Core Mesa no longer does any texture memory allocation.
}
}
- if (!src_mt) {
- _mesa_free_texmemory(intelImage->base.Data);
+ if (!src_mt && intelImage->base.Data) {
+ _mesa_align_free(intelImage->base.Data);
intelImage->base.Data = NULL;
}
intel_miptree_release(&intelImage->mt);
if (intelImage->base.Data) {
- _mesa_free_texmemory(intelImage->base.Data);
+ _mesa_align_free(intelImage->base.Data);
intelImage->base.Data = NULL;
}
#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/teximage.h"
+#include "main/texstore.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
copy_rows(dest, dstlvl->rowstride, image->base.Data, srcrowstride,
rows, srcrowstride);
- _mesa_free_texmemory(image->base.Data);
+ _mesa_align_free(image->base.Data);
image->base.Data = 0;
}
radeon_miptree_unreference(&image->mt);
assert(!image->base.Data);
} else {
- _mesa_free_texture_image_data(ctx, timage);
+ _swrast_free_texture_image_buffer(ctx, timage);
}
if (image->bo) {
radeon_bo_unref(image->bo);
image->bo = NULL;
}
if (image->base.Data) {
- _mesa_free_texmemory(image->base.Data);
+ _mesa_align_free(image->base.Data);
image->base.Data = NULL;
}
texImage->Width,
texImage->Height,
texImage->Depth);
- image->base.Data = _mesa_alloc_texmemory(size);
+ image->base.Data = _mesa_align_malloc(size, 512);
+
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s %dd: texObj %p, texImage %p, "
" no miptree assigned, using local memory %p\n",
-/**
- * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
- * elsewhere.
- */
-void *
-_mesa_alloc_texmemory(GLsizei bytes)
-{
- return _mesa_align_malloc(bytes, 512);
-}
-
-
-/**
- * Free texture memory allocated with _mesa_alloc_texmemory()
- */
-void
-_mesa_free_texmemory(void *m)
-{
- _mesa_align_free(m);
-}
-
-
/**
* Return the simple base format for a given internal texture format.
* For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
}
-/**
- * Free texture image data.
- * This function is a fallback called via ctx->Driver.FreeTextureImageBuffer().
- *
- * \param texImage texture image.
- *
- * Free the texture image data if it's not marked as client data.
- */
-void
-_mesa_free_texture_image_data(struct gl_context *ctx,
- struct gl_texture_image *texImage)
-{
- (void) ctx;
-
-#if 0
- if (texImage->Data) {
- /* free the old texture data */
- _mesa_free_texmemory(texImage->Data);
- }
-
- texImage->Data = NULL;
-#endif
-}
-
-
/**
* Free a gl_texture_image and associated data.
* This function is a fallback called via ctx->Driver.DeleteTextureImage().
#include "formats.h"
-extern void *
-_mesa_alloc_texmemory(GLsizei bytes);
-
-extern void
-_mesa_free_texmemory(void *m);
-
-
/** \name Internal functions */
/*@{*/
_mesa_delete_texture_image( struct gl_context *ctx,
struct gl_texture_image *teximage );
-extern void
-_mesa_free_texture_image_data( struct gl_context *ctx,
- struct gl_texture_image *texImage );
-
extern void
_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,