+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_debug.h"
-#include "pipe/p_util.h"
-
-#include "draw_private.h"
-#include "draw_context.h"
-
-
-
-#define RP_NONE 0
-#define RP_POINT 1
-#define RP_LINE 2
-#define RP_TRI 3
-
-
-static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
- RP_POINT,
- RP_LINE,
- RP_LINE,
- RP_LINE,
- RP_TRI,
- RP_TRI,
- RP_TRI,
- RP_TRI,
- RP_TRI,
- RP_TRI
-};
-
-
-static void draw_prim_queue_flush( struct draw_context *draw )
-{
- unsigned i;
-
- if (0)
- debug_printf("Flushing with %d prims, %d verts\n",
- draw->pq.queue_nr, draw->vs.queue_nr);
-
- assert (draw->pq.queue_nr != 0);
-
- /* NOTE: we cannot save draw->pipeline->first in a local var because
- * draw->pipeline->first is often changed by the first call to tri(),
- * line(), etc.
- */
- if (draw->rasterizer->line_stipple_enable) {
- switch (draw->reduced_prim) {
- case RP_TRI:
- for (i = 0; i < draw->pq.queue_nr; i++) {
- if (draw->pq.queue[i].reset_line_stipple)
- draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
-
- draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
- }
- break;
- case RP_LINE:
- for (i = 0; i < draw->pq.queue_nr; i++) {
- if (draw->pq.queue[i].reset_line_stipple)
- draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
-
- draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
- }
- break;
- case RP_POINT:
- draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
- for (i = 0; i < draw->pq.queue_nr; i++)
- draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
- break;
- }
- }
- else {
- switch (draw->reduced_prim) {
- case RP_TRI:
- for (i = 0; i < draw->pq.queue_nr; i++)
- draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
- break;
- case RP_LINE:
- for (i = 0; i < draw->pq.queue_nr; i++)
- draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
- break;
- case RP_POINT:
- for (i = 0; i < draw->pq.queue_nr; i++)
- draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
- break;
- }
- }
-
- draw->pq.queue_nr = 0;
- draw->vs.post_nr = 0;
- draw_vertex_cache_unreference( draw );
-}
-
-void draw_do_flush( struct draw_context *draw, unsigned flags )
-{
- if (0)
- debug_printf("Flushing with %d verts, %d prims\n",
- draw->vs.queue_nr,
- draw->pq.queue_nr );
-
- if (draw->flushing)
- return;
-
- draw->flushing = TRUE;
-
- if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
- if (draw->vs.queue_nr) {
- (*draw->shader_queue_flush)(draw);
- }
-
- if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
- if (draw->pq.queue_nr)
- draw_prim_queue_flush(draw);
-
- if (flags >= DRAW_FLUSH_VERTEX_CACHE) {
- draw_vertex_cache_invalidate(draw);
-
- if (flags >= DRAW_FLUSH_STATE_CHANGE) {
- draw->pipeline.first->flush( draw->pipeline.first, flags );
- draw->pipeline.first = draw->pipeline.validate;
- draw->reduced_prim = ~0;
- }
- }
- }
- }
-
- draw->flushing = FALSE;
-}
-
-
-
-/* Return a pointer to a freshly queued primitive header. Ensure that
- * there is room in the vertex cache for a maximum of "nr_verts" new
- * vertices. Flush primitive and/or vertex queues if necessary to
- * make space.
- */
-static struct prim_header *get_queued_prim( struct draw_context *draw,
- unsigned nr_verts )
-{
- if (!draw_vertex_cache_check_space( draw, nr_verts )) {
-// debug_printf("v");
- draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE );
- }
- else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) {
-// debug_printf("p");
- draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE );
- }
-
- assert(draw->pq.queue_nr < PRIM_QUEUE_LENGTH);
-
- return &draw->pq.queue[draw->pq.queue_nr++];
-}
-
-
-
-/**
- * Add a point to the primitive queue.
- * \param i0 index into user's vertex arrays
- */
-static void do_point( struct draw_context *draw,
- unsigned i0 )
-{
- struct prim_header *prim = get_queued_prim( draw, 1 );
-
- prim->reset_line_stipple = 0;
- prim->edgeflags = 1;
- prim->pad = 0;
- prim->v[0] = draw->vcache.get_vertex( draw, i0 );
-}
-
-
-/**
- * Add a line to the primitive queue.
- * \param i0 index into user's vertex arrays
- * \param i1 index into user's vertex arrays
- */
-static void do_line( struct draw_context *draw,
- boolean reset_stipple,
- unsigned i0,
- unsigned i1 )
-{
- struct prim_header *prim = get_queued_prim( draw, 2 );
-
- prim->reset_line_stipple = reset_stipple;
- prim->edgeflags = 1;
- prim->pad = 0;
- prim->v[0] = draw->vcache.get_vertex( draw, i0 );
- prim->v[1] = draw->vcache.get_vertex( draw, i1 );
-}
-
-/**
- * Add a triangle to the primitive queue.
- */
-static void do_triangle( struct draw_context *draw,
- unsigned i0,
- unsigned i1,
- unsigned i2 )
-{
- struct prim_header *prim = get_queued_prim( draw, 3 );
-
-// _mesa_printf("tri %d %d %d\n", i0, i1, i2);
- prim->reset_line_stipple = 1;
- prim->edgeflags = ~0;
- prim->pad = 0;
- prim->v[0] = draw->vcache.get_vertex( draw, i0 );
- prim->v[1] = draw->vcache.get_vertex( draw, i1 );
- prim->v[2] = draw->vcache.get_vertex( draw, i2 );
-}
-
-static void do_ef_triangle( struct draw_context *draw,
- boolean reset_stipple,
- unsigned ef_mask,
- unsigned i0,
- unsigned i1,
- unsigned i2 )
-{
- struct prim_header *prim = get_queued_prim( draw, 3 );
- struct vertex_header *v0 = draw->vcache.get_vertex( draw, i0 );
- struct vertex_header *v1 = draw->vcache.get_vertex( draw, i1 );
- struct vertex_header *v2 = draw->vcache.get_vertex( draw, i2 );
-
- prim->reset_line_stipple = reset_stipple;
-
- prim->edgeflags = ef_mask & ((v0->edgeflag << 0) |
- (v1->edgeflag << 1) |
- (v2->edgeflag << 2));
- prim->pad = 0;
- prim->v[0] = v0;
- prim->v[1] = v1;
- prim->v[2] = v2;
-}
-
-
-static void do_ef_quad( struct draw_context *draw,
- unsigned v0,
- unsigned v1,
- unsigned v2,
- unsigned v3 )
-{
- const unsigned omitEdge2 = ~(1 << 1);
- const unsigned omitEdge3 = ~(1 << 2);
- do_ef_triangle( draw, 1, omitEdge2, v0, v1, v3 );
- do_ef_triangle( draw, 0, omitEdge3, v1, v2, v3 );
-}
-
-static void do_quad( struct draw_context *draw,
- unsigned v0,
- unsigned v1,
- unsigned v2,
- unsigned v3 )
-{
- do_triangle( draw, v0, v1, v3 );
- do_triangle( draw, v1, v2, v3 );
-}
-
-
-/**
- * Main entrypoint to draw some number of points/lines/triangles
- */
-static void
-draw_prim( struct draw_context *draw,
- unsigned prim, unsigned start, unsigned count )
-{
- unsigned i;
- boolean unfilled = (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
- draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL);
- boolean flatfirst =
- (draw->rasterizer->flatshade & draw->rasterizer->flatshade_first) ? TRUE : FALSE;
-
-// debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
-
- switch (prim) {
- case PIPE_PRIM_POINTS:
- for (i = 0; i < count; i ++) {
- do_point( draw,
- start + i );
- }
- break;
-
- case PIPE_PRIM_LINES:
- for (i = 0; i+1 < count; i += 2) {
- do_line( draw,
- TRUE,
- start + i + 0,
- start + i + 1);
- }
- break;
-
- case PIPE_PRIM_LINE_LOOP:
- if (count >= 2) {
- for (i = 1; i < count; i++) {
- do_line( draw,
- i == 1, /* XXX: only if vb not split */
- start + i - 1,
- start + i );
- }
-
- do_line( draw,
- 0,
- start + count - 1,
- start + 0 );
- }
- break;
-
- case PIPE_PRIM_LINE_STRIP:
- for (i = 1; i < count; i++) {
- do_line( draw,
- i == 1,
- start + i - 1,
- start + i );
- }
- break;
-
- case PIPE_PRIM_TRIANGLES:
- if (unfilled) {
- for (i = 0; i+2 < count; i += 3) {
- do_ef_triangle( draw,
- 1,
- ~0,
- start + i + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- else {
- for (i = 0; i+2 < count; i += 3) {
- do_triangle( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- break;
-
- case PIPE_PRIM_TRIANGLE_STRIP:
- if (flatfirst) {
- for (i = 0; i+2 < count; i++) {
- if (i & 1) {
- do_triangle( draw,
- start + i + 0,
- start + i + 2,
- start + i + 1 );
- }
- else {
- do_triangle( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- }
- else {
- for (i = 0; i+2 < count; i++) {
- if (i & 1) {
- do_triangle( draw,
- start + i + 1,
- start + i + 0,
- start + i + 2 );
- }
- else {
- do_triangle( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- }
- break;
-
- case PIPE_PRIM_TRIANGLE_FAN:
- if (count >= 3) {
- if (flatfirst) {
- for (i = 0; i+2 < count; i++) {
- do_triangle( draw,
- start + i + 1,
- start + i + 2,
- start + 0 );
- }
- }
- else {
- for (i = 0; i+2 < count; i++) {
- do_triangle( draw,
- start + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- }
- break;
-
-
- case PIPE_PRIM_QUADS:
- if (unfilled) {
- for (i = 0; i+3 < count; i += 4) {
- do_ef_quad( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2,
- start + i + 3);
- }
- }
- else {
- for (i = 0; i+3 < count; i += 4) {
- do_quad( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2,
- start + i + 3);
- }
- }
- break;
-
- case PIPE_PRIM_QUAD_STRIP:
- if (unfilled) {
- for (i = 0; i+3 < count; i += 2) {
- do_ef_quad( draw,
- start + i + 2,
- start + i + 0,
- start + i + 1,
- start + i + 3);
- }
- }
- else {
- for (i = 0; i+3 < count; i += 2) {
- do_quad( draw,
- start + i + 2,
- start + i + 0,
- start + i + 1,
- start + i + 3);
- }
- }
- break;
-
- case PIPE_PRIM_POLYGON:
- if (unfilled) {
- unsigned ef_mask = (1<<2) | (1<<0);
-
- for (i = 0; i+2 < count; i++) {
-
- if (i + 3 >= count)
- ef_mask |= (1<<1);
-
- do_ef_triangle( draw,
- i == 0,
- ef_mask,
- start + i + 1,
- start + i + 2,
- start + 0);
-
- ef_mask &= ~(1<<2);
- }
- }
- else {
- for (i = 0; i+2 < count; i++) {
- do_triangle( draw,
- start + i + 1,
- start + i + 2,
- start + 0);
- }
- }
- break;
-
- default:
- assert(0);
- break;
- }
-}
-
-
-
-
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_util.h"
-#include "draw_private.h"
-#include "draw_context.h"
-
-
-void draw_vertex_cache_invalidate( struct draw_context *draw )
-{
- assert(draw->pq.queue_nr == 0);
- assert(draw->vs.queue_nr == 0);
- assert(draw->vcache.referenced == 0);
-
- /* There's an error somewhere in the vcache code that requires this
- * memset. The bug is exposed in q3demo demo001, but probably
- * elsewhere as well. Will track it down later.
- */
- memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx));
-}
-
-
-/**
- * Check if vertex is in cache, otherwise add it. It won't go through
- * VS yet, not until there is a flush operation or the VS queue fills up.
- *
- * Note that cache entries are basically just two pointers: the first
- * an index into the user's vertex arrays, the second a location in
- * the vertex shader cache for the post-transformed vertex.
- *
- * \return pointer to location of (post-transformed) vertex header in the cache
- */
-static struct vertex_header *get_vertex( struct draw_context *draw,
- unsigned i )
-{
- unsigned slot = (i + (i>>5)) % VCACHE_SIZE;
-
- assert(slot < 32); /* so we don't exceed the bitfield size below */
-
- if (draw->vcache.referenced & (1<<slot))
- {
- /* Cache hit?
- */
- if (draw->vcache.idx[slot].in == i) {
- /*debug_printf("HIT %d %d\n", slot, i);*/
- assert(draw->vcache.idx[slot].out < draw->vs.queue_nr);
- return draw_header_from_block(draw->vs.vertex_cache,
- MAX_VERTEX_ALLOCATION,
- draw->vcache.idx[slot].out);
- }
-
- /* Otherwise a collision
- */
- slot = VCACHE_SIZE + draw->vcache.overflow++;
- /*debug_printf("XXX %d --> %d\n", i, slot);*/
- }
-
- /* Deal with the cache miss:
- */
- {
- unsigned out;
- struct vertex_header *header;
-
- assert(slot < Elements(draw->vcache.idx));
-
- /*debug_printf("NEW %d %d\n", slot, i);*/
- draw->vcache.idx[slot].in = i;
- draw->vcache.idx[slot].out = out = draw->vs.queue_nr++;
- draw->vcache.referenced |= (1 << slot);
-
-
- /* Add to vertex shader queue:
- */
- assert(draw->vs.queue_nr < VS_QUEUE_LENGTH);
-
- header = draw_header_from_block(draw->vs.vertex_cache, MAX_VERTEX_ALLOCATION,
- out);
- draw->vs.elts[out] = i;
- header->clipmask = 0;
- header->edgeflag = draw_get_edgeflag(draw, i);
- header->pad = 0;
- header->vertex_id = UNDEFINED_VERTEX_ID;
-
- /* Need to set the vertex's edge flag here. If we're being called
- * by do_ef_triangle(), that function needs edge flag info!
- */
-
- return draw_header_from_block(draw->vs.vertex_cache,
- MAX_VERTEX_ALLOCATION,
- draw->vcache.idx[slot].out);
- }
-}
-
-
-static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
- unsigned i )
-{
- const unsigned *elts = (const unsigned *) draw->user.elts;
- return get_vertex( draw, elts[i] );
-}
-
-
-static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
- unsigned i )
-{
- const ushort *elts = (const ushort *) draw->user.elts;
- return get_vertex( draw, elts[i] );
-}
-
-
-static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
- unsigned i )
-{
- const ubyte *elts = (const ubyte *) draw->user.elts;
- return get_vertex( draw, elts[i] );
-}
-
-
-void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw )
-{
- unsigned i;
-
- for (i = 0; i < draw->vs.post_nr; i++) {
- struct vertex_header * header =
- draw_header_from_block(draw->vs.vertex_cache,
- MAX_VERTEX_ALLOCATION, i);
- header->vertex_id = UNDEFINED_VERTEX_ID;
- }
-}
-
-
-void draw_vertex_cache_unreference( struct draw_context *draw )
-{
- draw->vcache.referenced = 0;
- draw->vcache.overflow = 0;
-}
-
-
-int draw_vertex_cache_check_space( struct draw_context *draw,
- unsigned nr_verts )
-{
- if (draw->vcache.overflow + nr_verts < VCACHE_OVERFLOW) {
- /* The vs queue is sized so that this can never happen:
- */
- assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH);
- return TRUE;
- }
- else
- return FALSE;
-}
-
-
-
-/**
- * Tell the drawing context about the index/element buffer to use
- * (ala glDrawElements)
- * If no element buffer is to be used (i.e. glDrawArrays) then this
- * should be called with eltSize=0 and elements=NULL.
- *
- * \param draw the drawing context
- * \param eltSize size of each element (1, 2 or 4 bytes)
- * \param elements the element buffer ptr
- */
-void
-draw_set_mapped_element_buffer( struct draw_context *draw,
- unsigned eltSize, void *elements )
-{
-// draw_statechange( draw );
-
- /* choose the get_vertex() function to use */
- switch (eltSize) {
- case 0:
- draw->vcache.get_vertex = get_vertex;
- break;
- case 1:
- draw->vcache.get_vertex = get_ubyte_elt_vertex;
- break;
- case 2:
- draw->vcache.get_vertex = get_ushort_elt_vertex;
- break;
- case 4:
- draw->vcache.get_vertex = get_uint_elt_vertex;
- break;
- default:
- assert(0);
- }
- draw->user.elts = elements;
- draw->user.eltSize = eltSize;
-}
-