freedreno/a3xx: add support for frag coord/face
authorRob Clark <robclark@freedesktop.org>
Tue, 25 Feb 2014 13:51:30 +0000 (08:51 -0500)
committerRob Clark <robclark@freedesktop.org>
Sun, 2 Mar 2014 16:26:35 +0000 (11:26 -0500)
Fixes anything that tries to use gl_FrontFacing/gl_FragCoord.  Also,
face support is needed to emulate two sided color.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
src/gallium/drivers/freedreno/a3xx/fd3_compiler_old.c
src/gallium/drivers/freedreno/a3xx/fd3_emit.c
src/gallium/drivers/freedreno/a3xx/fd3_program.c
src/gallium/drivers/freedreno/a3xx/fd3_program.h
src/gallium/drivers/freedreno/a3xx/ir3.h
src/gallium/drivers/freedreno/a3xx/ir3_ra.c

index 818d5611dd9ebb802e484e3219e54d8ac6ac515a..54b36265ddf620c89272c18f8eecf3ae767660df 100644 (file)
@@ -95,8 +95,12 @@ struct fd3_compile_context {
         * But TGSI doesn't know that, it still declares things as
         * IN[] registers.  So we do all the input tracking normally
         * and fix things up after compile_instructions()
+        *
+        * NOTE that frag_pos is the hardware position (possibly it
+        * is actually an index or tag or some such.. it is *not*
+        * values that can be directly used for gl_FragCoord..)
         */
-       struct ir3_instruction *frag_pos;
+       struct ir3_instruction *frag_pos, *frag_face, *frag_coord[4];
 
        struct tgsi_parse_context parser;
        unsigned type;
@@ -180,6 +184,10 @@ compile_init(struct fd3_compile_context *ctx, struct fd3_shader_variant *so,
        ctx->current_instr = NULL;
        ctx->num_output_updates = 0;
        ctx->atomic = false;
+       ctx->frag_pos = NULL;
+       ctx->frag_face = NULL;
+
+       memset(ctx->frag_coord, 0, sizeof(ctx->frag_coord));
 
 #define FM(x) (1 << TGSI_FILE_##x)
        /* optimize can't deal with relative addressing: */
@@ -309,7 +317,12 @@ push_block(struct fd3_compile_context *ctx)
                 * position)
                 */
                if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
-                       nin = MAX2(2, nin);
+                       int n = 2;
+                       if (ctx->info.reads_position)
+                               n += 4;
+                       if (ctx->info.uses_frontface)
+                               n += 4;
+                       nin = MAX2(n, nin);
                        nout += ARRAY_SIZE(ctx->kill);
                }
        } else {
@@ -1753,11 +1766,164 @@ decl_semantic(const struct tgsi_declaration_semantic *sem)
        return fd3_semantic_name(sem->Name, sem->Index);
 }
 
+static struct ir3_instruction *
+decl_in_frag_bary(struct fd3_compile_context *ctx, unsigned regid,
+               unsigned j, unsigned inloc)
+{
+       struct ir3_instruction *instr;
+       struct ir3_register *src;
+
+       /* bary.f dst, #inloc, r0.x */
+       instr = instr_create(ctx, 2, OPC_BARY_F);
+       ir3_reg_create(instr, regid, 0);   /* dummy dst */
+       ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = inloc;
+       src = ir3_reg_create(instr, 0, IR3_REG_SSA);
+       src->wrmask = 0x3;
+       src->instr = ctx->frag_pos;
+
+       return instr;
+}
+
+/* TGSI_SEMANTIC_POSITION
+ * """"""""""""""""""""""
+ *
+ * For fragment shaders, TGSI_SEMANTIC_POSITION is used to indicate that
+ * fragment shader input contains the fragment's window position.  The X
+ * component starts at zero and always increases from left to right.
+ * The Y component starts at zero and always increases but Y=0 may either
+ * indicate the top of the window or the bottom depending on the fragment
+ * coordinate origin convention (see TGSI_PROPERTY_FS_COORD_ORIGIN).
+ * The Z coordinate ranges from 0 to 1 to represent depth from the front
+ * to the back of the Z buffer.  The W component contains the reciprocol
+ * of the interpolated vertex position W component.
+ */
+static struct ir3_instruction *
+decl_in_frag_coord(struct fd3_compile_context *ctx, unsigned regid,
+               unsigned j)
+{
+       struct ir3_instruction *instr, *src;
+
+       compile_assert(ctx, !ctx->frag_coord[j]);
+
+       ctx->frag_coord[j] = create_input(ctx->block, NULL, 0);
+
+
+       switch (j) {
+       case 0: /* .x */
+       case 1: /* .y */
+               /* for frag_coord, we get unsigned values.. we need
+                * to subtract (integer) 8 and divide by 16 (right-
+                * shift by 4) then convert to float:
+                */
+
+               /* add.s tmp, src, -8 */
+               instr = instr_create(ctx, 2, OPC_ADD_S);
+               ir3_reg_create(instr, regid, 0);    /* dummy dst */
+               ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = ctx->frag_coord[j];
+               ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = -8;
+               src = instr;
+
+               /* shr.b tmp, tmp, 4 */
+               instr = instr_create(ctx, 2, OPC_SHR_B);
+               ir3_reg_create(instr, regid, 0);    /* dummy dst */
+               ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src;
+               ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = 4;
+               src = instr;
+
+               /* mov.u32f32 dst, tmp */
+               instr = instr_create(ctx, 1, 0);
+               instr->cat1.src_type = TYPE_U32;
+               instr->cat1.dst_type = TYPE_F32;
+               ir3_reg_create(instr, regid, 0);    /* dummy dst */
+               ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src;
+
+               break;
+       case 2: /* .z */
+       case 3: /* .w */
+               /* seems that we can use these as-is: */
+               instr = ctx->frag_coord[j];
+               break;
+       default:
+               compile_error(ctx, "invalid channel\n");
+               instr = create_immed(ctx, 0.0);
+               break;
+       }
+
+       return instr;
+}
+
+/* TGSI_SEMANTIC_FACE
+ * """"""""""""""""""
+ *
+ * This label applies to fragment shader inputs only and indicates that
+ * the register contains front/back-face information of the form (F, 0,
+ * 0, 1).  The first component will be positive when the fragment belongs
+ * to a front-facing polygon, and negative when the fragment belongs to a
+ * back-facing polygon.
+ */
+static struct ir3_instruction *
+decl_in_frag_face(struct fd3_compile_context *ctx, unsigned regid,
+               unsigned j)
+{
+       struct ir3_instruction *instr, *src;
+
+       switch (j) {
+       case 0: /* .x */
+               compile_assert(ctx, !ctx->frag_face);
+
+               ctx->frag_face = create_input(ctx->block, NULL, 0);
+
+               /* for faceness, we always get -1 or 0 (int).. but TGSI expects
+                * positive vs negative float.. and piglit further seems to
+                * expect -1.0 or 1.0:
+                *
+                *    mul.s tmp, hr0.x, 2
+                *    add.s tmp, tmp, 1
+                *    mov.s16f32, dst, tmp
+                *
+                */
+
+               instr = instr_create(ctx, 2, OPC_MUL_S);
+               ir3_reg_create(instr, regid, 0);    /* dummy dst */
+               ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = ctx->frag_face;
+               ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = 2;
+               src = instr;
+
+               instr = instr_create(ctx, 2, OPC_ADD_S);
+               ir3_reg_create(instr, regid, 0);    /* dummy dst */
+               ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src;
+               ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = 1;
+               src = instr;
+
+               instr = instr_create(ctx, 1, 0); /* mov */
+               instr->cat1.src_type = TYPE_S32;
+               instr->cat1.dst_type = TYPE_F32;
+               ir3_reg_create(instr, regid, 0);    /* dummy dst */
+               ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src;
+
+               break;
+       case 1: /* .y */
+       case 2: /* .z */
+               instr = create_immed(ctx, 0.0);
+               break;
+       case 3: /* .w */
+               instr = create_immed(ctx, 1.0);
+               break;
+       default:
+               compile_error(ctx, "invalid channel\n");
+               instr = create_immed(ctx, 0.0);
+               break;
+       }
+
+       return instr;
+}
+
 static void
 decl_in(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
 {
        struct fd3_shader_variant *so = ctx->so;
-       unsigned i, flags = 0;
+       unsigned name = decl->Semantic.Name;
+       unsigned i;
 
        /* I don't think we should get frag shader input without
         * semantic info?  Otherwise how do inputs get linked to
@@ -1771,7 +1937,7 @@ decl_in(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
                unsigned r = regid(i, 0);
                unsigned ncomp, j;
 
-               /* TODO use ctx->info.input_usage_mask[decl->Range.n] to figure out ncomp: */
+               /* we'll figure out the actual components used after scheduling */
                ncomp = 4;
 
                DBG("decl in -> r%d", i);
@@ -1780,36 +1946,38 @@ decl_in(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
                so->inputs[n].compmask = (1 << ncomp) - 1;
                so->inputs[n].regid = r;
                so->inputs[n].inloc = ctx->next_inloc;
-               ctx->next_inloc += ncomp;
-
-               so->total_in += ncomp;
 
                for (j = 0; j < ncomp; j++) {
-                       struct ir3_instruction *instr;
+                       struct ir3_instruction *instr = NULL;
 
                        if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
-                               struct ir3_register *src;
-
-                               instr = instr_create(ctx, 2, OPC_BARY_F);
-
-                               /* dst register: */
-                               ir3_reg_create(instr, r + j, flags);
-
-                               /* input position: */
-                               ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val =
-                                               so->inputs[n].inloc + j - 8;
-
-                               /* input base (always r0.xy): */
-                               src = ir3_reg_create(instr, regid(0,0), IR3_REG_SSA);
-                               src->wrmask = 0x3;
-                               src->instr = ctx->frag_pos;
-
+                               /* for fragment shaders, POSITION and FACE are handled
+                                * specially, not using normal varying / bary.f
+                                */
+                               if (name == TGSI_SEMANTIC_POSITION) {
+                                       so->inputs[n].bary = false;
+                                       so->frag_coord = true;
+                                       instr = decl_in_frag_coord(ctx, r + j, j);
+                               } else if (name == TGSI_SEMANTIC_FACE) {
+                                       so->inputs[n].bary = false;
+                                       so->frag_face = true;
+                                       instr = decl_in_frag_face(ctx, r + j, j);
+                               } else {
+                                       so->inputs[n].bary = true;
+                                       instr = decl_in_frag_bary(ctx, r + j, j,
+                                                       so->inputs[n].inloc + j - 8);
+                               }
                        } else {
                                instr = create_input(ctx->block, NULL, (i * 4) + j);
                        }
 
                        ctx->block->inputs[(i * 4) + j] = instr;
                }
+
+               if (so->inputs[n].bary || (ctx->type == TGSI_PROCESSOR_VERTEX)) {
+                       ctx->next_inloc += ncomp;
+                       so->total_in += ncomp;
+               }
        }
 }
 
@@ -1878,13 +2046,76 @@ decl_samp(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
        ctx->so->samplers_count++;
 }
 
+/* from TGSI perspective, we actually have inputs.  But most of the "inputs"
+ * for a fragment shader are just bary.f instructions.  The *actual* inputs
+ * from the hw perspective are the frag_pos and optionally frag_coord and
+ * frag_face.
+ */
+static void
+fixup_frag_inputs(struct fd3_compile_context *ctx)
+{
+       struct fd3_shader_variant *so = ctx->so;
+       struct ir3_block *block = ctx->block;
+       struct ir3_instruction *instr;
+       int regid = 0;
+
+       block->ninputs = 0;
+
+       if (so->frag_face) {
+               /* this ultimately gets assigned to hr0.x so doesn't conflict
+                * with frag_coord/frag_pos..
+                */
+               block->inputs[block->ninputs++] = ctx->frag_face;
+               ctx->frag_face->regs[0]->num = 0;
+
+               /* remaining channels not used, but let's avoid confusing
+                * other parts that expect inputs to come in groups of vec4
+                */
+               block->inputs[block->ninputs++] = NULL;
+               block->inputs[block->ninputs++] = NULL;
+               block->inputs[block->ninputs++] = NULL;
+       }
+
+       /* since we don't know where to set the regid for frag_coord,
+        * we have to use r0.x for it.  But we don't want to *always*
+        * use r1.x for frag_pos as that could increase the register
+        * footprint on simple shaders:
+        */
+       if (so->frag_coord) {
+               ctx->frag_coord[0]->regs[0]->num = regid++;
+               ctx->frag_coord[1]->regs[0]->num = regid++;
+               ctx->frag_coord[2]->regs[0]->num = regid++;
+               ctx->frag_coord[3]->regs[0]->num = regid++;
+
+               block->inputs[block->ninputs++] = ctx->frag_coord[0];
+               block->inputs[block->ninputs++] = ctx->frag_coord[1];
+               block->inputs[block->ninputs++] = ctx->frag_coord[2];
+               block->inputs[block->ninputs++] = ctx->frag_coord[3];
+       }
+
+       /* we always have frag_pos: */
+       so->pos_regid = regid;
+
+       /* r0.x */
+       instr = create_input(block, NULL, block->ninputs);
+       instr->regs[0]->num = regid++;
+       block->inputs[block->ninputs++] = instr;
+       ctx->frag_pos->regs[1]->instr = instr;
+
+       /* r0.y */
+       instr = create_input(block, NULL, block->ninputs);
+       instr->regs[0]->num = regid++;
+       block->inputs[block->ninputs++] = instr;
+       ctx->frag_pos->regs[2]->instr = instr;
+}
+
 static void
 compile_instructions(struct fd3_compile_context *ctx)
 {
        push_block(ctx);
 
-       /* for fragment shader, we have a single input register (r0.xy)
-        * which is used as the base for bary.f varying fetch instrs:
+       /* for fragment shader, we have a single input register (usually
+        * r0.xy) which is used as the base for bary.f varying fetch instrs:
         */
        if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
                struct ir3_instruction *instr;
@@ -1957,21 +2188,8 @@ compile_instructions(struct fd3_compile_context *ctx)
        }
 
        /* fixup actual inputs for frag shader: */
-       if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
-               struct ir3_instruction *instr;
-
-               ctx->block->ninputs = 2;
-
-               /* r0.x */
-               instr = create_input(ctx->block, NULL, 0);
-               ctx->block->inputs[0] = instr;
-               ctx->frag_pos->regs[1]->instr = instr;
-
-               /* r0.y */
-               instr = create_input(ctx->block, NULL, 1);
-               ctx->block->inputs[1] = instr;
-               ctx->frag_pos->regs[2]->instr = instr;
-       }
+       if (ctx->type == TGSI_PROCESSOR_FRAGMENT)
+               fixup_frag_inputs(ctx);
 }
 
 static void
@@ -1995,6 +2213,7 @@ fd3_compile_shader(struct fd3_shader_variant *so,
                const struct tgsi_token *tokens, struct fd3_shader_key key)
 {
        struct fd3_compile_context ctx;
+       struct ir3_block *block;
        unsigned i, actual_in;
        int ret = 0;
 
@@ -2011,12 +2230,13 @@ fd3_compile_shader(struct fd3_shader_variant *so,
 
        compile_instructions(&ctx);
 
+       block = ctx.block;
+
        /* at this point, we want the kill's in the outputs array too,
         * so that they get scheduled (since they have no dst).. we've
         * already ensured that the array is big enough in push_block():
         */
        if (ctx.type == TGSI_PROCESSOR_FRAGMENT) {
-               struct ir3_block *block = ctx.block;
                for (i = 0; i < ctx.kill_count; i++)
                        block->outputs[block->noutputs++] = ctx.kill[i];
        }
@@ -2024,43 +2244,44 @@ fd3_compile_shader(struct fd3_shader_variant *so,
        if (fd_mesa_debug & FD_DBG_OPTDUMP)
                compile_dump(&ctx);
 
-       ret = ir3_block_flatten(ctx.block);
+       ret = ir3_block_flatten(block);
        if (ret < 0)
                goto out;
        if ((ret > 0) && (fd_mesa_debug & FD_DBG_OPTDUMP))
                compile_dump(&ctx);
 
-       ir3_block_cp(ctx.block);
+       ir3_block_cp(block);
 
        if (fd_mesa_debug & FD_DBG_OPTDUMP)
                compile_dump(&ctx);
 
-       ir3_block_depth(ctx.block);
+       ir3_block_depth(block);
 
        if (fd_mesa_debug & FD_DBG_OPTMSGS) {
                printf("AFTER DEPTH:\n");
-               ir3_dump_instr_list(ctx.block->head);
+               ir3_dump_instr_list(block->head);
        }
 
-       ir3_block_sched(ctx.block);
+       ir3_block_sched(block);
 
        if (fd_mesa_debug & FD_DBG_OPTMSGS) {
                printf("AFTER SCHED:\n");
-               ir3_dump_instr_list(ctx.block->head);
+               ir3_dump_instr_list(block->head);
        }
 
-       ret = ir3_block_ra(ctx.block, so->type, key.half_precision);
+       ret = ir3_block_ra(block, so->type, key.half_precision,
+                       so->frag_coord, so->frag_face);
        if (ret)
                goto out;
 
        if (fd_mesa_debug & FD_DBG_OPTMSGS) {
                printf("AFTER RA:\n");
-               ir3_dump_instr_list(ctx.block->head);
+               ir3_dump_instr_list(block->head);
        }
 
        /* fixup input/outputs: */
        for (i = 0; i < so->outputs_count; i++) {
-               so->outputs[i].regid = ctx.block->outputs[i*4]->regs[0]->num;
+               so->outputs[i].regid = block->outputs[i*4]->regs[0]->num;
                /* preserve hack for depth output.. tgsi writes depth to .z,
                 * but what we give the hw is the scalar register:
                 */
@@ -2073,7 +2294,7 @@ fd3_compile_shader(struct fd3_shader_variant *so,
        for (i = 0; i < so->inputs_count; i++) {
                unsigned j, regid = ~0, compmask = 0;
                for (j = 0; j < 4; j++) {
-                       struct ir3_instruction *in = ctx.block->inputs[(i*4) + j];
+                       struct ir3_instruction *in = block->inputs[(i*4) + j];
                        if (in) {
                                compmask |= (1 << j);
                                regid = in->regs[0]->num - j;
index 31e415c6a701b6b10d4286e79fa2a65c802a1ce7..998b8e9cf7c80a114bbc9e4a9ada8c618e759264 100644 (file)
@@ -1326,6 +1326,7 @@ decl_in(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
                so->inputs[n].compmask = (1 << ncomp) - 1;
                so->inputs[n].regid = r;
                so->inputs[n].inloc = ctx->next_inloc;
+               so->inputs[n].bary = true;   /* all that is supported */
                ctx->next_inloc += ncomp;
 
                so->total_in += ncomp;
index 0d8d3c5e52c51d9f12c38e968dbd3da3b48b08c8..5bfd976170cd5974b16c98d197e52c98bd14d6ef 100644 (file)
@@ -296,33 +296,41 @@ fd3_emit_vertex_bufs(struct fd_ringbuffer *ring,
                struct fd3_shader_variant *vp,
                struct fd3_vertex_buf *vbufs, uint32_t n)
 {
-       uint32_t i;
+       uint32_t i, j, last = 0;
 
        n = MIN2(n, vp->inputs_count);
 
-       for (i = 0; i < n; i++) {
-               struct pipe_resource *prsc = vbufs[i].prsc;
-               struct fd_resource *rsc = fd_resource(prsc);
-               enum a3xx_vtx_fmt fmt = fd3_pipe2vtx(vbufs[i].format);
-               bool switchnext = (i != (n - 1));
-               uint32_t fs = util_format_get_blocksize(vbufs[i].format);
-
-               OUT_PKT0(ring, REG_A3XX_VFD_FETCH(i), 2);
-               OUT_RING(ring, A3XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) |
-                               A3XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vbufs[i].stride) |
-                               COND(switchnext, A3XX_VFD_FETCH_INSTR_0_SWITCHNEXT) |
-                               A3XX_VFD_FETCH_INSTR_0_INDEXCODE(i) |
-                               A3XX_VFD_FETCH_INSTR_0_STEPRATE(1));
-               OUT_RELOC(ring, rsc->bo, vbufs[i].offset, 0, 0);
-
-               OUT_PKT0(ring, REG_A3XX_VFD_DECODE_INSTR(i), 1);
-               OUT_RING(ring, A3XX_VFD_DECODE_INSTR_CONSTFILL |
-                               A3XX_VFD_DECODE_INSTR_WRITEMASK(vp->inputs[i].compmask) |
-                               A3XX_VFD_DECODE_INSTR_FORMAT(fmt) |
-                               A3XX_VFD_DECODE_INSTR_REGID(vp->inputs[i].regid) |
-                               A3XX_VFD_DECODE_INSTR_SHIFTCNT(fs) |
-                               A3XX_VFD_DECODE_INSTR_LASTCOMPVALID |
-                               COND(switchnext, A3XX_VFD_DECODE_INSTR_SWITCHNEXT));
+       for (i = 0; i < n; i++)
+               if (vp->inputs[i].compmask)
+                       last = i;
+
+       for (i = 0, j = 0; i <= last; i++) {
+               if (vp->inputs[i].compmask) {
+                       struct pipe_resource *prsc = vbufs[i].prsc;
+                       struct fd_resource *rsc = fd_resource(prsc);
+                       enum a3xx_vtx_fmt fmt = fd3_pipe2vtx(vbufs[i].format);
+                       bool switchnext = (i != last);
+                       uint32_t fs = util_format_get_blocksize(vbufs[i].format);
+
+                       OUT_PKT0(ring, REG_A3XX_VFD_FETCH(j), 2);
+                       OUT_RING(ring, A3XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) |
+                                       A3XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vbufs[i].stride) |
+                                       COND(switchnext, A3XX_VFD_FETCH_INSTR_0_SWITCHNEXT) |
+                                       A3XX_VFD_FETCH_INSTR_0_INDEXCODE(j) |
+                                       A3XX_VFD_FETCH_INSTR_0_STEPRATE(1));
+                       OUT_RELOC(ring, rsc->bo, vbufs[i].offset, 0, 0);
+
+                       OUT_PKT0(ring, REG_A3XX_VFD_DECODE_INSTR(j), 1);
+                       OUT_RING(ring, A3XX_VFD_DECODE_INSTR_CONSTFILL |
+                                       A3XX_VFD_DECODE_INSTR_WRITEMASK(vp->inputs[i].compmask) |
+                                       A3XX_VFD_DECODE_INSTR_FORMAT(fmt) |
+                                       A3XX_VFD_DECODE_INSTR_REGID(vp->inputs[i].regid) |
+                                       A3XX_VFD_DECODE_INSTR_SHIFTCNT(fs) |
+                                       A3XX_VFD_DECODE_INSTR_LASTCOMPVALID |
+                                       COND(switchnext, A3XX_VFD_DECODE_INSTR_SWITCHNEXT));
+
+                       j++;
+               }
        }
 }
 
@@ -346,23 +354,28 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
                                A3XX_RB_MSAA_CONTROL_SAMPLE_MASK(ctx->sample_mask));
        }
 
-       if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) {
-               struct fd3_zsa_stateobj *zsa = fd3_zsa_stateobj(ctx->zsa);
-               struct pipe_stencil_ref *sr = &ctx->stencil_ref;
+       if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) && !key.binning_pass) {
+               uint32_t val = fd3_zsa_stateobj(ctx->zsa)->rb_render_control;
 
-               if (!key.binning_pass) {
-                       struct fd3_context *fd3_ctx = fd3_context(ctx);
+               val |= COND(fp->frag_face, A3XX_RB_RENDER_CONTROL_FACENESS);
+               val |= COND(fp->frag_coord, A3XX_RB_RENDER_CONTROL_XCOORD |
+                               A3XX_RB_RENDER_CONTROL_YCOORD |
+                               A3XX_RB_RENDER_CONTROL_ZCOORD |
+                               A3XX_RB_RENDER_CONTROL_WCOORD);
 
-                       /* I suppose if we needed to (which I don't *think* we need
-                        * to), we could emit this for binning pass too.  But we
-                        * would need to keep a different patch-list for binning
-                        * vs render pass.
-                        */
+               /* I suppose if we needed to (which I don't *think* we need
+                * to), we could emit this for binning pass too.  But we
+                * would need to keep a different patch-list for binning
+                * vs render pass.
+                */
 
-                       OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1);
-                       OUT_RINGP(ring, zsa->rb_render_control,
-                                       &fd3_ctx->rbrc_patches);
-               }
+               OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1);
+               OUT_RINGP(ring, val, &fd3_context(ctx)->rbrc_patches);
+       }
+
+       if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) {
+               struct fd3_zsa_stateobj *zsa = fd3_zsa_stateobj(ctx->zsa);
+               struct pipe_stencil_ref *sr = &ctx->stencil_ref;
 
                OUT_PKT0(ring, REG_A3XX_RB_ALPHA_REF, 1);
                OUT_RING(ring, zsa->rb_alpha_ref);
@@ -406,9 +419,9 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
        if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
                uint32_t val = fd3_rasterizer_stateobj(ctx->rasterizer)
                                ->gras_cl_clip_cntl;
-               if (fp->writes_pos) {
-                       val |= A3XX_GRAS_CL_CLIP_CNTL_ZCLIP_DISABLE;
-               }
+               val |= COND(fp->writes_pos, A3XX_GRAS_CL_CLIP_CNTL_ZCLIP_DISABLE);
+               val |= COND(fp->frag_coord, A3XX_GRAS_CL_CLIP_CNTL_ZCOORD |
+                               A3XX_GRAS_CL_CLIP_CNTL_WCOORD);
                OUT_PKT0(ring, REG_A3XX_GRAS_CL_CLIP_CNTL, 1);
                OUT_RING(ring, val);
        }
index 9cc09889f9881a817870285966710c870852072e..01502ce955ec4e2100bf351b17dc14c973c8c518 100644 (file)
@@ -290,6 +290,15 @@ find_output(const struct fd3_shader_variant *so, fd3_semantic semantic)
        return 0;
 }
 
+static int
+next_varying(const struct fd3_shader_variant *so, int i)
+{
+       while (++i < so->inputs_count)
+               if (so->inputs[i].compmask && so->inputs[i].bary)
+                       break;
+       return i;
+}
+
 static uint32_t
 find_output_regid(const struct fd3_shader_variant *so, fd3_semantic semantic)
 {
@@ -307,7 +316,7 @@ fd3_program_emit(struct fd_ringbuffer *ring,
        const struct fd3_shader_variant *vp, *fp;
        const struct ir3_shader_info *vsi, *fsi;
        uint32_t pos_regid, posz_regid, psize_regid, color_regid;
-       int i;
+       int i, j, k;
 
        vp = fd3_shader_variant(prog->vp, key);
 
@@ -344,9 +353,10 @@ fd3_program_emit(struct fd_ringbuffer *ring,
                        A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
                        A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
        OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
-                       A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE);
+                       A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
+                       COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_ZWCOORD));
        OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
-       OUT_RING(ring, 0x00000000);        /* HLSQ_CONTROL_3_REG */
+       OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
        OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
                        A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
                        A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen));
@@ -379,36 +389,47 @@ fd3_program_emit(struct fd_ringbuffer *ring,
                        A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0)));
        OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
                        A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
-                       A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->inputs_count));
+                       A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(fp->total_in, 4) / 4));
 
-       for (i = 0; i < fp->inputs_count; ) {
+       for (i = 0, j = -1; j < (int)fp->inputs_count; i++) {
                uint32_t reg = 0;
-               int j;
 
-               OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i/2), 1);
+               OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
 
-               j = find_output(vp, fp->inputs[i].semantic);
-               reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[j].regid);
-               reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[i].compmask);
-               i++;
+               j = next_varying(fp, j);
+               if (j < fp->inputs_count) {
+                       k = find_output(vp, fp->inputs[j].semantic);
+                       reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
+                       reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
+               }
 
-               j = find_output(vp, fp->inputs[i].semantic);
-               reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[j].regid);
-               reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[i].compmask);
-               i++;
+               j = next_varying(fp, j);
+               if (j < fp->inputs_count) {
+                       k = find_output(vp, fp->inputs[j].semantic);
+                       reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
+                       reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
+               }
 
                OUT_RING(ring, reg);
        }
 
-       for (i = 0; i < fp->inputs_count; ) {
+       for (i = 0, j = -1; j < (int)fp->inputs_count; i++) {
                uint32_t reg = 0;
 
-               OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i/4), 1);
-
-               reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[i++].inloc);
-               reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[i++].inloc);
-               reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[i++].inloc);
-               reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[i++].inloc);
+               OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
+
+               j = next_varying(fp, j);
+               if (j < fp->inputs_count)
+                       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
+               j = next_varying(fp, j);
+               if (j < fp->inputs_count)
+                       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
+               j = next_varying(fp, j);
+               if (j < fp->inputs_count)
+                       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
+               j = next_varying(fp, j);
+               if (j < fp->inputs_count)
+                       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
 
                OUT_RING(ring, reg);
        }
index 26aa9f34de7aa5b54c21b8b16273c8b2c2dd498b..8f491b05e4db7716caea33cf05474dbf11358199 100644 (file)
@@ -80,6 +80,12 @@ struct fd3_shader_variant {
         *   + From the vert shader, we only need the output regid
         */
 
+       /* for frag shader, pos_regid holds the frag_pos, ie. what is passed
+        * to bary.f instructions
+        */
+       uint8_t pos_regid;
+       bool frag_coord, frag_face;
+
        /* varyings/outputs: */
        unsigned outputs_count;
        struct {
@@ -96,6 +102,7 @@ struct fd3_shader_variant {
                uint8_t compmask;
                /* in theory inloc of fs should match outloc of vs: */
                uint8_t inloc;
+               uint8_t bary;
        } inputs[16];
 
        unsigned total_in;       /* sum of inputs (scalar) */
index 9327fbdca7251e66cd24c869d8f7308f81339ee4..09052346992d1143a6d90b0f43bdf18f81444b62 100644 (file)
@@ -312,6 +312,11 @@ static inline bool is_flow(struct ir3_instruction *instr)
        return (instr->category == 0);
 }
 
+static inline bool is_kill(struct ir3_instruction *instr)
+{
+       return is_flow(instr) && (instr->opc == OPC_KILL);
+}
+
 static inline bool is_nop(struct ir3_instruction *instr)
 {
        return is_flow(instr) && (instr->opc == OPC_NOP);
@@ -380,7 +385,7 @@ void ir3_block_sched(struct ir3_block *block);
 
 /* register assignment: */
 int ir3_block_ra(struct ir3_block *block, enum shader_t type,
-               bool half_precision);
+               bool half_precision, bool frag_coord, bool frag_face);
 
 
 #ifndef ARRAY_SIZE
index 904727a7d700408cdb0b747421fa01aaeae2f61e..9d3a7783494a8879a6449dea58b0c46835323094 100644 (file)
@@ -54,6 +54,8 @@ struct ir3_ra_ctx {
        struct ir3_block *block;
        enum shader_t type;
        bool half_precision;
+       bool frag_coord;
+       bool frag_face;
        int cnt;
        bool error;
 };
@@ -100,8 +102,11 @@ static int output_base(struct ir3_ra_ctx *ctx)
         * see how because the blob driver always uses r0.x (ie.
         * all zeros)
         */
-       if ((ctx->type == SHADER_FRAGMENT) && !ctx->half_precision)
-               return 2;
+       if (ctx->type == SHADER_FRAGMENT) {
+               if (ctx->half_precision)
+                       return ctx->frag_face ? 1 : 0;
+               return ctx->frag_coord ? 6 : 2;
+       }
        return 0;
 }
 
@@ -429,6 +434,10 @@ static void ra_assign_reg(struct ir3_visitor *v,
                struct ir3_instruction *instr, struct ir3_register *reg)
 {
        struct ra_assign_visitor *a = ra_assign_visitor(v);
+
+       if (is_flow(instr) && (instr->opc == OPC_KILL))
+               return;
+
        reg->flags &= ~IR3_REG_SSA;
        reg->num = a->num & ~REG_HALF;
        if (a->num & REG_HALF) {
@@ -673,7 +682,7 @@ static int block_ra(struct ir3_ra_ctx *ctx, struct ir3_block *block)
        struct ir3_instruction *n;
 
        if (!block->parent) {
-               unsigned i;
+               unsigned i, j;
                int base, off = output_base(ctx);
 
                base = alloc_block(ctx, NULL, block->noutputs + off);
@@ -682,13 +691,19 @@ static int block_ra(struct ir3_ra_ctx *ctx, struct ir3_block *block)
                        base |= REG_HALF;
 
                for (i = 0; i < block->noutputs; i++)
-                       if (block->outputs[i])
+                       if (block->outputs[i] && !is_kill(block->outputs[i]))
                                ra_assign(ctx, block->outputs[i], base + i + off);
 
                if (ctx->type == SHADER_FRAGMENT) {
-                       for (i = 0; i < block->ninputs; i++)
+                       i = 0;
+                       if (ctx->frag_face) {
+                               /* if we have frag_face, it gets hr0.x */
+                               ra_assign(ctx, block->inputs[i], REG_HALF | 0);
+                               i += 4;
+                       }
+                       for (j = 0; i < block->ninputs; i++, j++)
                                if (block->inputs[i])
-                                       ra_assign(ctx, block->inputs[i], (base & ~REG_HALF) + i);
+                                       ra_assign(ctx, block->inputs[i], (base & ~REG_HALF) + j);
                } else {
                        for (i = 0; i < block->ninputs; i++)
                                if (block->inputs[i])
@@ -712,12 +727,14 @@ static int block_ra(struct ir3_ra_ctx *ctx, struct ir3_block *block)
 }
 
 int ir3_block_ra(struct ir3_block *block, enum shader_t type,
-               bool half_precision)
+               bool half_precision, bool frag_coord, bool frag_face)
 {
        struct ir3_ra_ctx ctx = {
                        .block = block,
                        .type = type,
                        .half_precision = half_precision,
+                       .frag_coord = frag_coord,
+                       .frag_face = frag_face,
        };
        ir3_shader_clear_mark(block->shader);
        return block_ra(&ctx, block);