In the past, BLORP has clobbered all BRW_NEW_* state flags, to trigger
re-emission of the entire 3D pipeline on the next draw. However, there
are some packets BLORP simply leaves alone, so there's no need to
re-emit them. Trying to reduce the set of dirty bits flagged after
BLORP runs is tricky.
Instead, we introduce a BRW_NEW_BLORP flag. This should be set on any
atom which emits a packet that BLORP also emits. When BLORP runs, it
will flag BRW_NEW_BLORP, causing those packets to get re-emitted.
This also makes it easy to avoid re-emitting specific atoms - we can
simply drop the BRW_NEW_BLORP flag on those.
To start, we assume that all packets need to be re-emitted. This is the
safest approach and closest to the existing code's behavior. Many of
these are obviously not required, and can be dropped in subsequent
patches.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
BRW_STATE_CS_WORK_GROUPS,
BRW_STATE_URB_SIZE,
BRW_STATE_CC_STATE,
+ BRW_STATE_BLORP,
BRW_NUM_STATE_BITS
};
#define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
#define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
#define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
+#define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
struct brw_state_flags {
/** State update flags signalled by mesa internals */
DEFINE_BIT(BRW_NEW_CS_WORK_GROUPS),
DEFINE_BIT(BRW_NEW_URB_SIZE),
DEFINE_BIT(BRW_NEW_CC_STATE),
+ DEFINE_BIT(BRW_NEW_BLORP),
{0, 0, 0}
};