r300: Whitespace cleanup (remove trailing spaces)
authorNicolai Haehnle <nhaehnle@gmail.com>
Fri, 23 Mar 2007 16:07:58 +0000 (17:07 +0100)
committerNicolai Haehnle <nhaehnle@gmail.com>
Fri, 23 Mar 2007 16:39:28 +0000 (17:39 +0100)
src/mesa/drivers/dri/r300/r300_state.c

index fcb61a2831600399719805c14fdc1ab047a67be9..47f1546c07e350476882805ae36ab7de00e0d852 100644 (file)
@@ -357,7 +357,7 @@ static void update_alpha(GLcontext *ctx)
        GLboolean really_enabled = ctx->Color.AlphaEnabled;
 
        CLAMPED_FLOAT_TO_UBYTE(refByte, ctx->Color.AlphaRef);
-       
+
        switch (ctx->Color.AlphaFunc) {
        case GL_NEVER:
                pp_misc |= R300_ALPHA_TEST_FAIL;
@@ -385,15 +385,15 @@ static void update_alpha(GLcontext *ctx)
                really_enabled = GL_FALSE;
                break;
        }
-       
+
        if (really_enabled) {
                pp_misc |= R300_ALPHA_TEST_ENABLE;
                pp_misc |= (refByte & R300_REF_ALPHA_MASK);
        } else {
                pp_misc = 0x0;
        }
-       
-       
+
+
        R300_STATECHANGE(r300, at);
        r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
        update_early_z(ctx);
@@ -436,19 +436,19 @@ static void update_depth(GLcontext* ctx)
        R300_STATECHANGE(r300, zs);
        r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
        r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
-       
+
        if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) {
                if (ctx->Depth.Mask)
                        r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST_AND_WRITE;
                else
                        r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST;
-               
+
                r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
        } else {
                r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1;
                r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
        }
-       
+
        update_early_z(ctx);
 }
 
@@ -479,7 +479,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
                if (state) {
                        r300->hw.fogs.cmd[R300_FOGS_STATE] |=
                            R300_FOG_ENABLE;
-                       
+
                        ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
                        ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
                        ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
@@ -489,7 +489,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
                        r300->hw.fogs.cmd[R300_FOGS_STATE] &=
                            ~R300_FOG_ENABLE;
                }
-               
+
                break;
 
        case GL_ALPHA_TEST:
@@ -518,7 +518,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
                } else {
 #if R200_MERGED
                        FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
-#endif                 
+#endif
                }
                break;
 
@@ -553,7 +553,7 @@ static void r300UpdatePolygonMode(GLcontext *ctx)
        if (ctx->Polygon.FrontMode != GL_FILL ||
            ctx->Polygon.BackMode != GL_FILL) {
                GLenum f, b;
-               
+
                if (ctx->Polygon.FrontFace == GL_CCW) {
                        f = ctx->Polygon.FrontMode;
                        b = ctx->Polygon.BackMode;
@@ -671,9 +671,9 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
 {
        r300ContextPtr r300 = R300_CONTEXT(ctx);
        union { int i; float f; } fogScale, fogStart;
-       
+
        (void) param;
-       
+
        fogScale.i = r300->hw.fogp.cmd[R300_FOGP_SCALE];
        fogStart.i = r300->hw.fogp.cmd[R300_FOGP_START];
 
@@ -769,7 +769,7 @@ static void r300PointSize(GLcontext * ctx, GLfloat size)
        size = ctx->Point._Size;
 
        R300_STATECHANGE(r300, ps);
-       r300->hw.ps.cmd[R300_PS_POINTSIZE] = 
+       r300->hw.ps.cmd[R300_PS_POINTSIZE] =
                ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) |
                ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
 }
@@ -792,7 +792,7 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
 {
        (void)face;
        (void)mode;
-       
+
        r300UpdatePolygonMode(ctx);
 }
 
@@ -829,7 +829,7 @@ static int translate_stencil_op(int op)
 static void r300ShadeModel(GLcontext * ctx, GLenum mode)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
-       
+
        R300_STATECHANGE(rmesa, shade);
        switch (mode) {
        case GL_FLAT:
@@ -849,7 +849,7 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
        GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
                          ((ctx->Stencil.ValueMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
-                         
+
        GLuint flag;
 
        R300_STATECHANGE(rmesa, zs);
@@ -857,16 +857,16 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
        rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(
                (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
                | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT));
-       
+
        rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=  ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
                                                (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
-       
+
        flag = translate_func(ctx->Stencil.Function[0]);
        rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT);
-       
+
        if (ctx->Stencil._TestTwoSide)
                flag = translate_func(ctx->Stencil.Function[1]);
-       
+
        rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
        rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
 }
@@ -888,16 +888,16 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail,
 
        R300_STATECHANGE(rmesa, zs);
                /* It is easier to mask what's left.. */
-       rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= 
-           (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) | 
-           (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | 
+       rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &=
+           (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) |
+           (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) |
            (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
 
        rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
                 (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT)
                |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT)
                |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT);
-       
+
        if (ctx->Stencil._TestTwoSide) {
                rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
                         (translate_stencil_op(ctx->Stencil.FailFunc[1]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
@@ -992,7 +992,7 @@ void r300UpdateViewportOffset( GLcontext *ctx )
        R300_STATECHANGE( rmesa, vpt );
        rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
        rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
-      
+
        }
 
        radeonUpdateScissor( ctx );
@@ -1028,16 +1028,16 @@ r300UpdateDrawBuffer(GLcontext *ctx)
 
 
        R300_STATECHANGE( rmesa, cb );
-       
+
        r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset +
                r300->radeon.radeonScreen->fbLocation;
        r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch;//r300->radeon.state.color.drawPitch;
-       
+
        if (r300->radeon.radeonScreen->cpp == 4)
                r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
        else
                r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
-       
+
        if (r300->radeon.sarea->tiling_enabled)
                r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
 #if 0
@@ -1048,7 +1048,7 @@ r300UpdateDrawBuffer(GLcontext *ctx)
                = ((drb->flippedOffset + rmesa->r200Screen->fbLocation)
                & R200_COLOROFFSET_MASK);
        rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
-       
+
        if (rmesa->sarea->tiling_enabled) {
                rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
        }
@@ -1115,7 +1115,7 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
        GLfloat constant = units;
-       
+
        switch (ctx->Visual.depthBits) {
        case 16:
                constant *= 4.0;
@@ -1224,7 +1224,7 @@ void r300_setup_textures(GLcontext *ctx)
        R300_STATECHANGE(r300, tex.offset);
        R300_STATECHANGE(r300, tex.chroma_key);
        R300_STATECHANGE(r300, tex.border_color);
-       
+
        r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0;
 
        mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
@@ -1240,23 +1240,23 @@ void r300_setup_textures(GLcontext *ctx)
        /* We cannot let disabled tmu offsets pass DRM */
        for(i=0; i < mtu; i++) {
                if(TMU_ENABLED(ctx, i)) {
-                       
+
 #if 0 /* Enables old behaviour */
                        hw_tmu = i;
 #endif
                        tmu_mappings[i] = hw_tmu;
-                       
+
                        t=r300->state.texture.unit[i].texobj;
-                       
+
                        if((t->format & 0xffffff00)==0xffffff00) {
                                WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff);
                        }
-                       
+
                        if (RADEON_DEBUG & DEBUG_STATE)
                                fprintf(stderr, "Activating texture unit %d\n", i);
-                       
+
                        r300->hw.txe.cmd[R300_TXE_ENABLE] |= (1 << hw_tmu);
-                       
+
                        r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28);
                        /* Currently disabled! */
                        r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80;
@@ -1264,24 +1264,24 @@ void r300_setup_textures(GLcontext *ctx)
                        r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format;
                        r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg;
                        r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->offset;
-                       
+
                        if(t->offset & R300_TXO_MACRO_TILE) {
                                WARN_ONCE("macro tiling enabled!\n");
                        }
-                       
+
                        if(t->offset & R300_TXO_MICRO_TILE) {
                                WARN_ONCE("micro tiling enabled!\n");
                        }
-                       
+
                        r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0;
                        r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color;
-                       
+
                        last_hw_tmu = hw_tmu;
-                       
+
                        hw_tmu++;
                }
        }
-       
+
        r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1);
        r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
        r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1);
@@ -1290,31 +1290,31 @@ void r300_setup_textures(GLcontext *ctx)
        r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1);
        r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
        r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
-       
-       
+
+
        if (!rp)        /* should only happenen once, just after context is created */
                return;
-       
+
        R300_STATECHANGE(r300, fpt);
-       
+
        for(i = 0; i < rp->tex.length; i++){
                int unit;
                unsigned long val;
-               
+
                unit = rp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT;
                unit &= 15;
-               
+
                val = rp->tex.inst[i];
                val &= ~R300_FPITX_IMAGE_MASK;
-               
+
                assert(tmu_mappings[unit] >= 0);
-               
+
                val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT;
                r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
        }
-       
+
        r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, rp->tex.length);
-       
+
        if (RADEON_DEBUG & DEBUG_STATE)
                fprintf(stderr, "TX_ENABLE: %08x  last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
 }
@@ -1363,11 +1363,11 @@ void r300_setup_rs_unit(GLcontext *ctx)
        R300_STATECHANGE(r300, ri);
        R300_STATECHANGE(r300, rc);
        R300_STATECHANGE(r300, rr);
-       
+
        fp_reg = in_texcoords = col_interp_nr = high_rr = 0;
 
        r300->hw.rr.cmd[R300_RR_ROUTE_1] = 0;
-       
+
        if (InputsRead & FRAG_BIT_WPOS){
                for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
                        if (!(InputsRead & (FRAG_BIT_TEX0 << i)))
@@ -1381,7 +1381,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
                InputsRead |= (FRAG_BIT_TEX0 << i);
                InputsRead &= ~FRAG_BIT_WPOS;
        }
-       
+
        for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
                r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
                                | R300_RS_INTERP_USED
@@ -1405,7 +1405,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
                        }
                        InputsRead &= ~(FRAG_BIT_TEX0<<i);
                        fp_reg++;
-               } 
+               }
                /* Need to count all coords enabled at vof */
                if (R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) ))
                        in_texcoords++;
@@ -1426,7 +1426,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
                col_interp_nr++;
        }
        out:
-       
+
        if (InputsRead & FRAG_BIT_COL1) {
                if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1 )) {
                        WARN_ONCE("fragprog wants col1, vp doesn't provide it\n");
@@ -1440,7 +1440,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
                if (high_rr < 1) high_rr = 1;
                col_interp_nr++;
        }
-       
+
        /* Need at least one. This might still lock as the values are undefined... */
        if (in_texcoords == 0 && col_interp_nr == 0) {
                r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
@@ -1448,7 +1448,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
                                | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
                col_interp_nr++;
        }
-       
+
        r300->hw.rc.cmd[1] = 0
                        | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
                        | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT)
@@ -1513,8 +1513,8 @@ void r300SetupVertexProgram(r300ContextPtr rmesa);
 /* just a skeleton for now.. */
 
 /* Generate a vertex shader that simply transforms vertex and texture coordinates,
-   while leaving colors intact. Nothing fancy (like lights) 
-   
+   while leaving colors intact. Nothing fancy (like lights)
+
    If implementing lights make a copy first, so it is easy to switch between the two versions */
 static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
 {
@@ -1525,14 +1525,14 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
        r300->state.vap_param.transform_offset=0x0;  /* transform matrix */
        r300->state.vertex_shader.param_offset=0x0;
        r300->state.vertex_shader.param_count=0x4;  /* 4 vector values - 4x4 matrix */
-       
+
        r300->state.vertex_shader.program_start=0x0;
        r300->state.vertex_shader.unknown_ptr1=0x4; /* magic value ? */
        r300->state.vertex_shader.program_end=0x0;
-       
+
        r300->state.vertex_shader.unknown_ptr2=0x0; /* magic value */
        r300->state.vertex_shader.unknown_ptr3=0x4; /* magic value */
-       
+
        /* Initialize matrix and vector parameters.. these should really be restructured */
        /* TODO: fix vertex_shader structure */
        r300->state.vertex_shader.matrix[0].length=16;
@@ -1542,7 +1542,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
        r300->state.vertex_shader.vector[1].length=0;
        r300->state.vertex_shader.unknown1.length=0;
        r300->state.vertex_shader.unknown2.length=0;
-       
+
 #define WRITE_OP(oper,source1,source2,source3) {\
        r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \
        r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src1=(source1); \
@@ -1552,35 +1552,35 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
        }
 
        /* Multiply vertex coordinates with transform matrix */
-                       
+
        WRITE_OP(
                EASY_VSF_OP(MUL, 0, ALL, TMP),
                VSF_PARAM(3),
                VSF_ATTR_W(0),
                EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE)
                )
-       
+
        WRITE_OP(
                EASY_VSF_OP(MUL, 1, ALL, RESULT),
                VSF_REG(1),
                VSF_ATTR_UNITY(1),
                VSF_UNITY(1)
                )
-       
+
        WRITE_OP(
                EASY_VSF_OP(MAD, 0, ALL, TMP),
                VSF_PARAM(2),
                VSF_ATTR_Z(0),
                VSF_TMP(0)
                )
-       
+
        WRITE_OP(
                EASY_VSF_OP(MAD, 0, ALL, TMP),
                VSF_PARAM(1),
                VSF_ATTR_Y(0),
                VSF_TMP(0)
                )
-       
+
        WRITE_OP(
                EASY_VSF_OP(MAD, 0, ALL, RESULT),
                VSF_PARAM(0),
@@ -1588,7 +1588,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
                VSF_TMP(0)
                )
        o_reg += 2;
-       
+
        for (i = VERT_ATTRIB_COLOR1; i < VERT_ATTRIB_MAX; i++)
                if (r300->state.sw_tcl_inputs[i] != -1) {
                        WRITE_OP(
@@ -1597,16 +1597,16 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
                                VSF_ATTR_UNITY(r300->state.sw_tcl_inputs[i]),
                                VSF_UNITY(r300->state.sw_tcl_inputs[i])
                                )
-               
+
                }
-       
+
        r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */
        r300->state.vertex_shader.program.length=(r300->state.vertex_shader.program_end+1)*4;
-       
+
        r300->state.vertex_shader.unknown_ptr1=r300->state.vertex_shader.program_end; /* magic value ? */
        r300->state.vertex_shader.unknown_ptr2=r300->state.vertex_shader.program_end; /* magic value ? */
        r300->state.vertex_shader.unknown_ptr3=r300->state.vertex_shader.program_end; /* magic value ? */
-       
+
 }
 
 
@@ -1684,14 +1684,14 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
        int inst_count;
        int param_count;
        struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
-                       
+
 
        ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
        R300_STATECHANGE(rmesa, vpp);
        param_count = r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)ctx->VertexProgram._Current/*prog*/, (float *)&rmesa->hw.vpp.cmd[R300_VPP_PARAM_0]);
        bump_vpu_count(rmesa->hw.vpp.cmd, param_count);
        param_count /= 4;
-       
+
        /* Reset state, in case we don't use something */
        ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
        ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
@@ -1730,23 +1730,23 @@ void r300UpdateShaders(r300ContextPtr rmesa)
        GLcontext *ctx;
        struct r300_vertex_program *vp;
        int i;
-       
+
        ctx = rmesa->radeon.glCtx;
-       
+
        if (rmesa->NewGLState && hw_tcl_on) {
                rmesa->NewGLState = 0;
-               
+
                for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
                        rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i];
                        TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &rmesa->dummy_attrib[i];
                }
-               
+
                _tnl_UpdateFixedFunctionProgram(ctx);
-       
+
                for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
                        TNL_CONTEXT(ctx)->vb.AttribPtr[i] = rmesa->temp_attrib[i];
                }
-               
+
                r300_select_vertex_shader(rmesa);
                vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
                /*if (vp->translated == GL_FALSE)
@@ -1760,26 +1760,26 @@ void r300UpdateShaders(r300ContextPtr rmesa)
                }
                r300UpdateStateParameters(ctx, _NEW_PROGRAM);
        }
-       
+
 }
 
 void r300UpdateShaderStates(r300ContextPtr rmesa)
 {
        GLcontext *ctx;
        ctx = rmesa->radeon.glCtx;
-       
+
        r300UpdateTextureState(ctx);
 
        r300SetupPixelShader(rmesa);
        r300_setup_textures(ctx);
-       
+
        r300SetupVertexShader(rmesa);
        r300_setup_rs_unit(ctx);
 }
 
 /* This is probably wrong for some values, I need to test this
  * some more.  Range checking would be a good idea also..
- * 
+ *
  * But it works for most things.  I'll fix it later if someone
  * else with a better clue doesn't
  */
@@ -1817,13 +1817,13 @@ void r300SetupPixelShader(r300ContextPtr rmesa)
 
        if (!rp)        /* should only happenen once, just after context is created */
                return;
-       
+
        r300_translate_fragment_shader(rmesa, rp);
        if (!rp->translated) {
                fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__);
                return;
        }
-       
+
 #define OUTPUT_FIELD(st, reg, field)  \
                R300_STATECHANGE(rmesa, st); \
                for(i=0;i<=rp->alu_end;i++) \
@@ -1880,7 +1880,7 @@ void r300SetupPixelShader(r300ContextPtr rmesa)
 static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
 {
        r300ContextPtr r300 = R300_CONTEXT(ctx);
-       
+
        _swrast_InvalidateState(ctx, new_state);
        _swsetup_InvalidateState(ctx, new_state);
        _vbo_InvalidateState(ctx, new_state);
@@ -1941,7 +1941,7 @@ void r300ResetHwState(r300ContextPtr r300)
        r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
        r300DepthMask(ctx, ctx->Depth.Mask);
        r300DepthFunc(ctx, ctx->Depth.Func);
-       
+
        /* stencil */
        r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
        r300StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]);
@@ -1953,7 +1953,7 @@ void r300ResetHwState(r300ContextPtr r300)
        r300UpdateTextureState(ctx);
 
 //     r300_setup_routing(ctx, GL_TRUE);
-       
+
 #if 0 /* Done in prior to rendering */
        if(hw_tcl_on == GL_FALSE){
                r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */
@@ -1969,7 +1969,7 @@ void r300ResetHwState(r300ContextPtr r300)
 
        r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
        r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
-               
+
                /* Initialize magic registers
                 TODO : learn what they really do, or get rid of
                 those we don't have to touch */
@@ -2034,7 +2034,7 @@ void r300ResetHwState(r300ContextPtr r300)
 
        r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
        r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
-       if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) || 
+       if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) ||
             (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350))
                r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
                                                        | R300_GB_TILE_PIPE_COUNT_R300
@@ -2093,7 +2093,7 @@ void r300ResetHwState(r300ContextPtr r300)
 
        r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits);
        r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
-       
+
        r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
        r300->hw.unk42C0.cmd[2] = 0x00000000;
 
@@ -2149,20 +2149,20 @@ void r300ResetHwState(r300ContextPtr r300)
        r300BlendColor(ctx, ctx->Color.BlendColor);
        r300->hw.blend_color.cmd[2] = 0;
        r300->hw.blend_color.cmd[3] = 0;
-       
+
        /* Again, r300ClearBuffer uses this */
        r300->hw.cb.cmd[R300_CB_OFFSET] = r300->radeon.state.color.drawOffset +
                r300->radeon.radeonScreen->fbLocation;
        r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch;
-       
+
        if (r300->radeon.radeonScreen->cpp == 4)
                r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
        else
                r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
-       
+
        if (r300->radeon.sarea->tiling_enabled)
                r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
-       
+
        r300->hw.unk4E50.cmd[1] = 0;
        r300->hw.unk4E50.cmd[2] = 0;
        r300->hw.unk4E50.cmd[3] = 0;
@@ -2189,11 +2189,11 @@ void r300ResetHwState(r300ContextPtr r300)
                fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
                        ctx->Visual.depthBits);
                exit(-1);
-                       
+
        }
        /* z compress? */
        //r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
-       
+
        r300->hw.zstencil_format.cmd[3] = 0x00000003;
        r300->hw.zstencil_format.cmd[4] = 0x00000000;
 
@@ -2201,15 +2201,15 @@ void r300ResetHwState(r300ContextPtr r300)
                r300->radeon.radeonScreen->depthOffset +
                r300->radeon.radeonScreen->fbLocation;
        r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
-       
+
        if (r300->radeon.sarea->tiling_enabled) {
                /* Turn off when clearing buffers ? */
                r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE;
-       
+
                if (ctx->Visual.depthBits == 24)
                        r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_MICROTILE_ENABLE;
        }
-       
+
        r300->hw.unk4F28.cmd[1] = 0;
 
        r300->hw.unk4F30.cmd[1] = 0;
@@ -2279,7 +2279,7 @@ void r300InitState(r300ContextPtr r300)
                                         ctx->Visual.depthBits == 24);
 
        memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
-       
+
        r300ResetHwState(r300);
 }
 
@@ -2325,7 +2325,7 @@ void r300InitStateFuncs(struct dd_function_table* functions)
 
        functions->PolygonOffset = r300PolygonOffset;
        functions->PolygonMode = r300PolygonMode;
-       
+
        functions->RenderMode = r300RenderMode;
 }