changed PB (pixel buffer) to use texcoord[4] array
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 16 Jan 2002 20:15:00 +0000 (20:15 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 16 Jan 2002 20:15:00 +0000 (20:15 +0000)
src/mesa/swrast/s_lines.c
src/mesa/swrast/s_linetemp.h

index 4d9541fd02484a913a98227a356ae6e7cbd48a27..5331e812dddbab9a773e764407e53fc921ddb045 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_lines.c,v 1.23 2002/01/16 18:22:19 brianp Exp $ */
+/* $Id: s_lines.c,v 1.24 2002/01/16 20:15:00 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -606,9 +606,7 @@ static void flat_textured_line( GLcontext *ctx,
    GLint *pby = PB->y;
    GLdepth *pbz = PB->z;
    GLfloat *pbfog = PB->fog;
-   GLfloat *pbs = PB->s[0];
-   GLfloat *pbt = PB->t[0];
-   GLfloat *pbu = PB->u[0];
+   GLfloat (*pbtex)[4] = PB->tex[0];
    GLchan *color = (GLchan*) vert1->color;
    PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
    count = PB->count;
@@ -621,17 +619,17 @@ static void flat_textured_line( GLcontext *ctx,
 #define INTERP_TEX 1
 #define WIDE 1
 #define STIPPLE 1
-#define PLOT(X,Y)                      \
-       {                               \
-          pbx[count] = X;              \
-          pby[count] = Y;              \
-          pbz[count] = Z;              \
-          pbfog[count] = fog0;         \
-          pbs[count] = fragTexcoord[0];\
-          pbt[count] = fragTexcoord[1];\
-          pbu[count] = fragTexcoord[2];\
-          count++;                     \
-          CHECK_FULL(count);           \
+#define PLOT(X,Y)                              \
+       {                                       \
+          pbx[count] = X;                      \
+          pby[count] = Y;                      \
+          pbz[count] = Z;                      \
+          pbfog[count] = fog0;                 \
+          pbtex[count][0] = fragTexcoord[0];   \
+          pbtex[count][1] = fragTexcoord[1];   \
+          pbtex[count][2] = fragTexcoord[2];   \
+          count++;                             \
+          CHECK_FULL(count);                   \
        }
 #include "s_linetemp.h"
    }
@@ -642,17 +640,17 @@ static void flat_textured_line( GLcontext *ctx,
 #define INTERP_FOG 1
 #define INTERP_TEX 1
 #define WIDE 1
-#define PLOT(X,Y)                      \
-       {                               \
-          pbx[count] = X;              \
-          pby[count] = Y;              \
-          pbz[count] = Z;              \
-          pbfog[count] = fog0;         \
-          pbs[count] = fragTexcoord[0];\
-          pbt[count] = fragTexcoord[1];\
-          pbu[count] = fragTexcoord[2];\
-          count++;                     \
-          CHECK_FULL(count);           \
+#define PLOT(X,Y)                              \
+       {                                       \
+          pbx[count] = X;                      \
+          pby[count] = Y;                      \
+          pbz[count] = Z;                      \
+          pbfog[count] = fog0;                 \
+          pbtex[count][0] = fragTexcoord[0];   \
+          pbtex[count][1] = fragTexcoord[1];   \
+          pbtex[count][2] = fragTexcoord[2];   \
+          count++;                             \
+          CHECK_FULL(count);                   \
        }
 #include "s_linetemp.h"
    }
@@ -674,9 +672,7 @@ static void smooth_textured_line( GLcontext *ctx,
    GLint *pby = PB->y;
    GLdepth *pbz = PB->z;
    GLfloat *pbfog = PB->fog;
-   GLfloat *pbs = PB->s[0];
-   GLfloat *pbt = PB->t[0];
-   GLfloat *pbu = PB->u[0];
+   GLfloat (*pbtex)[4] = PB->tex[0];
    GLchan (*pbrgba)[4] = PB->rgba;
 
    PB->mono = GL_FALSE;
@@ -697,9 +693,9 @@ static void smooth_textured_line( GLcontext *ctx,
           pby[count] = Y;                              \
           pbz[count] = Z;                              \
           pbfog[count] = fog0;                         \
-          pbs[count] = fragTexcoord[0];                \
-          pbt[count] = fragTexcoord[1];                \
-          pbu[count] = fragTexcoord[2];                \
+          pbtex[count][0] = fragTexcoord[0];           \
+          pbtex[count][1] = fragTexcoord[1];           \
+          pbtex[count][2] = fragTexcoord[2];           \
           pbrgba[count][RCOMP] = FixedToInt(r0);       \
           pbrgba[count][GCOMP] = FixedToInt(g0);       \
           pbrgba[count][BCOMP] = FixedToInt(b0);       \
@@ -724,9 +720,9 @@ static void smooth_textured_line( GLcontext *ctx,
           pby[count] = Y;                              \
           pbz[count] = Z;                              \
           pbfog[count] = fog0;                         \
-          pbs[count] = fragTexcoord[0];                \
-          pbt[count] = fragTexcoord[1];                \
-          pbu[count] = fragTexcoord[2];                \
+          pbtex[count][0] = fragTexcoord[0];           \
+          pbtex[count][1] = fragTexcoord[1];           \
+          pbtex[count][2] = fragTexcoord[2];           \
           pbrgba[count][RCOMP] = FixedToInt(r0);       \
           pbrgba[count][GCOMP] = FixedToInt(g0);       \
           pbrgba[count][BCOMP] = FixedToInt(b0);       \
@@ -788,9 +784,9 @@ static void smooth_multitextured_line( GLcontext *ctx,
           pbspec[count][BCOMP] = FixedToInt(sb0);              \
           for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {   \
              if (ctx->Texture.Unit[u]._ReallyEnabled) {        \
-                PB->s[u][count] = fragTexcoord[u][0];          \
-                PB->t[u][count] = fragTexcoord[u][1];          \
-                PB->u[u][count] = fragTexcoord[u][2];          \
+                PB->tex[u][count][0] = fragTexcoord[u][0];     \
+                PB->tex[u][count][1] = fragTexcoord[u][1];     \
+                PB->tex[u][count][2] = fragTexcoord[u][2];     \
              }                                                 \
           }                                                    \
           count++;                                             \
@@ -824,9 +820,9 @@ static void smooth_multitextured_line( GLcontext *ctx,
           pbspec[count][BCOMP] = FixedToInt(sb0);              \
           for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {   \
              if (ctx->Texture.Unit[u]._ReallyEnabled) {        \
-                PB->s[u][count] = fragTexcoord[u][0];          \
-                PB->t[u][count] = fragTexcoord[u][1];          \
-                PB->u[u][count] = fragTexcoord[u][2];          \
+                PB->tex[u][count][0] = fragTexcoord[u][0];     \
+                PB->tex[u][count][1] = fragTexcoord[u][1];     \
+                PB->tex[u][count][2] = fragTexcoord[u][2];     \
              }                                                 \
           }                                                    \
           count++;                                             \
@@ -888,9 +884,9 @@ static void flat_multitextured_line( GLcontext *ctx,
           pbspec[count][BCOMP] = sBlue;                        \
           for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {   \
              if (ctx->Texture.Unit[u]._ReallyEnabled) {        \
-                PB->s[u][count] = fragTexcoord[u][0];          \
-                PB->t[u][count] = fragTexcoord[u][1];          \
-                PB->u[u][count] = fragTexcoord[u][2];          \
+                PB->tex[u][count][0] = fragTexcoord[u][0];     \
+                PB->tex[u][count][1] = fragTexcoord[u][1];     \
+                PB->tex[u][count][2] = fragTexcoord[u][2];     \
              }                                                 \
           }                                                    \
           count++;                                             \
@@ -922,9 +918,9 @@ static void flat_multitextured_line( GLcontext *ctx,
           pbspec[count][BCOMP] = sBlue;                        \
           for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {   \
              if (ctx->Texture.Unit[u]._ReallyEnabled) {        \
-                PB->s[u][count] = fragTexcoord[u][0];          \
-                PB->t[u][count] = fragTexcoord[u][1];          \
-                PB->u[u][count] = fragTexcoord[u][2];          \
+                PB->tex[u][count][0] = fragTexcoord[u][0];     \
+                PB->tex[u][count][1] = fragTexcoord[u][1];     \
+                PB->tex[u][count][2] = fragTexcoord[u][2];     \
              }                                                 \
           }                                                    \
           count++;                                             \
index a305a45d58d84537fec549f655c35207ee6118ee..21e786b4b2d8f9725e0c259aa2d7b6a14dfad9f5 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_linetemp.h,v 1.10 2001/12/05 10:24:31 keithw Exp $ */
+/* $Id: s_linetemp.h,v 1.11 2002/01/16 20:15:01 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
         return;
    }
 
+   /*
+   printf("%s():\n", __FUNCTION__);
+   printf(" (%f, %f) -> (%f, %f)\n",
+          vert0->win[0], vert0->win[1], vert1->win[0], vert1->win[1]);
+   printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
+          vert0->color[0], vert0->color[1], vert0->color[2], 
+          vert1->color[0], vert1->color[1], vert1->color[2]);
+   printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
+          vert0->specular[0], vert0->specular[1], vert0->specular[2], 
+          vert1->specular[0], vert1->specular[1], vert1->specular[2]);
+   */
+
 /*
  * Despite being clipped to the view volume, the line's window coordinates
  * may just lie outside the window bounds.  That is, if the legal window