN(GL_PREFIX(TexEnvi))
+GL_PREFIX(TexEnvi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTransferi))
- JMP(GL_OFFSET(_gloffset_PixelTransferi))
+ JZ(GLNAME(_glapi_fallback_TexEnvi))
+ JMP(GL_OFFSET(_gloffset_TexEnvi))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelZoom))
-GL_PREFIX(PixelZoom):
+GLOBL_FN(GL_PREFIX(TexEnviv))
+GL_PREFIX(TexEnviv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelZoom))
- JMP(GL_OFFSET(_gloffset_PixelZoom))
+ JZ(GLNAME(_glapi_fallback_TexEnviv))
+ JMP(GL_OFFSET(_gloffset_TexEnviv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointSize))
-GL_PREFIX(PointSize):
+GLOBL_FN(GL_PREFIX(TexGend))
+GL_PREFIX(TexGend):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointSize))
- JMP(GL_OFFSET(_gloffset_PointSize))
+ JZ(GLNAME(_glapi_fallback_TexGend))
+ JMP(GL_OFFSET(_gloffset_TexGend))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonMode))
-GL_PREFIX(PolygonMode):
+GLOBL_FN(GL_PREFIX(TexGendv))
+GL_PREFIX(TexGendv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonMode))
- JMP(GL_OFFSET(_gloffset_PolygonMode))
+ JZ(GLNAME(_glapi_fallback_TexGendv))
+ JMP(GL_OFFSET(_gloffset_TexGendv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonStipple))
-GL_PREFIX(PolygonStipple):
+GLOBL_FN(GL_PREFIX(TexGenf))
+GL_PREFIX(TexGenf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonStipple))
- JMP(GL_OFFSET(_gloffset_PolygonStipple))
+ JZ(GLNAME(_glapi_fallback_TexGenf))
+ JMP(GL_OFFSET(_gloffset_TexGenf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopAttrib))
-GL_PREFIX(PopAttrib):
+GLOBL_FN(GL_PREFIX(TexGenfv))
+GL_PREFIX(TexGenfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopAttrib))
- JMP(GL_OFFSET(_gloffset_PopAttrib))
+ JZ(GLNAME(_glapi_fallback_TexGenfv))
+ JMP(GL_OFFSET(_gloffset_TexGenfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopMatrix))
-GL_PREFIX(PopMatrix):
+GLOBL_FN(GL_PREFIX(TexGeni))
+GL_PREFIX(TexGeni):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopMatrix))
- JMP(GL_OFFSET(_gloffset_PopMatrix))
+ JZ(GLNAME(_glapi_fallback_TexGeni))
+ JMP(GL_OFFSET(_gloffset_TexGeni))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopName))
-GL_PREFIX(PopName):
+GLOBL_FN(GL_PREFIX(TexGeniv))
+GL_PREFIX(TexGeniv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopName))
- JMP(GL_OFFSET(_gloffset_PopName))
+ JZ(GLNAME(_glapi_fallback_TexGeniv))
+ JMP(GL_OFFSET(_gloffset_TexGeniv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushAttrib))
-GL_PREFIX(PushAttrib):
+GLOBL_FN(GL_PREFIX(FeedbackBuffer))
+GL_PREFIX(FeedbackBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushAttrib))
- JMP(GL_OFFSET(_gloffset_PushAttrib))
+ JZ(GLNAME(_glapi_fallback_FeedbackBuffer))
+ JMP(GL_OFFSET(_gloffset_FeedbackBuffer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushMatrix))
-GL_PREFIX(PushMatrix):
+GLOBL_FN(GL_PREFIX(SelectBuffer))
+GL_PREFIX(SelectBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushMatrix))
- JMP(GL_OFFSET(_gloffset_PushMatrix))
+ JZ(GLNAME(_glapi_fallback_SelectBuffer))
+ JMP(GL_OFFSET(_gloffset_SelectBuffer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushName))
-GL_PREFIX(PushName):
+GLOBL_FN(GL_PREFIX(RenderMode))
+GL_PREFIX(RenderMode):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushName))
- JMP(GL_OFFSET(_gloffset_PushName))
+ JZ(GLNAME(_glapi_fallback_RenderMode))
+ JMP(GL_OFFSET(_gloffset_RenderMode))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2d))
-GL_PREFIX(RasterPos2d):
+GLOBL_FN(GL_PREFIX(InitNames))
+GL_PREFIX(InitNames):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2d))
- JMP(GL_OFFSET(_gloffset_RasterPos2d))
+ JZ(GLNAME(_glapi_fallback_InitNames))
+ JMP(GL_OFFSET(_gloffset_InitNames))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2f))
-GL_PREFIX(RasterPos2f):
+GLOBL_FN(GL_PREFIX(LoadName))
+GL_PREFIX(LoadName):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2f))
- JMP(GL_OFFSET(_gloffset_RasterPos2f))
+ JZ(GLNAME(_glapi_fallback_LoadName))
+ JMP(GL_OFFSET(_gloffset_LoadName))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2i))
-GL_PREFIX(RasterPos2i):
+GLOBL_FN(GL_PREFIX(PassThrough))
+GL_PREFIX(PassThrough):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2i))
- JMP(GL_OFFSET(_gloffset_RasterPos2i))
+ JZ(GLNAME(_glapi_fallback_PassThrough))
+ JMP(GL_OFFSET(_gloffset_PassThrough))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2s))
-GL_PREFIX(RasterPos2s):
+GLOBL_FN(GL_PREFIX(PopName))
+GL_PREFIX(PopName):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2s))
- JMP(GL_OFFSET(_gloffset_RasterPos2s))
+ JZ(GLNAME(_glapi_fallback_PopName))
+ JMP(GL_OFFSET(_gloffset_PopName))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3d))
-GL_PREFIX(RasterPos3d):
+GLOBL_FN(GL_PREFIX(PushName))
+GL_PREFIX(PushName):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3d))
- JMP(GL_OFFSET(_gloffset_RasterPos3d))
+ JZ(GLNAME(_glapi_fallback_PushName))
+ JMP(GL_OFFSET(_gloffset_PushName))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3f))
-GL_PREFIX(RasterPos3f):
+GLOBL_FN(GL_PREFIX(DrawBuffer))
+GL_PREFIX(DrawBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3f))
- JMP(GL_OFFSET(_gloffset_RasterPos3f))
+ JZ(GLNAME(_glapi_fallback_DrawBuffer))
+ JMP(GL_OFFSET(_gloffset_DrawBuffer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3i))
-GL_PREFIX(RasterPos3i):
+GLOBL_FN(GL_PREFIX(Clear))
+GL_PREFIX(Clear):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3i))
- JMP(GL_OFFSET(_gloffset_RasterPos3i))
+ JZ(GLNAME(_glapi_fallback_Clear))
+ JMP(GL_OFFSET(_gloffset_Clear))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3s))
-GL_PREFIX(RasterPos3s):
+GLOBL_FN(GL_PREFIX(ClearAccum))
+GL_PREFIX(ClearAccum):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3s))
- JMP(GL_OFFSET(_gloffset_RasterPos3s))
+ JZ(GLNAME(_glapi_fallback_ClearAccum))
+ JMP(GL_OFFSET(_gloffset_ClearAccum))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4d))
-GL_PREFIX(RasterPos4d):
+GLOBL_FN(GL_PREFIX(ClearIndex))
+GL_PREFIX(ClearIndex):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4d))
- JMP(GL_OFFSET(_gloffset_RasterPos4d))
+ JZ(GLNAME(_glapi_fallback_ClearIndex))
+ JMP(GL_OFFSET(_gloffset_ClearIndex))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4f))
-GL_PREFIX(RasterPos4f):
+GLOBL_FN(GL_PREFIX(ClearColor))
+GL_PREFIX(ClearColor):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4f))
- JMP(GL_OFFSET(_gloffset_RasterPos4f))
+ JZ(GLNAME(_glapi_fallback_ClearColor))
+ JMP(GL_OFFSET(_gloffset_ClearColor))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4i))
-GL_PREFIX(RasterPos4i):
+GLOBL_FN(GL_PREFIX(ClearStencil))
+GL_PREFIX(ClearStencil):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4i))
- JMP(GL_OFFSET(_gloffset_RasterPos4i))
+ JZ(GLNAME(_glapi_fallback_ClearStencil))
+ JMP(GL_OFFSET(_gloffset_ClearStencil))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4s))
-GL_PREFIX(RasterPos4s):
+GLOBL_FN(GL_PREFIX(ClearDepth))
+GL_PREFIX(ClearDepth):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4s))
- JMP(GL_OFFSET(_gloffset_RasterPos4s))
+ JZ(GLNAME(_glapi_fallback_ClearDepth))
+ JMP(GL_OFFSET(_gloffset_ClearDepth))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2dv))
-GL_PREFIX(RasterPos2dv):
+GLOBL_FN(GL_PREFIX(StencilMask))
+GL_PREFIX(StencilMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2dv))
- JMP(GL_OFFSET(_gloffset_RasterPos2dv))
+ JZ(GLNAME(_glapi_fallback_StencilMask))
+ JMP(GL_OFFSET(_gloffset_StencilMask))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2fv))
-GL_PREFIX(RasterPos2fv):
+GLOBL_FN(GL_PREFIX(ColorMask))
+GL_PREFIX(ColorMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2fv))
- JMP(GL_OFFSET(_gloffset_RasterPos2fv))
+ JZ(GLNAME(_glapi_fallback_ColorMask))
+ JMP(GL_OFFSET(_gloffset_ColorMask))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2iv))
-GL_PREFIX(RasterPos2iv):
+GLOBL_FN(GL_PREFIX(DepthMask))
+GL_PREFIX(DepthMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2iv))
- JMP(GL_OFFSET(_gloffset_RasterPos2iv))
+ JZ(GLNAME(_glapi_fallback_DepthMask))
+ JMP(GL_OFFSET(_gloffset_DepthMask))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2sv))
-GL_PREFIX(RasterPos2sv):
+GLOBL_FN(GL_PREFIX(IndexMask))
+GL_PREFIX(IndexMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2sv))
- JMP(GL_OFFSET(_gloffset_RasterPos2sv))
+ JZ(GLNAME(_glapi_fallback_IndexMask))
+ JMP(GL_OFFSET(_gloffset_IndexMask))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3dv))
-GL_PREFIX(RasterPos3dv):
+GLOBL_FN(GL_PREFIX(Accum))
+GL_PREFIX(Accum):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3dv))
- JMP(GL_OFFSET(_gloffset_RasterPos3dv))
+ JZ(GLNAME(_glapi_fallback_Accum))
+ JMP(GL_OFFSET(_gloffset_Accum))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3fv))
-GL_PREFIX(RasterPos3fv):
+GLOBL_FN(GL_PREFIX(Disable))
+GL_PREFIX(Disable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3fv))
- JMP(GL_OFFSET(_gloffset_RasterPos3fv))
+ JZ(GLNAME(_glapi_fallback_Disable))
+ JMP(GL_OFFSET(_gloffset_Disable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3iv))
-GL_PREFIX(RasterPos3iv):
+GLOBL_FN(GL_PREFIX(Enable))
+GL_PREFIX(Enable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3iv))
- JMP(GL_OFFSET(_gloffset_RasterPos3iv))
+ JZ(GLNAME(_glapi_fallback_Enable))
+ JMP(GL_OFFSET(_gloffset_Enable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3sv))
-GL_PREFIX(RasterPos3sv):
+GLOBL_FN(GL_PREFIX(Finish))
+GL_PREFIX(Finish):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3sv))
- JMP(GL_OFFSET(_gloffset_RasterPos3sv))
+ JZ(GLNAME(_glapi_fallback_Finish))
+ JMP(GL_OFFSET(_gloffset_Finish))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4dv))
-GL_PREFIX(RasterPos4dv):
+GLOBL_FN(GL_PREFIX(Flush))
+GL_PREFIX(Flush):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4dv))
- JMP(GL_OFFSET(_gloffset_RasterPos4dv))
+ JZ(GLNAME(_glapi_fallback_Flush))
+ JMP(GL_OFFSET(_gloffset_Flush))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4fv))
-GL_PREFIX(RasterPos4fv):
+GLOBL_FN(GL_PREFIX(PopAttrib))
+GL_PREFIX(PopAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4fv))
- JMP(GL_OFFSET(_gloffset_RasterPos4fv))
+ JZ(GLNAME(_glapi_fallback_PopAttrib))
+ JMP(GL_OFFSET(_gloffset_PopAttrib))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4iv))
-GL_PREFIX(RasterPos4iv):
+GLOBL_FN(GL_PREFIX(PushAttrib))
+GL_PREFIX(PushAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4iv))
- JMP(GL_OFFSET(_gloffset_RasterPos4iv))
+ JZ(GLNAME(_glapi_fallback_PushAttrib))
+ JMP(GL_OFFSET(_gloffset_PushAttrib))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4sv))
-GL_PREFIX(RasterPos4sv):
+GLOBL_FN(GL_PREFIX(Map1d))
+GL_PREFIX(Map1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4sv))
- JMP(GL_OFFSET(_gloffset_RasterPos4sv))
+ JZ(GLNAME(_glapi_fallback_Map1d))
+ JMP(GL_OFFSET(_gloffset_Map1d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReadBuffer))
-GL_PREFIX(ReadBuffer):
+GLOBL_FN(GL_PREFIX(Map1f))
+GL_PREFIX(Map1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReadBuffer))
- JMP(GL_OFFSET(_gloffset_ReadBuffer))
+ JZ(GLNAME(_glapi_fallback_Map1f))
+ JMP(GL_OFFSET(_gloffset_Map1f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReadPixels))
-GL_PREFIX(ReadPixels):
+GLOBL_FN(GL_PREFIX(Map2d))
+GL_PREFIX(Map2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReadPixels))
- JMP(GL_OFFSET(_gloffset_ReadPixels))
+ JZ(GLNAME(_glapi_fallback_Map2d))
+ JMP(GL_OFFSET(_gloffset_Map2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectd))
-GL_PREFIX(Rectd):
+GLOBL_FN(GL_PREFIX(Map2f))
+GL_PREFIX(Map2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectd))
- JMP(GL_OFFSET(_gloffset_Rectd))
+ JZ(GLNAME(_glapi_fallback_Map2f))
+ JMP(GL_OFFSET(_gloffset_Map2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectdv))
-GL_PREFIX(Rectdv):
+GLOBL_FN(GL_PREFIX(MapGrid1d))
+GL_PREFIX(MapGrid1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectdv))
- JMP(GL_OFFSET(_gloffset_Rectdv))
+ JZ(GLNAME(_glapi_fallback_MapGrid1d))
+ JMP(GL_OFFSET(_gloffset_MapGrid1d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectf))
-GL_PREFIX(Rectf):
+GLOBL_FN(GL_PREFIX(MapGrid1f))
+GL_PREFIX(MapGrid1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectf))
- JMP(GL_OFFSET(_gloffset_Rectf))
+ JZ(GLNAME(_glapi_fallback_MapGrid1f))
+ JMP(GL_OFFSET(_gloffset_MapGrid1f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectfv))
-GL_PREFIX(Rectfv):
+GLOBL_FN(GL_PREFIX(MapGrid2d))
+GL_PREFIX(MapGrid2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectfv))
- JMP(GL_OFFSET(_gloffset_Rectfv))
+ JZ(GLNAME(_glapi_fallback_MapGrid2d))
+ JMP(GL_OFFSET(_gloffset_MapGrid2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Recti))
-GL_PREFIX(Recti):
+GLOBL_FN(GL_PREFIX(MapGrid2f))
+GL_PREFIX(MapGrid2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Recti))
- JMP(GL_OFFSET(_gloffset_Recti))
+ JZ(GLNAME(_glapi_fallback_MapGrid2f))
+ JMP(GL_OFFSET(_gloffset_MapGrid2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectiv))
-GL_PREFIX(Rectiv):
+GLOBL_FN(GL_PREFIX(EvalCoord1d))
+GL_PREFIX(EvalCoord1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectiv))
- JMP(GL_OFFSET(_gloffset_Rectiv))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1d))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rects))
-GL_PREFIX(Rects):
+GLOBL_FN(GL_PREFIX(EvalCoord1dv))
+GL_PREFIX(EvalCoord1dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rects))
- JMP(GL_OFFSET(_gloffset_Rects))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1dv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectsv))
-GL_PREFIX(Rectsv):
+GLOBL_FN(GL_PREFIX(EvalCoord1f))
+GL_PREFIX(EvalCoord1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectsv))
- JMP(GL_OFFSET(_gloffset_Rectsv))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1f))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RenderMode))
-GL_PREFIX(RenderMode):
+GLOBL_FN(GL_PREFIX(EvalCoord1fv))
+GL_PREFIX(EvalCoord1fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RenderMode))
- JMP(GL_OFFSET(_gloffset_RenderMode))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1fv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rotated))
-GL_PREFIX(Rotated):
+GLOBL_FN(GL_PREFIX(EvalCoord2d))
+GL_PREFIX(EvalCoord2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rotated))
- JMP(GL_OFFSET(_gloffset_Rotated))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2d))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rotatef))
-GL_PREFIX(Rotatef):
+GLOBL_FN(GL_PREFIX(EvalCoord2dv))
+GL_PREFIX(EvalCoord2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rotatef))
- JMP(GL_OFFSET(_gloffset_Rotatef))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2dv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SelectBuffer))
-GL_PREFIX(SelectBuffer):
+GLOBL_FN(GL_PREFIX(EvalCoord2f))
+GL_PREFIX(EvalCoord2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SelectBuffer))
- JMP(GL_OFFSET(_gloffset_SelectBuffer))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2f))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Scaled))
-GL_PREFIX(Scaled):
+GLOBL_FN(GL_PREFIX(EvalCoord2fv))
+GL_PREFIX(EvalCoord2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Scaled))
- JMP(GL_OFFSET(_gloffset_Scaled))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2fv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Scalef))
-GL_PREFIX(Scalef):
+GLOBL_FN(GL_PREFIX(EvalMesh1))
+GL_PREFIX(EvalMesh1):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Scalef))
- JMP(GL_OFFSET(_gloffset_Scalef))
+ JZ(GLNAME(_glapi_fallback_EvalMesh1))
+ JMP(GL_OFFSET(_gloffset_EvalMesh1))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Scissor))
-GL_PREFIX(Scissor):
+GLOBL_FN(GL_PREFIX(EvalPoint1))
+GL_PREFIX(EvalPoint1):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Scissor))
- JMP(GL_OFFSET(_gloffset_Scissor))
+ JZ(GLNAME(_glapi_fallback_EvalPoint1))
+ JMP(GL_OFFSET(_gloffset_EvalPoint1))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ShadeModel))
-GL_PREFIX(ShadeModel):
+GLOBL_FN(GL_PREFIX(EvalMesh2))
+GL_PREFIX(EvalMesh2):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ShadeModel))
- JMP(GL_OFFSET(_gloffset_ShadeModel))
+ JZ(GLNAME(_glapi_fallback_EvalMesh2))
+ JMP(GL_OFFSET(_gloffset_EvalMesh2))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StencilFunc))
-GL_PREFIX(StencilFunc):
+GLOBL_FN(GL_PREFIX(EvalPoint2))
+GL_PREFIX(EvalPoint2):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StencilFunc))
- JMP(GL_OFFSET(_gloffset_StencilFunc))
+ JZ(GLNAME(_glapi_fallback_EvalPoint2))
+ JMP(GL_OFFSET(_gloffset_EvalPoint2))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StencilMask))
-GL_PREFIX(StencilMask):
+GLOBL_FN(GL_PREFIX(AlphaFunc))
+GL_PREFIX(AlphaFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StencilMask))
- JMP(GL_OFFSET(_gloffset_StencilMask))
+ JZ(GLNAME(_glapi_fallback_AlphaFunc))
+ JMP(GL_OFFSET(_gloffset_AlphaFunc))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StencilOp))
-GL_PREFIX(StencilOp):
+GLOBL_FN(GL_PREFIX(BlendFunc))
+GL_PREFIX(BlendFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StencilOp))
- JMP(GL_OFFSET(_gloffset_StencilOp))
+ JZ(GLNAME(_glapi_fallback_BlendFunc))
+ JMP(GL_OFFSET(_gloffset_BlendFunc))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1d))
-GL_PREFIX(TexCoord1d):
+GLOBL_FN(GL_PREFIX(LogicOp))
+GL_PREFIX(LogicOp):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1d))
- JMP(GL_OFFSET(_gloffset_TexCoord1d))
+ JZ(GLNAME(_glapi_fallback_LogicOp))
+ JMP(GL_OFFSET(_gloffset_LogicOp))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1f))
-GL_PREFIX(TexCoord1f):
+GLOBL_FN(GL_PREFIX(StencilFunc))
+GL_PREFIX(StencilFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1f))
- JMP(GL_OFFSET(_gloffset_TexCoord1f))
+ JZ(GLNAME(_glapi_fallback_StencilFunc))
+ JMP(GL_OFFSET(_gloffset_StencilFunc))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1i))
-GL_PREFIX(TexCoord1i):
+GLOBL_FN(GL_PREFIX(StencilOp))
+GL_PREFIX(StencilOp):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1i))
- JMP(GL_OFFSET(_gloffset_TexCoord1i))
+ JZ(GLNAME(_glapi_fallback_StencilOp))
+ JMP(GL_OFFSET(_gloffset_StencilOp))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1s))
-GL_PREFIX(TexCoord1s):
+GLOBL_FN(GL_PREFIX(DepthFunc))
+GL_PREFIX(DepthFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1s))
- JMP(GL_OFFSET(_gloffset_TexCoord1s))
+ JZ(GLNAME(_glapi_fallback_DepthFunc))
+ JMP(GL_OFFSET(_gloffset_DepthFunc))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2d))
-GL_PREFIX(TexCoord2d):
+GLOBL_FN(GL_PREFIX(PixelZoom))
+GL_PREFIX(PixelZoom):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2d))
- JMP(GL_OFFSET(_gloffset_TexCoord2d))
+ JZ(GLNAME(_glapi_fallback_PixelZoom))
+ JMP(GL_OFFSET(_gloffset_PixelZoom))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2f))
-GL_PREFIX(TexCoord2f):
+GLOBL_FN(GL_PREFIX(PixelTransferf))
+GL_PREFIX(PixelTransferf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2f))
- JMP(GL_OFFSET(_gloffset_TexCoord2f))
+ JZ(GLNAME(_glapi_fallback_PixelTransferf))
+ JMP(GL_OFFSET(_gloffset_PixelTransferf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2s))
-GL_PREFIX(TexCoord2s):
+GLOBL_FN(GL_PREFIX(PixelTransferi))
+GL_PREFIX(PixelTransferi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2s))
- JMP(GL_OFFSET(_gloffset_TexCoord2s))
+ JZ(GLNAME(_glapi_fallback_PixelTransferi))
+ JMP(GL_OFFSET(_gloffset_PixelTransferi))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2i))
-GL_PREFIX(TexCoord2i):
+GLOBL_FN(GL_PREFIX(PixelStoref))
+GL_PREFIX(PixelStoref):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2i))
- JMP(GL_OFFSET(_gloffset_TexCoord2i))
+ JZ(GLNAME(_glapi_fallback_PixelStoref))
+ JMP(GL_OFFSET(_gloffset_PixelStoref))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3d))
-GL_PREFIX(TexCoord3d):
+GLOBL_FN(GL_PREFIX(PixelStorei))
+GL_PREFIX(PixelStorei):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3d))
- JMP(GL_OFFSET(_gloffset_TexCoord3d))
+ JZ(GLNAME(_glapi_fallback_PixelStorei))
+ JMP(GL_OFFSET(_gloffset_PixelStorei))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3f))
-GL_PREFIX(TexCoord3f):
+GLOBL_FN(GL_PREFIX(PixelMapfv))
+GL_PREFIX(PixelMapfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3f))
- JMP(GL_OFFSET(_gloffset_TexCoord3f))
+ JZ(GLNAME(_glapi_fallback_PixelMapfv))
+ JMP(GL_OFFSET(_gloffset_PixelMapfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3i))
-GL_PREFIX(TexCoord3i):
+GLOBL_FN(GL_PREFIX(PixelMapuiv))
+GL_PREFIX(PixelMapuiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3i))
- JMP(GL_OFFSET(_gloffset_TexCoord3i))
+ JZ(GLNAME(_glapi_fallback_PixelMapuiv))
+ JMP(GL_OFFSET(_gloffset_PixelMapuiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3s))
-GL_PREFIX(TexCoord3s):
+GLOBL_FN(GL_PREFIX(PixelMapusv))
+GL_PREFIX(PixelMapusv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3s))
- JMP(GL_OFFSET(_gloffset_TexCoord3s))
+ JZ(GLNAME(_glapi_fallback_PixelMapusv))
+ JMP(GL_OFFSET(_gloffset_PixelMapusv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4d))
-GL_PREFIX(TexCoord4d):
+GLOBL_FN(GL_PREFIX(ReadBuffer))
+GL_PREFIX(ReadBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4d))
- JMP(GL_OFFSET(_gloffset_TexCoord4d))
+ JZ(GLNAME(_glapi_fallback_ReadBuffer))
+ JMP(GL_OFFSET(_gloffset_ReadBuffer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4f))
-GL_PREFIX(TexCoord4f):
+GLOBL_FN(GL_PREFIX(CopyPixels))
+GL_PREFIX(CopyPixels):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4f))
- JMP(GL_OFFSET(_gloffset_TexCoord4f))
+ JZ(GLNAME(_glapi_fallback_CopyPixels))
+ JMP(GL_OFFSET(_gloffset_CopyPixels))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4i))
-GL_PREFIX(TexCoord4i):
+GLOBL_FN(GL_PREFIX(ReadPixels))
+GL_PREFIX(ReadPixels):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4i))
- JMP(GL_OFFSET(_gloffset_TexCoord4i))
+ JZ(GLNAME(_glapi_fallback_ReadPixels))
+ JMP(GL_OFFSET(_gloffset_ReadPixels))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4s))
-GL_PREFIX(TexCoord4s):
+GLOBL_FN(GL_PREFIX(DrawPixels))
+GL_PREFIX(DrawPixels):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4s))
- JMP(GL_OFFSET(_gloffset_TexCoord4s))
+ JZ(GLNAME(_glapi_fallback_DrawPixels))
+ JMP(GL_OFFSET(_gloffset_DrawPixels))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1dv))
-GL_PREFIX(TexCoord1dv):
+GLOBL_FN(GL_PREFIX(GetBooleanv))
+GL_PREFIX(GetBooleanv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1dv))
- JMP(GL_OFFSET(_gloffset_TexCoord1dv))
+ JZ(GLNAME(_glapi_fallback_GetBooleanv))
+ JMP(GL_OFFSET(_gloffset_GetBooleanv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1fv))
-GL_PREFIX(TexCoord1fv):
+GLOBL_FN(GL_PREFIX(GetClipPlane))
+GL_PREFIX(GetClipPlane):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1fv))
- JMP(GL_OFFSET(_gloffset_TexCoord1fv))
+ JZ(GLNAME(_glapi_fallback_GetClipPlane))
+ JMP(GL_OFFSET(_gloffset_GetClipPlane))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1iv))
-GL_PREFIX(TexCoord1iv):
+GLOBL_FN(GL_PREFIX(GetDoublev))
+GL_PREFIX(GetDoublev):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1iv))
- JMP(GL_OFFSET(_gloffset_TexCoord1iv))
+ JZ(GLNAME(_glapi_fallback_GetDoublev))
+ JMP(GL_OFFSET(_gloffset_GetDoublev))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1sv))
-GL_PREFIX(TexCoord1sv):
+GLOBL_FN(GL_PREFIX(GetError))
+GL_PREFIX(GetError):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1sv))
- JMP(GL_OFFSET(_gloffset_TexCoord1sv))
+ JZ(GLNAME(_glapi_fallback_GetError))
+ JMP(GL_OFFSET(_gloffset_GetError))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2dv))
-GL_PREFIX(TexCoord2dv):
+GLOBL_FN(GL_PREFIX(GetFloatv))
+GL_PREFIX(GetFloatv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2dv))
- JMP(GL_OFFSET(_gloffset_TexCoord2dv))
+ JZ(GLNAME(_glapi_fallback_GetFloatv))
+ JMP(GL_OFFSET(_gloffset_GetFloatv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2fv))
-GL_PREFIX(TexCoord2fv):
+GLOBL_FN(GL_PREFIX(GetIntegerv))
+GL_PREFIX(GetIntegerv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2fv))
- JMP(GL_OFFSET(_gloffset_TexCoord2fv))
+ JZ(GLNAME(_glapi_fallback_GetIntegerv))
+ JMP(GL_OFFSET(_gloffset_GetIntegerv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2iv))
-GL_PREFIX(TexCoord2iv):
+GLOBL_FN(GL_PREFIX(GetLightfv))
+GL_PREFIX(GetLightfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2iv))
- JMP(GL_OFFSET(_gloffset_TexCoord2iv))
+ JZ(GLNAME(_glapi_fallback_GetLightfv))
+ JMP(GL_OFFSET(_gloffset_GetLightfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2sv))
-GL_PREFIX(TexCoord2sv):
+GLOBL_FN(GL_PREFIX(GetLightiv))
+GL_PREFIX(GetLightiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2sv))
- JMP(GL_OFFSET(_gloffset_TexCoord2sv))
+ JZ(GLNAME(_glapi_fallback_GetLightiv))
+ JMP(GL_OFFSET(_gloffset_GetLightiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3dv))
-GL_PREFIX(TexCoord3dv):
+GLOBL_FN(GL_PREFIX(GetMapdv))
+GL_PREFIX(GetMapdv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3dv))
- JMP(GL_OFFSET(_gloffset_TexCoord3dv))
+ JZ(GLNAME(_glapi_fallback_GetMapdv))
+ JMP(GL_OFFSET(_gloffset_GetMapdv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3fv))
-GL_PREFIX(TexCoord3fv):
+GLOBL_FN(GL_PREFIX(GetMapfv))
+GL_PREFIX(GetMapfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3fv))
- JMP(GL_OFFSET(_gloffset_TexCoord3fv))
+ JZ(GLNAME(_glapi_fallback_GetMapfv))
+ JMP(GL_OFFSET(_gloffset_GetMapfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3iv))
-GL_PREFIX(TexCoord3iv):
+GLOBL_FN(GL_PREFIX(GetMapiv))
+GL_PREFIX(GetMapiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3iv))
- JMP(GL_OFFSET(_gloffset_TexCoord3iv))
+ JZ(GLNAME(_glapi_fallback_GetMapiv))
+ JMP(GL_OFFSET(_gloffset_GetMapiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3sv))
-GL_PREFIX(TexCoord3sv):
+GLOBL_FN(GL_PREFIX(GetMaterialfv))
+GL_PREFIX(GetMaterialfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3sv))
- JMP(GL_OFFSET(_gloffset_TexCoord3sv))
+ JZ(GLNAME(_glapi_fallback_GetMaterialfv))
+ JMP(GL_OFFSET(_gloffset_GetMaterialfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4dv))
-GL_PREFIX(TexCoord4dv):
+GLOBL_FN(GL_PREFIX(GetMaterialiv))
+GL_PREFIX(GetMaterialiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4dv))
- JMP(GL_OFFSET(_gloffset_TexCoord4dv))
+ JZ(GLNAME(_glapi_fallback_GetMaterialiv))
+ JMP(GL_OFFSET(_gloffset_GetMaterialiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4fv))
-GL_PREFIX(TexCoord4fv):
+GLOBL_FN(GL_PREFIX(GetPixelMapfv))
+GL_PREFIX(GetPixelMapfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4fv))
- JMP(GL_OFFSET(_gloffset_TexCoord4fv))
+ JZ(GLNAME(_glapi_fallback_GetPixelMapfv))
+ JMP(GL_OFFSET(_gloffset_GetPixelMapfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4iv))
-GL_PREFIX(TexCoord4iv):
+GLOBL_FN(GL_PREFIX(GetPixelMapuiv))
+GL_PREFIX(GetPixelMapuiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4iv))
- JMP(GL_OFFSET(_gloffset_TexCoord4iv))
+ JZ(GLNAME(_glapi_fallback_GetPixelMapuiv))
+ JMP(GL_OFFSET(_gloffset_GetPixelMapuiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4sv))
-GL_PREFIX(TexCoord4sv):
+GLOBL_FN(GL_PREFIX(GetPixelMapusv))
+GL_PREFIX(GetPixelMapusv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4sv))
- JMP(GL_OFFSET(_gloffset_TexCoord4sv))
+ JZ(GLNAME(_glapi_fallback_GetPixelMapusv))
+ JMP(GL_OFFSET(_gloffset_GetPixelMapusv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGend))
-GL_PREFIX(TexGend):
+GLOBL_FN(GL_PREFIX(GetPolygonStipple))
+GL_PREFIX(GetPolygonStipple):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGend))
- JMP(GL_OFFSET(_gloffset_TexGend))
+ JZ(GLNAME(_glapi_fallback_GetPolygonStipple))
+ JMP(GL_OFFSET(_gloffset_GetPolygonStipple))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGendv))
-GL_PREFIX(TexGendv):
+GLOBL_FN(GL_PREFIX(GetString))
+GL_PREFIX(GetString):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGendv))
- JMP(GL_OFFSET(_gloffset_TexGendv))
+ JZ(GLNAME(_glapi_fallback_GetString))
+ JMP(GL_OFFSET(_gloffset_GetString))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGenf))
-GL_PREFIX(TexGenf):
+GLOBL_FN(GL_PREFIX(GetTexEnvfv))
+GL_PREFIX(GetTexEnvfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGenf))
- JMP(GL_OFFSET(_gloffset_TexGenf))
+ JZ(GLNAME(_glapi_fallback_GetTexEnvfv))
+ JMP(GL_OFFSET(_gloffset_GetTexEnvfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGenfv))
-GL_PREFIX(TexGenfv):
+GLOBL_FN(GL_PREFIX(GetTexEnviv))
+GL_PREFIX(GetTexEnviv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGenfv))
- JMP(GL_OFFSET(_gloffset_TexGenfv))
+ JZ(GLNAME(_glapi_fallback_GetTexEnviv))
+ JMP(GL_OFFSET(_gloffset_GetTexEnviv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGeni))
-GL_PREFIX(TexGeni):
+GLOBL_FN(GL_PREFIX(GetTexGendv))
+GL_PREFIX(GetTexGendv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGeni))
- JMP(GL_OFFSET(_gloffset_TexGeni))
+ JZ(GLNAME(_glapi_fallback_GetTexGendv))
+ JMP(GL_OFFSET(_gloffset_GetTexGendv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGeniv))
-GL_PREFIX(TexGeniv):
+GLOBL_FN(GL_PREFIX(GetTexGenfv))
+GL_PREFIX(GetTexGenfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGeniv))
- JMP(GL_OFFSET(_gloffset_TexGeniv))
+ JZ(GLNAME(_glapi_fallback_GetTexGenfv))
+ JMP(GL_OFFSET(_gloffset_GetTexGenfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnvf))
-GL_PREFIX(TexEnvf):
+GLOBL_FN(GL_PREFIX(GetTexGeniv))
+GL_PREFIX(GetTexGeniv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnvf))
- JMP(GL_OFFSET(_gloffset_TexEnvf))
+ JZ(GLNAME(_glapi_fallback_GetTexGeniv))
+ JMP(GL_OFFSET(_gloffset_GetTexGeniv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnvfv))
-GL_PREFIX(TexEnvfv):
+GLOBL_FN(GL_PREFIX(GetTexImage))
+GL_PREFIX(GetTexImage):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnvfv))
- JMP(GL_OFFSET(_gloffset_TexEnvfv))
+ JZ(GLNAME(_glapi_fallback_GetTexImage))
+ JMP(GL_OFFSET(_gloffset_GetTexImage))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnvi))
-GL_PREFIX(TexEnvi):
+GLOBL_FN(GL_PREFIX(GetTexParameterfv))
+GL_PREFIX(GetTexParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnvi))
- JMP(GL_OFFSET(_gloffset_TexEnvi))
+ JZ(GLNAME(_glapi_fallback_GetTexParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetTexParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnviv))
-GL_PREFIX(TexEnviv):
+GLOBL_FN(GL_PREFIX(GetTexParameteriv))
+GL_PREFIX(GetTexParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnviv))
- JMP(GL_OFFSET(_gloffset_TexEnviv))
+ JZ(GLNAME(_glapi_fallback_GetTexParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetTexParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage1D))
-GL_PREFIX(TexImage1D):
+GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv))
+GL_PREFIX(GetTexLevelParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage1D))
- JMP(GL_OFFSET(_gloffset_TexImage1D))
+ JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage2D))
-GL_PREFIX(TexImage2D):
+GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv))
+GL_PREFIX(GetTexLevelParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage2D))
- JMP(GL_OFFSET(_gloffset_TexImage2D))
+ JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameterf))
-GL_PREFIX(TexParameterf):
+GLOBL_FN(GL_PREFIX(IsEnabled))
+GL_PREFIX(IsEnabled):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameterf))
- JMP(GL_OFFSET(_gloffset_TexParameterf))
+ JZ(GLNAME(_glapi_fallback_IsEnabled))
+ JMP(GL_OFFSET(_gloffset_IsEnabled))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameterfv))
-GL_PREFIX(TexParameterfv):
+GLOBL_FN(GL_PREFIX(IsList))
+GL_PREFIX(IsList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameterfv))
- JMP(GL_OFFSET(_gloffset_TexParameterfv))
+ JZ(GLNAME(_glapi_fallback_IsList))
+ JMP(GL_OFFSET(_gloffset_IsList))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameteri))
-GL_PREFIX(TexParameteri):
+GLOBL_FN(GL_PREFIX(DepthRange))
+GL_PREFIX(DepthRange):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameteri))
- JMP(GL_OFFSET(_gloffset_TexParameteri))
+ JZ(GLNAME(_glapi_fallback_DepthRange))
+ JMP(GL_OFFSET(_gloffset_DepthRange))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameteriv))
-GL_PREFIX(TexParameteriv):
+GLOBL_FN(GL_PREFIX(Frustum))
+GL_PREFIX(Frustum):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameteriv))
- JMP(GL_OFFSET(_gloffset_TexParameteriv))
+ JZ(GLNAME(_glapi_fallback_Frustum))
+ JMP(GL_OFFSET(_gloffset_Frustum))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Translated))
-GL_PREFIX(Translated):
+GLOBL_FN(GL_PREFIX(LoadIdentity))
+GL_PREFIX(LoadIdentity):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Translated))
- JMP(GL_OFFSET(_gloffset_Translated))
+ JZ(GLNAME(_glapi_fallback_LoadIdentity))
+ JMP(GL_OFFSET(_gloffset_LoadIdentity))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Translatef))
-GL_PREFIX(Translatef):
+GLOBL_FN(GL_PREFIX(LoadMatrixf))
+GL_PREFIX(LoadMatrixf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Translatef))
- JMP(GL_OFFSET(_gloffset_Translatef))
+ JZ(GLNAME(_glapi_fallback_LoadMatrixf))
+ JMP(GL_OFFSET(_gloffset_LoadMatrixf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2d))
-GL_PREFIX(Vertex2d):
+GLOBL_FN(GL_PREFIX(LoadMatrixd))
+GL_PREFIX(LoadMatrixd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2d))
- JMP(GL_OFFSET(_gloffset_Vertex2d))
+ JZ(GLNAME(_glapi_fallback_LoadMatrixd))
+ JMP(GL_OFFSET(_gloffset_LoadMatrixd))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2dv))
-GL_PREFIX(Vertex2dv):
+GLOBL_FN(GL_PREFIX(MatrixMode))
+GL_PREFIX(MatrixMode):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2dv))
- JMP(GL_OFFSET(_gloffset_Vertex2dv))
+ JZ(GLNAME(_glapi_fallback_MatrixMode))
+ JMP(GL_OFFSET(_gloffset_MatrixMode))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2f))
-GL_PREFIX(Vertex2f):
+GLOBL_FN(GL_PREFIX(MultMatrixf))
+GL_PREFIX(MultMatrixf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2f))
- JMP(GL_OFFSET(_gloffset_Vertex2f))
+ JZ(GLNAME(_glapi_fallback_MultMatrixf))
+ JMP(GL_OFFSET(_gloffset_MultMatrixf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2fv))
-GL_PREFIX(Vertex2fv):
+GLOBL_FN(GL_PREFIX(MultMatrixd))
+GL_PREFIX(MultMatrixd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2fv))
- JMP(GL_OFFSET(_gloffset_Vertex2fv))
+ JZ(GLNAME(_glapi_fallback_MultMatrixd))
+ JMP(GL_OFFSET(_gloffset_MultMatrixd))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2i))
-GL_PREFIX(Vertex2i):
+GLOBL_FN(GL_PREFIX(Ortho))
+GL_PREFIX(Ortho):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2i))
- JMP(GL_OFFSET(_gloffset_Vertex2i))
+ JZ(GLNAME(_glapi_fallback_Ortho))
+ JMP(GL_OFFSET(_gloffset_Ortho))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2iv))
-GL_PREFIX(Vertex2iv):
+GLOBL_FN(GL_PREFIX(PopMatrix))
+GL_PREFIX(PopMatrix):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2iv))
- JMP(GL_OFFSET(_gloffset_Vertex2iv))
+ JZ(GLNAME(_glapi_fallback_PopMatrix))
+ JMP(GL_OFFSET(_gloffset_PopMatrix))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2s))
-GL_PREFIX(Vertex2s):
+GLOBL_FN(GL_PREFIX(PushMatrix))
+GL_PREFIX(PushMatrix):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2s))
- JMP(GL_OFFSET(_gloffset_Vertex2s))
+ JZ(GLNAME(_glapi_fallback_PushMatrix))
+ JMP(GL_OFFSET(_gloffset_PushMatrix))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2sv))
-GL_PREFIX(Vertex2sv):
+GLOBL_FN(GL_PREFIX(Rotated))
+GL_PREFIX(Rotated):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2sv))
- JMP(GL_OFFSET(_gloffset_Vertex2sv))
+ JZ(GLNAME(_glapi_fallback_Rotated))
+ JMP(GL_OFFSET(_gloffset_Rotated))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3d))
-GL_PREFIX(Vertex3d):
+GLOBL_FN(GL_PREFIX(Rotatef))
+GL_PREFIX(Rotatef):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3d))
- JMP(GL_OFFSET(_gloffset_Vertex3d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3dv))
-GL_PREFIX(Vertex3dv):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3dv))
- JMP(GL_OFFSET(_gloffset_Vertex3dv))
+ JZ(GLNAME(_glapi_fallback_Rotatef))
+ JMP(GL_OFFSET(_gloffset_Rotatef))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3f))
-GL_PREFIX(Vertex3f):
+GLOBL_FN(GL_PREFIX(Scaled))
+GL_PREFIX(Scaled):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3f))
- JMP(GL_OFFSET(_gloffset_Vertex3f))
+ JZ(GLNAME(_glapi_fallback_Scaled))
+ JMP(GL_OFFSET(_gloffset_Scaled))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3fv))
-GL_PREFIX(Vertex3fv):
+GLOBL_FN(GL_PREFIX(Scalef))
+GL_PREFIX(Scalef):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3fv))
- JMP(GL_OFFSET(_gloffset_Vertex3fv))
+ JZ(GLNAME(_glapi_fallback_Scalef))
+ JMP(GL_OFFSET(_gloffset_Scalef))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3i))
-GL_PREFIX(Vertex3i):
+GLOBL_FN(GL_PREFIX(Translated))
+GL_PREFIX(Translated):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3i))
- JMP(GL_OFFSET(_gloffset_Vertex3i))
+ JZ(GLNAME(_glapi_fallback_Translated))
+ JMP(GL_OFFSET(_gloffset_Translated))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3iv))
-GL_PREFIX(Vertex3iv):
+GLOBL_FN(GL_PREFIX(Translatef))
+GL_PREFIX(Translatef):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3iv))
- JMP(GL_OFFSET(_gloffset_Vertex3iv))
+ JZ(GLNAME(_glapi_fallback_Translatef))
+ JMP(GL_OFFSET(_gloffset_Translatef))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3s))
-GL_PREFIX(Vertex3s):
+GLOBL_FN(GL_PREFIX(Viewport))
+GL_PREFIX(Viewport):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3s))
- JMP(GL_OFFSET(_gloffset_Vertex3s))
+ JZ(GLNAME(_glapi_fallback_Viewport))
+ JMP(GL_OFFSET(_gloffset_Viewport))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3sv))
-GL_PREFIX(Vertex3sv):
+GLOBL_FN(GL_PREFIX(ArrayElement))
+GL_PREFIX(ArrayElement):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3sv))
- JMP(GL_OFFSET(_gloffset_Vertex3sv))
+ JZ(GLNAME(_glapi_fallback_ArrayElement))
+ JMP(GL_OFFSET(_gloffset_ArrayElement))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4d))
-GL_PREFIX(Vertex4d):
+GLOBL_FN(GL_PREFIX(ColorPointer))
+GL_PREFIX(ColorPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4d))
- JMP(GL_OFFSET(_gloffset_Vertex4d))
+ JZ(GLNAME(_glapi_fallback_ColorPointer))
+ JMP(GL_OFFSET(_gloffset_ColorPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4dv))
-GL_PREFIX(Vertex4dv):
+GLOBL_FN(GL_PREFIX(DisableClientState))
+GL_PREFIX(DisableClientState):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4dv))
- JMP(GL_OFFSET(_gloffset_Vertex4dv))
+ JZ(GLNAME(_glapi_fallback_DisableClientState))
+ JMP(GL_OFFSET(_gloffset_DisableClientState))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4f))
-GL_PREFIX(Vertex4f):
+GLOBL_FN(GL_PREFIX(DrawArrays))
+GL_PREFIX(DrawArrays):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4f))
- JMP(GL_OFFSET(_gloffset_Vertex4f))
+ JZ(GLNAME(_glapi_fallback_DrawArrays))
+ JMP(GL_OFFSET(_gloffset_DrawArrays))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4fv))
-GL_PREFIX(Vertex4fv):
+GLOBL_FN(GL_PREFIX(DrawElements))
+GL_PREFIX(DrawElements):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4fv))
- JMP(GL_OFFSET(_gloffset_Vertex4fv))
+ JZ(GLNAME(_glapi_fallback_DrawElements))
+ JMP(GL_OFFSET(_gloffset_DrawElements))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4i))
-GL_PREFIX(Vertex4i):
+GLOBL_FN(GL_PREFIX(EdgeFlagPointer))
+GL_PREFIX(EdgeFlagPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4i))
- JMP(GL_OFFSET(_gloffset_Vertex4i))
+ JZ(GLNAME(_glapi_fallback_EdgeFlagPointer))
+ JMP(GL_OFFSET(_gloffset_EdgeFlagPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4iv))
-GL_PREFIX(Vertex4iv):
+GLOBL_FN(GL_PREFIX(EnableClientState))
+GL_PREFIX(EnableClientState):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4iv))
- JMP(GL_OFFSET(_gloffset_Vertex4iv))
+ JZ(GLNAME(_glapi_fallback_EnableClientState))
+ JMP(GL_OFFSET(_gloffset_EnableClientState))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4s))
-GL_PREFIX(Vertex4s):
+GLOBL_FN(GL_PREFIX(GetPointerv))
+GL_PREFIX(GetPointerv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4s))
- JMP(GL_OFFSET(_gloffset_Vertex4s))
+ JZ(GLNAME(_glapi_fallback_GetPointerv))
+ JMP(GL_OFFSET(_gloffset_GetPointerv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4sv))
-GL_PREFIX(Vertex4sv):
+GLOBL_FN(GL_PREFIX(IndexPointer))
+GL_PREFIX(IndexPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4sv))
- JMP(GL_OFFSET(_gloffset_Vertex4sv))
+ JZ(GLNAME(_glapi_fallback_IndexPointer))
+ JMP(GL_OFFSET(_gloffset_IndexPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Viewport))
-GL_PREFIX(Viewport):
+GLOBL_FN(GL_PREFIX(InterleavedArrays))
+GL_PREFIX(InterleavedArrays):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Viewport))
- JMP(GL_OFFSET(_gloffset_Viewport))
+ JZ(GLNAME(_glapi_fallback_InterleavedArrays))
+ JMP(GL_OFFSET(_gloffset_InterleavedArrays))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AreTexturesResident))
-GL_PREFIX(AreTexturesResident):
+GLOBL_FN(GL_PREFIX(NormalPointer))
+GL_PREFIX(NormalPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_AreTexturesResident))
- JMP(GL_OFFSET(_gloffset_AreTexturesResident))
+ JZ(GLNAME(_glapi_fallback_NormalPointer))
+ JMP(GL_OFFSET(_gloffset_NormalPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ArrayElement))
-GL_PREFIX(ArrayElement):
+GLOBL_FN(GL_PREFIX(TexCoordPointer))
+GL_PREFIX(TexCoordPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ArrayElement))
- JMP(GL_OFFSET(_gloffset_ArrayElement))
+ JZ(GLNAME(_glapi_fallback_TexCoordPointer))
+ JMP(GL_OFFSET(_gloffset_TexCoordPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindTexture))
-GL_PREFIX(BindTexture):
+GLOBL_FN(GL_PREFIX(VertexPointer))
+GL_PREFIX(VertexPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BindTexture))
- JMP(GL_OFFSET(_gloffset_BindTexture))
+ JZ(GLNAME(_glapi_fallback_VertexPointer))
+ JMP(GL_OFFSET(_gloffset_VertexPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorPointer))
-GL_PREFIX(ColorPointer):
+GLOBL_FN(GL_PREFIX(PolygonOffset))
+GL_PREFIX(PolygonOffset):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorPointer))
- JMP(GL_OFFSET(_gloffset_ColorPointer))
+ JZ(GLNAME(_glapi_fallback_PolygonOffset))
+ JMP(GL_OFFSET(_gloffset_PolygonOffset))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage1D))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteTextures))
-GL_PREFIX(DeleteTextures):
+GLOBL_FN(GL_PREFIX(TexSubImage1D))
+GL_PREFIX(TexSubImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DeleteTextures))
- JMP(GL_OFFSET(_gloffset_DeleteTextures))
+ JZ(GLNAME(_glapi_fallback_TexSubImage1D))
+ JMP(GL_OFFSET(_gloffset_TexSubImage1D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DisableClientState))
-GL_PREFIX(DisableClientState):
+GLOBL_FN(GL_PREFIX(TexSubImage2D))
+GL_PREFIX(TexSubImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DisableClientState))
- JMP(GL_OFFSET(_gloffset_DisableClientState))
+ JZ(GLNAME(_glapi_fallback_TexSubImage2D))
+ JMP(GL_OFFSET(_gloffset_TexSubImage2D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawArrays))
-GL_PREFIX(DrawArrays):
+GLOBL_FN(GL_PREFIX(AreTexturesResident))
+GL_PREFIX(AreTexturesResident):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawArrays))
- JMP(GL_OFFSET(_gloffset_DrawArrays))
+ JZ(GLNAME(_glapi_fallback_AreTexturesResident))
+ JMP(GL_OFFSET(_gloffset_AreTexturesResident))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlagPointer))
-GL_PREFIX(EdgeFlagPointer):
+GLOBL_FN(GL_PREFIX(BindTexture))
+GL_PREFIX(BindTexture):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlagPointer))
- JMP(GL_OFFSET(_gloffset_EdgeFlagPointer))
+ JZ(GLNAME(_glapi_fallback_BindTexture))
+ JMP(GL_OFFSET(_gloffset_BindTexture))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EnableClientState))
-GL_PREFIX(EnableClientState):
+GLOBL_FN(GL_PREFIX(DeleteTextures))
+GL_PREFIX(DeleteTextures):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EnableClientState))
- JMP(GL_OFFSET(_gloffset_EnableClientState))
+ JZ(GLNAME(_glapi_fallback_DeleteTextures))
+ JMP(GL_OFFSET(_gloffset_DeleteTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GenTextures))
JMP(GL_OFFSET(_gloffset_GenTextures))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPointerv))
-GL_PREFIX(GetPointerv):
+GLOBL_FN(GL_PREFIX(IsTexture))
+GL_PREFIX(IsTexture):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPointerv))
- JMP(GL_OFFSET(_gloffset_GetPointerv))
+ JZ(GLNAME(_glapi_fallback_IsTexture))
+ JMP(GL_OFFSET(_gloffset_IsTexture))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexPointer))
-GL_PREFIX(IndexPointer):
+GLOBL_FN(GL_PREFIX(PrioritizeTextures))
+GL_PREFIX(PrioritizeTextures):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IndexPointer))
- JMP(GL_OFFSET(_gloffset_IndexPointer))
+ JZ(GLNAME(_glapi_fallback_PrioritizeTextures))
+ JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexub))
JMP(GL_OFFSET(_gloffset_Indexubv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(InterleavedArrays))
-GL_PREFIX(InterleavedArrays):
+GLOBL_FN(GL_PREFIX(PopClientAttrib))
+GL_PREFIX(PopClientAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_InterleavedArrays))
- JMP(GL_OFFSET(_gloffset_InterleavedArrays))
+ JZ(GLNAME(_glapi_fallback_PopClientAttrib))
+ JMP(GL_OFFSET(_gloffset_PopClientAttrib))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsTexture))
-GL_PREFIX(IsTexture):
+GLOBL_FN(GL_PREFIX(PushClientAttrib))
+GL_PREFIX(PushClientAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsTexture))
- JMP(GL_OFFSET(_gloffset_IsTexture))
+ JZ(GLNAME(_glapi_fallback_PushClientAttrib))
+ JMP(GL_OFFSET(_gloffset_PushClientAttrib))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(NormalPointer))
-GL_PREFIX(NormalPointer):
+GLOBL_FN(GL_PREFIX(BlendColor))
+GL_PREFIX(BlendColor):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_NormalPointer))
- JMP(GL_OFFSET(_gloffset_NormalPointer))
+ JZ(GLNAME(_glapi_fallback_BlendColor))
+ JMP(GL_OFFSET(_gloffset_BlendColor))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonOffset))
-GL_PREFIX(PolygonOffset):
+GLOBL_FN(GL_PREFIX(BlendEquation))
+GL_PREFIX(BlendEquation):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonOffset))
- JMP(GL_OFFSET(_gloffset_PolygonOffset))
+ JZ(GLNAME(_glapi_fallback_BlendEquation))
+ JMP(GL_OFFSET(_gloffset_BlendEquation))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopClientAttrib))
-GL_PREFIX(PopClientAttrib):
+GLOBL_FN(GL_PREFIX(DrawRangeElements))
+GL_PREFIX(DrawRangeElements):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopClientAttrib))
- JMP(GL_OFFSET(_gloffset_PopClientAttrib))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PrioritizeTextures))
-GL_PREFIX(PrioritizeTextures):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PrioritizeTextures))
- JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushClientAttrib))
-GL_PREFIX(PushClientAttrib):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushClientAttrib))
- JMP(GL_OFFSET(_gloffset_PushClientAttrib))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoordPointer))
-GL_PREFIX(TexCoordPointer):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoordPointer))
- JMP(GL_OFFSET(_gloffset_TexCoordPointer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage1D))
-GL_PREFIX(TexSubImage1D):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage1D))
- JMP(GL_OFFSET(_gloffset_TexSubImage1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage2D))
-GL_PREFIX(TexSubImage2D):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage2D))
- JMP(GL_OFFSET(_gloffset_TexSubImage2D))
+ JZ(GLNAME(_glapi_fallback_DrawRangeElements))
+ JMP(GL_OFFSET(_gloffset_DrawRangeElements))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexPointer))
-GL_PREFIX(VertexPointer):
+GLOBL_FN(GL_PREFIX(ColorTable))
+GL_PREFIX(ColorTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexPointer))
- JMP(GL_OFFSET(_gloffset_VertexPointer))
+ JZ(GLNAME(_glapi_fallback_ColorTable))
+ JMP(GL_OFFSET(_gloffset_ColorTable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage3D))
-GL_PREFIX(CopyTexSubImage3D):
+GLOBL_FN(GL_PREFIX(ColorTableParameterfv))
+GL_PREFIX(ColorTableParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D))
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameterfv))
+ JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawRangeElements))
-GL_PREFIX(DrawRangeElements):
+GLOBL_FN(GL_PREFIX(ColorTableParameteriv))
+GL_PREFIX(ColorTableParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawRangeElements))
- JMP(GL_OFFSET(_gloffset_DrawRangeElements))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameteriv))
+ JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage3D))
-GL_PREFIX(TexImage3D):
+GLOBL_FN(GL_PREFIX(CopyColorTable))
+GL_PREFIX(CopyColorTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage3D))
- JMP(GL_OFFSET(_gloffset_TexImage3D))
+ JZ(GLNAME(_glapi_fallback_CopyColorTable))
+ JMP(GL_OFFSET(_gloffset_CopyColorTable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage3D))
-GL_PREFIX(TexSubImage3D):
+GLOBL_FN(GL_PREFIX(GetColorTable))
+GL_PREFIX(GetColorTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage3D))
- JMP(GL_OFFSET(_gloffset_TexSubImage3D))
+ JZ(GLNAME(_glapi_fallback_GetColorTable))
+ JMP(GL_OFFSET(_gloffset_GetColorTable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendColor))
-GL_PREFIX(BlendColor):
+GLOBL_FN(GL_PREFIX(GetColorTableParameterfv))
+GL_PREFIX(GetColorTableParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendColor))
- JMP(GL_OFFSET(_gloffset_BlendColor))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendEquation))
-GL_PREFIX(BlendEquation):
+GLOBL_FN(GL_PREFIX(GetColorTableParameteriv))
+GL_PREFIX(GetColorTableParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendEquation))
- JMP(GL_OFFSET(_gloffset_BlendEquation))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorSubTable))
JMP(GL_OFFSET(_gloffset_ColorSubTable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTable))
-GL_PREFIX(ColorTable):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTable))
- JMP(GL_OFFSET(_gloffset_ColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableParameterfv))
-GL_PREFIX(ColorTableParameterfv):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameterfv))
- JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableParameteriv))
-GL_PREFIX(ColorTableParameteriv):
+GLOBL_FN(GL_PREFIX(CopyColorSubTable))
+GL_PREFIX(CopyColorSubTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameteriv))
- JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
+ JZ(GLNAME(_glapi_fallback_CopyColorSubTable))
+ JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter1D))
JZ(GLNAME(_glapi_fallback_ConvolutionParameteriv))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyColorSubTable))
-GL_PREFIX(CopyColorSubTable):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorSubTable))
- JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyColorTable))
-GL_PREFIX(CopyColorTable):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorTable))
- JMP(GL_OFFSET(_gloffset_CopyColorTable))
-
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D))
GL_PREFIX(CopyConvolutionFilter1D):
JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2D))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTable))
-GL_PREFIX(GetColorTable):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTable))
- JMP(GL_OFFSET(_gloffset_GetColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterfv))
-GL_PREFIX(GetColorTableParameterfv):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv))
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameteriv))
-GL_PREFIX(GetColorTableParameteriv):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv))
- JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv))
-
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionFilter))
GL_PREFIX(GetConvolutionFilter):
JZ(GLNAME(_glapi_fallback_GetConvolutionParameteriv))
JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetSeparableFilter))
+GL_PREFIX(GetSeparableFilter):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_GetSeparableFilter))
+ JMP(GL_OFFSET(_gloffset_GetSeparableFilter))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SeparableFilter2D))
+GL_PREFIX(SeparableFilter2D):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SeparableFilter2D))
+ JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogram))
GL_PREFIX(GetHistogram):
JZ(GLNAME(_glapi_fallback_GetMinmaxParameteriv))
JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv))
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetSeparableFilter))
-GL_PREFIX(GetSeparableFilter):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetSeparableFilter))
- JMP(GL_OFFSET(_gloffset_GetSeparableFilter))
-
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Histogram))
GL_PREFIX(Histogram):
JZ(GLNAME(_glapi_fallback_Minmax))
JMP(GL_OFFSET(_gloffset_Minmax))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ResetHistogram))
+GL_PREFIX(ResetHistogram):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ResetHistogram))
+ JMP(GL_OFFSET(_gloffset_ResetHistogram))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetMinmax))
GL_PREFIX(ResetMinmax):
JMP(GL_OFFSET(_gloffset_ResetMinmax))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ResetHistogram))
-GL_PREFIX(ResetHistogram):
+GLOBL_FN(GL_PREFIX(TexImage3D))
+GL_PREFIX(TexImage3D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetHistogram))
- JMP(GL_OFFSET(_gloffset_ResetHistogram))
+ JZ(GLNAME(_glapi_fallback_TexImage3D))
+ JMP(GL_OFFSET(_gloffset_TexImage3D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SeparableFilter2D))
-GL_PREFIX(SeparableFilter2D):
+GLOBL_FN(GL_PREFIX(TexSubImage3D))
+GL_PREFIX(TexSubImage3D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SeparableFilter2D))
- JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage3D))
+ JMP(GL_OFFSET(_gloffset_TexSubImage3D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage3D))
+GL_PREFIX(CopyTexSubImage3D):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ActiveTextureARB))
JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendColorEXT))
-GL_PREFIX(BlendColorEXT):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
+GL_PREFIX(LoadTransposeMatrixfARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendColor))
- JMP(GL_OFFSET(_gloffset_BlendColor))
+ JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonOffsetEXT))
-GL_PREFIX(PolygonOffsetEXT):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
+GL_PREFIX(LoadTransposeMatrixdARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonOffsetEXT))
- JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT))
+ JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage3DEXT))
-GL_PREFIX(TexImage3DEXT):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
+GL_PREFIX(MultTransposeMatrixfARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage3D))
- JMP(GL_OFFSET(_gloffset_TexImage3D))
+ JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage3DEXT))
-GL_PREFIX(TexSubImage3DEXT):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
+GL_PREFIX(MultTransposeMatrixdARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage3D))
- JMP(GL_OFFSET(_gloffset_TexSubImage3D))
+ JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT))
-GL_PREFIX(CopyTexSubImage3DEXT):
+GLOBL_FN(GL_PREFIX(SampleCoverageARB))
+GL_PREFIX(SampleCoverageARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D))
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
+ JZ(GLNAME(_glapi_fallback_SampleCoverageARB))
+ JMP(GL_OFFSET(_gloffset_SampleCoverageARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SamplePassARB))
+GL_PREFIX(SamplePassARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SamplePassARB))
+ JMP(GL_OFFSET(_gloffset_SamplePassARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB))
+GL_PREFIX(CompressedTexImage3DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexImage3DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB))
+GL_PREFIX(CompressedTexImage2DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexImage2DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB))
+GL_PREFIX(CompressedTexImage1DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexImage1DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB))
+GL_PREFIX(CompressedTexSubImage3DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexSubImage3DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB))
+GL_PREFIX(CompressedTexSubImage2DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexSubImage2DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB))
+GL_PREFIX(CompressedTexSubImage1DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexSubImage1DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB))
+GL_PREFIX(GetCompressedTexImageARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_GetCompressedTexImageARB))
+ JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(BlendColorEXT))
+GL_PREFIX(BlendColorEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_BlendColorEXT))
+ JMP(GL_OFFSET(_gloffset_BlendColor))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PolygonOffsetEXT))
+GL_PREFIX(PolygonOffsetEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_PolygonOffsetEXT))
+ JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexImage3DEXT))
+GL_PREFIX(TexImage3DEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_TexImage3DEXT))
+ JMP(GL_OFFSET(_gloffset_TexImage3D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexSubImage3DEXT))
+GL_PREFIX(TexSubImage3DEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_TexSubImage3DEXT))
+ JMP(GL_OFFSET(_gloffset_TexSubImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS))
JZ(GLNAME(_glapi_fallback_TexFilterFuncSGIS))
JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS))
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT))
-GL_PREFIX(CopyTexSubImage1DEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage1D))
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
-
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage1DEXT))
GL_PREFIX(TexSubImage1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage1D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage1DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage1D))
ALIGNTEXT16
GL_PREFIX(TexSubImage2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage2D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage2DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage2D))
ALIGNTEXT16
GL_PREFIX(CopyTexImage1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexImage1D))
+ JZ(GLNAME(_glapi_fallback_CopyTexImage1DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexImage1D))
ALIGNTEXT16
GL_PREFIX(CopyTexImage2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexImage2D))
+ JZ(GLNAME(_glapi_fallback_CopyTexImage2DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexImage2D))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT))
+GL_PREFIX(CopyTexSubImage1DEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage1DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT))
GL_PREFIX(CopyTexSubImage2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage2D))
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage2DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT))
+GL_PREFIX(CopyTexSubImage3DEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage3DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramEXT))
GL_PREFIX(GetHistogramEXT):
GL_PREFIX(HistogramEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Histogram))
+ JZ(GLNAME(_glapi_fallback_HistogramEXT))
JMP(GL_OFFSET(_gloffset_Histogram))
ALIGNTEXT16
GL_PREFIX(MinmaxEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Minmax))
+ JZ(GLNAME(_glapi_fallback_MinmaxEXT))
JMP(GL_OFFSET(_gloffset_Minmax))
ALIGNTEXT16
GL_PREFIX(ResetHistogramEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetHistogram))
+ JZ(GLNAME(_glapi_fallback_ResetHistogramEXT))
JMP(GL_OFFSET(_gloffset_ResetHistogram))
ALIGNTEXT16
GL_PREFIX(ResetMinmaxEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetMinmax))
+ JZ(GLNAME(_glapi_fallback_ResetMinmaxEXT))
JMP(GL_OFFSET(_gloffset_ResetMinmax))
ALIGNTEXT16
GL_PREFIX(ConvolutionFilter1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionFilter1D))
+ JZ(GLNAME(_glapi_fallback_ConvolutionFilter1DEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D))
ALIGNTEXT16
GL_PREFIX(ConvolutionFilter2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionFilter2D))
+ JZ(GLNAME(_glapi_fallback_ConvolutionFilter2DEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D))
ALIGNTEXT16
GL_PREFIX(ConvolutionParameterfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameterf))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterfEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterf))
ALIGNTEXT16
GL_PREFIX(ConvolutionParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameterfv))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterfvEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv))
ALIGNTEXT16
GL_PREFIX(ConvolutionParameteriEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameteri))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameteriEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteri))
ALIGNTEXT16
GL_PREFIX(ConvolutionParameterivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameteriv))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterivEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
ALIGNTEXT16
GL_PREFIX(CopyConvolutionFilter1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1D))
+ JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1DEXT))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D))
ALIGNTEXT16
GL_PREFIX(CopyConvolutionFilter2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2D))
+ JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2DEXT))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
ALIGNTEXT16
GL_PREFIX(SeparableFilter2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SeparableFilter2D))
+ JZ(GLNAME(_glapi_fallback_SeparableFilter2DEXT))
JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableSGI))
+GL_PREFIX(ColorTableSGI):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ColorTableSGI))
+ JMP(GL_OFFSET(_gloffset_ColorTable))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI))
GL_PREFIX(ColorTableParameterfvSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameterfv))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameterfvSGI))
JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
ALIGNTEXT16
GL_PREFIX(ColorTableParameterivSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameteriv))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameterivSGI))
JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableSGI))
-GL_PREFIX(ColorTableSGI):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTable))
- JMP(GL_OFFSET(_gloffset_ColorTable))
-
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorTableSGI))
GL_PREFIX(CopyColorTableSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorTable))
+ JZ(GLNAME(_glapi_fallback_CopyColorTableSGI))
JMP(GL_OFFSET(_gloffset_CopyColorTable))
ALIGNTEXT16
JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenTexturesEXT))
-GL_PREFIX(GenTexturesEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GenTexturesEXT))
- JMP(GL_OFFSET(_gloffset_GenTexturesEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteTexturesEXT))
-GL_PREFIX(DeleteTexturesEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DeleteTextures))
- JMP(GL_OFFSET(_gloffset_DeleteTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindTextureEXT))
-GL_PREFIX(BindTextureEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BindTexture))
- JMP(GL_OFFSET(_gloffset_BindTexture))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT))
-GL_PREFIX(PrioritizeTexturesEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PrioritizeTextures))
- JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT))
-GL_PREFIX(AreTexturesResidentEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT))
- JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsTextureEXT))
-GL_PREFIX(IsTextureEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsTextureEXT))
- JMP(GL_OFFSET(_gloffset_IsTextureEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendEquationEXT))
-GL_PREFIX(BlendEquationEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendEquation))
- JMP(GL_OFFSET(_gloffset_BlendEquation))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexPointerEXT))
-GL_PREFIX(VertexPointerEXT):
- JMP(GLNAME(_glapi_fallback_VertexPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(NormalPointerEXT))
-GL_PREFIX(NormalPointerEXT):
- JMP(GLNAME(_glapi_fallback_NormalPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorPointerEXT))
-GL_PREFIX(ColorPointerEXT):
- JMP(GLNAME(_glapi_fallback_ColorPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexPointerEXT))
-GL_PREFIX(IndexPointerEXT):
- JMP(GLNAME(_glapi_fallback_IndexPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoordPointerEXT))
-GL_PREFIX(TexCoordPointerEXT):
- JMP(GLNAME(_glapi_fallback_TexCoordPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT))
-GL_PREFIX(EdgeFlagPointerEXT):
- JMP(GLNAME(_glapi_fallback_EdgeFlagPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPointervEXT))
-GL_PREFIX(GetPointervEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPointerv))
- JMP(GL_OFFSET(_gloffset_GetPointerv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ArrayElementEXT))
-GL_PREFIX(ArrayElementEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ArrayElement))
- JMP(GL_OFFSET(_gloffset_ArrayElement))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawArraysEXT))
-GL_PREFIX(DrawArraysEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawArrays))
- JMP(GL_OFFSET(_gloffset_DrawArrays))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfEXT))
-GL_PREFIX(PointParameterfEXT):
+GLOBL_FN(GL_PREFIX(PixelTexGenSGIX))
+GL_PREFIX(PixelTexGenSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointParameterfEXT))
- JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenSGIX))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
-GL_PREFIX(PointParameterfvEXT):
+GLOBL_FN(GL_PREFIX(PixelTexGenParameteriSGIS))
+GL_PREFIX(PixelTexGenParameteriSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointParameterfvEXT))
- JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenParameteriSGIS))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenParameteriSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(HintPGI))
-GL_PREFIX(HintPGI):
+GLOBL_FN(GL_PREFIX(PixelTexGenParameterivSGIS))
+GL_PREFIX(PixelTexGenParameterivSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_HintPGI))
- JMP(GL_OFFSET(_gloffset_HintPGI))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenParameterivSGIS))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenParameterivSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableEXT))
-GL_PREFIX(ColorTableEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTable))
- JMP(GL_OFFSET(_gloffset_ColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorSubTableEXT))
-GL_PREFIX(ColorSubTableEXT):
+GLOBL_FN(GL_PREFIX(PixelTexGenParameterfSGIS))
+GL_PREFIX(PixelTexGenParameterfSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorSubTable))
- JMP(GL_OFFSET(_gloffset_ColorSubTable))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfSGIS))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableEXT))
-GL_PREFIX(GetColorTableEXT):
+GLOBL_FN(GL_PREFIX(PixelTexGenParameterfvSGIS))
+GL_PREFIX(PixelTexGenParameterfvSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableEXT))
- JMP(GL_OFFSET(_gloffset_GetColorTableEXT))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfvSGIS))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfvSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT))
-GL_PREFIX(GetColorTableParameterfvEXT):
+GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterivSGIS))
+GL_PREFIX(GetPixelTexGenParameterivSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT))
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterivSGIS))
+ JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterivSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT))
-GL_PREFIX(GetColorTableParameterivEXT):
+GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterfvSGIS))
+GL_PREFIX(GetPixelTexGenParameterfvSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT))
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT))
+ JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterfvSGIS))
+ JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterfvSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LockArraysEXT))
-GL_PREFIX(LockArraysEXT):
+GLOBL_FN(GL_PREFIX(TexImage4DSGIS))
+GL_PREFIX(TexImage4DSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LockArraysEXT))
- JMP(GL_OFFSET(_gloffset_LockArraysEXT))
+ JZ(GLNAME(_glapi_fallback_TexImage4DSGIS))
+ JMP(GL_OFFSET(_gloffset_TexImage4DSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(UnlockArraysEXT))
-GL_PREFIX(UnlockArraysEXT):
+GLOBL_FN(GL_PREFIX(TexSubImage4DSGIS))
+GL_PREFIX(TexSubImage4DSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_UnlockArraysEXT))
- JMP(GL_OFFSET(_gloffset_UnlockArraysEXT))
+ JZ(GLNAME(_glapi_fallback_TexSubImage4DSGIS))
+ JMP(GL_OFFSET(_gloffset_TexSubImage4DSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR))
-GL_PREFIX(BlendFuncSeparateINGR):
+GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT))
+GL_PREFIX(AreTexturesResidentEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendFuncSeparateEXT))
- JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2iMESA))
-GL_PREFIX(WindowPos2iMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2sMESA))
-GL_PREFIX(WindowPos2sMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2fMESA))
-GL_PREFIX(WindowPos2fMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2dMESA))
-GL_PREFIX(WindowPos2dMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2ivMESA))
-GL_PREFIX(WindowPos2ivMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2svMESA))
-GL_PREFIX(WindowPos2svMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2fvMESA))
-GL_PREFIX(WindowPos2fvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2dvMESA))
-GL_PREFIX(WindowPos2dvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3iMESA))
-GL_PREFIX(WindowPos3iMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3sMESA))
-GL_PREFIX(WindowPos3sMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3fMESA))
-GL_PREFIX(WindowPos3fMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3dMESA))
-GL_PREFIX(WindowPos3dMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3ivMESA))
-GL_PREFIX(WindowPos3ivMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3svMESA))
-GL_PREFIX(WindowPos3svMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3fvMESA))
-GL_PREFIX(WindowPos3fvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3dvMESA))
-GL_PREFIX(WindowPos3dvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4iMESA))
-GL_PREFIX(WindowPos4iMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4sMESA))
-GL_PREFIX(WindowPos4sMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4sMESA))
+ JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT))
+ JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4fMESA))
-GL_PREFIX(WindowPos4fMESA):
+GLOBL_FN(GL_PREFIX(BindTextureEXT))
+GL_PREFIX(BindTextureEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4fMESA))
- JMP(GL_OFFSET(_gloffset_WindowPos4fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4dMESA))
-GL_PREFIX(WindowPos4dMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4ivMESA))
-GL_PREFIX(WindowPos4ivMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4svMESA))
-GL_PREFIX(WindowPos4svMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4svMESA))
+ JZ(GLNAME(_glapi_fallback_BindTextureEXT))
+ JMP(GL_OFFSET(_gloffset_BindTexture))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4fvMESA))
-GL_PREFIX(WindowPos4fvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4fvMESA))
+GLOBL_FN(GL_PREFIX(GenTexturesEXT))
+GL_PREFIX(GenTexturesEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_GenTexturesEXT))
+ JMP(GL_OFFSET(_gloffset_GenTexturesEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4dvMESA))
-GL_PREFIX(WindowPos4dvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4dvMESA))
+GLOBL_FN(GL_PREFIX(IsTextureEXT))
+GL_PREFIX(IsTextureEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_IsTextureEXT))
+ JMP(GL_OFFSET(_gloffset_IsTextureEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ResizeBuffersMESA))
-GL_PREFIX(ResizeBuffersMESA):
+GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT))
+GL_PREFIX(PrioritizeTexturesEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA))
- JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA))
+ JZ(GLNAME(_glapi_fallback_PrioritizeTexturesEXT))
+ JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
-GL_PREFIX(LoadTransposeMatrixdARB):
+GLOBL_FN(GL_PREFIX(DetailTexFuncSGIS))
+GL_PREFIX(DetailTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB))
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
+ JZ(GLNAME(_glapi_fallback_DetailTexFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_DetailTexFuncSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
-GL_PREFIX(LoadTransposeMatrixfARB):
+GLOBL_FN(GL_PREFIX(GetDetailTexFuncSGIS))
+GL_PREFIX(GetDetailTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB))
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
+ JZ(GLNAME(_glapi_fallback_GetDetailTexFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_GetDetailTexFuncSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
-GL_PREFIX(MultTransposeMatrixdARB):
+GLOBL_FN(GL_PREFIX(SharpenTexFuncSGIS))
+GL_PREFIX(SharpenTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB))
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
+ JZ(GLNAME(_glapi_fallback_SharpenTexFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_SharpenTexFuncSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
-GL_PREFIX(MultTransposeMatrixfARB):
+GLOBL_FN(GL_PREFIX(GetSharpenTexFuncSGIS))
+GL_PREFIX(GetSharpenTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB))
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
+ JZ(GLNAME(_glapi_fallback_GetSharpenTexFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_GetSharpenTexFuncSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTexGenParameterfSGIS))
-GL_PREFIX(PixelTexGenParameterfSGIS):
+GLOBL_FN(GL_PREFIX(SampleMaskSGIS))
+GL_PREFIX(SampleMaskSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfSGIS))
- JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfSGIS))
+ JZ(GLNAME(_glapi_fallback_SampleMaskSGIS))
+ JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTexGenParameteriSGIS))
-GL_PREFIX(PixelTexGenParameteriSGIS):
+GLOBL_FN(GL_PREFIX(SamplePatternSGIS))
+GL_PREFIX(SamplePatternSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTexGenParameteriSGIS))
- JMP(GL_OFFSET(_gloffset_PixelTexGenParameteriSGIS))
+ JZ(GLNAME(_glapi_fallback_SamplePatternSGIS))
+ JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterfvSGIS))
-GL_PREFIX(GetPixelTexGenParameterfvSGIS):
+GLOBL_FN(GL_PREFIX(ArrayElementEXT))
+GL_PREFIX(ArrayElementEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterfvSGIS))
- JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterfvSGIS))
+ JZ(GLNAME(_glapi_fallback_ArrayElementEXT))
+ JMP(GL_OFFSET(_gloffset_ArrayElement))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterivSGIS))
-GL_PREFIX(GetPixelTexGenParameterivSGIS):
+GLOBL_FN(GL_PREFIX(ColorPointerEXT))
+GL_PREFIX(ColorPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterivSGIS))
- JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterivSGIS))
+ JZ(GLNAME(_glapi_fallback_ColorPointerEXT))
+ JMP(GL_OFFSET(_gloffset_ColorPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage4DSGIS))
-GL_PREFIX(TexImage4DSGIS):
+GLOBL_FN(GL_PREFIX(DrawArraysEXT))
+GL_PREFIX(DrawArraysEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage4DSGIS))
- JMP(GL_OFFSET(_gloffset_TexImage4DSGIS))
+ JZ(GLNAME(_glapi_fallback_DrawArraysEXT))
+ JMP(GL_OFFSET(_gloffset_DrawArrays))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage4DSGIS))
-GL_PREFIX(TexSubImage4DSGIS):
+GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT))
+GL_PREFIX(EdgeFlagPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage4DSGIS))
- JMP(GL_OFFSET(_gloffset_TexSubImage4DSGIS))
+ JZ(GLNAME(_glapi_fallback_EdgeFlagPointerEXT))
+ JMP(GL_OFFSET(_gloffset_EdgeFlagPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DetailTexFuncSGIS))
-GL_PREFIX(DetailTexFuncSGIS):
+GLOBL_FN(GL_PREFIX(GetPointervEXT))
+GL_PREFIX(GetPointervEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DetailTexFuncSGIS))
- JMP(GL_OFFSET(_gloffset_DetailTexFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_GetPointervEXT))
+ JMP(GL_OFFSET(_gloffset_GetPointerv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetDetailTexFuncSGIS))
-GL_PREFIX(GetDetailTexFuncSGIS):
+GLOBL_FN(GL_PREFIX(IndexPointerEXT))
+GL_PREFIX(IndexPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetDetailTexFuncSGIS))
- JMP(GL_OFFSET(_gloffset_GetDetailTexFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_IndexPointerEXT))
+ JMP(GL_OFFSET(_gloffset_IndexPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetSharpenTexFuncSGIS))
-GL_PREFIX(GetSharpenTexFuncSGIS):
+GLOBL_FN(GL_PREFIX(NormalPointerEXT))
+GL_PREFIX(NormalPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetSharpenTexFuncSGIS))
- JMP(GL_OFFSET(_gloffset_GetSharpenTexFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_NormalPointerEXT))
+ JMP(GL_OFFSET(_gloffset_NormalPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SharpenTexFuncSGIS))
-GL_PREFIX(SharpenTexFuncSGIS):
+GLOBL_FN(GL_PREFIX(TexCoordPointerEXT))
+GL_PREFIX(TexCoordPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SharpenTexFuncSGIS))
- JMP(GL_OFFSET(_gloffset_SharpenTexFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_TexCoordPointerEXT))
+ JMP(GL_OFFSET(_gloffset_TexCoordPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleMaskSGIS))
-GL_PREFIX(SampleMaskSGIS):
+GLOBL_FN(GL_PREFIX(VertexPointerEXT))
+GL_PREFIX(VertexPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SampleMaskSGIS))
- JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
+ JZ(GLNAME(_glapi_fallback_VertexPointerEXT))
+ JMP(GL_OFFSET(_gloffset_VertexPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SamplePatternSGIS))
-GL_PREFIX(SamplePatternSGIS):
+GLOBL_FN(GL_PREFIX(BlendEquationEXT))
+GL_PREFIX(BlendEquationEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SamplePatternSGIS))
- JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
+ JZ(GLNAME(_glapi_fallback_BlendEquationEXT))
+ JMP(GL_OFFSET(_gloffset_BlendEquation))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SpriteParameterfSGIX))
JZ(GLNAME(_glapi_fallback_SpriteParameterfSGIX))
JMP(GL_OFFSET(_gloffset_SpriteParameterfSGIX))
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SpriteParameteriSGIX))
-GL_PREFIX(SpriteParameteriSGIX):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SpriteParameteriSGIX))
- JMP(GL_OFFSET(_gloffset_SpriteParameteriSGIX))
-
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SpriteParameterfvSGIX))
GL_PREFIX(SpriteParameterfvSGIX):
JZ(GLNAME(_glapi_fallback_SpriteParameterfvSGIX))
JMP(GL_OFFSET(_gloffset_SpriteParameterfvSGIX))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SpriteParameteriSGIX))
+GL_PREFIX(SpriteParameteriSGIX):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SpriteParameteriSGIX))
+ JMP(GL_OFFSET(_gloffset_SpriteParameteriSGIX))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(SpriteParameterivSGIX))
GL_PREFIX(SpriteParameterivSGIX):
JZ(GLNAME(_glapi_fallback_SpriteParameterivSGIX))
JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PointParameterfEXT))
+GL_PREFIX(PointParameterfEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_PointParameterfEXT))
+ JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
+GL_PREFIX(PointParameterfvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_PointParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PointParameterfSGIS))
+GL_PREFIX(PointParameterfSGIS):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_PointParameterfSGIS))
+ JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PointParameterfvSGIS))
+GL_PREFIX(PointParameterfvSGIS):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_PointParameterfvSGIS))
+ JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX))
+GL_PREFIX(GetInstrumentsSGIX):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_GetInstrumentsSGIX))
+ JMP(GL_OFFSET(_gloffset_GetInstrumentsSGIX))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(InstrumentsBufferSGIX))
GL_PREFIX(InstrumentsBufferSGIX):
JZ(GLNAME(_glapi_fallback_InstrumentsBufferSGIX))
JMP(GL_OFFSET(_gloffset_InstrumentsBufferSGIX))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PollInstrumentsSGIX))
+GL_PREFIX(PollInstrumentsSGIX):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_PollInstrumentsSGIX))
+ JMP(GL_OFFSET(_gloffset_PollInstrumentsSGIX))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ReadInstrumentsSGIX))
+GL_PREFIX(ReadInstrumentsSGIX):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ReadInstrumentsSGIX))
+ JMP(GL_OFFSET(_gloffset_ReadInstrumentsSGIX))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(StartInstrumentsSGIX))
GL_PREFIX(StartInstrumentsSGIX):
JMP(GL_OFFSET(_gloffset_StopInstrumentsSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReadInstrumentsSGIX))
-GL_PREFIX(ReadInstrumentsSGIX):
+GLOBL_FN(GL_PREFIX(FrameZoomSGIX))
+GL_PREFIX(FrameZoomSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReadInstrumentsSGIX))
- JMP(GL_OFFSET(_gloffset_ReadInstrumentsSGIX))
+ JZ(GLNAME(_glapi_fallback_FrameZoomSGIX))
+ JMP(GL_OFFSET(_gloffset_FrameZoomSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PollInstrumentsSGIX))
-GL_PREFIX(PollInstrumentsSGIX):
+GLOBL_FN(GL_PREFIX(TagSampleBufferSGIX))
+GL_PREFIX(TagSampleBufferSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PollInstrumentsSGIX))
- JMP(GL_OFFSET(_gloffset_PollInstrumentsSGIX))
+ JZ(GLNAME(_glapi_fallback_TagSampleBufferSGIX))
+ JMP(GL_OFFSET(_gloffset_TagSampleBufferSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX))
-GL_PREFIX(GetInstrumentsSGIX):
+GLOBL_FN(GL_PREFIX(ReferencePlaneSGIX))
+GL_PREFIX(ReferencePlaneSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetInstrumentsSGIX))
- JMP(GL_OFFSET(_gloffset_GetInstrumentsSGIX))
+ JZ(GLNAME(_glapi_fallback_ReferencePlaneSGIX))
+ JMP(GL_OFFSET(_gloffset_ReferencePlaneSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FrameZoomSGIX))
-GL_PREFIX(FrameZoomSGIX):
+GLOBL_FN(GL_PREFIX(FlushRasterSGIX))
+GL_PREFIX(FlushRasterSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FrameZoomSGIX))
- JMP(GL_OFFSET(_gloffset_FrameZoomSGIX))
+ JZ(GLNAME(_glapi_fallback_FlushRasterSGIX))
+ JMP(GL_OFFSET(_gloffset_FlushRasterSGIX))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorSubTableEXT))
+GL_PREFIX(ColorSubTableEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ColorSubTableEXT))
+ JMP(GL_OFFSET(_gloffset_ColorSubTable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyColorSubTableEXT))
+GL_PREFIX(CopyColorSubTableEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CopyColorSubTableEXT))
+ JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(HintPGI))
+GL_PREFIX(HintPGI):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_HintPGI))
+ JMP(GL_OFFSET(_gloffset_HintPGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableEXT))
+GL_PREFIX(ColorTableEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ColorTableEXT))
+ JMP(GL_OFFSET(_gloffset_ColorTable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReferencePlaneSGIX))
-GL_PREFIX(ReferencePlaneSGIX):
+GLOBL_FN(GL_PREFIX(GetColorTableEXT))
+GL_PREFIX(GetColorTableEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReferencePlaneSGIX))
- JMP(GL_OFFSET(_gloffset_ReferencePlaneSGIX))
+ JZ(GLNAME(_glapi_fallback_GetColorTableEXT))
+ JMP(GL_OFFSET(_gloffset_GetColorTableEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FlushRasterSGIX))
-GL_PREFIX(FlushRasterSGIX):
+GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT))
+GL_PREFIX(GetColorTableParameterivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FlushRasterSGIX))
- JMP(GL_OFFSET(_gloffset_FlushRasterSGIX))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyColorSubTableEXT))
-GL_PREFIX(CopyColorSubTableEXT):
+GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT))
+GL_PREFIX(GetColorTableParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorSubTable))
- JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetListParameterfvSGIX))
JMP(GL_OFFSET(_gloffset_IndexFuncEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CullParameterdvEXT))
-GL_PREFIX(CullParameterdvEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CullParameterdvEXT))
- JMP(GL_OFFSET(_gloffset_CullParameterdvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CullParameterfvEXT))
-GL_PREFIX(CullParameterfvEXT):
+GLOBL_FN(GL_PREFIX(LockArraysEXT))
+GL_PREFIX(LockArraysEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CullParameterfvEXT))
- JMP(GL_OFFSET(_gloffset_CullParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_LockArraysEXT))
+ JMP(GL_OFFSET(_gloffset_LockArraysEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleCoverageARB))
-GL_PREFIX(SampleCoverageARB):
+GLOBL_FN(GL_PREFIX(UnlockArraysEXT))
+GL_PREFIX(UnlockArraysEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SampleCoverageARB))
- JMP(GL_OFFSET(_gloffset_SampleCoverageARB))
+ JZ(GLNAME(_glapi_fallback_UnlockArraysEXT))
+ JMP(GL_OFFSET(_gloffset_UnlockArraysEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SamplePassARB))
-GL_PREFIX(SamplePassARB):
+GLOBL_FN(GL_PREFIX(CullParameterdvEXT))
+GL_PREFIX(CullParameterdvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SamplePassARB))
- JMP(GL_OFFSET(_gloffset_SamplePassARB))
+ JZ(GLNAME(_glapi_fallback_CullParameterdvEXT))
+ JMP(GL_OFFSET(_gloffset_CullParameterdvEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TagSampleBufferSGIX))
-GL_PREFIX(TagSampleBufferSGIX):
+GLOBL_FN(GL_PREFIX(CullParameterfvEXT))
+GL_PREFIX(CullParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TagSampleBufferSGIX))
- JMP(GL_OFFSET(_gloffset_TagSampleBufferSGIX))
+ JZ(GLNAME(_glapi_fallback_CullParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_CullParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentColorMaterialSGIX))
JZ(GLNAME(_glapi_fallback_LightEnviSGIX))
JMP(GL_OFFSET(_gloffset_LightEnviSGIX))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DrawRangeElementsEXT))
+GL_PREFIX(DrawRangeElementsEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_DrawRangeElementsEXT))
+ JMP(GL_OFFSET(_gloffset_DrawRangeElements))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FogCoordfEXT))
GL_PREFIX(FogCoordfEXT):
JZ(GLNAME(_glapi_fallback_VertexWeightPointerEXT))
JMP(GL_OFFSET(_gloffset_VertexWeightPointerEXT))
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexArrayRangeNV))
-GL_PREFIX(VertexArrayRangeNV):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexArrayRangeNV))
- JMP(GL_OFFSET(_gloffset_VertexArrayRangeNV))
-
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FlushVertexArrayRangeNV))
GL_PREFIX(FlushVertexArrayRangeNV):
JZ(GLNAME(_glapi_fallback_FlushVertexArrayRangeNV))
JMP(GL_OFFSET(_gloffset_FlushVertexArrayRangeNV))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(VertexArrayRangeNV))
+GL_PREFIX(VertexArrayRangeNV):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_VertexArrayRangeNV))
+ JMP(GL_OFFSET(_gloffset_VertexArrayRangeNV))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CombinerParameterfvNV))
GL_PREFIX(CombinerParameterfvNV):
JZ(GLNAME(_glapi_fallback_GetFinalCombinerInputParameterivNV))
JMP(GL_OFFSET(_gloffset_GetFinalCombinerInputParameterivNV))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ResizeBuffersMESA))
+GL_PREFIX(ResizeBuffersMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA))
+ JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2dMESA))
+GL_PREFIX(WindowPos2dMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2dMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2dMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2dvMESA))
+GL_PREFIX(WindowPos2dvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2dvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2fMESA))
+GL_PREFIX(WindowPos2fMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2fMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2fMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2fvMESA))
+GL_PREFIX(WindowPos2fvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2fvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2iMESA))
+GL_PREFIX(WindowPos2iMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2iMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2iMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2ivMESA))
+GL_PREFIX(WindowPos2ivMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2ivMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2sMESA))
+GL_PREFIX(WindowPos2sMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2sMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2sMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2svMESA))
+GL_PREFIX(WindowPos2svMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2svMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2svMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3dMESA))
+GL_PREFIX(WindowPos3dMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3dMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3dMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3dvMESA))
+GL_PREFIX(WindowPos3dvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3dvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3fMESA))
+GL_PREFIX(WindowPos3fMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3fMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3fMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3fvMESA))
+GL_PREFIX(WindowPos3fvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3fvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3iMESA))
+GL_PREFIX(WindowPos3iMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3iMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3iMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3ivMESA))
+GL_PREFIX(WindowPos3ivMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3ivMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3sMESA))
+GL_PREFIX(WindowPos3sMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3sMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3sMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3svMESA))
+GL_PREFIX(WindowPos3svMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3svMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3svMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4dMESA))
+GL_PREFIX(WindowPos4dMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4dMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4dMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4dvMESA))
+GL_PREFIX(WindowPos4dvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4dvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4dvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4fMESA))
+GL_PREFIX(WindowPos4fMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4fMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4fMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4fvMESA))
+GL_PREFIX(WindowPos4fvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4fvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4fvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4iMESA))
+GL_PREFIX(WindowPos4iMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4iMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4iMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4ivMESA))
+GL_PREFIX(WindowPos4ivMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4ivMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4ivMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4sMESA))
+GL_PREFIX(WindowPos4sMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4sMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4sMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4svMESA))
+GL_PREFIX(WindowPos4svMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4svMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4svMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TbufferMask3DFX))
+GL_PREFIX(TbufferMask3DFX):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_TbufferMask3DFX))
+ JMP(GL_OFFSET(_gloffset_TbufferMask3DFX))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SampleMaskEXT))
+GL_PREFIX(SampleMaskEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SampleMaskEXT))
+ JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SamplePatternEXT))
+GL_PREFIX(SamplePatternEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SamplePatternEXT))
+ JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
+
+
#endif /* __WIN32__ */