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nir/print: Add space after shader_storage var mode
author
Jordan Justen
<jordan.l.justen@intel.com>
Sun, 17 Jan 2016 07:11:16 +0000
(23:11 -0800)
committer
Jordan Justen
<jordan.l.justen@intel.com>
Thu, 21 Jan 2016 08:31:29 +0000
(
00:31
-0800)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
src/glsl/nir/nir_print.c
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diff --git
a/src/glsl/nir/nir_print.c
b/src/glsl/nir/nir_print.c
index a231494d4ada58ab668937cd068390b4db894c3f..e1261aed5ef54f1bb67fc3139014e0b6ca8f33e9 100644
(file)
--- a/
src/glsl/nir/nir_print.c
+++ b/
src/glsl/nir/nir_print.c
@@
-312,7
+312,7
@@
print_var_decl(nir_variable *var, print_state *state)
const char *const patch = (var->data.patch) ? "patch " : "";
const char *const inv = (var->data.invariant) ? "invariant " : "";
const char *const mode[] = { "shader_in ", "shader_out ", "", "",
- "uniform ", "shader_storage", "system " };
+ "uniform ", "shader_storage
", "system " };
fprintf(fp, "%s%s%s%s%s%s ",
cent, samp, patch, inv, mode[var->data.mode],