nir/lower_vec_to_movs: Properly handle source modifiers on vecN ops
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 23 Sep 2015 04:11:23 +0000 (21:11 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 23 Sep 2015 17:12:39 +0000 (10:12 -0700)
I don't know of any piglit tests that are currently broken.  However, there
is nothing stopping a vecN instruction from getting source modifiers and
lower_vec_to_movs is run after we lower to source modifiers.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/nir/nir_lower_vec_to_movs.c

index 622e59c688e88b020a57073e6c410a98df604a16..287f2bf3d8b33bbb44ab8fce825d993fc8d4c658 100644 (file)
@@ -68,12 +68,16 @@ insert_mov(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
 
    mov->dest.write_mask = (1u << start_idx);
    mov->src[0].swizzle[start_idx] = vec->src[start_idx].swizzle[0];
+   mov->src[0].negate = vec->src[start_idx].negate;
+   mov->src[0].abs = vec->src[start_idx].abs;
 
    for (unsigned i = start_idx + 1; i < 4; i++) {
       if (!(vec->dest.write_mask & (1 << i)))
          continue;
 
-      if (nir_srcs_equal(vec->src[i].src, vec->src[start_idx].src)) {
+      if (nir_srcs_equal(vec->src[i].src, vec->src[start_idx].src) &&
+          vec->src[i].negate == vec->src[start_idx].negate &&
+          vec->src[i].abs == vec->src[start_idx].abs) {
          mov->dest.write_mask |= (1 << i);
          mov->src[0].swizzle[i] = vec->src[i].swizzle[0];
       }