i965: Rename math FS_OPCODE_* to SHADER_OPCODE_*.
authorEric Anholt <eric@anholt.net>
Fri, 5 Aug 2011 19:38:58 +0000 (12:38 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 16 Aug 2011 20:04:41 +0000 (13:04 -0700)
I want to just use the same enums in the VS.

src/mesa/drivers/dri/i965/brw_defines.h
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_fs.h
src/mesa/drivers/dri/i965/brw_fs_emit.cpp
src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp

index fe5d29c4328114d93ebc70d9c1b8447cc4c22e1e..da8d016da422595873274dba7845d13721a299ca 100644 (file)
@@ -616,14 +616,14 @@ enum opcode {
     * instructions.
     */
    FS_OPCODE_FB_WRITE = 128,
-   FS_OPCODE_RCP,
-   FS_OPCODE_RSQ,
-   FS_OPCODE_SQRT,
-   FS_OPCODE_EXP2,
-   FS_OPCODE_LOG2,
-   FS_OPCODE_POW,
-   FS_OPCODE_SIN,
-   FS_OPCODE_COS,
+   SHADER_OPCODE_RCP,
+   SHADER_OPCODE_RSQ,
+   SHADER_OPCODE_SQRT,
+   SHADER_OPCODE_EXP2,
+   SHADER_OPCODE_LOG2,
+   SHADER_OPCODE_POW,
+   SHADER_OPCODE_SIN,
+   SHADER_OPCODE_COS,
    FS_OPCODE_DDX,
    FS_OPCODE_DDY,
    FS_OPCODE_PIXEL_X,
index a0d75cc6f96e974e98eebfe05d07b3645501c2ad..693ef0ce31afc9a21c6d1000839a1cc947b91717 100644 (file)
@@ -143,15 +143,15 @@ fs_visitor::implied_mrf_writes(fs_inst *inst)
       return 0;
 
    switch (inst->opcode) {
-   case FS_OPCODE_RCP:
-   case FS_OPCODE_RSQ:
-   case FS_OPCODE_SQRT:
-   case FS_OPCODE_EXP2:
-   case FS_OPCODE_LOG2:
-   case FS_OPCODE_SIN:
-   case FS_OPCODE_COS:
+   case SHADER_OPCODE_RCP:
+   case SHADER_OPCODE_RSQ:
+   case SHADER_OPCODE_SQRT:
+   case SHADER_OPCODE_EXP2:
+   case SHADER_OPCODE_LOG2:
+   case SHADER_OPCODE_SIN:
+   case SHADER_OPCODE_COS:
       return 1 * c->dispatch_width / 8;
-   case FS_OPCODE_POW:
+   case SHADER_OPCODE_POW:
       return 2 * c->dispatch_width / 8;
    case FS_OPCODE_TEX:
    case FS_OPCODE_TXB:
@@ -525,13 +525,13 @@ fs_inst *
 fs_visitor::emit_math(enum opcode opcode, fs_reg dst, fs_reg src)
 {
    switch (opcode) {
-   case FS_OPCODE_RCP:
-   case FS_OPCODE_RSQ:
-   case FS_OPCODE_SQRT:
-   case FS_OPCODE_EXP2:
-   case FS_OPCODE_LOG2:
-   case FS_OPCODE_SIN:
-   case FS_OPCODE_COS:
+   case SHADER_OPCODE_RCP:
+   case SHADER_OPCODE_RSQ:
+   case SHADER_OPCODE_SQRT:
+   case SHADER_OPCODE_EXP2:
+   case SHADER_OPCODE_LOG2:
+   case SHADER_OPCODE_SIN:
+   case SHADER_OPCODE_COS:
       break;
    default:
       assert(!"not reached: bad math opcode");
@@ -570,7 +570,7 @@ fs_visitor::emit_math(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1)
    int base_mrf = 2;
    fs_inst *inst;
 
-   assert(opcode == FS_OPCODE_POW);
+   assert(opcode == SHADER_OPCODE_POW);
 
    if (intel->gen >= 6) {
       /* Can't do hstride == 0 args to gen6 math, so expand it out.
@@ -1135,7 +1135,7 @@ fs_visitor::propagate_constants()
               }
               break;
 
-           case FS_OPCODE_RCP:
+           case SHADER_OPCODE_RCP:
               /* The hardware doesn't do math on immediate values
                * (because why are you doing that, seriously?), but
                * the correct answer is to just constant fold it
index d207ac27aa25052a7063bcf98284519ec0bccbb1..94af0e1af165d9e93a2a20482d77484dec67b957 100644 (file)
@@ -296,14 +296,14 @@ public:
 
    bool is_math()
    {
-      return (opcode == FS_OPCODE_RCP ||
-             opcode == FS_OPCODE_RSQ ||
-             opcode == FS_OPCODE_SQRT ||
-             opcode == FS_OPCODE_EXP2 ||
-             opcode == FS_OPCODE_LOG2 ||
-             opcode == FS_OPCODE_SIN ||
-             opcode == FS_OPCODE_COS ||
-             opcode == FS_OPCODE_POW);
+      return (opcode == SHADER_OPCODE_RCP ||
+             opcode == SHADER_OPCODE_RSQ ||
+             opcode == SHADER_OPCODE_SQRT ||
+             opcode == SHADER_OPCODE_EXP2 ||
+             opcode == SHADER_OPCODE_LOG2 ||
+             opcode == SHADER_OPCODE_SIN ||
+             opcode == SHADER_OPCODE_COS ||
+             opcode == SHADER_OPCODE_POW);
    }
 
    enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
index 529df0880f0ae6cfc3ec1ea11b62a36301a1a5c5..285ba46bd46240b60368b24f4789a46dabe96f06 100644 (file)
@@ -149,28 +149,28 @@ fs_visitor::generate_math(fs_inst *inst,
    int op;
 
    switch (inst->opcode) {
-   case FS_OPCODE_RCP:
+   case SHADER_OPCODE_RCP:
       op = BRW_MATH_FUNCTION_INV;
       break;
-   case FS_OPCODE_RSQ:
+   case SHADER_OPCODE_RSQ:
       op = BRW_MATH_FUNCTION_RSQ;
       break;
-   case FS_OPCODE_SQRT:
+   case SHADER_OPCODE_SQRT:
       op = BRW_MATH_FUNCTION_SQRT;
       break;
-   case FS_OPCODE_EXP2:
+   case SHADER_OPCODE_EXP2:
       op = BRW_MATH_FUNCTION_EXP;
       break;
-   case FS_OPCODE_LOG2:
+   case SHADER_OPCODE_LOG2:
       op = BRW_MATH_FUNCTION_LOG;
       break;
-   case FS_OPCODE_POW:
+   case SHADER_OPCODE_POW:
       op = BRW_MATH_FUNCTION_POW;
       break;
-   case FS_OPCODE_SIN:
+   case SHADER_OPCODE_SIN:
       op = BRW_MATH_FUNCTION_SIN;
       break;
-   case FS_OPCODE_COS:
+   case SHADER_OPCODE_COS:
       op = BRW_MATH_FUNCTION_COS;
       break;
    default:
@@ -182,7 +182,7 @@ fs_visitor::generate_math(fs_inst *inst,
    if (intel->gen >= 6) {
       assert(inst->mlen == 0);
 
-      if (inst->opcode == FS_OPCODE_POW) {
+      if (inst->opcode == SHADER_OPCODE_POW) {
         brw_set_compression_control(p, BRW_COMPRESSION_NONE);
         brw_math2(p, dst, op, src[0], src[1]);
 
@@ -775,14 +775,14 @@ fs_visitor::generate_code()
       }
         break;
 
-      case FS_OPCODE_RCP:
-      case FS_OPCODE_RSQ:
-      case FS_OPCODE_SQRT:
-      case FS_OPCODE_EXP2:
-      case FS_OPCODE_LOG2:
-      case FS_OPCODE_POW:
-      case FS_OPCODE_SIN:
-      case FS_OPCODE_COS:
+      case SHADER_OPCODE_RCP:
+      case SHADER_OPCODE_RSQ:
+      case SHADER_OPCODE_SQRT:
+      case SHADER_OPCODE_EXP2:
+      case SHADER_OPCODE_LOG2:
+      case SHADER_OPCODE_POW:
+      case SHADER_OPCODE_SIN:
+      case SHADER_OPCODE_COS:
         generate_math(inst, dst, src);
         break;
       case FS_OPCODE_PIXEL_X:
index 965a5b333a25cd1663bab8e76c80ac6415042373..0ea4e5c36f091b0e47b982c472a0c3b6dbb71a9a 100644 (file)
@@ -69,26 +69,26 @@ public:
       int math_latency = 22;
 
       switch (inst->opcode) {
-      case FS_OPCODE_RCP:
+      case SHADER_OPCODE_RCP:
         this->latency = 1 * chans * math_latency;
         break;
-      case FS_OPCODE_RSQ:
+      case SHADER_OPCODE_RSQ:
         this->latency = 2 * chans * math_latency;
         break;
-      case FS_OPCODE_SQRT:
-      case FS_OPCODE_LOG2:
+      case SHADER_OPCODE_SQRT:
+      case SHADER_OPCODE_LOG2:
         /* full precision log.  partial is 2. */
         this->latency = 3 * chans * math_latency;
         break;
-      case FS_OPCODE_EXP2:
+      case SHADER_OPCODE_EXP2:
         /* full precision.  partial is 3, same throughput. */
         this->latency = 4 * chans * math_latency;
         break;
-      case FS_OPCODE_POW:
+      case SHADER_OPCODE_POW:
         this->latency = 8 * chans * math_latency;
         break;
-      case FS_OPCODE_SIN:
-      case FS_OPCODE_COS:
+      case SHADER_OPCODE_SIN:
+      case SHADER_OPCODE_COS:
         /* minimum latency, max is 12 rounds. */
         this->latency = 5 * chans * math_latency;
         break;
index 2e3f9be75b471b1c5b3e62d6d1d83135759131af..8b4f5bbac15a707b4519cb9995e22618a90a0267 100644 (file)
@@ -250,14 +250,14 @@ fs_visitor::visit(ir_expression *ir)
 
       break;
    case ir_unop_rcp:
-      emit_math(FS_OPCODE_RCP, this->result, op[0]);
+      emit_math(SHADER_OPCODE_RCP, this->result, op[0]);
       break;
 
    case ir_unop_exp2:
-      emit_math(FS_OPCODE_EXP2, this->result, op[0]);
+      emit_math(SHADER_OPCODE_EXP2, this->result, op[0]);
       break;
    case ir_unop_log2:
-      emit_math(FS_OPCODE_LOG2, this->result, op[0]);
+      emit_math(SHADER_OPCODE_LOG2, this->result, op[0]);
       break;
    case ir_unop_exp:
    case ir_unop_log:
@@ -265,11 +265,11 @@ fs_visitor::visit(ir_expression *ir)
       break;
    case ir_unop_sin:
    case ir_unop_sin_reduced:
-      emit_math(FS_OPCODE_SIN, this->result, op[0]);
+      emit_math(SHADER_OPCODE_SIN, this->result, op[0]);
       break;
    case ir_unop_cos:
    case ir_unop_cos_reduced:
-      emit_math(FS_OPCODE_COS, this->result, op[0]);
+      emit_math(SHADER_OPCODE_COS, this->result, op[0]);
       break;
 
    case ir_unop_dFdx:
@@ -340,11 +340,11 @@ fs_visitor::visit(ir_expression *ir)
       break;
 
    case ir_unop_sqrt:
-      emit_math(FS_OPCODE_SQRT, this->result, op[0]);
+      emit_math(SHADER_OPCODE_SQRT, this->result, op[0]);
       break;
 
    case ir_unop_rsq:
-      emit_math(FS_OPCODE_RSQ, this->result, op[0]);
+      emit_math(SHADER_OPCODE_RSQ, this->result, op[0]);
       break;
 
    case ir_unop_i2u:
@@ -423,7 +423,7 @@ fs_visitor::visit(ir_expression *ir)
       break;
 
    case ir_binop_pow:
-      emit_math(FS_OPCODE_POW, this->result, op[0], op[1]);
+      emit_math(SHADER_OPCODE_POW, this->result, op[0], op[1]);
       break;
 
    case ir_unop_bit_not:
@@ -1694,7 +1694,7 @@ fs_visitor::emit_interpolation_setup_gen4()
        interp_reg(FRAG_ATTRIB_WPOS, 3));
    /* Compute the pixel 1/W value from wpos.w. */
    this->pixel_w = fs_reg(this, glsl_type::float_type);
-   emit_math(FS_OPCODE_RCP, this->pixel_w, wpos_w);
+   emit_math(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
    this->current_annotation = NULL;
 }
 
@@ -1731,7 +1731,7 @@ fs_visitor::emit_interpolation_setup_gen6()
    this->current_annotation = "compute pos.w";
    this->pixel_w = fs_reg(brw_vec8_grf(c->source_w_reg, 0));
    this->wpos_w = fs_reg(this, glsl_type::float_type);
-   emit_math(FS_OPCODE_RCP, this->wpos_w, this->pixel_w);
+   emit_math(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
 
    this->delta_x = fs_reg(brw_vec8_grf(2, 0));
    this->delta_y = fs_reg(brw_vec8_grf(3, 0));