union util_color u_color;
float f_depth = depth;
struct i915_texture *cbuf_tex, *depth_tex;
+ int depth_clear_bbp, color_clear_bbp;
cbuf_tex = depth_tex = NULL;
clear_params = 0;
+ depth_clear_bbp = color_clear_bbp = 0;
if (buffers & PIPE_CLEAR_COLOR) {
struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
cbuf_tex = i915_texture(cbuf->texture);
util_pack_color(color->f, cbuf->format, &u_color);
- if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4)
+ if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) {
clear_color = u_color.ui;
- else
+ color_clear_bbp = 32;
+ } else {
clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
+ color_clear_bbp = 16;
+ }
/* correctly swizzle clear value */
if (i915->current.need_target_fixup)
clear_depth = packed_z_stencil;
} else
clear_depth = packed_z_stencil & 0xffffff00;
+
+ depth_clear_bbp = 32;
} else {
clear_depth = (clear_depth & 0xffff) | (clear_depth << 16);
+ depth_clear_bbp = 16;
}
}
- if (i915->hardware_dirty)
- i915_emit_hardware_state(i915);
+ /* hw can't fastclear both depth and color if their bbp mismatch. */
+ if (color_clear_bbp && depth_clear_bbp
+ && color_clear_bbp != depth_clear_bbp) {
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state(i915);
- if (!BEGIN_BATCH(1 + 7 + 7)) {
- FLUSH_BATCH(NULL);
+ if (!BEGIN_BATCH(1 + 2*(7 + 7))) {
+ FLUSH_BATCH(NULL);
- i915_emit_hardware_state(i915);
- i915->vbo_flushed = 1;
+ i915_emit_hardware_state(i915);
+ i915->vbo_flushed = 1;
- assert(BEGIN_BATCH(1 + 7 + 7));
- }
+ assert(BEGIN_BATCH(1 + 2*(7 + 7)));
+ }
+
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
+ OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
+ /* Used for zone init prim */
+ OUT_BATCH(clear_color);
+ OUT_BATCH(clear_depth);
+ /* Used for clear rect prim */
+ OUT_BATCH(clear_color8888);
+ OUT_BATCH_F(f_depth);
+ OUT_BATCH(clear_stencil);
+
+ OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
+ OUT_BATCH_F(destx + width);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty);
+
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
+ OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
+ CLEARPARAM_CLEAR_RECT);
+ /* Used for zone init prim */
+ /* Used for zone init prim */
+ OUT_BATCH(clear_color);
+ OUT_BATCH(clear_depth);
+ /* Used for clear rect prim */
+ OUT_BATCH(clear_color8888);
+ OUT_BATCH_F(f_depth);
+ OUT_BATCH(clear_stencil);
+
+ OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
+ OUT_BATCH_F(destx + width);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty);
+ } else {
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state(i915);
+
+ if (!BEGIN_BATCH(1 + 7 + 7)) {
+ FLUSH_BATCH(NULL);
+
+ i915_emit_hardware_state(i915);
+ i915->vbo_flushed = 1;
+
+ assert(BEGIN_BATCH(1 + 7 + 7));
+ }
- OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
-
- OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
- OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
- /* Used for zone init prim */
- OUT_BATCH(clear_color);
- OUT_BATCH(clear_depth);
- /* Used for clear rect prim */
- OUT_BATCH(clear_color8888);
- OUT_BATCH_F(f_depth);
- OUT_BATCH(clear_stencil);
-
- OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
- OUT_BATCH_F(destx + width);
- OUT_BATCH_F(desty + height);
- OUT_BATCH_F(destx);
- OUT_BATCH_F(desty + height);
- OUT_BATCH_F(destx);
- OUT_BATCH_F(desty);
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
+ OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
+ /* Used for zone init prim */
+ OUT_BATCH(clear_color);
+ OUT_BATCH(clear_depth);
+ /* Used for clear rect prim */
+ OUT_BATCH(clear_color8888);
+ OUT_BATCH_F(f_depth);
+ OUT_BATCH(clear_stencil);
+
+ OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
+ OUT_BATCH_F(destx + width);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty);
+ }
/* Flush after clear, its expected to be a costly operation.
* This is not required, just a heuristic, but without the flush we'd need to