#include <errno.h>
#include <byteswap.h>
+#include "util/u_dump.h"
#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
if (rctx->screen->debug_flags & DBG_FS) {
fprintf(stderr, "--------------------------------------------------------------\n");
+ fprintf(stderr, "Vertex elements state:\n");
+ for (i = 0; i < count; i++) {
+ fprintf(stderr, " ");
+ util_dump_vertex_element(stderr, elements+i);
+ fprintf(stderr, "\n");
+ }
+
r600_bytecode_disasm(&bc);
fprintf(stderr, "______________________________________________________________\n");
}