This implementation is based on the current URB setup in vec4_visitor, which
requires the output register to be stored in the output_reg array at variable's
original shader location index. But since nir_lower_io() pass uses the value
in var->data.driver_location, we need to put there var->data.location instead,
prior to calling nir_lower_io(), so that we end up with the correct index
in const_index[0].
The driver_location is not used at all, so this patch also disables the
nir_assign_var_locations pass on non-scalar shaders.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
&nir->num_direct_uniforms,
&nir->num_uniforms,
is_scalar);
+ nir_assign_var_locations(&nir->outputs, &nir->num_outputs, is_scalar);
} else {
nir_assign_var_locations(&nir->uniforms,
&nir->num_uniforms,
is_scalar);
+
+ foreach_list_typed(nir_variable, var, node, &nir->outputs)
+ var->data.driver_location = var->data.location;
}
nir_assign_var_locations(&nir->inputs, &nir->num_inputs, is_scalar);
- nir_assign_var_locations(&nir->outputs, &nir->num_outputs, is_scalar);
nir_lower_io(nir, is_scalar);
}
case nir_intrinsic_store_output_indirect:
+ has_indirect = true;
/* fallthrough */
- case nir_intrinsic_store_output:
- /* @TODO: Not yet implemented */
+ case nir_intrinsic_store_output: {
+ int varying = instr->const_index[0];
+
+ src = get_nir_src(instr->src[0], BRW_REGISTER_TYPE_F,
+ instr->num_components);
+ dest = dst_reg(src);
+
+ if (has_indirect) {
+ dest.reladdr = new(mem_ctx) src_reg(get_nir_src(instr->src[1],
+ BRW_REGISTER_TYPE_D,
+ 1));
+ }
+ output_reg[varying] = dest;
break;
+ }
case nir_intrinsic_load_vertex_id:
unreachable("should be lowered by lower_vertex_id()");