GLvector4f ndcCoords; /**< normalized device coords */
GLubyte *clipmask; /**< clip flags */
GLubyte ormask, andmask; /**< for clipping */
+
+ struct gl_program_machine machine;
};
struct vp_stage_data *store = VP_STAGE_DATA(stage);
struct vertex_buffer *VB = &tnl->vb;
struct gl_vertex_program *program = ctx->VertexProgram._Current;
- struct gl_program_machine machine = { 0 };
+ struct gl_program_machine *machine = &store->machine;
GLuint outputs[VERT_RESULT_MAX], numOutputs;
GLuint i, j;
for (i = 0; i < VB->Count; i++) {
GLuint attr;
- init_machine(ctx, &machine);
+ init_machine(ctx, machine);
#if 0
printf("Input %d: %f, %f, %f, %f\n", i,
check_float(data[2]);
check_float(data[3]);
#endif
- COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
+ COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
}
}
/* execute the program */
- _mesa_execute_program(ctx, &program->Base, &machine);
+ _mesa_execute_program(ctx, &program->Base, machine);
/* copy the output registers into the VB->attribs arrays */
for (j = 0; j < numOutputs; j++) {
const GLuint attr = outputs[j];
#ifdef NAN_CHECK
- check_float(machine.Outputs[attr][0]);
- check_float(machine.Outputs[attr][1]);
- check_float(machine.Outputs[attr][2]);
- check_float(machine.Outputs[attr][3]);
+ check_float(machine->Outputs[attr][0]);
+ check_float(machine->Outputs[attr][1]);
+ check_float(machine->Outputs[attr][2]);
+ check_float(machine->Outputs[attr][3]);
#endif
- COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
+ COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
}
/* FOGC is a special case. Fragment shader expects (f,0,0,1) */
store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
}
#ifdef NAN_CHECK
- ASSERT(machine.Outputs[0][3] != 0.0F);
+ ASSERT(machine->Outputs[0][3] != 0.0F);
#endif
#if 0
printf("HPOS: %f %f %f %f\n",
- machine.Outputs[0][0],
- machine.Outputs[0][1],
- machine.Outputs[0][2],
- machine.Outputs[0][3]);
+ machine->Outputs[0][0],
+ machine->Outputs[0][1],
+ machine->Outputs[0][2],
+ machine->Outputs[0][3]);
#endif
}
const GLuint size = VB->Size;
GLuint i;
- stage->privatePtr = MALLOC(sizeof(*store));
+ stage->privatePtr = CALLOC(sizeof(*store));
store = VP_STAGE_DATA(stage);
if (!store)
return GL_FALSE;