break;
}
+ case nir_intrinsic_get_buffer_size: {
+ nir_const_value *const_uniform_block = nir_src_as_const_value(instr->src[0]);
+ unsigned ubo_index = const_uniform_block ? const_uniform_block->u[0] : 0;
+
+ assert(shader->base.UniformBlocks[ubo_index].IsShaderStorage);
+
+ src_reg surf_index = src_reg(prog_data->base.binding_table.ubo_start +
+ ubo_index);
+ dst_reg result_dst = get_nir_dest(instr->dest);
+ vec4_instruction *inst = new(mem_ctx)
+ vec4_instruction(VS_OPCODE_GET_BUFFER_SIZE, result_dst);
+
+ inst->base_mrf = 2;
+ inst->mlen = 1; /* always at least one */
+ inst->src[1] = src_reg(surf_index);
+
+ /* MRF for the first parameter */
+ src_reg lod = src_reg(0);
+ int param_base = inst->base_mrf;
+ int writemask = WRITEMASK_X;
+ emit(MOV(dst_reg(MRF, param_base, glsl_type::int_type, writemask), lod));
+
+ emit(inst);
+ break;
+ }
+
case nir_intrinsic_load_vertex_id:
unreachable("should be lowered by lower_vertex_id()");