END_CS;
}
+void r300_emit_vertex_format_state(struct r300_context* r300)
+{
+ CS_LOCALS(r300);
+ int i;
+
+ BEGIN_CS(6);
+ OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
+ OUT_CS(r300->vertex_info.vinfo.hwfmt[0]);
+ OUT_CS(r300->vertex_info.vinfo.hwfmt[1]);
+ OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
+ OUT_CS(r300->vertex_info.vinfo.hwfmt[2]);
+ OUT_CS(r300->vertex_info.vinfo.hwfmt[3]);
+ END_CS;
+
+ BEGIN_CS(18);
+ OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
+ for (i = 0; i < 8; i++) {
+ OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]);
+ }
+ OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
+ for (i = 0; i < 8; i++) {
+ OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]);
+ }
+ END_CS;
+}
+
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300)
{
r300_emit_scissor_state(r300, r300->scissor_state);
r300->dirty_state &= ~R300_NEW_SCISSOR;
}
+
+ if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
+ r300_emit_vertex_format_state(r300);
+ r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
+ }
}
CS_LOCALS(r300);
/* Make sure that all possible state is emitted. */
- r300_update_derived_state(r300);
r300_emit_dirty_state(r300);
- /* Take care of vertex formats and routes. */
- BEGIN_CS(6);
- OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
- OUT_CS(r300->vertex_info.vinfo.hwfmt[0]);
- OUT_CS(r300->vertex_info.vinfo.hwfmt[1]);
- OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
- OUT_CS(r300->vertex_info.vinfo.hwfmt[2]);
- OUT_CS(r300->vertex_info.vinfo.hwfmt[3]);
- END_CS;
-
- BEGIN_CS(18);
- OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
- for (i = 0; i < 8; i++) {
- OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]);
- }
- OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
- for (i = 0; i < 8; i++) {
- OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]);
- }
- END_CS;
-
/* Set the pointer to our vertex buffer. The emitted values are this:
* PACKET3 [3D_LOAD_VBPNTR]
* COUNT [1]