CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)
SOURCES = \
+ atifragshader.c \
arbfragparse.c \
arbprogparse.c \
arbprogram.c \
shaderobjects.c
OBJECTS = \
+ atifragshader.obj,\
arbfragparse.obj,\
arbprogparse.obj,\
arbprogram.obj,\
purge
delete *.obj;*
-
+atifragshader.obj : atifragshader.c
arbfragparse.obj : arbfragparse.c
arbprogparse.obj : arbprogparse.c
arbprogram.obj : arbprogram.c
s_drawpix.c s_feedback.c s_fog.c s_imaging.c s_lines.c s_logic.c \
s_masking.c s_nvfragprog.c s_pixeltex.c s_points.c s_readpix.c \
s_span.c s_stencil.c s_texstore.c s_texture.c s_triangle.c s_zoom.c \
- s_auxbuffer.c
+ s_auxbuffer.c s_atifragshader.c
OBJECTS = s_aaline.obj,s_aatriangle.obj,s_accum.obj,s_alpha.obj,\
s_alphabuf.obj,s_auxbuffer.obj,s_bitmap.obj,s_blend.obj,\
- s_buffers.obj,s_context.obj,\
+ s_buffers.obj,s_context.obj,s_atifragshader.obj,\
s_copypix.obj,s_depth.obj,s_drawpix.obj,s_feedback.obj,s_fog.obj,\
s_imaging.obj,s_lines.obj,s_logic.obj,s_masking.obj,s_nvfragprog.obj,\
s_pixeltex.obj,s_points.obj,s_readpix.obj,s_span.obj,s_stencil.obj,\
purge
delete *.obj;*
+s_atifragshader.obj : s_atifragshader.c
s_aaline.obj : s_aaline.c
s_aatriangle.obj : s_aatriangle.c
s_accum.obj : s_accum.c