generic_12_byte( X_GLrop_SecondaryColor3ivEXT, v );
}
-#define X_GLrop_SecondaryColor3svEXT 4128
+#define X_GLrop_SecondaryColor3svEXT 4127
void
__indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue)
{
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLrop_SecondaryColor3svEXT 4128
+#define X_GLrop_SecondaryColor3svEXT 4127
void
__indirect_glSecondaryColor3svEXT(const GLshort * v)
{
<function name="SecondaryColor3svEXT" offset="570">
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="4128"/>
+ <glx rop="4127"/>
</function>
<function name="SecondaryColor3ubEXT" offset="571" vectorequiv="SecondaryColor3ubvEXT">