draw: remove draw_vertex_cache.c
authorKeith Whitwell <keith@tungstengraphics.com>
Fri, 18 Apr 2008 19:39:13 +0000 (20:39 +0100)
committerKeith Whitwell <keith@tungstengraphics.com>
Fri, 18 Apr 2008 19:39:13 +0000 (20:39 +0100)
src/gallium/auxiliary/draw/Makefile
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_prim.c [deleted file]
src/gallium/auxiliary/draw/draw_vertex_cache.c [deleted file]

index 080311a6672d44183fc829768b3510067c5f7763..03210f6a4af01c520885f3ac81b8067ebd19ccad 100644 (file)
@@ -31,7 +31,6 @@ C_SOURCES = \
        draw_validate.c \
        draw_vbuf.c \
        draw_vertex.c \
-       draw_vertex_cache.c \
        draw_vertex_fetch.c \
        draw_vertex_shader.c \
        draw_wide_line.c \
index 5dc3358bd1da083f58f90d665dc7e197a26a87fa..c61130084145a55061f6ec964c3feaa817296da7 100644 (file)
@@ -103,7 +103,6 @@ struct draw_context *draw_create( void )
 
    draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
 
-   draw_vertex_cache_invalidate( draw );
    draw_set_mapped_element_buffer( draw, 0, NULL );
 
    tgsi_exec_machine_init(&draw->machine);
@@ -446,7 +445,6 @@ void draw_reset_vertex_ids(struct draw_context *draw)
       stage = stage->next;
    }
 
-   draw_vertex_cache_reset_vertex_ids(draw); /* going away soon */
    draw_pt_reset_vertex_ids(draw);
 }
 
@@ -473,3 +471,21 @@ boolean draw_get_edgeflag( struct draw_context *draw,
       return 1;
 }
 
+
+/**
+ * Tell the drawing context about the index/element buffer to use
+ * (ala glDrawElements)
+ * If no element buffer is to be used (i.e. glDrawArrays) then this
+ * should be called with eltSize=0 and elements=NULL.
+ *
+ * \param draw  the drawing context
+ * \param eltSize  size of each element (1, 2 or 4 bytes)
+ * \param elements  the element buffer ptr
+ */
+void
+draw_set_mapped_element_buffer( struct draw_context *draw,
+                                unsigned eltSize, void *elements )
+{
+   draw->user.elts = elements;
+   draw->user.eltSize = eltSize;
+}
diff --git a/src/gallium/auxiliary/draw/draw_prim.c b/src/gallium/auxiliary/draw/draw_prim.c
deleted file mode 100644 (file)
index d61cd25..0000000
+++ /dev/null
@@ -1,500 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- * 
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
- **************************************************************************/
-
- /*
-  * Authors:
-  *   Keith Whitwell <keith@tungstengraphics.com>
-  */
-
-#include "pipe/p_debug.h"
-#include "pipe/p_util.h"
-
-#include "draw_private.h"
-#include "draw_context.h"
-
-
-
-#define RP_NONE  0
-#define RP_POINT 1
-#define RP_LINE  2
-#define RP_TRI   3
-
-
-static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
-   RP_POINT,
-   RP_LINE,
-   RP_LINE,
-   RP_LINE,
-   RP_TRI,
-   RP_TRI,
-   RP_TRI,
-   RP_TRI,
-   RP_TRI,
-   RP_TRI
-};
-
-
-static void draw_prim_queue_flush( struct draw_context *draw )
-{
-   unsigned i;
-
-   if (0)
-      debug_printf("Flushing with %d prims, %d verts\n",
-                   draw->pq.queue_nr, draw->vs.queue_nr);
-
-   assert (draw->pq.queue_nr != 0);
-
-   /* NOTE: we cannot save draw->pipeline->first in a local var because
-    * draw->pipeline->first is often changed by the first call to tri(),
-    * line(), etc.
-    */
-   if (draw->rasterizer->line_stipple_enable) {
-      switch (draw->reduced_prim) {
-      case RP_TRI:
-        for (i = 0; i < draw->pq.queue_nr; i++) {
-           if (draw->pq.queue[i].reset_line_stipple)
-              draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
-           
-           draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
-        }
-        break;
-      case RP_LINE:
-        for (i = 0; i < draw->pq.queue_nr; i++) {
-           if (draw->pq.queue[i].reset_line_stipple)
-              draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
-           
-           draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
-        }
-        break;
-      case RP_POINT:
-        draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
-        for (i = 0; i < draw->pq.queue_nr; i++)
-           draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
-        break;
-      }
-   }
-   else {
-      switch (draw->reduced_prim) {
-      case RP_TRI:
-        for (i = 0; i < draw->pq.queue_nr; i++) 
-           draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
-        break;
-      case RP_LINE:
-        for (i = 0; i < draw->pq.queue_nr; i++) 
-           draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
-        break;
-      case RP_POINT:
-        for (i = 0; i < draw->pq.queue_nr; i++)
-           draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
-        break;
-      }
-   }
-
-   draw->pq.queue_nr = 0;   
-   draw->vs.post_nr = 0;   
-   draw_vertex_cache_unreference( draw );
-}
-
-void draw_do_flush( struct draw_context *draw, unsigned flags )
-{
-   if (0)
-      debug_printf("Flushing with %d verts, %d prims\n",
-                   draw->vs.queue_nr,
-                   draw->pq.queue_nr );
-
-   if (draw->flushing)
-      return;
-
-   draw->flushing = TRUE;
-
-   if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
-      if (draw->vs.queue_nr) {
-         (*draw->shader_queue_flush)(draw);
-      }
-
-      if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
-        if (draw->pq.queue_nr)
-           draw_prim_queue_flush(draw);
-
-        if (flags >= DRAW_FLUSH_VERTEX_CACHE) {
-            draw_vertex_cache_invalidate(draw);
-
-           if (flags >= DRAW_FLUSH_STATE_CHANGE) {
-               draw->pipeline.first->flush( draw->pipeline.first, flags );
-               draw->pipeline.first = draw->pipeline.validate;
-               draw->reduced_prim = ~0;
-           }
-        }
-      }    
-   }
-
-   draw->flushing = FALSE;
-}
-
-
-
-/* Return a pointer to a freshly queued primitive header.  Ensure that
- * there is room in the vertex cache for a maximum of "nr_verts" new
- * vertices.  Flush primitive and/or vertex queues if necessary to
- * make space.
- */
-static struct prim_header *get_queued_prim( struct draw_context *draw,
-                                           unsigned nr_verts )
-{
-   if (!draw_vertex_cache_check_space( draw, nr_verts )) {
-//      debug_printf("v");
-      draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE );
-   }
-   else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) {
-//      debug_printf("p");
-      draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE );
-   }
-
-   assert(draw->pq.queue_nr < PRIM_QUEUE_LENGTH);
-
-   return &draw->pq.queue[draw->pq.queue_nr++];
-}
-
-
-
-/**
- * Add a point to the primitive queue.
- * \param i0  index into user's vertex arrays
- */
-static void do_point( struct draw_context *draw,
-                     unsigned i0 )
-{
-   struct prim_header *prim = get_queued_prim( draw, 1 );
-   
-   prim->reset_line_stipple = 0;
-   prim->edgeflags = 1;
-   prim->pad = 0;
-   prim->v[0] = draw->vcache.get_vertex( draw, i0 );
-}
-
-
-/**
- * Add a line to the primitive queue.
- * \param i0  index into user's vertex arrays
- * \param i1  index into user's vertex arrays
- */
-static void do_line( struct draw_context *draw,
-                    boolean reset_stipple,
-                    unsigned i0,
-                    unsigned i1 )
-{
-   struct prim_header *prim = get_queued_prim( draw, 2 );
-   
-   prim->reset_line_stipple = reset_stipple;
-   prim->edgeflags = 1;
-   prim->pad = 0;
-   prim->v[0] = draw->vcache.get_vertex( draw, i0 );
-   prim->v[1] = draw->vcache.get_vertex( draw, i1 );
-}
-
-/**
- * Add a triangle to the primitive queue.
- */
-static void do_triangle( struct draw_context *draw,
-                        unsigned i0,
-                        unsigned i1,
-                        unsigned i2 )
-{
-   struct prim_header *prim = get_queued_prim( draw, 3 );
-   
-//   _mesa_printf("tri %d %d %d\n", i0, i1, i2);
-   prim->reset_line_stipple = 1;
-   prim->edgeflags = ~0;
-   prim->pad = 0;
-   prim->v[0] = draw->vcache.get_vertex( draw, i0 );
-   prim->v[1] = draw->vcache.get_vertex( draw, i1 );
-   prim->v[2] = draw->vcache.get_vertex( draw, i2 );
-}
-                         
-static void do_ef_triangle( struct draw_context *draw,
-                           boolean reset_stipple,
-                           unsigned ef_mask,
-                           unsigned i0,
-                           unsigned i1,
-                           unsigned i2 )
-{
-   struct prim_header *prim = get_queued_prim( draw, 3 );
-   struct vertex_header *v0 = draw->vcache.get_vertex( draw, i0 );
-   struct vertex_header *v1 = draw->vcache.get_vertex( draw, i1 );
-   struct vertex_header *v2 = draw->vcache.get_vertex( draw, i2 );
-
-   prim->reset_line_stipple = reset_stipple;
-
-   prim->edgeflags = ef_mask & ((v0->edgeflag << 0) | 
-                               (v1->edgeflag << 1) | 
-                               (v2->edgeflag << 2));
-   prim->pad = 0;
-   prim->v[0] = v0;
-   prim->v[1] = v1;
-   prim->v[2] = v2;
-}
-
-
-static void do_ef_quad( struct draw_context *draw,
-                    unsigned v0,
-                    unsigned v1,
-                    unsigned v2,
-                    unsigned v3 )
-{
-   const unsigned omitEdge2 = ~(1 << 1);
-   const unsigned omitEdge3 = ~(1 << 2);
-   do_ef_triangle( draw, 1, omitEdge2, v0, v1, v3 );
-   do_ef_triangle( draw, 0, omitEdge3, v1, v2, v3 );
-}
-
-static void do_quad( struct draw_context *draw,
-                    unsigned v0,
-                    unsigned v1,
-                    unsigned v2,
-                    unsigned v3 )
-{
-   do_triangle( draw, v0, v1, v3 );
-   do_triangle( draw, v1, v2, v3 );
-}
-
-
-/**
- * Main entrypoint to draw some number of points/lines/triangles
- */
-static void
-draw_prim( struct draw_context *draw, 
-          unsigned prim, unsigned start, unsigned count )
-{
-   unsigned i;
-   boolean unfilled = (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
-                      draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL);
-   boolean flatfirst =
-      (draw->rasterizer->flatshade & draw->rasterizer->flatshade_first) ? TRUE : FALSE;
-
-//   debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
-
-   switch (prim) {
-   case PIPE_PRIM_POINTS:
-      for (i = 0; i < count; i ++) {
-        do_point( draw,
-                  start + i );
-      }
-      break;
-
-   case PIPE_PRIM_LINES:
-      for (i = 0; i+1 < count; i += 2) {
-         do_line( draw, 
-                  TRUE,
-                  start + i + 0,
-                  start + i + 1);
-      }
-      break;
-
-   case PIPE_PRIM_LINE_LOOP:  
-      if (count >= 2) {
-        for (i = 1; i < count; i++) {
-           do_line( draw, 
-                    i == 1,    /* XXX: only if vb not split */
-                    start + i - 1,
-                    start + i );
-        }
-
-        do_line( draw, 
-                 0,
-                 start + count - 1,
-                 start + 0 );
-      }
-      break;
-
-   case PIPE_PRIM_LINE_STRIP:
-      for (i = 1; i < count; i++) {
-         do_line( draw,
-                  i == 1,
-                  start + i - 1,
-                  start + i );
-      }
-      break;
-
-   case PIPE_PRIM_TRIANGLES:
-      if (unfilled) {
-         for (i = 0; i+2 < count; i += 3) {
-            do_ef_triangle( draw,
-                            1, 
-                            ~0,
-                            start + i + 0,
-                            start + i + 1,
-                            start + i + 2 );
-         }
-      } 
-      else {
-         for (i = 0; i+2 < count; i += 3) {
-            do_triangle( draw,
-                         start + i + 0,
-                         start + i + 1,
-                         start + i + 2 );
-         }
-      }
-      break;
-
-   case PIPE_PRIM_TRIANGLE_STRIP:
-      if (flatfirst) {
-         for (i = 0; i+2 < count; i++) {
-            if (i & 1) {
-               do_triangle( draw,
-                  start + i + 0,
-                  start + i + 2,
-                  start + i + 1 );
-            }
-            else {
-               do_triangle( draw,
-                  start + i + 0,
-                  start + i + 1,
-                  start + i + 2 );
-            }
-         }
-      }
-      else {
-         for (i = 0; i+2 < count; i++) {
-            if (i & 1) {
-               do_triangle( draw,
-                  start + i + 1,
-                  start + i + 0,
-                  start + i + 2 );
-            }
-            else {
-               do_triangle( draw,
-                  start + i + 0,
-                  start + i + 1,
-                  start + i + 2 );
-            }
-         }
-      }
-      break;
-
-   case PIPE_PRIM_TRIANGLE_FAN:
-      if (count >= 3) {
-         if (flatfirst) {
-            for (i = 0; i+2 < count; i++) {
-               do_triangle( draw,
-                  start + i + 1,
-                  start + i + 2,
-                  start + 0 );
-            }
-         }
-         else {
-            for (i = 0; i+2 < count; i++) {
-               do_triangle( draw,
-                  start + 0,
-                  start + i + 1,
-                  start + i + 2 );
-            }
-         }
-      }
-      break;
-
-
-   case PIPE_PRIM_QUADS:
-      if (unfilled) {
-        for (i = 0; i+3 < count; i += 4) {
-           do_ef_quad( draw,
-                       start + i + 0,
-                       start + i + 1,
-                       start + i + 2,
-                       start + i + 3);
-        }
-      }
-      else {
-        for (i = 0; i+3 < count; i += 4) {
-           do_quad( draw,
-                    start + i + 0,
-                    start + i + 1,
-                    start + i + 2,
-                    start + i + 3);
-        }
-      }
-      break;
-
-   case PIPE_PRIM_QUAD_STRIP:
-      if (unfilled) {
-        for (i = 0; i+3 < count; i += 2) {
-           do_ef_quad( draw,
-                       start + i + 2,
-                       start + i + 0,
-                       start + i + 1,
-                       start + i + 3);
-        }
-      }
-      else {
-        for (i = 0; i+3 < count; i += 2) {
-           do_quad( draw,
-                    start + i + 2,
-                    start + i + 0,
-                    start + i + 1,
-                    start + i + 3);
-        }
-      }
-      break;
-
-   case PIPE_PRIM_POLYGON:
-      if (unfilled) {
-        unsigned ef_mask = (1<<2) | (1<<0);
-
-        for (i = 0; i+2 < count; i++) {
-
-            if (i + 3 >= count)
-              ef_mask |= (1<<1);
-
-           do_ef_triangle( draw,
-                           i == 0,
-                           ef_mask,
-                           start + i + 1,
-                           start + i + 2,
-                           start + 0);
-
-           ef_mask &= ~(1<<2);
-        }
-      }
-      else {
-        for (i = 0; i+2 < count; i++) {
-           do_triangle( draw,
-                        start + i + 1,
-                        start + i + 2,
-                        start + 0);
-        }
-      }
-      break;
-
-   default:
-      assert(0);
-      break;
-   }
-}
-
-
-
-
-
diff --git a/src/gallium/auxiliary/draw/draw_vertex_cache.c b/src/gallium/auxiliary/draw/draw_vertex_cache.c
deleted file mode 100644 (file)
index 730c18b..0000000
+++ /dev/null
@@ -1,219 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- * 
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
- **************************************************************************/
-
- /*
-  * Authors:
-  *   Keith Whitwell <keith@tungstengraphics.com>
-  */
-
-#include "pipe/p_util.h"
-#include "draw_private.h"
-#include "draw_context.h"
-
-
-void draw_vertex_cache_invalidate( struct draw_context *draw )
-{
-   assert(draw->pq.queue_nr == 0);
-   assert(draw->vs.queue_nr == 0);
-   assert(draw->vcache.referenced == 0);
-
-   /* There's an error somewhere in the vcache code that requires this
-    * memset.  The bug is exposed in q3demo demo001, but probably
-    * elsewhere as well.  Will track it down later.
-    */
-   memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx));
-}
-
-
-/**
- * Check if vertex is in cache, otherwise add it.  It won't go through
- * VS yet, not until there is a flush operation or the VS queue fills up.  
- *
- * Note that cache entries are basically just two pointers: the first
- * an index into the user's vertex arrays, the second a location in
- * the vertex shader cache for the post-transformed vertex.
- *
- * \return pointer to location of (post-transformed) vertex header in the cache
- */
-static struct vertex_header *get_vertex( struct draw_context *draw,
-                                        unsigned i )
-{
-   unsigned slot = (i + (i>>5)) % VCACHE_SIZE;
-   
-   assert(slot < 32); /* so we don't exceed the bitfield size below */
-
-   if (draw->vcache.referenced & (1<<slot))
-   {
-      /* Cache hit?
-       */
-      if (draw->vcache.idx[slot].in == i) {
-        /*debug_printf("HIT %d %d\n", slot, i);*/
-        assert(draw->vcache.idx[slot].out < draw->vs.queue_nr);
-        return draw_header_from_block(draw->vs.vertex_cache,
-                                       MAX_VERTEX_ALLOCATION,
-                                       draw->vcache.idx[slot].out);
-      }
-
-      /* Otherwise a collision
-       */
-      slot = VCACHE_SIZE + draw->vcache.overflow++;
-      /*debug_printf("XXX %d --> %d\n", i, slot);*/
-   }
-
-   /* Deal with the cache miss: 
-    */
-   {
-      unsigned out;
-      struct vertex_header *header;
-
-      assert(slot < Elements(draw->vcache.idx));
-
-      /*debug_printf("NEW %d %d\n", slot, i);*/
-      draw->vcache.idx[slot].in = i;
-      draw->vcache.idx[slot].out = out = draw->vs.queue_nr++;
-      draw->vcache.referenced |= (1 << slot);
-
-
-      /* Add to vertex shader queue:
-       */
-      assert(draw->vs.queue_nr < VS_QUEUE_LENGTH);
-
-      header = draw_header_from_block(draw->vs.vertex_cache, MAX_VERTEX_ALLOCATION,
-                                      out);
-      draw->vs.elts[out] = i;
-      header->clipmask = 0;
-      header->edgeflag = draw_get_edgeflag(draw, i);
-      header->pad = 0;
-      header->vertex_id = UNDEFINED_VERTEX_ID;
-
-      /* Need to set the vertex's edge flag here.  If we're being called
-       * by do_ef_triangle(), that function needs edge flag info!
-       */
-
-      return draw_header_from_block(draw->vs.vertex_cache,
-                                    MAX_VERTEX_ALLOCATION,
-                                    draw->vcache.idx[slot].out);
-   }
-}
-
-
-static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
-                                                  unsigned i )
-{
-   const unsigned *elts = (const unsigned *) draw->user.elts;
-   return get_vertex( draw, elts[i] );
-}
-
-
-static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
-                                                   unsigned i )
-{
-   const ushort *elts = (const ushort *) draw->user.elts;
-   return get_vertex( draw, elts[i] );
-}
-
-
-static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
-                                                   unsigned i )
-{
-   const ubyte *elts = (const ubyte *) draw->user.elts;
-   return get_vertex( draw, elts[i] );
-}
-
-
-void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw )
-{
-   unsigned i;
-
-   for (i = 0; i < draw->vs.post_nr; i++) {
-      struct vertex_header * header =
-         draw_header_from_block(draw->vs.vertex_cache,
-                                MAX_VERTEX_ALLOCATION, i);
-      header->vertex_id = UNDEFINED_VERTEX_ID;
-   }
-}
-
-
-void draw_vertex_cache_unreference( struct draw_context *draw )
-{
-   draw->vcache.referenced = 0;
-   draw->vcache.overflow = 0;
-}
-
-
-int draw_vertex_cache_check_space( struct draw_context *draw,
-                                  unsigned nr_verts )
-{
-   if (draw->vcache.overflow + nr_verts < VCACHE_OVERFLOW) {
-      /* The vs queue is sized so that this can never happen:
-       */
-      assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH);
-      return TRUE;
-   }
-   else
-      return FALSE;
-}
-
-
-
-/**
- * Tell the drawing context about the index/element buffer to use
- * (ala glDrawElements)
- * If no element buffer is to be used (i.e. glDrawArrays) then this
- * should be called with eltSize=0 and elements=NULL.
- *
- * \param draw  the drawing context
- * \param eltSize  size of each element (1, 2 or 4 bytes)
- * \param elements  the element buffer ptr
- */
-void
-draw_set_mapped_element_buffer( struct draw_context *draw,
-                                unsigned eltSize, void *elements )
-{
-//   draw_statechange( draw );
-
-   /* choose the get_vertex() function to use */
-   switch (eltSize) {
-   case 0:
-      draw->vcache.get_vertex = get_vertex;
-      break;
-   case 1:
-      draw->vcache.get_vertex = get_ubyte_elt_vertex;
-      break;
-   case 2:
-      draw->vcache.get_vertex = get_ushort_elt_vertex;
-      break;
-   case 4:
-      draw->vcache.get_vertex = get_uint_elt_vertex;
-      break;
-   default:
-      assert(0);
-   }
-   draw->user.elts = elements;
-   draw->user.eltSize = eltSize;
-}
-