st_set_framebuffer_surface(struct st_framebuffer *stfb,
uint surfIndex, struct pipe_surface *surf)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st;
static const GLuint invalid_size = 9999999;
struct st_renderbuffer *strb;
GLuint width, height, i;
pipe_surface_reference( &strb->surface, surf );
pipe_texture_reference( &strb->texture, surf->texture );
+ if (ctx) {
+ /* If ctx isn't set, we've likely not made current yet.
+ * But when we do, we need to start setting this dirty bit
+ * to ensure the renderbuffer attachements are up-to-date
+ * via update_framebuffer.
+ */
+ ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ }
+
/* update renderbuffer's width/height */
strb->Base.Width = surf->width;
strb->Base.Height = surf->height;