{
return glXGetProcAddress(procName);
}
+
+
+/**
+ * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
+ * libglapi.a. We need to define them here.
+ */
+#ifdef GLX_INDIRECT_RENDERING
+
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "glapi/glapi.h"
+#include "glapi/dispatch.h"
+
+#if defined(USE_MGL_NAMESPACE)
+#define NAME(func) mgl##func
+#else
+#define NAME(func) gl##func
+#endif
+
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+ CALL_ ## FUNC(GET_DISPATCH(), ARGS);
+
+#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
+ return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
+
+/* skip normal ones */
+#define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
+#include "glapi/glapitemp.h"
+
+#endif /* GLX_INDIRECT_RENDERING */