When draw buffers are changed on a bound framebuffer, DrawBufferAllocate()
hook should be called. However, it is missing in update_framebuffer with
window-system framebuffer, in which FB's draw buffer state should match
context state, potentially resulting in a change.
Note: This is needed because gallium delays creating the front buffer,
i965 works fine without this change.
V2 (Timothy Arceri):
- Rebased on merged/simplified DrawBuffer driver function
- Move DrawBuffer call outside fb->ColorDrawBuffer[0] !=
ctx->Color.DrawBuffer[0] check to make piglit pass.
v3 (Timothy Arceri):
- Call new DrawBuffaerAllocate() driver function.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> (v2)
Reviewed-by: Brian Paul <brianp@vmware.com> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99116
_mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
ctx->Color.DrawBuffer, NULL);
}
+
+ /* Call device driver function if fb is the bound draw buffer. */
+ if (fb == ctx->DrawBuffer) {
+ if (ctx->Driver.DrawBufferAllocate)
+ ctx->Driver.DrawBufferAllocate(ctx);
+ }
}
else {
/* This is a user-created framebuffer.