store_vector4(inst, machine, result);
}
break;
+ case OPCODE_DP2:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = result[1] = result[2] = result[3] = DOT2(a, b);
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("DP2 %g = (%g %g) . (%g %g)\n",
+ result[0], a[0], a[1], b[0], b[1]);
+ }
+ }
+ break;
+ case OPCODE_DP2A:
+ {
+ GLfloat a[4], b[4], c, result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ fetch_vector1(&inst->SrcReg[1], machine, &c);
+ result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("DP2A %g = (%g %g) . (%g %g) + %g\n",
+ result[0], a[0], a[1], b[0], b[1], c);
+ }
+ }
+ break;
case OPCODE_DP3:
{
GLfloat a[4], b[4], result[4];
GLfloat a[4], b[4], result[4];
fetch_vector4(&inst->SrcReg[0], machine, a);
fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] =
- a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + b[3];
+ result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3];
store_vector4(inst, machine, result);
}
break;
{ OPCODE_COS, "COS", 1, 1 },
{ OPCODE_DDX, "DDX", 1, 1 },
{ OPCODE_DDY, "DDY", 1, 1 },
+ { OPCODE_DP2, "DP2", 2, 1 },
+ { OPCODE_DP2A, "DP2A", 3, 1 },
{ OPCODE_DP3, "DP3", 2, 1 },
{ OPCODE_DP4, "DP4", 2, 1 },
{ OPCODE_DPH, "DPH", 2, 1 },