#!/usr/bin/env python
-# $Id: getprocaddress.py,v 1.6 2004/11/27 19:57:46 brianp Exp $
+# $Id: getprocaddress.py,v 1.7 2005/06/21 23:42:43 idr Exp $
# Helper for the getprocaddress.c test.
-from xml.sax import saxutils
-from xml.sax import make_parser
-from xml.sax.handler import feature_namespaces
-
import sys, getopt, re
sys.path.append("../../src/mesa/glapi/" )
import gl_XML
return functions
-class PrintExports(gl_XML.FilterGLAPISpecBase):
- name = "gl_exports.py (from Mesa)"
-
+class PrintExports(gl_XML.gl_print_base):
def __init__(self):
- gl_XML.FilterGLAPISpecBase.__init__(self)
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "getprocaddress.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
+
self.tests = FindTestFunctions()
self.prevCategory = ""
+ return
+
def printRealHeader(self):
print """
static struct name_test_pair functions[] = {"""
- def printRealFooter(self):
- print"""
- { NULL, NULL }
-};
-"""
+ def printBody(self, api):
+ prev_category = None
+
- def printFunction(self, f):
- if f.category != self.prevCategory:
- print ' { "-%s", NULL},' % f.category
- self.prevCategory = f.category
+ for f in api.functionIterateByOffset():
+ [category, num] = api.get_category_for_name( f.name )
+ if category != prev_category:
+ print ' { "-%s", NULL},' % category
+ prev_category = category
- if f.name in self.tests:
- test = "test_%s" % f.name
- else:
test = "NULL"
- print ' { "gl%s", %s },' % (f.name, test)
+ for name in f.entry_points:
+ if name in self.tests:
+ test = "test_%s" % name
+ break
+
+ print ' { "gl%s", %s },' % (f.name, test)
+
+ print ''
+ print ' { NULL, NULL }'
+ print '};'
+ print ''
return
if arg == "-f":
file_name = val
- dh = PrintExports()
-
- parser = make_parser()
- parser.setFeature(feature_namespaces, 0)
- parser.setContentHandler(dh)
+ printer = PrintExports()
- f = open(file_name)
+ api = gl_XML.parse_GL_API( file_name, gl_XML.gl_item_factory() )
- parser.parse(f)
- dh.printHeader()
- dh.printFunctions()
- dh.printFooter()
+ printer.Print( api )
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLsop_DeleteTextures 144
+#define X_GLvop_DeleteTextures 12
void
__indirect_glDeleteTextures(GLsizei n, const GLuint * textures)
{
Display * const dpy = gc->currentDpy;
const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
-#ifdef USE_XCB
- XCBConnection *c = XCBConnectionOfDisplay(dpy);
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- XCBGlxDeleteTextures(c, gc->currentContextTag, n, textures);
-#else
- GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen);
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTextures, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&n), 4);
(void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4));
UnlockDisplay(dpy); SyncHandle();
-#endif /* USE_XCB */
}
return;
}
emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4));
- (void) memcpy((void *)(gc->pc + 8), (void *)(priorities), (n * 4));
+ (void) memcpy((void *)(gc->pc + 8 + (n * 4)), (void *)(priorities), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 16 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(program), (len * 1));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(program), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 8));
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32));
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 8));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 32));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 4));
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 16));
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 4));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 8));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 8));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 4));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 4));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 2));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 2));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 8));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 8));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 24));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 4));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 12));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 4));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 12));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 2));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 6));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 2));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 6));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 8));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 8));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 32));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 4));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 4));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 2));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 2));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 1));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 1));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 16 + __GLX_PAD(len);
if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ( (gc->pc + cmdlen) > gc->bufEnd ) {
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&format), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(string), (len * 1));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(string), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
(void) memcpy((void *)(pc + 8), (void *)(&target), 4);
(void) memcpy((void *)(pc + 12), (void *)(&format), 4);
(void) memcpy((void *)(pc + 16), (void *)(&len), 4);
- __glXSendLargeCommand(gc, pc, 20, string, (len * 1));
+ __glXSendLargeCommand(gc, pc, 20, string, len);
}
}
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 28 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 28 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4);
(void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4);
- (void) memcpy((void *)(gc->pc + 28), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 28), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 44 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 44 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
(void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
(void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 44), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 44), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 28 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 28 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), 16);
- (void) memcpy((void *)(gc->pc + 28), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 28), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 44 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 44 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
(void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 44), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 44), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
{
__GLXcontext * const gc = __glXGetCurrentContext();
Display * const dpy = gc->currentDpy;
- const GLuint cmdlen = 8 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 8 + __GLX_PAD(len);
if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&id), 4);
(void) memcpy((void *)(pc + 4), (void *)(&len), 4);
- (void) memcpy((void *)(pc + 8), (void *)(name), (len * 1));
+ (void) memcpy((void *)(pc + 8), (void *)(name), len);
(void) __glXReadReply(dpy, 4, params, GL_TRUE);
UnlockDisplay(dpy); SyncHandle();
}
{
__GLXcontext * const gc = __glXGetCurrentContext();
Display * const dpy = gc->currentDpy;
- const GLuint cmdlen = 8 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 8 + __GLX_PAD(len);
if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&id), 4);
(void) memcpy((void *)(pc + 4), (void *)(&len), 4);
- (void) memcpy((void *)(pc + 8), (void *)(name), (len * 1));
+ (void) memcpy((void *)(pc + 8), (void *)(name), len);
(void) __glXReadReply(dpy, 8, params, GL_TRUE);
UnlockDisplay(dpy); SyncHandle();
}
XCBConnection *c = XCBConnectionOfDisplay(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
XCBGlxGenQueriesARBRep *reply = XCBGlxGenQueriesARBReply(c, XCBGlxGenQueriesARB(c, gc->currentContextTag, n), NULL);
+ if (XCBGlxGenQueriesARBDataLength(reply) == 0)
+ (void)memcpy(ids, &reply->datum, sizeof(reply->datum));
+ else
(void)memcpy(ids, XCBGlxGenQueriesARBData(reply), XCBGlxGenQueriesARBDataLength(reply) * sizeof(GLuint));
free(reply);
#else
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLvop_IsRenderbufferEXT 1422
+GLboolean
+__indirect_glIsRenderbufferEXT(GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&renderbuffer), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_BindRenderbufferEXT 4316
+void
+__indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DeleteRenderbuffersEXT 4317
+void
+__indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(renderbuffers), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLvop_GenRenderbuffersEXT 1423
+void
+__indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_RenderbufferStorageEXT 4318
+void
+__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GetRenderbufferParameterivEXT 1424
+void
+__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_IsFramebufferEXT 1425
+GLboolean
+__indirect_glIsFramebufferEXT(GLuint framebuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&framebuffer), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_BindFramebufferEXT 4319
+void
+__indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DeleteFramebuffersEXT 4320
+void
+__indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(framebuffers), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLvop_GenFramebuffersEXT 1426
+void
+__indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_CheckFramebufferStatusEXT 1427
+GLenum
+__indirect_glCheckFramebufferStatusEXT(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLenum retval = (GLenum) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_FramebufferTexture1DEXT 4321
+void
+__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferTexture2DEXT 4322
+void
+__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferTexture3DEXT 4323
+void
+__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&zoffset), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferRenderbufferEXT 4324
+void
+__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&renderbuffertarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&renderbuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428
+void
+__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&attachment), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_GenerateMipmapEXT 4325
+void
+__indirect_glGenerateMipmapEXT(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+
+# undef FASTCALL
+# undef NOINLINE
extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
+extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer);
+extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
+extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
+extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer);
+extern HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
+extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
+extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
+extern HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target);
+extern HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target);
# undef HIDDEN
# undef FASTCALL
/* now, initialize the entries we understand */
- /* GL_VERSION_1_0 */
+ /* 1.0 */
glAPI->NewList = __indirect_glNewList;
glAPI->EndList = __indirect_glEndList;
glAPI->Translatef = __indirect_glTranslatef;
glAPI->Viewport = __indirect_glViewport;
- /* GL_VERSION_1_1 */
+ /* 1.1 */
glAPI->ArrayElement = __indirect_glArrayElement;
glAPI->BindTexture = __indirect_glBindTexture;
glAPI->PopClientAttrib = __indirect_glPopClientAttrib;
glAPI->PushClientAttrib = __indirect_glPushClientAttrib;
- /* GL_VERSION_1_2 */
+ /* 1.2 */
glAPI->BlendColor = __indirect_glBlendColor;
glAPI->BlendEquation = __indirect_glBlendEquation;
glAPI->TexSubImage3D = __indirect_glTexSubImage3D;
glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;
- /* GL_ARB_multitexture */
+ /* 1. GL_ARB_multitexture */
- glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
- glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
- glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
- glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;
- glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;
- glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;
- glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;
- glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;
- glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;
- glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;
glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB;
glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB;
glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB;
glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB;
glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;
glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;
+ glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
+ glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
+ glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
+ glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;
+ glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;
+ glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;
+ glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;
+ glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;
+ glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;
+ glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;
- /* GL_ARB_transpose_matrix */
+ /* 3. GL_ARB_transpose_matrix */
glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;
glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;
glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;
glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;
- /* GL_ARB_multisample */
+ /* 5. GL_ARB_multisample */
glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
- /* GL_ARB_draw_buffers */
+ /* 12. GL_ARB_texture_compression */
+
+ glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
+ glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
+ glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
+ glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
+ glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
+ glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
+ glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
+
+ /* 26. GL_ARB_vertex_program */
+
+ glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB;
+ glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB;
+ glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB;
+ glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB;
+ glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB;
+ glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB;
+ glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB;
+ glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB;
+ glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB;
+ glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB;
+ glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB;
+ glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB;
+ glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB;
+ glAPI->ProgramStringARB = __indirect_glProgramStringARB;
+ glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB;
+ glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB;
+ glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB;
+ glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB;
+ glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB;
+ glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB;
+ glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB;
+ glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB;
+ glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB;
+ glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB;
+ glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB;
+ glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB;
+ glAPI->GetProgramivARB = __indirect_glGetProgramivARB;
+ glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB;
+ glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB;
+ glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB;
+ glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB;
+ glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB;
+ glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB;
+ glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB;
+ glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB;
+ glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB;
+ glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB;
+ glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB;
+ glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB;
+ glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB;
+ glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB;
+ glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB;
+ glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB;
+ glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB;
+ glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB;
+ glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB;
+ glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB;
+ glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB;
+ glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB;
+ glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB;
+ glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB;
+ glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB;
+ glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB;
+ glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB;
+ glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB;
+ glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB;
+ glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB;
+
+ /* 29. GL_ARB_occlusion_query */
+
+ glAPI->EndQueryARB = __indirect_glEndQueryARB;
+ glAPI->GetQueryivARB = __indirect_glGetQueryivARB;
+ glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB;
+ glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB;
+ glAPI->GenQueriesARB = __indirect_glGenQueriesARB;
+ glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB;
+ glAPI->IsQueryARB = __indirect_glIsQueryARB;
+ glAPI->BeginQueryARB = __indirect_glBeginQueryARB;
+
+ /* 37. GL_ARB_draw_buffers */
glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB;
- /* GL_EXT_texture_object */
+ /* 20. GL_EXT_texture_object */
- glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT;
glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT;
glAPI->IsTextureEXT = __indirect_glIsTextureEXT;
+ glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT;
- /* GL_SGIS_multisample */
+ /* 25. GL_SGIS_multisample */
glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
- /* GL_EXT_vertex_array */
+ /* 30. GL_EXT_vertex_array */
glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
- /* GL_EXT_point_parameters */
+ /* 54. GL_EXT_point_parameters */
glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT;
glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT;
- /* GL_MESA_window_pos */
+ /* 145. GL_EXT_secondary_color */
+
+ glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
+ glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
+ glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
+ glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
+ glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
+ glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
+ glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
+ glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
+ glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
+ glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
+ glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
+ glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
+ glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
+ glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
+ glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
+ glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
+ glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
+
+ /* 148. GL_EXT_multi_draw_arrays */
+
+ glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
+ glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
+
+ /* 149. GL_EXT_fog_coord */
+
+ glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
+ glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
+ glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
+ glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
+ glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
+
+ /* 173. GL_EXT_blend_func_separate */
+
+ glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
+
+ /* 197. GL_MESA_window_pos */
glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
- /* GL_EXT_blend_func_separate */
-
- glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
-
- /* GL_EXT_fog_coord */
-
- glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
- glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
- glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
- glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
- glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
-
- /* GL_ARB_texture_compression */
-
- glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
- glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
- glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
- glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
- glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
- glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
- glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
-
- /* GL_EXT_secondary_color */
-
- glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
- glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
- glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
- glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
- glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
- glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
- glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
- glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
- glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
- glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
- glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
- glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
- glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
- glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
- glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
- glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
- glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
-
- /* GL_NV_vertex_program */
+ /* 233. GL_NV_vertex_program */
+ glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV;
+ glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV;
+ glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV;
+ glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV;
+ glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV;
+ glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV;
+ glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV;
+ glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV;
+ glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV;
+ glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV;
+ glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV;
+ glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV;
+ glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV;
+ glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV;
+ glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV;
+ glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV;
+ glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV;
+ glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV;
+ glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV;
+ glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV;
+ glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV;
glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV;
glAPI->BindProgramNV = __indirect_glBindProgramNV;
glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV;
glAPI->GetProgramivNV = __indirect_glGetProgramivNV;
glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV;
glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV;
-
- /* GL_ARB_vertex_program */
-
- glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB;
- glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB;
- glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB;
-
- /* GL_NV_vertex_program */
-
glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV;
glAPI->IsProgramNV = __indirect_glIsProgramNV;
glAPI->LoadProgramNV = __indirect_glLoadProgramNV;
glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV;
glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV;
glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV;
-
- /* GL_ARB_vertex_program */
-
- glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB;
- glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB;
- glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB;
- glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB;
- glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB;
- glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB;
- glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB;
- glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB;
- glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB;
- glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB;
- glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB;
- glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB;
- glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB;
- glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB;
- glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB;
- glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB;
- glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB;
- glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB;
- glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB;
- glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB;
- glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB;
- glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB;
- glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB;
- glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB;
- glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB;
- glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB;
-
- /* GL_NV_vertex_program */
-
+ glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV;
+ glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV;
+ glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV;
+ glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV;
+ glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV;
+ glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV;
+ glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV;
+ glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV;
+ glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV;
+ glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV;
glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV;
glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV;
glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV;
glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV;
glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV;
glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV;
- glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV;
- glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV;
- /* GL_NV_point_sprite */
+ /* 262. GL_NV_point_sprite */
glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
glAPI->PointParameterivNV = __indirect_glPointParameterivNV;
- /* GL_EXT_multi_draw_arrays */
-
- glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
- glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
-
- /* GL_EXT_stencil_two_side */
+ /* 268. GL_EXT_stencil_two_side */
glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;
- /* GL_ARB_vertex_program */
-
- glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB;
- glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB;
- glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB;
- glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB;
- glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB;
- glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB;
- glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB;
- glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB;
- glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB;
- glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB;
- glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB;
- glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB;
- glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB;
- glAPI->ProgramStringARB = __indirect_glProgramStringARB;
- glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB;
- glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB;
- glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB;
- glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB;
- glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB;
- glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB;
- glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB;
- glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB;
- glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB;
- glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB;
- glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB;
- glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB;
- glAPI->GetProgramivARB = __indirect_glGetProgramivARB;
- glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB;
-
- /* GL_NV_fragment_program */
+ /* 282. GL_NV_fragment_program */
glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV;
glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV;
glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV;
glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV;
- /* GL_ARB_occlusion_query */
-
- glAPI->GenQueriesARB = __indirect_glGenQueriesARB;
- glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB;
- glAPI->IsQueryARB = __indirect_glIsQueryARB;
- glAPI->BeginQueryARB = __indirect_glBeginQueryARB;
- glAPI->EndQueryARB = __indirect_glEndQueryARB;
- glAPI->GetQueryivARB = __indirect_glGetQueryivARB;
- glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB;
- glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB;
-
- /* GL_NV_vertex_program */
-
- glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV;
- glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV;
- glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV;
- glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV;
- glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV;
- glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV;
- glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV;
- glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV;
- glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV;
- glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV;
- glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV;
- glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV;
- glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV;
- glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV;
- glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV;
- glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV;
- glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV;
- glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV;
- glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV;
- glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV;
- glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV;
- glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV;
- glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV;
- glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV;
- glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV;
- glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV;
- glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV;
- glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV;
- glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV;
+ /* 310. GL_EXT_framebuffer_object */
+
+ glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT;
+ glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT;
+ glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT;
+ glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT;
+ glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT;
+ glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT;
+ glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT;
+ glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT;
+ glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT;
+ glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT;
+ glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT;
+ glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT;
+ glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT;
+ glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT;
+ glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT;
+ glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT;
+ glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT;
return glAPI;
}
switch( e ) {
case GL_POINT_SIZE_MIN:
/* case GL_POINT_SIZE_MIN_ARB:*/
-/* case GL_POINT_SIZE_MIN_EXT:*/
/* case GL_POINT_SIZE_MIN_SGIS:*/
case GL_POINT_SIZE_MAX:
/* case GL_POINT_SIZE_MAX_ARB:*/
-/* case GL_POINT_SIZE_MAX_EXT:*/
/* case GL_POINT_SIZE_MAX_SGIS:*/
case GL_POINT_FADE_THRESHOLD_SIZE:
/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/
-/* case GL_POINT_FADE_THRESHOLD_SIZE_EXT:*/
/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/
case GL_POINT_SPRITE_R_MODE_NV:
case GL_POINT_SPRITE_COORD_ORIGIN:
return 1;
case GL_POINT_DISTANCE_ATTENUATION:
/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
-/* case GL_POINT_DISTANCE_ATTENUATION_EXT:*/
/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/
return 3;
default: return 0;
ALIAS( ColorTableParameteriv, ColorTableParameterfv )
ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
ALIAS( PointParameterivNV, PointParameterfvEXT )
+
+# undef HAVE_ALIAS
+# undef PURE
+# undef FASTCALL
+# undef INTERNAL
../../glx/x11/indirect_size.h \
../../glx/x11/indirect_size.c
-COMMON = gl_XML.pyo license.pyo gl_API.xml
-COMMON_GLX = $(COMMON) glX_XML.pyo
+COMMON = gl_XML.py license.py gl_API.xml typeexpr.py
+COMMON_GLX = $(COMMON) glX_XML.py glX_proto_common.py
PYTHON2 = python
PYTHON_FLAGS = -t -O -O
all: $(OUTPUTS)
-gl_XML.pyo: gl_XML.py
- rm -f gl_XML.pyo > /dev/null
- $(PYTHON2) $(PYTHON_FLAGS) gl_XML.py
-
-glX_XML.pyo: glX_XML.py $(COMMON)
- rm -f glX_XML.pyo > /dev/null
- $(PYTHON2) $(PYTHON_FLAGS) glX_XML.py
-
-license.pyo: license.py
- rm -f license.pyo > /dev/null
- $(PYTHON2) $(PYTHON_FLAGS) license.py
-
glprocs.h: $(COMMON) gl_procs.py
$(PYTHON2) $(PYTHON_FLAGS) gl_procs.py > glprocs.h
-#!/usr/bin/python2
+#!/usr/bin/env python
# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
import sys, getopt, string
-class glXItemFactory(gl_XML.glItemFactory):
- """Factory to create GLX protocol oriented objects derived from glItem."""
+class glx_item_factory(gl_XML.gl_item_factory):
+ """Factory to create GLX protocol oriented objects derived from gl_item."""
- def create(self, context, name, attrs):
+ def create_item(self, name, element, context):
if name == "function":
- return glXFunction(context, name, attrs)
+ return glx_function(element, context)
elif name == "enum":
- return glXEnum(context, name, attrs)
- elif name == "param":
- return glXParameter(context, name, attrs)
+ return glx_enum(element, context)
+ elif name == "api":
+ return glx_api(self)
else:
- return gl_XML.glItemFactory.create(self, context, name, attrs)
+ return gl_XML.gl_item_factory.create_item(self, name, element, context)
-class glXEnumFunction:
- def __init__(self, name, context):
- self.name = name
- self.context = context
- self.mode = 0
- self.sig = None
- # "enums" is a set of lists. The element in the set is the
- # value of the enum. The list is the list of names for that
- # value. For example, [0x8126] = {"POINT_SIZE_MIN",
- # "POINT_SIZE_MIN_ARB", "POINT_SIZE_MIN_EXT",
- # "POINT_SIZE_MIN_SGIS"}.
-
- self.enums = {}
-
- # "count" is indexed by count values. Each element of count
- # is a list of index to "enums" that have that number of
- # associated data elements. For example, [4] =
- # {GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION,
- # GL_AMBIENT_AND_DIFFUSE} (the enum names are used here,
- # but the actual hexadecimal values would be in the array).
-
- self.count = {}
-
-
- def append(self, count, value, name):
- if self.enums.has_key( value ):
- self.enums[value].append(name)
- else:
- if not self.count.has_key(count):
- self.count[count] = []
-
- self.enums[value] = []
- self.enums[value].append(name)
- self.count[count].append(value)
-
-
- def signature( self ):
- if self.sig == None:
- self.sig = ""
- for i in self.count:
- self.count[i].sort()
- for e in self.count[i]:
- self.sig += "%04x,%u," % (e, i)
-
- return self.sig
-
-
- def set_mode( self, mode ):
- """Mark an enum-function as a 'set' function."""
-
- self.mode = mode
-
-
- def is_set( self ):
- return self.mode
-
-
- def PrintUsingTable(self):
- """Emit the body of the __gl*_size function using a pair
- of look-up tables and a mask. The mask is calculated such
- that (e & mask) is unique for all the valid values of e for
- this function. The result of (e & mask) is used as an index
- into the first look-up table. If it matches e, then the
- same entry of the second table is returned. Otherwise zero
- is returned.
+class glx_enum(gl_XML.gl_enum):
+ def __init__(self, element, context):
+ gl_XML.gl_enum.__init__(self, element, context)
- It seems like this should cause better code to be generated.
- However, on x86 at least, the resulting .o file is about 20%
- larger then the switch-statment version. I am leaving this
- code in because the results may be different on other
- platforms (e.g., PowerPC or x86-64)."""
-
- return 0
- count = 0
- for a in self.enums:
- count += 1
-
- if self.count.has_key(-1):
- return 0
-
- # Determine if there is some mask M, such that M = (2^N) - 1,
- # that will generate unique values for all of the enums.
+ self.functions = {}
+
+ child = element.children
+ while child:
+ if child.type == "element" and child.name == "size":
+ n = child.nsProp( "name", None )
+ c = child.nsProp( "count", None )
+ m = child.nsProp( "mode", None )
+
+ if not c:
+ c = self.default_count
+
+ if m == "get":
+ mode = 0
+ else:
+ mode = 1
- mask = 0
- for i in [1, 2, 3, 4, 5, 6, 7, 8]:
- mask = (1 << i) - 1
+ if not self.functions.has_key(n):
+ self.functions[ n ] = [c, mode]
- fail = 0;
- for a in self.enums:
- for b in self.enums:
- if a != b:
- if (a & mask) == (b & mask):
- fail = 1;
+ child = child.next
- if not fail:
- break;
- else:
- mask = 0
+ return
- if (mask != 0) and (mask < (2 * count)):
- masked_enums = {}
- masked_count = {}
- for i in range(0, mask + 1):
- masked_enums[i] = "0";
- masked_count[i] = 0;
+class glx_function(gl_XML.gl_function):
+ def __init__(self, element, context):
+ self.glx_rop = 0
+ self.glx_sop = 0
+ self.glx_vendorpriv = 0
- for c in self.count:
- for e in self.count[c]:
- i = e & mask
- masked_enums[i] = '0x%04x /* %s */' % (e, self.enums[e][0])
- masked_count[i] = c
+ # If this is set to true, it means that GLdouble parameters should be
+ # written to the GLX protocol packet in the order they appear in the
+ # prototype. This is different from the "classic" ordering. In the
+ # classic ordering GLdoubles are written to the protocol packet first,
+ # followed by non-doubles. NV_vertex_program was the first extension
+ # to break with this tradition.
+ self.glx_doubles_in_order = 0
- print ' static const GLushort a[%u] = {' % (mask + 1)
- for e in masked_enums:
- print ' %s, ' % (masked_enums[e])
- print ' };'
+ self.vectorequiv = None
+ self.output = None
+ self.can_be_large = 0
+ self.reply_always_array = 0
+ self.dimensions_in_reply = 0
+ self.img_reset = None
- print ' static const GLubyte b[%u] = {' % (mask + 1)
- for c in masked_count:
- print ' %u, ' % (masked_count[c])
- print ' };'
+ self.server_handcode = 0
+ self.client_handcode = 0
+ self.ignore = 0
- print ' const unsigned idx = (e & 0x%02xU);' % (mask)
- print ''
- print ' return (e == a[idx]) ? (GLint) b[idx] : 0;'
- return 1;
- else:
- return 0;
+ self.count_parameter_list = []
+ self.counter_list = []
+ self.parameters_by_name = {}
+ self.offsets_calculated = 0
- def PrintUsingSwitch(self, name):
- """Emit the body of the __gl*_size function using a
- switch-statement."""
+ gl_XML.gl_function.__init__(self, element, context)
+ return
- print ' switch( e ) {'
- for c in self.count:
- for e in self.count[c]:
- first = 1
+ def process_element(self, element):
+ gl_XML.gl_function.process_element(self, element)
- # There may be multiple enums with the same
- # value. This happens has extensions are
- # promoted from vendor-specific or EXT to
- # ARB and to the core. Emit the first one as
- # a case label, and emit the others as
- # commented-out case labels.
+ self.vectorequiv = element.nsProp( "vectorequiv", None )
- for j in self.enums[e]:
- if first:
- print ' case %s:' % (j)
- first = 0
- else:
- print '/* case %s:*/' % (j)
-
- if c == -1:
- print ' return __gl%s_variable_size( e );' % (name)
- else:
- print ' return %u;' % (c)
-
- print ' default: return 0;'
- print ' }'
+ if element.nsProp( "name", None ) == self.name:
+ for param in self.parameters:
+ self.parameters_by_name[ param.name ] = param
+
+ if len(param.count_parameter_list):
+ self.count_parameter_list.extend( param.count_parameter_list )
+
+ if param.counter and param.counter not in self.counter_list:
+ self.counter_list.append(param.counter)
- def Print(self, name):
- print 'INTERNAL PURE FASTCALL GLint'
- print '__gl%s_size( GLenum e )' % (name)
- print '{'
- if not self.PrintUsingTable():
- self.PrintUsingSwitch(name)
+ child = element.children
+ while child:
+ if child.type == "element":
+ if child.name == "glx":
+ rop = child.nsProp( 'rop', None )
+ sop = child.nsProp( 'sop', None )
+ vop = child.nsProp( 'vendorpriv', None )
- print '}'
- print ''
+ if rop:
+ self.glx_rop = int(rop)
+ else:
+ self.glx_rop = 0
+ if sop:
+ self.glx_sop = int(sop)
+ else:
+ self.glx_sop = 0
+ if vop:
+ self.glx_vendorpriv = int(vop)
+ else:
+ self.glx_vendorpriv = 0
+
+ self.img_reset = child.nsProp( 'img_reset', None )
+
+ # The 'handcode' attribute can be one of 'true',
+ # 'false', 'client', or 'server'.
+
+ handcode = child.nsProp( 'handcode', None )
+ if handcode == "false":
+ self.server_handcode = 0
+ self.client_handcode = 0
+ elif handcode == "true":
+ self.server_handcode = 1
+ self.client_handcode = 1
+ elif handcode == "client":
+ self.server_handcode = 0
+ self.client_handcode = 1
+ elif handcode == "server":
+ self.server_handcode = 1
+ self.client_handcode = 0
+ else:
+ raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name))
-class glXEnum(gl_XML.glEnum):
- def __init__(self, context, name, attrs):
- gl_XML.glEnum.__init__(self, context, name, attrs)
+ self.ignore = gl_XML.is_attr_true( child, 'ignore' )
+ self.can_be_large = gl_XML.is_attr_true( child, 'large' )
+ self.glx_doubles_in_order = gl_XML.is_attr_true( child, 'doubles_in_order' )
+ self.reply_always_array = gl_XML.is_attr_true( child, 'always_array' )
+ self.dimensions_in_reply = gl_XML.is_attr_true( child, 'dimensions_in_reply' )
+ child = child.next
- def startElementNS(self, name, qname, attrs):
- [uri, true_name] = name
- if true_name == "size":
- [temp_n, c, mode] = self.process_attributes(attrs)
- if temp_n == "Get":
- names = ["GetIntegerv", "GetBooleanv", "GetFloatv", "GetDoublev" ]
- else:
- names = [ temp_n ]
+ # Do some validation of the GLX protocol information. As
+ # new tests are discovered, they should be added here.
- for n in names:
- if not self.context.glx_enum_functions.has_key( n ):
- f = self.context.createEnumFunction( n )
- f.set_mode( mode )
- self.context.glx_enum_functions[ f.name ] = f
+ for param in self.parameters:
+ if param.is_output and self.glx_rop != 0:
+ raise RuntimeError("Render / RenderLarge commands cannot have outputs (%s)." % (self.name))
- self.context.glx_enum_functions[ n ].append( c, self.value, self.name )
- else:
- gl_XML.glEnum.startElementNS(self, name, qname, attrs)
return
-class glXParameter(gl_XML.glParameter):
- def __init__(self, context, name, attrs):
- self.order = 1;
- gl_XML.glParameter.__init__(self, context, name, attrs);
-
-
-class glXParameterIterator:
- """Class to iterate over a list of glXParameters.
-
- Objects of this class are returned by the parameterIterator method of
- the glXFunction class. They are used to iterate over the list of
- parameters to the function."""
-
- def __init__(self, data, skip_output, max_order):
- self.data = data
- self.index = 0
- self.order = 0
- self.skip_output = skip_output
- self.max_order = max_order
-
- def __iter__(self):
- return self
-
- def next(self):
- if len( self.data ) == 0:
- raise StopIteration
-
- while 1:
- if self.index == len( self.data ):
- if self.order == self.max_order:
- raise StopIteration
- else:
- self.order += 1
- self.index = 0
-
- i = self.index
- self.index += 1
-
- if self.data[i].order == self.order and not (self.data[i].is_output and self.skip_output):
- return self.data[i]
+ def has_variable_size_request(self):
+ """Determine if the GLX request packet is variable sized.
+ The GLX request packet is variable sized in several common
+ situations.
+
+ 1. The function has a non-output parameter that is counted
+ by another parameter (e.g., the 'textures' parameter of
+ glDeleteTextures).
+
+ 2. The function has a non-output parameter whose count is
+ determined by another parameter that is an enum (e.g., the
+ 'params' parameter of glLightfv).
+
+ 3. The function has a non-output parameter that is an
+ image.
+
+ 4. The function must be hand-coded on the server.
+ """
+
+ if self.glx_rop == 0:
+ return 0
-class glXFunction(gl_XML.glFunction):
- glx_rop = 0
- glx_sop = 0
- glx_vendorpriv = 0
+ if self.server_handcode or self.images:
+ return 1
- # If this is set to true, it means that GLdouble parameters should be
- # written to the GLX protocol packet in the order they appear in the
- # prototype. This is different from the "classic" ordering. In the
- # classic ordering GLdoubles are written to the protocol packet first,
- # followed by non-doubles. NV_vertex_program was the first extension
- # to break with this tradition.
+ for param in self.parameters:
+ if not param.is_output:
+ if param.counter or len(param.count_parameter_list):
+ return 1
- glx_doubles_in_order = 0
+ return 0
- vectorequiv = None
- can_be_large = 0
- def __init__(self, context, name, attrs):
- self.vectorequiv = attrs.get((None, 'vectorequiv'), None)
- self.counter = None
- self.output = None
- self.can_be_large = 0
- self.reply_always_array = 0
- self.dimensions_in_reply = 0
- self.img_reset = None
+ def variable_length_parameter(self):
+ for param in self.parameters:
+ if not param.is_output:
+ if param.counter or len(param.count_parameter_list):
+ return param
+
+ return None
- self.server_handcode = 0
- self.client_handcode = 0
- self.ignore = 0
- gl_XML.glFunction.__init__(self, context, name, attrs)
- return
+ def calculate_offsets(self):
+ if not self.offsets_calculated:
+ # Calculate the offset of the first function parameter
+ # in the GLX command packet. This byte offset is
+ # measured from the end of the Render / RenderLarge
+ # header. The offset for all non-pixel commends is
+ # zero. The offset for pixel commands depends on the
+ # number of dimensions of the pixel data.
+ if len(self.images) and not self.images[0].is_output:
+ [dim, junk, junk, junk, junk] = self.images[0].get_dimensions()
- def parameterIterator(self, skip_output, max_order):
- return glXParameterIterator(self.fn_parameters, skip_output, max_order)
+ # The base size is the size of the pixel pack info
+ # header used by images with the specified number
+ # of dimensions.
-
- def startElementNS(self, name, qname, attrs):
- """Process elements within a function that are specific to GLX."""
-
- [uri, true_name] = name
- if true_name == "glx":
- self.glx_rop = int(attrs.get((None, 'rop'), "0"))
- self.glx_sop = int(attrs.get((None, 'sop'), "0"))
- self.glx_vendorpriv = int(attrs.get((None, 'vendorpriv'), "0"))
- self.img_reset = attrs.get((None, 'img_reset'), None)
-
- # The 'handcode' attribute can be one of 'true',
- # 'false', 'client', or 'server'.
-
- handcode = attrs.get((None, 'handcode'), "false")
- if handcode == "false":
- self.server_handcode = 0
- self.client_handcode = 0
- elif handcode == "true":
- self.server_handcode = 1
- self.client_handcode = 1
- elif handcode == "client":
- self.server_handcode = 0
- self.client_handcode = 1
- elif handcode == "server":
- self.server_handcode = 1
- self.client_handcode = 0
+ if dim <= 2:
+ offset = 20
+ elif dim <= 4:
+ offset = 36
+ else:
+ raise RuntimeError('Invalid number of dimensions %u for parameter "%s" in function "%s".' % (dim, self.image.name, self.name))
else:
- raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name))
-
- self.ignore = gl_XML.is_attr_true( attrs, 'ignore' )
- self.can_be_large = gl_XML.is_attr_true( attrs, 'large' )
- self.glx_doubles_in_order = gl_XML.is_attr_true( attrs, 'doubles_in_order' )
- self.reply_always_array = gl_XML.is_attr_true( attrs, 'always_array' )
- self.dimensions_in_reply = gl_XML.is_attr_true( attrs, 'dimensions_in_reply' )
- else:
- gl_XML.glFunction.startElementNS(self, name, qname, attrs)
-
-
- def endElementNS(self, name, qname):
- [uri, true_name] = name
- if true_name == "function":
- # Mark any function that does not have GLX protocol
- # defined as "ignore". This prevents bad things from
- # happening when people add new functions to the GL
- # API XML without adding any GLX section.
- #
- # This will also mark functions that don't have a
- # dispatch offset at ignored.
-
- if (self.fn_offset == -1 and not self.fn_alias) or not (self.client_handcode or self.server_handcode or self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.fn_alias):
- #if not self.ignore:
- # if self.fn_offset == -1:
- # print '/* %s ignored becuase no offset assigned. */' % (self.name)
- # else:
- # print '/* %s ignored becuase no GLX opcode assigned. */' % (self.name)
+ offset = 0
- self.ignore = 1
+ for param in self.parameterIterateGlxSend():
+ if param.img_null_flag:
+ offset += 4
- return gl_XML.glFunction.endElementNS(self, name, qname)
-
-
- def append(self, tag_name, p):
- gl_XML.glFunction.append(self, tag_name, p)
-
- if p.is_variable_length_array():
- p.order = 2;
- elif not self.glx_doubles_in_order and p.p_type.size == 8:
- p.order = 0;
+ if param.name != self.img_reset:
+ param.offset = offset
+ if not param.is_variable_length():
+ offset += param.size()
+
+ if self.pad_after( param ):
+ offset += 4
- if p.is_counter:
- self.counter = p.name
-
- if p.is_output:
- self.output = p
+ self.offsets_calculated = 1
return
- def variable_length_parameter(self):
- if len(self.variable_length_parameters):
- return self.variable_length_parameters[0]
+ def offset_of(self, param_name):
+ self.calculate_offsets()
+ return self.parameters_by_name[ param_name ].offset
- return None
+ def parameterIterateGlxSend(self, include_variable_parameters = 1):
+ """Create an iterator for parameters in GLX request order."""
- def output_parameter(self):
- for param in self.fn_parameters:
- if param.is_output:
- return param
+ # The parameter lists are usually quite short, so it's easier
+ # (i.e., less code) to just generate a new list with the
+ # required elements than it is to create a new iterator class.
+
+ temp = [ [], [], [] ]
+ for param in self.parameters:
+ if param.is_output: continue
+
+ if param.is_variable_length():
+ temp[2].append( param )
+ elif not self.glx_doubles_in_order and param.is_64_bit():
+ temp[0].append( param )
+ else:
+ temp[1].append( param )
- return None
+ parameters = temp[0]
+ parameters.extend( temp[1] )
+ if include_variable_parameters:
+ parameters.extend( temp[2] )
+ return parameters.__iter__()
- def offset_of_first_parameter(self):
- """Get the offset of the first parameter in the command.
+ def parameterIterateCounters(self):
+ temp = []
+ for name in self.counter_list:
+ temp.append( self.parameters_by_name[ name ] )
- Gets the offset of the first function parameter in the GLX
- command packet. This byte offset is measured from the end
- of the Render / RenderLarge header. The offset for all non-
- pixel commends is zero. The offset for pixel commands depends
- on the number of dimensions of the pixel data."""
+ return temp.__iter__()
- if self.image and not self.image.is_output:
- [dim, junk, junk, junk, junk] = self.dimensions()
- # The base size is the size of the pixel pack info
- # header used by images with the specified number
- # of dimensions.
+ def parameterIterateOutputs(self):
+ temp = []
+ for p in self.parameters:
+ if p.is_output:
+ temp.append( p )
- if dim <= 2:
- return 20
- elif dim <= 4:
- return 36
- else:
- raise RuntimeError('Invalid number of dimensions %u for parameter "%s" in function "%s".' % (dim, self.image.name, self.name))
- else:
- return 0
+ return temp
def command_fixed_length(self):
"""Return the length, in bytes as an integer, of the
fixed-size portion of the command."""
- size = self.offset_of_first_parameter()
+ if len(self.parameters) == 0:
+ return 0
+
+ self.calculate_offsets()
- for p in gl_XML.glFunction.parameterIterator(self):
- if not p.is_output and p.name != self.img_reset:
- size += p.size()
- if self.pad_after(p):
+ size = 0
+ for param in self.parameterIterateGlxSend(0):
+ if param.name != self.img_reset:
+ if size == 0:
+ size = param.offset + param.size()
+ else:
+ size += param.size()
+
+ if self.pad_after( param ):
size += 4
- if self.image and (self.image.img_null_flag or self.image.is_output):
- size += 4
+ for param in self.images:
+ if param.img_null_flag or param.is_output:
+ size += 4
return size
portion of the command."""
size_string = ""
- for p in gl_XML.glFunction.parameterIterator(self):
- if (not p.is_output) and (p.size() == 0):
- size_string = size_string + " + __GLX_PAD(%s)" % (p.size_string())
+ for p in self.parameterIterateGlxSend():
+ if (not p.is_output) and (p.is_variable_length() or p.is_image()):
+ # FIXME Replace the 1 in the size_string call
+ # FIXME w/0 to eliminate some un-needed parnes
+ # FIXME This would already be done, but it
+ # FIXME adds some extra diffs to the generated
+ # FIXME code.
+
+ size_string = size_string + " + __GLX_PAD(%s)" % (p.size_string(1))
return size_string
else:
return self.opcode_value()
+
def opcode_value(self):
"""Get the unique protocol opcode for the glXFunction"""
+ if (self.glx_rop == 0) and self.vectorequiv:
+ equiv = self.context.functions_by_name[ self.vectorequiv ]
+ self.glx_rop = equiv.glx_rop
+
+
if self.glx_rop != 0:
return self.glx_rop
elif self.glx_sop != 0:
else:
return -1
+
def opcode_rop_basename(self):
"""Return either the name to be used for GLX protocol enum.
else:
return self.vectorequiv
+
def opcode_name(self):
"""Get the unique protocol enum name for the glXFunction"""
+ if (self.glx_rop == 0) and self.vectorequiv:
+ equiv = self.context.functions_by_name[ self.vectorequiv ]
+ self.glx_rop = equiv.glx_rop
+ self.glx_doubles_in_order = equiv.glx_doubles_in_order
+
+
if self.glx_rop != 0:
return "X_GLrop_%s" % (self.opcode_rop_basename())
elif self.glx_sop != 0:
return self.opcode_name()
- def return_string(self):
- if self.fn_return_type != 'void':
- return "return retval;"
- else:
- return "return;"
-
-
def needs_reply(self):
- return self.fn_return_type != 'void' or self.output != None
+ try:
+ x = self._needs_reply
+ except Exception, e:
+ x = 0
+ if self.return_type != 'void':
+ x = 1
+ for param in self.parameters:
+ if param.is_output:
+ x = 1
+ break
- def dimensions(self):
- """Determine the dimensions of an image.
-
- Returns a tuple representing the number of dimensions and the
- string name of each of the dimensions of an image, If the
- function is not a pixel function, the number of dimensions
- will be zero."""
-
- if not self.image:
- return [0, "0", "0", "0", "0"]
- else:
- dim = 1
- w = self.image.width
-
- if self.image.height:
- dim = 2
- h = self.image.height
- else:
- h = "1"
-
- if self.image.depth:
- dim = 3
- d = self.image.depth
- else:
- d = "1"
-
- if self.image.extent:
- dim = 4
- e = self.image.extent
- else:
- e = "1"
+ self._needs_reply = x
- return [dim, w, h, d, e]
+ return x
def pad_after(self, p):
"""Returns the name of the field inserted after the
specified field to pad out the command header."""
- if self.image and self.image.img_pad_dimensions:
- if not self.image.height:
- if p.name == self.image.width:
- return "height"
- elif p.name == self.image.img_xoff:
- return "yoffset"
- elif not self.image.extent:
- if p.name == self.image.depth:
- # Should this be "size4d"?
- return "extent"
- elif p.name == self.image.img_zoff:
- return "woffset"
+ for image in self.images:
+ if image.img_pad_dimensions:
+ if not image.height:
+ if p.name == image.width:
+ return "height"
+ elif p.name == image.img_xoff:
+ return "yoffset"
+ elif not image.extent:
+ if p.name == image.depth:
+ # Should this be "size4d"?
+ return "extent"
+ elif p.name == image.img_zoff:
+ return "woffset"
+
return None
-class glXFunctionIterator(gl_XML.glFunctionIterator):
+class glx_function_iterator:
"""Class to iterate over a list of glXFunctions"""
def __init__(self, context):
- self.context = context
- self.keys = context.functions.keys()
- self.keys.sort()
-
- for self.index in range(0, len(self.keys)):
- if self.keys[ self.index ] >= 0: break
-
+ self.iterator = context.functionIterateByOffset()
return
- def next(self):
- if self.index == len(self.keys):
- raise StopIteration
+ def __iter__(self):
+ return self
- f = self.context.functions[ self.keys[ self.index ] ]
- self.index += 1
- if f.ignore:
+ def next(self):
+ f = self.iterator.next()
+ if f.ignore or not (f.glx_rop or f.glx_sop or f.glx_vendorpriv or f.vectorequiv or f.client_handcode):
return self.next()
else:
return f
-class GlxProto(gl_XML.FilterGLAPISpecBase):
- name = "glX_proto_send.py (from Mesa)"
-
- def __init__(self):
- gl_XML.FilterGLAPISpecBase.__init__(self)
- self.factory = glXItemFactory()
- self.glx_enum_functions = {}
-
-
- def endElementNS(self, name, qname):
- [uri, true_name] = name
- if true_name == 'OpenGLAPI':
- # Once all the parsing is done, we have to go back and
- # fix-up some cross references between different
- # functions.
-
- for k in self.functions:
- f = self.functions[k]
- if f.vectorequiv != None:
- equiv = self.find_function(f.vectorequiv)
- if equiv != None:
- f.glx_doubles_in_order = equiv.glx_doubles_in_order
- f.glx_rop = equiv.glx_rop
- else:
- raise RuntimeError("Could not find the vector equiv. function %s for %s!" % (f.name, f.vectorequiv))
- else:
- gl_XML.FilterGLAPISpecBase.endElementNS(self, name, qname)
- return
-
-
- def createEnumFunction(self, n):
- return glXEnumFunction(n, self)
-
-
- def functionIterator(self):
- return glXFunctionIterator(self)
-
-
- def size_call(self, func):
- """Create C code to calculate 'compsize'.
-
- Creates code to calculate 'compsize'. If the function does
- not need 'compsize' to be calculated, None will be
- returned."""
-
- if not func.image and not func.count_parameter_list:
- return None
-
- if not func.image:
- parameters = string.join( func.count_parameter_list, "," )
- compsize = "__gl%s_size(%s)" % (func.name, parameters)
- else:
- [dim, w, h, d, junk] = func.dimensions()
-
- compsize = '__glImageSize(%s, %s, %s, %s, %s, %s)' % (w, h, d, func.image.img_format, func.image.img_type, func.image.img_target)
- if not func.image.img_send_null:
- compsize = '(%s != NULL) ? %s : 0' % (func.image.name, compsize)
+class glx_api(gl_XML.gl_api):
+ def functionIterateGlx(self):
+ return glx_function_iterator(self)
- return compsize
-#!/usr/bin/python2
+#!/usr/bin/env python
# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
# Authors:
# Ian Romanick <idr@us.ibm.com>
-import gl_XML
-import glX_XML
-import license
+import gl_XML, glX_XML, glX_proto_common, license
import sys, getopt
-class glXDocItemFactory(glX_XML.glXItemFactory):
+class glx_doc_item_factory(glX_proto_common.glx_proto_item_factory):
"""Factory to create GLX protocol documentation oriented objects derived from glItem."""
- def create(self, context, name, attrs):
- if name == "param":
- return glXDocParameter(context, name, attrs)
+ def create_item(self, name, element, context):
+ if name == "parameter":
+ return glx_doc_parameter(element, context)
else:
- return glX_XML.glXItemFactory.create(self, context, name, attrs)
+ return glX_proto_common.glx_proto_item_factory.create_item(self, name, element, context)
-class glXDocParameter(gl_XML.glParameter):
- def __init__(self, context, name, attrs):
- self.order = 1;
- gl_XML.glParameter.__init__(self, context, name, attrs);
-
- def packet_type(self):
+class glx_doc_parameter(gl_XML.gl_parameter):
+ def packet_type(self, type_dict):
"""Get the type string for the packet header
GLX protocol documentation uses type names like CARD32,
if self.is_array():
list_of = "LISTof"
- if self.p_type.glx_name == "":
+ t_name = self.get_base_type_string()
+ if not type_dict.has_key( t_name ):
type_name = "CARD8"
else:
- type_name = self.p_type.glx_name
+ type_name = type_dict[ t_name ]
return "%s%s" % (list_of, type_name)
+
def packet_size(self):
p = None
s = self.size()
return [str(s), p]
-class PrintGlxProtoText(glX_XML.GlxProto):
+class PrintGlxProtoText(gl_XML.gl_print_base):
def __init__(self):
- glX_XML.GlxProto.__init__(self)
- self.factory = glXDocItemFactory()
- self.last_category = ""
+ gl_XML.gl_print_base.__init__(self)
self.license = ""
+
def printHeader(self):
return
+
def body_size(self, f):
# At some point, refactor this function and
# glXFunction::command_payload_length.
size_str = ""
pad_str = ""
plus = ""
- for p in f.parameterIterator(1, 2):
+ for p in f.parameterIterateGlxSend():
[s, pad] = p.packet_size()
try:
size += int(s)
return [size, size_str, pad_str]
+
def print_render_header(self, f):
[size, size_str, pad_str] = self.body_size(f)
size += 4;
return
+
def print_reply(self, f):
print ' =>'
print ' 1 1 reply'
print ' 4 m reply length, m = (n == 1 ? 0 : n)'
+ output = None
+ for x in f.parameterIterateOutputs():
+ output = x
+ break
+
+
unused = 24
- if f.fn_return_type != 'void':
- print ' 4 %-15s return value' % (f.fn_return_type)
+ if f.return_type != 'void':
+ print ' 4 %-15s return value' % (f.return_type)
unused -= 4
- elif f.output != None:
+ elif output != None:
print ' 4 unused'
unused -= 4
- if f.output != None:
+ if output != None:
print ' 4 CARD32 n'
unused -= 4
- if f.output != None:
+ if output != None:
if not f.reply_always_array:
print ''
print ' if (n = 1) this follows:'
print ''
- print ' 4 CARD32 %s' % (f.output.name)
+ print ' 4 CARD32 %s' % (output.name)
print ' %-2u unused' % (unused - 4)
print ''
print ' otherwise this follows:'
print ''
print ' %-2u unused' % (unused)
- p = f.output
- [s, pad] = p.packet_size()
- print ' %-8s %-15s %s' % (s, p.packet_type(), p.name)
+
+ [s, pad] = output.packet_size()
+ print ' %-8s %-15s %s' % (s, output.packet_type( self.type_map ), output.name)
if pad != None:
try:
bytes = int(s)
def print_body(self, f):
- for p in f.parameterIterator(1, 2):
+ for p in f.parameterIterateGlxSend():
[s, pad] = p.packet_size()
- print ' %-8s %-15s %s' % (s, p.packet_type(), p.name)
+ print ' %-8s %-15s %s' % (s, p.packet_type( self.type_map ), p.name)
if pad != None:
try:
bytes = int(s)
except Exception,e:
print ' %-8s %-15s unused, %s=pad(%s)' % (pad, "", pad, s)
- def printFunction(self, f):
+ def printBody(self, api):
+ self.type_map = {}
+ for t in api.typeIterate():
+ self.type_map[ "GL" + t.name ] = t.glx_name
+
+
# At some point this should be expanded to support pixel
# functions, but I'm not going to lose any sleep over it now.
- if f.client_handcode or f.server_handcode or f.vectorequiv or f.image:
- return
+ for f in api.functionIterateByOffset():
+ if f.client_handcode or f.server_handcode or f.vectorequiv or len(f.get_images()):
+ continue
- print ' %s' % (f.name)
- if f.glx_rop != 0:
- self.print_render_header(f)
- else:
- self.print_single_header(f)
-
- self.print_body(f)
+ if f.glx_rop:
+ print ' %s' % (f.name)
+ self.print_render_header(f)
+ elif f.glx_sop or f.glx_vendorpriv:
+ print ' %s' % (f.name)
+ self.print_single_header(f)
+ else:
+ continue
- if f.needs_reply():
- self.print_reply(f)
+ self.print_body(f)
- print ''
+ if f.needs_reply():
+ self.print_reply(f)
+
+ print ''
return
if arg == "-f":
file_name = val
- dh = PrintGlxProtoText()
- gl_XML.parse_GL_API( dh, file_name )
+ api = gl_XML.parse_GL_API( file_name, glx_doc_item_factory() )
+
+ printer = PrintGlxProtoText()
+ printer.Print( api )
--- /dev/null
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML, glX_XML
+import string
+
+
+class glx_proto_item_factory(glX_XML.glx_item_factory):
+ """Factory to create GLX protocol oriented objects derived from gl_item."""
+
+ def create_item(self, name, element, context):
+ if name == "type":
+ return glx_proto_type(element, context)
+ else:
+ return glX_XML.glx_item_factory.create_item(self, name, element, context)
+
+
+class glx_proto_type(gl_XML.gl_type):
+ def __init__(self, element, context):
+ gl_XML.gl_type.__init__(self, element, context)
+
+ self.glx_name = element.nsProp( "glx_name", None )
+ return
+
+
+class glx_print_proto(gl_XML.gl_print_base):
+ def size_call(self, func):
+ """Create C code to calculate 'compsize'.
+
+ Creates code to calculate 'compsize'. If the function does
+ not need 'compsize' to be calculated, None will be
+ returned."""
+
+ compsize = None
+
+ for param in func.parameterIterator():
+ if not param.is_output:
+ if param.is_image():
+ [dim, w, h, d, junk] = param.get_dimensions()
+
+ compsize = '__glImageSize(%s, %s, %s, %s, %s, %s)' % (w, h, d, param.img_format, param.img_type, param.img_target)
+ if not param.img_send_null:
+ compsize = '(%s != NULL) ? %s : 0' % (param.name, compsize)
+
+ return compsize
+
+ elif len(param.count_parameter_list):
+ parameters = string.join( param.count_parameter_list, "," )
+ compsize = "__gl%s_size(%s)" % (func.name, parameters)
+
+ return compsize
+
+ return None
+
+
+ def emit_packet_size_calculation(self, f, bias):
+ # compsize is only used in the command size calculation if
+ # the function has a non-output parameter that has a non-empty
+ # counter_parameter_list.
+
+ compsize = self.size_call(f)
+ if compsize:
+ print ' const GLuint compsize = %s;' % (compsize)
+
+ if bias:
+ print ' const GLuint cmdlen = %s - %u;' % (f.command_length(), bias)
+ else:
+ print ' const GLuint cmdlen = %s;' % (f.command_length())
+
+ #print ''
+ return compsize
-#!/usr/bin/python2
+#!/usr/bin/env python
# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
# Authors:
# Ian Romanick <idr@us.ibm.com>
-import gl_XML
-import glX_XML
-import license
-import sys, getopt, copy
+import gl_XML, glX_XML, glX_proto_common, license
+import sys, getopt, copy, string
def hash_pixel_function(func):
"""Generate a 'unique' key for a pixel function. The key is based on
padding that might be added for the original function and the 'NULL
image' flag."""
- [dim, junk, junk, junk, junk] = func.dimensions()
- d = (dim + 1) & ~1
- h = "%uD%uD_" % (d - 1, d)
+ h = ""
+ hash_pre = ""
+ hash_suf = ""
+ for param in func.parameterIterateGlxSend():
+ if param.is_image():
+ [dim, junk, junk, junk, junk] = param.get_dimensions()
- for p in func.parameterIterator(1, 1):
- h = "%s%u" % (h, p.size())
+ d = (dim + 1) & ~1
+ hash_pre = "%uD%uD_" % (d - 1, d)
- if func.pad_after(p):
+ if param.img_null_flag:
+ hash_suf = "_NF"
+
+ h += "%u" % (param.size())
+
+ if func.pad_after(param):
h += "4"
- if func.image.img_null_flag:
- h += "_NF"
n = func.name.replace("%uD" % (dim), "")
n = "__glx_%s_%uD%uD" % (n, d - 1, d)
+
+ h = hash_pre + h + hash_suf
return [h, n]
-class glXPixelFunctionUtility(glX_XML.glXFunction):
+class glx_pixel_function_stub(glX_XML.glx_function):
"""Dummy class used to generate pixel "utility" functions that are
shared by multiple dimension image functions. For example, these
objects are used to generate shared functions used to send GLX
# parameters.
self.name = name
- self.image = copy.copy(func.image)
- self.fn_parameters = []
- for p in gl_XML.glFunction.parameterIterator(func):
- self.fn_parameters.append(p)
+ self.images = []
+ self.parameters = []
+ self.parameters_by_name = {}
+ for _p in func.parameterIterator():
+ p = copy.copy(_p)
+ self.parameters.append(p)
+ self.parameters_by_name[ p.name ] = p
+
+
+ if p.is_image():
+ self.images.append(p)
+ p.height = "height"
+
+ if p.img_yoff == None:
+ p.img_yoff = "yoffset"
+
+ if p.depth:
+ if p.extent == None:
+ p.extent = "extent"
+
+ if p.img_woff == None:
+ p.img_woff = "woffset"
+
pad_name = func.pad_after(p)
if pad_name:
pad = copy.copy(p)
pad.name = pad_name
- self.fn_parameters.append(pad)
+ self.parameters.append(pad)
+ self.parameters_by_name[ pad.name ] = pad
- if self.image.height == None:
- self.image.height = "height"
+ self.return_type = func.return_type
- if self.image.img_yoff == None:
- self.image.img_yoff = "yoffset"
+ self.glx_rop = ~0
+ self.glx_sop = 0
+ self.glx_vendorpriv = 0
- if func.image.depth:
- if self.image.extent == None:
- self.image.extent = "extent"
+ self.glx_doubles_in_order = func.glx_doubles_in_order
- if self.image.img_woff == None:
- self.image.img_woff = "woffset"
+ self.vectorequiv = None
+ self.output = None
+ self.can_be_large = func.can_be_large
+ self.reply_always_array = func.reply_always_array
+ self.dimensions_in_reply = func.dimensions_in_reply
+ self.img_reset = None
+ self.server_handcode = 0
+ self.client_handcode = 0
+ self.ignore = 0
- self.set_return_type( func.fn_return_type )
- self.glx_rop = ~0
- self.can_be_large = func.can_be_large
self.count_parameter_list = func.count_parameter_list
- self.counter = func.counter
- self.img_reset = None
+ self.counter_list = func.counter_list
+ self.offsets_calculated = 0
return
-class PrintGlxProtoStubs(glX_XML.GlxProto):
+class PrintGlxProtoStubs(glX_proto_common.glx_print_proto):
def __init__(self):
- glX_XML.GlxProto.__init__(self)
- self.last_category = ""
+ glX_proto_common.glx_print_proto.__init__(self)
+ self.name = "glX_proto_send.py (from Mesa)"
self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004, 2005", "IBM")
+
+
+ self.last_category = ""
self.generic_sizes = [3, 4, 6, 8, 12, 16, 24, 32]
self.pixel_stubs = {}
self.debug = 0
print '#include <X11/XCB/xcb.h>'
print '#include <X11/XCB/glx.h>'
print '#endif /* USE_XCB */'
-
+
print ''
print '#define __GLX_PAD(n) (((n) + 3) & ~3)'
print ''
self.print_generic_function(size)
return
- def printFunction(self, f):
- if f.client_handcode: return
- if f.glx_rop != 0 or f.vectorequiv != None:
- if f.image:
- self.printPixelFunction(f)
+ def printBody(self, api):
+
+ self.pixel_stubs = {}
+ generated_stubs = []
+
+ for func in api.functionIterateGlx():
+ if func.client_handcode: continue
+
+ # If the function is a pixel function with a certain
+ # GLX protocol signature, create a fake stub function
+ # for it. For example, create a single stub function
+ # that is used to implement both glTexImage1D and
+ # glTexImage2D.
+
+ if func.glx_rop != 0:
+ do_it = 0
+ for image in func.get_images():
+ if image.img_pad_dimensions:
+ do_it = 1
+ break
+
+
+ if do_it:
+ [h, n] = hash_pixel_function(func)
+
+
+ self.pixel_stubs[ func.name ] = n
+ if h not in generated_stubs:
+ generated_stubs.append(h)
+
+ fake_func = glx_pixel_function_stub( func, n )
+ self.printFunction( fake_func )
+
+
+ self.printFunction( func )
+
+ return
+
+
+ def printFunction(self, func):
+ if func.glx_rop == ~0:
+ print 'static %s' % (func.return_type)
+ print '%s( unsigned opcode, unsigned dim, %s )' % (func.name, func.get_parameter_string())
+ else:
+ print '#define %s %d' % (func.opcode_name(), func.opcode_value())
+
+ print '%s' % (func.return_type)
+ print '__indirect_gl%s(%s)' % (func.name, func.get_parameter_string())
+
+
+ print '{'
+
+
+ if func.glx_rop != 0 or func.vectorequiv != None:
+ if len(func.images):
+ self.printPixelFunction(func)
else:
- self.printRenderFunction(f)
- elif f.glx_sop != 0 or f.glx_vendorpriv != 0:
- self.printSingleFunction(f)
+ self.printRenderFunction(func)
+ elif func.glx_sop != 0 or func.glx_vendorpriv != 0:
+ self.printSingleFunction(func)
+ pass
else:
- print "/* Missing GLX protocol for %s. */" % (f.name)
+ print "/* Missing GLX protocol for %s. */" % (func.name)
+
+ print '}'
+ print ''
+
+ return
+
def print_generic_function(self, n):
size = (n + 3) & ~3
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
""" % (n, size + 4, size)
+ return
- def common_emit_one_arg(self, p, offset, pc, indent, adjust):
- t = p.p_type
+ def common_emit_one_arg(self, p, pc, indent, adjust, extra_offset):
if p.is_array():
src_ptr = p.name
else:
src_ptr = "&" + p.name
- print '%s (void) memcpy((void *)(%s + %u), (void *)(%s), %s);' \
- % (indent, pc, offset + adjust, src_ptr, p.size_string() )
+ if not extra_offset:
+ print '%s (void) memcpy((void *)(%s + %u), (void *)(%s), %s);' \
+ % (indent, pc, p.offset + adjust, src_ptr, p.size_string() )
+ else:
+ print '%s (void) memcpy((void *)(%s + %u + %s), (void *)(%s), %s);' \
+ % (indent, pc, p.offset + adjust, extra_offset, src_ptr, p.size_string() )
def common_emit_args(self, f, pc, indent, adjust, skip_vla):
- offset = 0
-
- if skip_vla:
- r = 1
- else:
- r = 2
+ extra_offset = None
- for p in f.parameterIterator(1, r):
+ for p in f.parameterIterateGlxSend( not skip_vla ):
if p.name != f.img_reset:
- self.common_emit_one_arg(p, offset, pc, indent, adjust)
- offset += p.size()
+ self.common_emit_one_arg(p, pc, indent, adjust, extra_offset)
+
+ if p.is_variable_length():
+ temp = p.size_string()
+ if extra_offset:
+ extra_offset += " + %s" % (temp)
+ else:
+ extra_offset = temp
- return offset
+ return
- def pixel_emit_args(self, f, pc, indent, adjust, dim, large):
+ def pixel_emit_args(self, f, pc, indent, large):
"""Emit the arguments for a pixel function. This differs from
common_emit_args in that pixel functions may require padding
be inserted (i.e., for the missing width field for
TexImage1D), and they may also require a 'NULL image' flag
be inserted before the image data."""
- offset = 0
- for p in f.parameterIterator(1, 1):
- self.common_emit_one_arg(p, offset, pc, indent, adjust)
- offset += p.size()
+ if large:
+ adjust = 8
+ else:
+ adjust = 4
+
+ for param in f.parameterIterateGlxSend():
+ if not param.is_image():
+ self.common_emit_one_arg(param, pc, indent, adjust, None)
- if f.pad_after(p):
- print '%s (void) memcpy((void *)(%s + %u), zero, 4);' % (indent, pc, offset + adjust)
- offset += 4
+ if f.pad_after(param):
+ print '%s (void) memcpy((void *)(%s + %u), zero, 4);' % (indent, pc, (param.offset + param.size()) + adjust)
- if f.image.img_null_flag:
- if large:
- print '%s (void) memcpy((void *)(%s + %u), zero, 4);' % (indent, pc, offset + adjust)
else:
- print '%s (void) memcpy((void *)(%s + %u), (void *)((%s == NULL) ? one : zero), 4);' % (indent, pc, offset + adjust, f.image.name)
+ [dim, width, height, depth, extent] = param.get_dimensions()
+ if f.glx_rop == ~0:
+ dim_str = "dim"
+ else:
+ dim_str = str(dim)
+
+ if param.img_null_flag:
+ if large:
+ print '%s (void) memcpy((void *)(%s + %u), zero, 4);' % (indent, pc, (param.offset - 4) + adjust)
+ else:
+ print '%s (void) memcpy((void *)(%s + %u), (void *)((%s == NULL) ? one : zero), 4);' % (indent, pc, (param.offset - 4) + adjust, param.name)
+
- offset += 4
+ pixHeaderPtr = "%s + %u" % (pc, adjust)
+ pcPtr = "%s + %u" % (pc, param.offset + adjust)
- return offset
+ if not large:
+ if param.img_send_null:
+ condition = '(compsize > 0) && (%s != NULL)' % (param.name)
+ else:
+ condition = 'compsize > 0'
+
+ print '%s if (%s) {' % (indent, condition)
+ print '%s (*gc->fillImage)(gc, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
+ print '%s }' % (indent)
+ print '%s else {' % (indent)
+ print '%s (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (indent, pixHeaderPtr, dim, dim)
+ print '%s }' % (indent)
+ else:
+ print '%s __glXSendLargeImage(gc, compsize, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
+
+ return
def large_emit_begin(self, indent, f, op_name = None):
return
- def common_func_print_just_header(self, f):
- print '#define %s %d' % (f.opcode_name(), f.opcode_value())
-
- print '%s' % (f.fn_return_type)
- print '__indirect_gl%s(%s)' % (f.name, f.get_parameter_string())
- print '{'
-
-
def common_func_print_just_start(self, f):
print ' __GLXcontext * const gc = __glXGetCurrentContext();'
-
+
# The only reason that single and vendor private commands need
# a variable called 'dpy' is becuase they use the SyncHandle
# macro. For whatever brain-dead reason, that macro is hard-
# coded to use a variable called 'dpy' instead of taking a
# parameter.
+ # FIXME Simplify the logic related to skip_condition and
+ # FIXME condition_list in this function. Basically, remove
+ # FIXME skip_condition, and just append the "dpy != NULL" type
+ # FIXME condition to condition_list from the start. The only
+ # FIXME reason it's done in this confusing way now is to
+ # FIXME minimize the diffs in the generated code.
+
if not f.glx_rop:
- if f.image and f.image.is_output:
- print ' const __GLXattribute * const state = gc->client_state_private;'
+ for p in f.parameterIterateOutputs():
+ if p.is_image():
+ print ' const __GLXattribute * const state = gc->client_state_private;'
+ break
print ' Display * const dpy = gc->currentDpy;'
skip_condition = "dpy != NULL"
skip_condition = None
- if f.fn_return_type != 'void':
- print ' %s retval = (%s) 0;' % (f.fn_return_type, f.fn_return_type)
+ if f.return_type != 'void':
+ print ' %s retval = (%s) 0;' % (f.return_type, f.return_type)
- if not f.output_parameter():
- compsize = self.size_call( f )
- if compsize:
- print ' const GLuint compsize = %s;' % (compsize)
- print ' const GLuint cmdlen = %s;' % (f.command_length())
-
- if f.counter:
- if skip_condition:
- skip_condition = "(%s >= 0) && (%s)" % (f.counter, skip_condition)
- else:
- skip_condition = "%s >= 0" % (f.counter)
+ self.emit_packet_size_calculation(f, 0)
+ condition_list = []
+ for p in f.parameterIterateCounters():
+ condition_list.append( "%s >= 0" % (p.name) )
if skip_condition:
+ condition_list.append( skip_condition )
+
+ if len( condition_list ) > 0:
+ if len( condition_list ) > 1:
+ skip_condition = "(%s)" % (string.join( condition_list, ") && (" ))
+ else:
+ skip_condition = "%s" % (condition_list.pop(0))
+
print ' if (__builtin_expect(%s, 1)) {' % (skip_condition)
return 1
else:
return 0
- def common_func_print_header(self, f):
- self.common_func_print_just_header(f)
- return self.common_func_print_just_start(f)
-
-
-
def printSingleFunction(self, f):
- self.common_func_print_header(f)
-
+ self.common_func_print_just_start(f)
+
if self.debug:
print ' printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
+
if f.glx_vendorpriv == 0:
# XCB specific:
print ' XCBConnection *c = XCBConnectionOfDisplay(dpy);'
print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
xcb_name = 'XCBGlx%s' % f.name
+
iparams=[]
- for p in f.fn_parameters:
- if p.is_output == 0:
+ extra_iparams = []
+ output = None
+ for p in f.parameterIterator():
+ if p.is_output:
+ output = p
+
+ if p.is_image():
+ if p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP":
+ extra_iparams.append("state->storePack.swapEndian")
+ else:
+ extra_iparams.append("0")
+
+ # Hardcode this in. lsb_first param (apparently always GL_FALSE)
+ # also present in GetPolygonStipple, but taken care of above.
+ if xcb_name == "XCBGlxReadPixels":
+ extra_iparams.append("0")
+ else:
iparams.append(p.name)
- if f.image and f.image.is_output:
- if f.image.img_format != "GL_COLOR_INDEX" or f.image.img_type != "GL_BITMAP":
- iparams.append("state->storePack.swapEndian")
- else:
- iparams.append("0")
-
- # Hardcode this in. lsb_first param (apparently always GL_FALSE)
- # also present in GetPolygonStipple, but taken care of above.
- if xcb_name == "XCBGlxReadPixels": iparams.append("0")
-
- xcb_request = '%s(%s)' % (xcb_name, ", ".join(["c", "gc->currentContextTag"] + iparams))
+
+ xcb_request = '%s(%s)' % (xcb_name, ", ".join(["c", "gc->currentContextTag"] + iparams + extra_iparams))
if f.needs_reply():
print ' %sRep *reply = %sReply(c, %s, NULL);' % (xcb_name, xcb_name, xcb_request)
- if f.output and f.reply_always_array:
- print ' %s = (%s *)%sData(reply);' % (f.output.name, f.output.p_type.name, xcb_name)
- elif f.output and not f.reply_always_array:
- if not f.image and not f.name == "GenQueriesARB":
+ if output and f.reply_always_array:
+ print ' %s = (%s)%sData(reply);' % (output.name, output.type_string(), xcb_name)
+ elif output and not f.reply_always_array:
+ if not output.is_image():
print ' if (%sDataLength(reply) == 0)' % (xcb_name)
- print ' (void)memcpy(%s, &reply->datum, sizeof(reply->datum));' % (f.output.name)
+ print ' (void)memcpy(%s, &reply->datum, sizeof(reply->datum));' % (output.name)
print ' else'
- print ' (void)memcpy(%s, %sData(reply), %sDataLength(reply) * sizeof(%s));' % (f.output.name, xcb_name, xcb_name, f.output.p_type.name)
+ print ' (void)memcpy(%s, %sData(reply), %sDataLength(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
- if f.fn_return_type != 'void':
+ if f.return_type != 'void':
print ' retval = reply->ret_val;'
print ' free(reply);'
else:
print ' ' + xcb_request + ';'
print '#else'
# End of XCB specific.
-
- if f.fn_parameters != []:
+
+
+ if f.parameters != []:
pc_decl = "GLubyte const * pc ="
else:
pc_decl = "(void)"
print ' %s __glXSetupSingleRequest(gc, %s, cmdlen);' % (pc_decl, f.opcode_name())
self.common_emit_args(f, "pc", " ", 0, 0)
- if f.image and f.image.is_output:
- o = f.command_fixed_length() - 4
- print ' *(int32_t *)(pc + %u) = 0;' % (o)
- if f.image.img_format != "GL_COLOR_INDEX" or f.image.img_type != "GL_BITMAP":
- print ' * (int8_t *)(pc + %u) = state->storePack.swapEndian;' % (o)
+ images = f.get_images()
+
+ for img in images:
+ if img.is_output:
+ o = f.command_fixed_length() - 4
+ print ' *(int32_t *)(pc + %u) = 0;' % (o)
+ if img.img_format != "GL_COLOR_INDEX" or img.img_type != "GL_BITMAP":
+ print ' * (int8_t *)(pc + %u) = state->storePack.swapEndian;' % (o)
+
if f.img_reset:
print ' * (int8_t *)(pc + %u) = %s;' % (o + 1, f.img_reset)
+ return_name = ''
if f.needs_reply():
- if f.image and f.image.is_output:
- [dim, w, h, d, junk] = f.dimensions()
- if f.dimensions_in_reply:
- print " __glXReadPixelReply(dpy, gc, %u, 0, 0, 0, %s, %s, %s, GL_TRUE);" % (dim, f.image.img_format, f.image.img_type, f.image.name)
- else:
- print " __glXReadPixelReply(dpy, gc, %u, %s, %s, %s, %s, %s, %s, GL_FALSE);" % (dim, w, h, d, f.image.img_format, f.image.img_type, f.image.name)
+ if f.return_type != 'void':
+ return_name = " retval"
+ return_str = " retval = (%s)" % (f.return_type)
else:
- if f.output != None:
- if f.output.p_type.size == 0:
- output_size = 1
+ return_str = " (void)"
+
+ got_reply = 0
+
+ for p in f.parameterIterateOutputs():
+ if p.is_image():
+ [dim, w, h, d, junk] = p.get_dimensions()
+ if f.dimensions_in_reply:
+ print " __glXReadPixelReply(dpy, gc, %u, 0, 0, 0, %s, %s, %s, GL_TRUE);" % (dim, p.img_format, p.img_type, p.name)
else:
- output_size = f.output.p_type.size
+ print " __glXReadPixelReply(dpy, gc, %u, %s, %s, %s, %s, %s, %s, GL_FALSE);" % (dim, w, h, d, p.img_format, p.img_type, p.name)
- output_str = f.output.name
+ got_reply = 1
else:
- output_size = 0
- output_str = "NULL"
+ if f.reply_always_array:
+ aa = "GL_TRUE"
+ else:
+ aa = "GL_FALSE"
- if f.fn_return_type != 'void':
- return_str = " retval = (%s)" % (f.fn_return_type)
- else:
- return_str = " (void)"
+ # gl_parameter.size() returns the size
+ # of the entire data item. If the
+ # item is a fixed-size array, this is
+ # the size of the whole array. This
+ # is not what __glXReadReply wants. It
+ # wants the size of a single data
+ # element in the reply packet.
+ # Dividing by the array size (1 for
+ # non-arrays) gives us this.
- if f.reply_always_array:
- aa = "GL_TRUE"
- else:
- aa = "GL_FALSE"
+ s = p.size() / p.get_element_count()
+ print " %s __glXReadReply(dpy, %s, %s, %s);" % (return_str, s, p.name, aa)
+ got_reply = 1
+
+
+ # If a reply wasn't read to fill an output parameter,
+ # read a NULL reply to get the return value.
+
+ if not got_reply:
+ print " %s __glXReadReply(dpy, 0, NULL, GL_FALSE);" % (return_str)
- print " %s __glXReadReply(dpy, %s, %s, %s);" % (return_str, output_size, output_str, aa)
elif self.debug:
# Only emit the extra glFinish call for functions
# that don't already require a reply from the server.
print ' __indirect_glFinish();'
- print ' UnlockDisplay(dpy); SyncHandle();'
-
- if f.glx_vendorpriv == 0:
- print '#endif /* USE_XCB */'
-
if self.debug:
print ' printf( "Exit %%s.\\n", "gl%s" );' % (f.name)
- print ' }'
- print ' %s' % f.return_string()
- print '}'
- print ''
- return
-
-
- def printPixelFunction(self, f):
- """This function could use some major refactoring. :("""
-
- # There is a code-space optimization that we can do here.
- # Functions that are marked img_pad_dimensions have a version
- # with an odd number of dimensions and an even number of
- # dimensions. TexSubImage1D and TexSubImage2D are examples.
- # We can emit a single function that does both, and have the
- # real functions call the utility function with the correct
- # parameters.
- #
- # The only quirk to this is that utility funcitons will be
- # generated for 3D and 4D functions, but 4D (e.g.,
- # GL_SGIS_texture4D) isn't typically supported. This is
- # probably not an issue. However, it would be possible to
- # look at the total set of functions and determine if there
- # is another function that would actually use the utility
- # function. If not, then fallback to the normal way of
- # generating code.
-
- if f.image.img_pad_dimensions:
- # Determine the hash key and the name for the utility
- # function that is used to implement the real
- # function.
-
- [h, n] = hash_pixel_function(f)
-
-
- # If the utility function is not yet known, generate
- # it.
-
- if not self.pixel_stubs.has_key(h):
- self.pixel_stubs[h] = n
- pixel_func = glXPixelFunctionUtility(f, n)
- print 'static void'
- print '%s( unsigned opcode, unsigned dim, %s )' % (n, pixel_func.get_parameter_string())
- print '{'
-
- if self.common_func_print_just_start(pixel_func):
- indent = " "
- trailer = " }"
- else:
- indent = ""
- trailer = None
-
-
- if pixel_func.can_be_large:
- print '%s if (cmdlen <= gc->maxSmallRenderCommandSize) {' % (indent)
- print '%s if ( (gc->pc + cmdlen) > gc->bufEnd ) {' % (indent)
- print '%s (void) __glXFlushRenderBuffer(gc, gc->pc);' % (indent)
- print '%s }' % (indent)
- indent += " "
-
- [dim, width, height, depth, extent] = pixel_func.dimensions()
- adjust = pixel_func.offset_of_first_parameter() + 4
-
- print '%s emit_header(gc->pc, opcode, cmdlen);' % (indent)
-
- offset = self.pixel_emit_args(pixel_func, "gc->pc", indent, adjust, dim, 0)
-
- s = pixel_func.command_fixed_length()
-
- pixHeaderPtr = "gc->pc + 4"
- pcPtr = "gc->pc + %u" % (s + 4)
-
- if pixel_func.image.img_send_null:
- condition = '(compsize > 0) && (%s != NULL)' % (pixel_func.image.name)
- else:
- condition = 'compsize > 0'
-
- print '%s if (%s) {' % (indent, condition)
- print '%s (*gc->fillImage)(gc, dim, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, width, height, depth, pixel_func.image.img_format, pixel_func.image.img_type, pixel_func.image.name, pcPtr, pixHeaderPtr)
- print '%s }' % (indent)
- print '%s else {' % (indent)
- print '%s (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (indent, pixHeaderPtr, dim, dim)
- print '%s }' % (indent)
-
- print '%s gc->pc += cmdlen;' % (indent)
- print '%s if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }' % (indent)
-
- if f.can_be_large:
- adjust += 4
-
- print '%s}' % (indent)
- print '%selse {' % (indent)
-
- self.large_emit_begin(indent, pixel_func, "opcode")
- offset = self.pixel_emit_args(pixel_func, "pc", indent, adjust, dim, 1)
-
- pixHeaderPtr = "pc + 8"
- pcPtr = "pc + %u" % (s + 8)
-
- print '%s __glXSendLargeImage(gc, compsize, dim, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, width, height, depth, f.image.img_format, f.image.img_type, f.image.name, pcPtr, pixHeaderPtr)
-
- print '%s}' % (indent)
-
- if trailer: print trailer
- print '}'
- print ''
+ print ' UnlockDisplay(dpy); SyncHandle();'
+ if f.glx_vendorpriv == 0:
+ print '#endif /* USE_XCB */'
- # Generate the real function as a call to the
- # utility function.
+ print ' }'
+ print ' return%s;' % (return_name)
+ return
- self.common_func_print_just_header(f)
- [dim, junk, junk, junk, junk] = f.dimensions()
+ def printPixelFunction(self, f):
+ if self.pixel_stubs.has_key( f.name ):
+ # Normally gl_function::get_parameter_string could be
+ # used. However, this call needs to have the missing
+ # dimensions (e.g., a fake height value for
+ # glTexImage1D) added in.
p_string = ""
- for p in gl_XML.glFunction.parameterIterator(f):
- p_string += ", " + p.name
+ for param in f.parameterIterateGlxSend():
+ p_string += ", " + param.name
+
+ if param.is_image():
+ [dim, junk, junk, junk, junk] = param.get_dimensions()
- if f.pad_after(p):
+ if f.pad_after(param):
p_string += ", 1"
- print ' %s(%s, %u%s );' % (n, f.opcode_name(), dim, p_string)
- print '}'
- print ''
+ print ' %s(%s, %u%s );' % (self.pixel_stubs[f.name] , f.opcode_name(), dim, p_string)
return
- if self.common_func_print_header(f):
+ if self.common_func_print_just_start(f):
indent = " "
trailer = " }"
else:
print '%s }' % (indent)
indent += " "
- [dim, width, height, depth, extent] = f.dimensions()
- adjust = f.offset_of_first_parameter() + 4
-
- print '%s emit_header(gc->pc, %s, cmdlen);' % (indent, f.opcode_real_name())
-
- offset = self.pixel_emit_args(f, "gc->pc", indent, adjust, dim, 0)
-
- s = f.command_fixed_length()
-
- pixHeaderPtr = "gc->pc + 4"
- pcPtr = "gc->pc + %u" % (s + 4)
-
- if f.image.img_send_null:
- condition = '(compsize > 0) && (%s != NULL)' % (f.image.name)
+ if f.glx_rop == ~0:
+ opcode = "opcode"
else:
- condition = 'compsize > 0'
+ opcode = f.opcode_real_name()
- print '%s if (%s) {' % (indent, condition)
- print '%s (*gc->fillImage)(gc, %u, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, dim, width, height, depth, f.image.img_format, f.image.img_type, f.image.name, pcPtr, pixHeaderPtr)
- print '%s }' % (indent)
- print '%s else {' % (indent)
- print '%s (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (indent, pixHeaderPtr, dim, dim)
- print '%s }' % (indent)
+ print '%s emit_header(gc->pc, %s, cmdlen);' % (indent, opcode)
+ self.pixel_emit_args( f, "gc->pc", indent, 0 )
print '%s gc->pc += cmdlen;' % (indent)
print '%s if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }' % (indent)
if f.can_be_large:
- adjust += 4
-
print '%s}' % (indent)
print '%selse {' % (indent)
- self.large_emit_begin(indent, f)
- offset = self.pixel_emit_args(f, "pc", indent, adjust, dim, 1)
-
- pixHeaderPtr = "pc + 8"
- pcPtr = "pc + %u" % (s + 8)
-
- print '%s __glXSendLargeImage(gc, compsize, %u, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, dim, width, height, depth, f.image.img_format, f.image.img_type, f.image.name, pcPtr, pixHeaderPtr)
+ self.large_emit_begin(indent, f, opcode)
+ self.pixel_emit_args( f, "pc", indent, 1 )
print '%s}' % (indent)
if trailer: print trailer
- print '}'
- print ''
return
# regular. Since they are so regular and there are so many
# of them, special case them with generic functions. On
# x86, this saves about 26KB in the libGL.so binary.
-
- if f.variable_length_parameter() == None and len(f.fn_parameters) == 1:
- p = f.fn_parameters[0]
- if p.is_pointer:
+
+ if f.variable_length_parameter() == None and len(f.parameters) == 1:
+ p = f.parameters[0]
+ if p.is_pointer():
cmdlen = f.command_fixed_length()
if cmdlen in self.generic_sizes:
- self.common_func_print_just_header(f)
print ' generic_%u_byte( %s, %s );' % (cmdlen, f.opcode_real_name(), p.name)
- print '}'
- print ''
return
- if self.common_func_print_header(f):
+ if self.common_func_print_just_start(f):
indent = " "
trailer = " }"
else:
print '%selse {' % (indent)
self.large_emit_begin(indent, f)
- offset = self.common_emit_args(f, "pc", indent, 8, 1)
+ self.common_emit_args(f, "pc", indent, 8, 1)
p = f.variable_length_parameter()
- print '%s __glXSendLargeCommand(gc, pc, %u, %s, %s);' % (indent, offset + 8, p.name, p.size_string())
+ print '%s __glXSendLargeCommand(gc, pc, %u, %s, %s);' % (indent, p.offset + 8, p.name, p.size_string())
print '%s}' % (indent)
if self.debug:
print '%s printf( "Exit %%s.\\n", "gl%s" );' % (indent, f.name)
if trailer: print trailer
- print '}'
- print ''
return
-class PrintGlxProtoInit_c(glX_XML.GlxProto):
+class PrintGlxProtoInit_c(gl_XML.gl_print_base):
def __init__(self):
- glX_XML.GlxProto.__init__(self)
- self.last_category = ""
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_send.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
+ return
def printRealHeader(self):
return glAPI;
}
"""
+ return
- def printFunction(self, f):
- if f.category != self.last_category:
- self.last_category = f.category
- print ''
- print ' /* %s */' % (self.last_category)
- print ''
-
- print ' glAPI->%s = __indirect_gl%s;' % (f.name, f.name)
+ def printCategory(self, category_group, show_num):
+ cat_keys = category_group.keys()
+ cat_keys.sort()
+ for cat_num in cat_keys:
+ first = 1
+ for offset in category_group[ cat_num ]:
+ [cat_name, func_name] = category_group[ cat_num ][ offset ]
+
+ if first:
+ print ''
+ if show_num:
+ print ' /* % 3u. %s */' % (cat_num, cat_name)
+ else:
+ print ' /* %s */' % (cat_name)
+ print ''
+ first = 0
+
+ print ' glAPI->%s = __indirect_gl%s;' % (func_name, func_name)
+
+
+ def printBody(self, api):
+ core_categories = {}
+ arb_categories = {}
+ other_categories = {}
+ next_unnum = 1000
+
+ for func in api.functionIterateGlx():
+ [cat, num] = api.get_category_for_name( func.name )
+
+ # There are three groups of "categories" that we
+ # care about here. We want to separate the core GL
+ # version categories from extensions. We also want to
+ # separate the ARB extensions from the non-ARB
+ # extensions.
+ #
+ # This is done by first trying to convert the category
+ # name to a floating point number. All core GL
+ # versions are of the form "N.M" where both N and M
+ # are integers. If the cast to float fails, an
+ # exception will be thrown. Once down that path,
+ # we can look at the start of the extension string.
+ # If it begins with "GL_ARB_", it's an ARB extension.
+ #
+ # Once the categories are separated, the are ordered
+ # by number. The un-numbered non-ARB extensions
+ # (e.g., GL_INGR_blend_func_separate) are assigned
+ # arbitrary numbers starting at 1000.
+ #
+ # FIXME In order to maintain repeatability, the
+ # FIXME unnumbered extensions should be put in their
+ # FIXME own dictionary and ordered by name (since they
+ # FIXME have no number).
+
+ try:
+ num = float(cat)
+ if not core_categories.has_key( num ):
+ core_categories[ num ] = {}
+
+ core_categories[ num ][ func.offset ] = [cat, func.name]
+
+ except Exception, e:
+ if not num:
+ num = next_unnum
+ next_unnum += 1
+ else:
+ num = int(num)
+
+ if cat.startswith( "GL_ARB_" ):
+ if not arb_categories.has_key( num ):
+ arb_categories[ num ] = {}
+
+ arb_categories[ num ][ func.offset ] = [cat, func.name]
+ else:
+ if not other_categories.has_key( num ):
+ other_categories[ num ] = {}
-class PrintGlxProtoInit_h(glX_XML.GlxProto):
+ other_categories[ num ][ func.offset ] = [cat, func.name]
+
+ self.printCategory( core_categories, 0 )
+ self.printCategory( arb_categories, 1 )
+ self.printCategory( other_categories, 1 )
+ return
+
+
+class PrintGlxProtoInit_h(gl_XML.gl_print_base):
def __init__(self):
- glX_XML.GlxProto.__init__(self)
- self.last_category = ""
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_send.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
self.header_tag = "_INDIRECT_H_"
+ self.last_category = ""
+ return
+
+
def printRealHeader(self):
print """/**
* \\file
"""
- def printFunction(self, f):
- print 'extern HIDDEN %s __indirect_gl%s(%s);' % (f.fn_return_type, f.name, f.get_parameter_string())
+ def printBody(self, api):
+ for func in api.functionIterateGlx():
+ print 'extern HIDDEN %s __indirect_gl%s(%s);' % (func.return_type, func.name, func.get_parameter_string())
def show_usage():
debug = 1
if mode == "proto":
- dh = PrintGlxProtoStubs()
+ printer = PrintGlxProtoStubs()
elif mode == "init_c":
- dh = PrintGlxProtoInit_c()
+ printer = PrintGlxProtoInit_c()
elif mode == "init_h":
- dh = PrintGlxProtoInit_h()
+ printer = PrintGlxProtoInit_h()
else:
show_usage()
- dh.debug = debug
- gl_XML.parse_GL_API( dh, file_name )
+ printer.debug = debug
+ api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
+
+ printer.Print( api )
# Authors:
# Ian Romanick <idr@us.ibm.com>
-import gl_XML
-import glX_XML
+import gl_XML, glX_XML
import license
-import sys, getopt, copy
+import sys, getopt, copy, string
-class SizeStubFunctionIterator(glX_XML.glXFunctionIterator):
- """Iterate over functions that need "size" information.
+class glx_enum_function:
+ def __init__(self, func_name, enum_dict):
+ self.name = func_name
+ self.mode = 1
+ self.sig = None
- Iterate over the functions that have variable sized data. First the
- "set"-type functions are iterated followed by the "get"-type
- functions.
- """
+ # "enums" is a set of lists. The element in the set is the
+ # value of the enum. The list is the list of names for that
+ # value. For example, [0x8126] = {"POINT_SIZE_MIN",
+ # "POINT_SIZE_MIN_ARB", "POINT_SIZE_MIN_EXT",
+ # "POINT_SIZE_MIN_SGIS"}.
- def __init__(self, context):
- self.data = []
- self.index = 0
+ self.enums = {}
- set_functions = []
- get_functions = []
- extra_data = []
+ # "count" is indexed by count values. Each element of count
+ # is a list of index to "enums" that have that number of
+ # associated data elements. For example, [4] =
+ # {GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION,
+ # GL_AMBIENT_AND_DIFFUSE} (the enum names are used here,
+ # but the actual hexadecimal values would be in the array).
+
+ self.count = {}
- for f in gl_XML.glFunctionIterator(context):
- if context.glx_enum_functions.has_key(f.name):
- ef = context.glx_enum_functions[f.name]
- if ef.is_set():
- set_functions.append(f)
- else:
- get_functions.append(f)
+ # Fill self.count and self.enums using the dictionary of enums
+ # that was passed in.
+
+ mode_set = 0
+ for enum_name in enum_dict:
+ e = enum_dict[ enum_name ]
+
+ if e.functions.has_key( func_name ):
+ [count, mode] = e.functions[ func_name ]
- if (context.which_functions & PrintGlxSizeStubs_c.do_set) != 0:
- self.data += set_functions
- elif context.get_alias_set:
- extra_data = set_functions
+ if mode_set and mode != self.mode:
+ raise RuntimeError("Not all enums for %s have the same mode." % (func_name))
- if (context.which_functions & PrintGlxSizeStubs_c.do_get) != 0:
- self.data += get_functions
+ self.mode = mode
+ if self.enums.has_key( e.value ):
+ if e.name not in self.enums[ e.value ]:
+ self.enums[ e.value ].append( e )
+ else:
+ if not self.count.has_key( count ):
+ self.count[ count ] = []
- for f in extra_data + self.data:
- sig = context.glx_enum_functions[f.name].signature()
+ self.enums[ e.value ] = [ e ]
+ self.count[ count ].append( e.value )
- if not context.glx_enum_sigs.has_key(sig):
- context.glx_enum_sigs[sig] = f.name;
return
- def next(self):
- if self.index == len(self.data):
- raise StopIteration
+ def signature( self ):
+ if self.sig == None:
+ self.sig = ""
+ for i in self.count:
+ if i == None:
+ raise RuntimeError("i is None. WTF?")
+
+ self.count[i].sort()
+ for e in self.count[i]:
+ self.sig += "%04x,%u," % (e, i)
+
+ return self.sig
+
+
+ def is_set( self ):
+ return self.mode
+
+
+ def PrintUsingTable(self):
+ """Emit the body of the __gl*_size function using a pair
+ of look-up tables and a mask. The mask is calculated such
+ that (e & mask) is unique for all the valid values of e for
+ this function. The result of (e & mask) is used as an index
+ into the first look-up table. If it matches e, then the
+ same entry of the second table is returned. Otherwise zero
+ is returned.
+
+ It seems like this should cause better code to be generated.
+ However, on x86 at least, the resulting .o file is about 20%
+ larger then the switch-statment version. I am leaving this
+ code in because the results may be different on other
+ platforms (e.g., PowerPC or x86-64)."""
+
+ return 0
+ count = 0
+ for a in self.enums:
+ count += 1
+
+ if self.count.has_key(-1):
+ return 0
+
+ # Determine if there is some mask M, such that M = (2^N) - 1,
+ # that will generate unique values for all of the enums.
+
+ mask = 0
+ for i in [1, 2, 3, 4, 5, 6, 7, 8]:
+ mask = (1 << i) - 1
+
+ fail = 0;
+ for a in self.enums:
+ for b in self.enums:
+ if a != b:
+ if (a & mask) == (b & mask):
+ fail = 1;
+
+ if not fail:
+ break;
+ else:
+ mask = 0
+
+ if (mask != 0) and (mask < (2 * count)):
+ masked_enums = {}
+ masked_count = {}
+
+ for i in range(0, mask + 1):
+ masked_enums[i] = "0";
+ masked_count[i] = 0;
+
+ for c in self.count:
+ for e in self.count[c]:
+ i = e & mask
+ enum_obj = self.enums[e][0]
+ masked_enums[i] = '0x%04x /* %s */' % (e, enum_obj.name )
+ masked_count[i] = c
+
+
+ print ' static const GLushort a[%u] = {' % (mask + 1)
+ for e in masked_enums:
+ print ' %s, ' % (masked_enums[e])
+ print ' };'
- f = self.data[ self.index ]
- self.index += 1
+ print ' static const GLubyte b[%u] = {' % (mask + 1)
+ for c in masked_count:
+ print ' %u, ' % (masked_count[c])
+ print ' };'
- return f
+ print ' const unsigned idx = (e & 0x%02xU);' % (mask)
+ print ''
+ print ' return (e == a[idx]) ? (GLint) b[idx] : 0;'
+ return 1;
+ else:
+ return 0;
+
+
+ def PrintUsingSwitch(self, name):
+ """Emit the body of the __gl*_size function using a
+ switch-statement."""
+
+ print ' switch( e ) {'
+
+ for c in self.count:
+ for e in self.count[c]:
+ first = 1
+
+ # There may be multiple enums with the same
+ # value. This happens has extensions are
+ # promoted from vendor-specific or EXT to
+ # ARB and to the core. Emit the first one as
+ # a case label, and emit the others as
+ # commented-out case labels.
+
+ list = {}
+ for enum_obj in self.enums[e]:
+ list[ enum_obj.priority() ] = enum_obj.name
+
+ keys = list.keys()
+ keys.sort()
+ for k in keys:
+ j = list[k]
+ if first:
+ print ' case GL_%s:' % (j)
+ first = 0
+ else:
+ print '/* case GL_%s:*/' % (j)
+
+ if c == -1:
+ print ' return __gl%s_variable_size( e );' % (name)
+ else:
+ print ' return %u;' % (c)
+
+ print ' default: return 0;'
+ print ' }'
+
+
+ def Print(self, name):
+ print 'INTERNAL PURE FASTCALL GLint'
+ print '__gl%s_size( GLenum e )' % (name)
+ print '{'
+
+ if not self.PrintUsingTable():
+ self.PrintUsingSwitch(name)
+
+ print '}'
+ print ''
+
+
+class glx_server_enum_function(glx_enum_function):
+ def __init__(self, func, enum_dict):
+ glx_enum_function.__init__(self, func.name, enum_dict)
+
+ self.function = func
+ return
-class glXServerEnumFunction(glX_XML.glXEnumFunction):
def signature( self ):
if self.sig == None:
- sig = glX_XML.glXEnumFunction.signature(self)
+ sig = glx_enum_function.signature(self)
- f = self.context.find_function( self.name )
- p = f.variable_length_parameter()
-
- try:
- sig += "%u" % (p.p_type.size)
- except Exception,e:
- print '%s' % (self.name)
- raise e
+ p = self.function.variable_length_parameter()
+ if p:
+ sig += "%u" % (p.size())
self.sig = sig
return self.sig;
- def Print(self, name):
- f = self.context.find_function( self.name )
- self.context.common_func_print_just_header( f )
+ def Print(self, name, printer):
+ f = self.function
+ printer.common_func_print_just_header( f )
fixup = []
- o = 0
- for p in f.parameterIterator(1, 1):
- if f.count_parameter_list.count(p.name) or p.name == f.counter:
- self.context.common_emit_one_arg(p, o, "pc", " ", 0)
- fixup.append(p.name)
+
+ foo = {}
+ for param_name in f.count_parameter_list:
+ o = f.offset_of( param_name )
+ foo[o] = param_name
+
+ for param_name in f.counter_list:
+ o = f.offset_of( param_name )
+ foo[o] = param_name
+
+ keys = foo.keys()
+ keys.sort()
+ for o in keys:
+ p = f.parameters_by_name[ foo[o] ]
+
+ printer.common_emit_one_arg(p, "pc", " ", 0)
+ fixup.append( p.name )
- o += p.size()
print ' GLsizei compsize;'
print ''
- self.context.common_emit_fixups(fixup)
+ printer.common_emit_fixups(fixup)
print ''
- print ' compsize = %s;' % (context.size_call(context, f))
+ print ' compsize = __gl%s_size(%s);' % (f.name, string.join(f.count_parameter_list, ","))
p = f.variable_length_parameter()
print ' return __GLX_PAD(%s);' % (p.size_string())
print ''
-class PrintGlxSizeStubs_common(glX_XML.GlxProto):
+class PrintGlxSizeStubs_common(gl_XML.gl_print_base):
do_get = (1 << 0)
do_set = (1 << 1)
- do_get_alias_set = (1 << 2)
def __init__(self, which_functions):
- glX_XML.GlxProto.__init__(self)
- self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004", "IBM")
- self.aliases = []
- self.glx_enum_sigs = {}
- self.name = "glX_proto_size.py (from Mesa)"
- self.which_functions = which_functions
-
- if (((which_functions & PrintGlxSizeStubs_common.do_set) != 0) and ((which_functions & PrintGlxSizeStubs_common.do_get) != 0)) or ((which_functions & PrintGlxSizeStubs_common.do_get_alias_set) != 0):
- self.get_alias_set = 1
- else:
- self.get_alias_set = 0
+ gl_XML.gl_print_base.__init__(self)
+ self.name = "glX_proto_size.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004", "IBM")
- def functionIterator(self):
- return SizeStubFunctionIterator(self)
+ self.emit_set = ((which_functions & PrintGlxSizeStubs_common.do_set) != 0)
+ self.emit_get = ((which_functions & PrintGlxSizeStubs_common.do_get) != 0)
+ return
class PrintGlxSizeStubs_c(PrintGlxSizeStubs_common):
def printRealHeader(self):
print ''
print '#include <GL/gl.h>'
- if self.which_functions & self.do_get:
+ if self.emit_get:
print '#include "indirect_size_get.h"'
print '#include "indirect_size.h"'
print ''
- def printRealFooter(self):
- for a in self.aliases:
- print a
+ def printBody(self, api):
+ enum_sigs = {}
+ aliases = []
+
+ for func in api.functionIterateGlx():
+ ef = glx_enum_function( func.name, api.enums_by_name )
+ if len(ef.enums) == 0:
+ continue
+ if (ef.is_set() and self.emit_set) or (not ef.is_set() and self.emit_get):
+ sig = ef.signature()
+ if enum_sigs.has_key( sig ):
+ aliases.append( [func.name, enum_sigs[ sig ]] )
+ else:
+ enum_sigs[ sig ] = func.name
+ ef.Print( func.name )
- def printFunction(self, f):
- ef = self.glx_enum_functions[f.name]
- n = self.glx_enum_sigs[ ef.signature() ];
- if n != f.name:
- a = 'ALIAS( %s, %s )' % (f.name, n)
- self.aliases.append(a)
- else:
- ef.Print( f.name )
+ for [alias_name, real_name] in aliases:
+ print 'ALIAS( %s, %s )' % (alias_name, real_name)
print ''
- def printFunction(self, f):
- ef = self.glx_enum_functions[f.name]
- print 'extern INTERNAL PURE FASTCALL GLint __gl%s_size(GLenum);' % (f.name)
+ def printBody(self, api):
+ for func in api.functionIterateGlx():
+ ef = glx_enum_function( func.name, api.enums_by_name )
+ if len(ef.enums) == 0:
+ continue
+
+ if (ef.is_set() and self.emit_set) or (not ef.is_set() and self.emit_get):
+ print 'extern INTERNAL PURE FASTCALL GLint __gl%s_size(GLenum);' % (func.name)
-class PrintGlxReqSize_common(glX_XML.GlxProto):
+class PrintGlxReqSize_common(gl_XML.gl_print_base):
"""Common base class for PrintGlxSizeReq_h and PrintGlxSizeReq_h.
The main purpose of this common base class is to provide the infrastructure
"""
def __init__(self):
- glX_XML.GlxProto.__init__(self)
+ gl_XML.gl_print_base.__init__(self)
+
self.name = "glX_proto_size.py (from Mesa)"
self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
- self.aliases = []
- self.glx_enum_sigs = {}
- self.size_functions = []
-
-
- def endElementNS(self, name, qname):
- [uri, true_name] = name
- if true_name == "function":
- f = self.current_object
- if f.glx_rop and not f.ignore and f.fn_alias == None and f.vectorequiv == None:
-
- if self.glx_enum_functions.has_key(f.name) or f.image or f.server_handcode:
- self.size_functions.append( f )
- else:
- for p in f.parameterIterator(1,2):
- if p.counter and not p.is_output:
- self.size_functions.append( f )
- break
-
- glX_XML.GlxProto.endElementNS(self, name, qname)
-
-
- def functionIterator(self):
- return self.size_functions
class PrintGlxReqSize_h(PrintGlxReqSize_common):
print ''
- def printFunction(self, f):
- print 'extern PURE HIDDEN int __glX%sReqSize(const GLbyte *pc, Bool swap);' % (f.name)
+ def printBody(self, api):
+ for func in api.functionIterateGlx():
+ if not func.ignore and func.has_variable_size_request():
+ print 'extern PURE HIDDEN int __glX%sReqSize(const GLbyte *pc, Bool swap);' % (func.name)
class PrintGlxReqSize_c(PrintGlxReqSize_common):
self.counter_sigs = {}
- def createEnumFunction(self, n):
- return glXServerEnumFunction(n, self)
-
-
def printRealHeader(self):
print ''
print '#include <GL/gl.h>'
print ''
- def printRealFooter(self):
- for a in self.aliases:
- print a
+ def printBody(self, api):
+ aliases = []
+ enum_functions = {}
+ enum_sigs = {}
+ for func in api.functionIterateGlx():
+ if not func.has_variable_size_request(): continue
- def printFunction(self, f):
- # Even though server-handcode fuctions are on "the list",
- # and prototypes are generated for them, there isn't enough
- # information to generate a size function. If there was
- # enough information, they probably wouldn't need to be
- # handcoded in the first place!
+ ef = glx_server_enum_function( func, api.enums_by_name )
+ if len(ef.enums) == 0: continue
- if f.server_handcode: return
+ sig = ef.signature()
- if self.glx_enum_functions.has_key(f.name):
- ef = self.glx_enum_functions[f.name]
+ if not enum_functions.has_key(func.name):
+ enum_functions[ func.name ] = sig
- sig = ef.signature();
- if self.glx_enum_sigs.has_key(sig):
- n = self.glx_enum_sigs[sig];
- a = 'ALIAS( %s, %s )' % (f.name, n)
- self.aliases.append(a)
- else:
- ef.Print( f.name )
- self.glx_enum_sigs[sig] = f.name;
- elif f.image:
- self.printPixelFunction(f)
- else:
- for p in f.parameterIterator(1,2):
- if p.counter and not p.is_output:
- self.printCountedFunction(f)
- break
+ if not enum_sigs.has_key( sig ):
+ enum_sigs[ sig ] = ef
+
+
+
+ for func in api.functionIterateGlx():
+ # Even though server-handcode fuctions are on "the
+ # list", and prototypes are generated for them, there
+ # isn't enough information to generate a size
+ # function. If there was enough information, they
+ # probably wouldn't need to be handcoded in the first
+ # place!
+
+ if func.server_handcode: continue
+ if not func.has_variable_size_request(): continue
+
+ if enum_functions.has_key(func.name):
+ sig = enum_functions[func.name]
+ ef = enum_sigs[ sig ]
+
+ if ef.name != func.name:
+ aliases.append( [func.name, ef.name] )
+ else:
+ ef.Print( func.name, self )
+
+ elif func.images:
+ self.printPixelFunction(func)
+ elif func.has_variable_size_request():
+ a = self.printCountedFunction(func)
+ if a: aliases.append(a)
+
+
+ for [alias_name, real_name] in aliases:
+ print 'ALIAS( %s, %s )' % (alias_name, real_name)
+
+ return
def common_emit_fixups(self, fixup):
return
- def common_emit_one_arg(self, p, offset, pc, indent, adjust):
- dst = '%s %s' % (p.p_type_string, p.name)
- src = '(%s *)' % (p.p_type_string)
+ def common_emit_one_arg(self, p, pc, indent, adjust):
+ offset = p.offset
+ dst = p.string()
+ src = '(%s *)' % (p.type_string())
print '%s%-18s = *%11s(%s + %u);' % (indent, dst, src, pc, offset + adjust);
return
def printPixelFunction(self, f):
self.common_func_print_just_header(f)
+ f.offset_of( f.parameters[0].name )
[dim, w, h, d, junk] = f.dimensions()
- offset = f.offset_of_first_parameter()
-
print ' GLint row_length = * (GLint *)(pc + 4);'
if dim < 3:
print ' GLint skip_images = * (GLint *)(pc + 20);'
print ' GLint alignment = * (GLint *)(pc + 32);'
- for p in f.parameterIterator(1, 2):
- if p.name in [w, h, d, f.image.img_format, f.image.img_type, f.image.img_target]:
- self.common_emit_one_arg(p, offset, "pc", " ", 0 )
+ img = f.images[0]
+ for p in f.parameterIterateGlxSend():
+ if p.name in [w, h, d, img.img_format, img.img_type, img.img_target]:
+ self.common_emit_one_arg( p, "pc", " ", 0 )
fixup.append( p.name )
- offset += p.size()
-
print ''
self.common_emit_fixups(fixup)
print ''
- print ' return __glXImageSize(%s, %s, %s, %s, %s, %s,' % (f.image.img_format, f.image.img_type, f.image.img_target, w, h, d )
+ print ' return __glXImageSize(%s, %s, %s, %s, %s, %s,' % (img.img_format, img.img_type, img.img_target, w, h, d )
print ' image_height, row_length, skip_images,'
print ' skip_rows, alignment);'
print '}'
# that is being done, calculate a unique signature for this
# function.
- for p in f.parameterIterator(1,2):
+ for p in f.parameterIterateGlxSend():
if p.is_counter:
- param_offsets[ p.name ] = offset
fixup.append( p.name )
- params.append( [p, offset] )
+ params.append( p )
elif p.counter:
- s = p.p_type.size
+ s = p.size()
if s == 0: s = 1
- sig += "(%u,%u)" % (param_offsets[p.counter], s)
+ sig += "(%u,%u)" % (f.offset_of(p.counter), s)
size += '%s%s' % (plus, p.size_string())
plus = ' + '
- offset += p.size()
-
-
# If the calculated signature matches a function that has
# already be emitted, don't emit this function. Instead, add
# it to the list of function aliases.
if self.counter_sigs.has_key(sig):
n = self.counter_sigs[sig];
- a = 'ALIAS( %s, %s )' % (f.name, n)
- self.aliases.append(a)
+ alias = [f.name, n]
else:
+ alias = None
self.counter_sigs[sig] = f.name
self.common_func_print_just_header(f)
- for [p, offset] in params:
- self.common_emit_one_arg(p, offset, "pc", " ", 0 )
+ for p in params:
+ self.common_emit_one_arg(p, "pc", " ", 0 )
print ''
print '}'
print ''
- return
+ return alias
def show_usage():
file_name = "gl_API.xml"
try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:m:h:", ["only-get", "only-set", "get-alias-set", "header-tag"])
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:h:", ["only-get", "only-set", "header-tag"])
except Exception,e:
show_usage()
which_functions = PrintGlxSizeStubs_common.do_get
elif arg == "--only-set":
which_functions = PrintGlxSizeStubs_common.do_set
- elif arg == "--get-alias-set":
- which_functions |= PrintGlxSizeStubs_common.do_get_alias_set
elif (arg == '-h') or (arg == "--header-tag"):
header_tag = val
if mode == "size_c":
- dh = PrintGlxSizeStubs_c( which_functions )
+ printer = PrintGlxSizeStubs_c( which_functions )
elif mode == "size_h":
- dh = PrintGlxSizeStubs_h( which_functions )
+ printer = PrintGlxSizeStubs_h( which_functions )
if header_tag:
- dh.header_tag = header_tag
+ printer.header_tag = header_tag
elif mode == "reqsize_c":
- dh = PrintGlxReqSize_c()
+ printer = PrintGlxReqSize_c()
elif mode == "reqsize_h":
- dh = PrintGlxReqSize_h()
+ printer = PrintGlxReqSize_h()
else:
show_usage()
- gl_XML.parse_GL_API( dh, file_name )
+ api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
+
+
+ printer.Print( api )
-<!ELEMENT OpenGLAPI (category+)>
+<!ELEMENT OpenGLAPI (category?, xi:include?, OpenGLAPI?)+>
<!ELEMENT category (type*, enum*, function*)*>
<!ELEMENT type EMPTY>
<!ELEMENT enum (size*)>
<!ELEMENT return EMPTY>
<!ELEMENT glx EMPTY>
+<!ELEMENT xi:include (xi:fallback)?>
+<!ATTLIST xi:include
+ xmlns:xi CDATA #FIXED "http://www.w3.org/2001/XInclude"
+ href CDATA #REQUIRED
+ parse (xml|text) "xml"
+ encoding CDATA #IMPLIED>
+<!ELEMENT xi:fallback ANY>
+<!ATTLIST xi:fallback
+ xmlns:xi CDATA #FIXED "http://www.w3.org/2001/XInclude">
+
+
<!ATTLIST category name NMTOKEN #REQUIRED
- number NMTOKEN #IMPLIED>
+ number NMTOKEN #IMPLIED
+ window_system NMTOKEN #IMPLIED>
<!ATTLIST type name NMTOKEN #REQUIRED
size NMTOKEN #REQUIRED
+ float (true | false) "false"
+ unsigned (true | false) "false"
glx_name NMTOKEN #IMPLIED>
<!ATTLIST enum name NMTOKEN #REQUIRED
count CDATA #IMPLIED
<enum name="SCISSOR_BIT" value="0x00080000"/>
<enum name="ALL_ATTRIB_BITS" value="0x000FFFFF"/>
- <type name="double" size="8" glx_name="FLOAT64"/>
- <type name="clampd" size="8" glx_name="FLOAT64"/>
+ <type name="double" size="8" float="true" glx_name="FLOAT64"/>
+ <type name="clampd" size="8" float="true" glx_name="FLOAT64"/>
- <type name="float" size="4" glx_name="FLOAT32"/>
- <type name="clampf" size="4" glx_name="FLOAT32"/>
+ <type name="float" size="4" float="true" glx_name="FLOAT32"/>
+ <type name="clampf" size="4" float="true" glx_name="FLOAT32"/>
- <type name="int" size="4" glx_name="CARD32"/>
- <type name="uint" size="4" glx_name="CARD32"/>
- <type name="sizei" size="4" glx_name="CARD32"/>
- <type name="enum" size="4" glx_name="ENUM"/>
- <type name="bitfield" size="4" glx_name="CARD32"/>
+ <type name="int" size="4" glx_name="CARD32"/>
+ <type name="uint" size="4" unsigned="true" glx_name="CARD32"/>
+ <type name="sizei" size="4" unsigned="true" glx_name="CARD32"/>
+ <type name="enum" size="4" unsigned="true" glx_name="ENUM"/>
+ <type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/>
- <type name="short" size="2" glx_name="CARD16"/>
- <type name="ushort" size="2" glx_name="CARD16"/>
+ <type name="short" size="2" glx_name="CARD16"/>
+ <type name="ushort" size="2" unsigned="true" glx_name="CARD16"/>
- <type name="byte" size="1" glx_name="CARD8"/>
- <type name="ubyte" size="1" glx_name="CARD8"/>
- <type name="boolean" size="1" glx_name="CARD8"/>
+ <type name="byte" size="1" glx_name="CARD8"/>
+ <type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
+ <type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
- <type name="void" size="0"/>
+ <type name="void" size="1"/>
<function name="NewList" offset="0">
<param name="list" type="GLuint"/>
<enum name="SRC1_ALPHA" value="0x8589"/>
<enum name="SRC2_ALPHA" value="0x858A"/>
- <type name="intptr" size="4" glx_name="CARD32"/>
- <type name="sizeiptr" size="4" glx_name="CARD32"/>
+ <type name="intptr" size="4" glx_name="CARD32"/>
+ <type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
<function name="BindBuffer" alias="BindBufferARB">
<param name="target" type="GLenum"/>
<enum name="DYNAMIC_READ_ARB" value="0x88E9"/>
<enum name="DYNAMIC_COPY_ARB" value="0x88EA"/>
- <type name="intptrARB" size="4"/>
- <type name="sizeiptrARB" size="4"/>
+ <type name="intptrARB" size="4"/>
+ <type name="sizeiptrARB" unsigned="true" size="4"/>
<function name="BindBufferARB" offset="688">
<param name="target" type="GLenum"/>
<enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8B4C"/>
</category>
-<category name="GL_EXT_framebuffer_object" number="310">
- <enum name="FRAMEBUFFER_EXT" value="0x8D40"/>
- <enum name="RENDERBUFFER_EXT" value="0x8D41"/>
- <enum name="STENCIL_INDEX_EXT" value="0x8D45"/>
- <enum name="STENCIL_INDEX1_EXT" value="0x8D46"/>
- <enum name="STENCIL_INDEX4_EXT" value="0x8D47"/>
- <enum name="STENCIL_INDEX8_EXT" value="0x8D48"/>
- <enum name="STENCIL_INDEX16_EXT" value="0x8D49"/>
- <enum name="RENDERBUFFER_WIDTH_EXT" value="0x8D42"/>
- <enum name="RENDERBUFFER_HEIGHT_EXT" value="0x8D43"/>
- <enum name="RENDERBUFFER_INTERNAL_FORMAT_EXT" value="0x8D44"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" value="0x8CD0"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" value="0x8CD1"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" value="0x8CD2"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" value="0x8CD3"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" value="0x8CD4"/>
- <enum name="COLOR_ATTACHMENT0_EXT" value="0x8CE0"/>
- <enum name="COLOR_ATTACHMENT1_EXT" value="0x8CE1"/>
- <enum name="COLOR_ATTACHMENT2_EXT" value="0x8CE2"/>
- <enum name="COLOR_ATTACHMENT3_EXT" value="0x8CE3"/>
- <enum name="COLOR_ATTACHMENT4_EXT" value="0x8CE4"/>
- <enum name="COLOR_ATTACHMENT5_EXT" value="0x8CE5"/>
- <enum name="COLOR_ATTACHMENT6_EXT" value="0x8CE6"/>
- <enum name="COLOR_ATTACHMENT7_EXT" value="0x8CE7"/>
- <enum name="COLOR_ATTACHMENT8_EXT" value="0x8CE8"/>
- <enum name="COLOR_ATTACHMENT9_EXT" value="0x8CE9"/>
- <enum name="COLOR_ATTACHMENT10_EXT" value="0x8CEA"/>
- <enum name="COLOR_ATTACHMENT11_EXT" value="0x8CEB"/>
- <enum name="COLOR_ATTACHMENT12_EXT" value="0x8CEC"/>
- <enum name="COLOR_ATTACHMENT13_EXT" value="0x8CED"/>
- <enum name="COLOR_ATTACHMENT14_EXT" value="0x8CEE"/>
- <enum name="COLOR_ATTACHMENT15_EXT" value="0x8CEF"/>
- <enum name="DEPTH_ATTACHMENT_EXT" value="0x8D00"/>
- <enum name="STENCIL_ATTACHMENT_EXT" value="0x8D20"/>
- <enum name="FRAMEBUFFER_COMPLETE_EXT" value="0x8CD5"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" value="0x8CD6"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" value="0x8CD7"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT" value="0x8CD8"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" value="0x8CD9"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" value="0x8CDA"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" value="0x8CDB"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" value="0x8CDC"/>
- <enum name="FRAMEBUFFER_UNSUPPORTED_EXT" value="0x8CDD"/>
- <enum name="FRAMEBUFFER_STATUS_ERROR_EXT" value="0x8CDE"/>
- <enum name="FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
- <enum name="RENDERBUFFER_BINDING_EXT" value="0x8CA7"/>
- <enum name="MAX_COLOR_ATTACHMENTS_EXT" value="0x8CDF"/>
- <enum name="MAX_RENDERBUFFER_SIZE_EXT" value="0x84E8"/>
- <enum name="INVALID_FRAMEBUFFER_OPERATION_EXT" value="0x0506"/>
-
- <function name="IsRenderbufferEXT" offset="796">
- <param name="renderbuffer" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="BindRenderbufferEXT" offset="797">
- <param name="target" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </function>
-
- <function name="DeleteRenderbuffersEXT" offset="798">
- <param name="n" type="GLsizei"/>
- <param name="renderbuffers" type="const GLuint *"/>
- </function>
-
- <function name="GenRenderbuffersEXT" offset="799">
- <param name="n" type="GLsizei"/>
- <param name="renderbuffers" type="GLuint *"/>
- </function>
-
- <function name="RenderbufferStorageEXT" offset="800">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </function>
-
- <function name="GetRenderbufferParameterivEXT" offset="801">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- </function>
-
- <function name="IsFramebufferEXT" offset="802">
- <param name="framebuffer" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="BindFramebufferEXT" offset="803">
- <param name="target" type="GLenum"/>
- <param name="framebuffer" type="GLuint"/>
- </function>
-
- <function name="DeleteFramebuffersEXT" offset="804">
- <param name="n" type="GLsizei"/>
- <param name="framebuffers" type="const GLuint *"/>
- </function>
-
- <function name="GenFramebuffersEXT" offset="805">
- <param name="n" type="GLsizei"/>
- <param name="framebuffers" type="GLuint *"/>
- </function>
-
- <function name="CheckFramebufferStatusEXT" offset="806">
- <param name="target" type="GLenum"/>
- <return type="GLenum"/>
- </function>
-
- <function name="FramebufferTexture1DEXT" offset="807">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- </function>
-
- <function name="FramebufferTexture2DEXT" offset="808">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- </function>
-
- <function name="FramebufferTexture3DEXT" offset="809">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- </function>
-
- <function name="FramebufferRenderbufferEXT" offset="810">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="renderbuffertarget" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </function>
-
- <function name="GetFramebufferAttachmentParameterivEXT" offset="811">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- </function>
-
- <function name="GenerateMipmapEXT" offset="812">
- <param name="target" type="GLenum"/>
- </function>
-</category>
-
+<xi:include href="EXT_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- Extension number 307 is a GLX extension. -->
<!-- Extension number 308 is a GLX extension. -->
-#!/usr/bin/python2
+#!/usr/bin/env python
# (C) Copyright IBM Corporation 2004
# All Rights Reserved.
# Authors:
# Ian Romanick <idr@us.ibm.com>
-import gl_XML
-import license
+import gl_XML, license
import sys, getopt
-class PrintGenericStubs(gl_XML.FilterGLAPISpecBase):
- name = "gl_SPARC_asm.py (from Mesa)"
-
+class PrintGenericStubs(gl_XML.gl_print_base):
def __init__(self):
- gl_XML.FilterGLAPISpecBase.__init__(self)
+ gl_XML.gl_print_base.__init__(self)
+ self.name = "gl_SPARC_asm.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
print '\tnop'
print '#endif'
print ''
+ print '#define GL_STUB_ALIAS(fn,alias) GLOBL_FN(fn) ; fn = alias'
+ print ''
print '.text'
print '.align 32'
print 'GLOBL_FN(__glapi_sparc_icache_flush)'
print '.data'
print '.align 64'
print ''
+ return
+
+
+ def printBody(self, api):
print 'GLOBL_FN(_mesa_sparc_glapi_begin)'
print '_mesa_sparc_glapi_begin:'
print ''
- return
- def printRealFooter(self):
+ for f in api.functionIterateByOffset():
+ print '\tGL_STUB(gl%s, _gloffset_%s)' % (f.name, f.name)
+
print ''
print 'GLOBL_FN(_mesa_sparc_glapi_end)'
print '_mesa_sparc_glapi_end:'
- return
+ print ''
+
+
+ for f in api.functionIterateByOffset():
+ for n in f.entry_points:
+ if n != f.name:
+ print '\tGL_STUB_ALIAS(gl%s, gl%s)' % (n, f.name)
- def printFunction(self, f):
- print '\tGL_STUB(gl%s, _gloffset_%s)' % (f.name, f.real_name)
return
+
def show_usage():
print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
sys.exit(1)
file_name = val
if mode == "generic":
- dh = PrintGenericStubs()
+ printer = PrintGenericStubs()
else:
print "ERROR: Invalid mode \"%s\" specified." % mode
show_usage()
- gl_XML.parse_GL_API( dh, file_name )
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer.Print( api )
-#!/usr/bin/python2
+#!/usr/bin/env python
# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
# Authors:
# Ian Romanick <idr@us.ibm.com>
-from xml.sax import saxutils
-from xml.sax import make_parser
-from xml.sax.handler import feature_namespaces
+import libxml2
+import re, sys, string
+import typeexpr
-import re
-import sys
-def is_attr_true( attrs, name ):
+def parse_GL_API( file_name, factory = None ):
+ doc = libxml2.readFile( file_name, None, libxml2.XML_PARSE_XINCLUDE + libxml2.XML_PARSE_NOBLANKS + libxml2.XML_PARSE_DTDVALID + libxml2.XML_PARSE_DTDATTR + libxml2.XML_PARSE_DTDLOAD + libxml2.XML_PARSE_NOENT )
+ ret = doc.xincludeProcess()
+
+ if not factory:
+ factory = gl_item_factory()
+
+ api = factory.create_item( "api", None, None )
+ api.process_element( doc )
+
+ doc.freeDoc()
+
+ return api
+
+
+def is_attr_true( element, name ):
"""Read a name value from an element's attributes.
The value read from the attribute list must be either 'true' or
value is 'true', non-zero will be returned. An exception will be
raised for any other value."""
- value = attrs.get((None, name), "false")
+ value = element.nsProp( name, None )
if value == "true":
return 1
elif value == "false":
raise RuntimeError('Invalid value "%s" for boolean "%s".' % (value, name))
-def parse_GL_API( handler, file_name ):
- """Boiler-plate code to create an XML parser and use it.
+class gl_print_base:
+ """Base class of all API pretty-printers.
- Creates an XML parser and uses that parser with the application
- supplied SAX callback, which should be derived from
- FilterGLAPISpecBase.
+ In the model-view-controller pattern, this is the view. Any derived
+ class will want to over-ride the printBody, printRealHader, and
+ printRealFooter methods. Some derived classes may want to over-ride
+ printHeader and printFooter, or even Print (though this is unlikely).
"""
- parser = make_parser()
- parser.setFeature(feature_namespaces, 1)
- parser.setContentHandler( handler )
+ def __init__(self):
+ # Name of the script that is generating the output file.
+ # Every derived class should set this to the name of its
+ # source file.
- handler.printHeader()
+ self.name = "a"
- if not file_name or file_name == "-":
- parser.parse( sys.stdin )
- else:
- parser.parse( file_name )
- handler.printFooter()
- return
-
+ # License on the *generated* source file. This may differ
+ # from the license on the script that is generating the file.
+ # Every derived class should set this to some reasonable
+ # value.
+ #
+ # See license.py for an example of a reasonable value.
-class glItem:
- """Generic class on which all other API entity types are based."""
+ self.license = "The license for this file is unspecified."
- def __init__(self, tag_name, name, context):
- self.name = name
- self.category = context.get_category_define()
- self.context = context
- self.tag_name = tag_name
- context.append(tag_name, self)
- return
-
- def startElementNS(self, name, qname, attrs):
- """Generic startElement handler.
+ # The header_tag is the name of the C preprocessor define
+ # used to prevent multiple inclusion. Typically only
+ # generated C header files need this to be set. Setting it
+ # causes code to be generated automatically in printHeader
+ # and printFooter.
+
+ self.header_tag = None
+
- The startElement handler is called for all elements except
- the one that starts the object. For a foo element, the
- XML "<foo><bar/></foo>" would cause the startElement handler
- to be called once, but the endElement handler would be called
- twice."""
+ # List of file-private defines that must be undefined at the
+ # end of the file. This can be used in header files to define
+ # names for use in the file, then undefine them at the end of
+ # the header file.
+
+ self.undef_list = []
return
- def endElementNS(self, name, qname):
- """Generic endElement handler.
- Generic endElement handler. Returns 1 if the tag containing
- the object is complete. Otherwise 0 is returned. All
- derived class endElement handlers should call this method. If
- the name of the ending tag is the same as the tag that
- started this object, the object is assumed to be complete.
-
- This fails if a tag can contain another tag with the same
- name. The XML "<foo><foo/><bar/></foo>" would fail. The
- object would end before the bar tag was processed.
-
- The endElement handler is called for every end element
- associated with an object, even the element that started the
- object. See the description of startElement an example."""
+ def Print(self, api):
+ self.printHeader()
+ self.printBody(api)
+ self.printFooter()
+ return
- if name == (None, self.tag_name):
- return 1
- else:
- return 0
- def get_category_define(self):
- return self.category
+ def printHeader(self):
+ """Print the header associated with all files and call the printRealHeader method."""
+
+ print '/* DO NOT EDIT - This file generated automatically by %s script */' \
+ % (self.name)
+ print ''
+ print '/*'
+ print ' * ' + self.license.replace('\n', '\n * ')
+ print ' */'
+ print ''
+ if self.header_tag:
+ print '#if !defined( %s )' % (self.header_tag)
+ print '# define %s' % (self.header_tag)
+ print ''
+ self.printRealHeader();
+ return
+
+
+ def printFooter(self):
+ """Print the header associated with all files and call the printRealFooter method."""
+
+ self.printRealFooter()
+
+ if self.undef_list:
+ print ''
+ for u in self.undef_list:
+ print "# undef %s" % (u)
+
+ if self.header_tag:
+ print ''
+ print '#endif /* !defined( %s ) */' % (self.header_tag)
+
+
+ def printRealHeader(self):
+ """Print the "real" header for the created file.
+
+ In the base class, this function is empty. All derived
+ classes should over-ride this function."""
+ return
+
+
+ def printRealFooter(self):
+ """Print the "real" footer for the created file.
+
+ In the base class, this function is empty. All derived
+ classes should over-ride this function."""
+ return
+
+
+ def printPure(self):
+ """Conditionally define `PURE' function attribute.
+
+ Conditionally defines a preprocessor macro `PURE' that wraps
+ GCC's `pure' function attribute. The conditional code can be
+ easilly adapted to other compilers that support a similar
+ feature.
+
+ The name is also added to the file's undef_list.
+ """
+ self.undef_list.append("PURE")
+ print """# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif"""
+ return
+
+
+ def printFastcall(self):
+ """Conditionally define `FASTCALL' function attribute.
+
+ Conditionally defines a preprocessor macro `FASTCALL' that
+ wraps GCC's `fastcall' function attribute. The conditional
+ code can be easilly adapted to other compilers that support a
+ similar feature.
+
+ The name is also added to the file's undef_list.
+ """
+
+ self.undef_list.append("FASTCALL")
+ print """# if defined(__i386__) && defined(__GNUC__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif"""
+ return
+
+
+ def printVisibility(self, S, s):
+ """Conditionally define visibility function attribute.
+ Conditionally defines a preprocessor macro name S that wraps
+ GCC's visibility function attribute. The visibility used is
+ the parameter s. The conditional code can be easilly adapted
+ to other compilers that support a similar feature.
-class glEnum( glItem ):
- """Subclass of glItem for representing GL enumerants.
+ The name is also added to the file's undef_list.
+ """
+
+ self.undef_list.append(S)
+ print """# if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)
+# define %s __attribute__((visibility("%s")))
+# else
+# define %s
+# endif""" % (S, s, S)
+ return
+
+
+ def printNoinline(self):
+ """Conditionally define `NOINLINE' function attribute.
+
+ Conditionally defines a preprocessor macro `NOINLINE' that
+ wraps GCC's `noinline' function attribute. The conditional
+ code can be easilly adapted to other compilers that support a
+ similar feature.
+
+ The name is also added to the file's undef_list.
+ """
+
+ self.undef_list.append("NOINLINE")
+ print """# if defined(__GNUC__)
+# define NOINLINE __attribute__((noinline))
+# else
+# define NOINLINE
+# endif"""
+ return
+
+
+ def printHaveAlias(self):
+ """Conditionally define `HAVE_ALIAS'.
+
+ Conditionally defines a preprocessor macro `HAVE_ALIAS'. The
+ existance of this macro can be used to determine whether or
+ not GCC's alias function attribute can be used.
+
+ The name is also added to the file's undef_list.
+ """
+
+ self.undef_list.append("HAVE_ALIAS")
+ print """# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)
+# define HAVE_ALIAS
+# endif"""
+ return
+
+
+def real_function_name(element):
+ name = element.nsProp( "name", None )
+ alias = element.nsProp( "alias", None )
- This class is not complete, and is not really used yet."""
+ if alias:
+ return alias
+ else:
+ return name
- def __init__(self, context, name, attrs):
- self.value = int(attrs.get((None, 'value'), "0x0000"), 0)
- enum_name = "GL_" + attrs.get((None, 'name'), None)
- glItem.__init__(self, name, enum_name, context)
+class gl_item:
+ def __init__(self, element, context):
+ self.context = context
- temp = attrs.get((None, 'count'), None)
- self.default_count = 0
- if temp == "?":
- self.default_count = -1
- elif temp:
- try:
- c = int(temp)
- except Exception,e:
- raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n))
+ self.name = element.nsProp( "name", None )
+
+ c = element.parent.nsProp( "name", None )
+ if re.compile("[1-9][0-9]*[.][0-9]+").match(c):
+ self.category = "GL_VERSION_" + c.replace(".", "_")
+ else:
+ self.category = c
- self.default_count = c
return
- def process_attributes(self, attrs):
- name = attrs.get((None, 'name'), None)
+class gl_type( gl_item ):
+ def __init__(self, element, context):
+ gl_item.__init__(self, element, context)
+ self.size = int( element.nsProp( "size", None ), 0 )
+
+ te = typeexpr.type_expression( None )
+ tn = typeexpr.type_node()
+ tn.size = int( element.nsProp( "size", None ), 0 )
+ tn.integer = not is_attr_true( element, "float" )
+ tn.unsigned = is_attr_true( element, "unsigned" )
+ tn.name = "GL" + self.name
+ te.set_base_type_node( tn )
- temp = attrs.get((None, 'count'), None)
- if temp == None:
- c = self.default_count
+ self.type_expr = te
+ return
+
+
+ def get_type_expression(self):
+ return self.type_expr
+
+
+class gl_enum( gl_item ):
+ def __init__(self, element, context):
+ gl_item.__init__(self, element, context)
+ self.value = int( element.nsProp( "value", None ), 0 )
+
+ temp = element.nsProp( "count", None )
+ if not temp or temp == "?":
+ self.default_count = -1
else:
try:
c = int(temp)
except Exception,e:
raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n))
- mode_str = attrs.get((None, 'mode'), "set")
- if mode_str == "set":
- mode = 1
- elif mode_str == "get":
- mode = 0
- else:
- raise RuntimeError("Invalid mode '%s' for function '%s' in enum '%s'." % (mode_str, self.context.name, self.name))
+ self.default_count = c
+
+ return
- return [name, c, mode]
+ def priority(self):
+ """Calculate a 'priority' for this enum name.
+
+ When an enum is looked up by number, there may be many
+ possible names, but only one is the 'prefered' name. The
+ priority is used to select which name is the 'best'.
+
+ Highest precedence is given to core GL name. ARB extension
+ names have the next highest, followed by EXT extension names.
+ Vendor extension names are the lowest.
+ """
-class glType( glItem ):
- """Subclass of glItem for representing GL types."""
+ if self.name.endswith( "_BIT" ):
+ bias = 1
+ else:
+ bias = 0
+
+ if self.category.startswith( "GL_VERSION_" ):
+ priority = 0
+ elif self.category.startswith( "GL_ARB_" ):
+ priority = 2
+ elif self.category.startswith( "GL_EXT_" ):
+ priority = 4
+ else:
+ priority = 6
- def __init__(self, context, name, attrs):
- self.size = int(attrs.get((None, 'size'), "0"))
- self.glx_name = attrs.get((None, 'glx_name'), "")
+ return priority + bias
- type_name = "GL" + attrs.get((None, 'name'), None)
- glItem.__init__(self, name, type_name, context)
-class glParameter( glItem ):
- """Parameter of a glFunction."""
- p_type = None
- p_type_string = ""
- p_count = 0
- counter = None
- is_output = 0
- is_counter = 0
- is_pointer = 0
+class gl_parameter:
+ def __init__(self, element, context):
+ self.name = element.nsProp( "name", None )
- def __init__(self, context, name, attrs):
- p_name = attrs.get((None, 'name'), None)
- self.p_type_string = attrs.get((None, 'type'), None)
+ ts = element.nsProp( "type", None )
+ self.type_expr = typeexpr.type_expression( ts, context )
- temp = attrs.get((None, 'variable_param'), None)
+ temp = element.nsProp( "variable_param", None )
if temp:
self.count_parameter_list = temp.split( ' ' )
else:
self.count_parameter_list = []
- self.p_type = context.context.find_type(self.p_type_string)
- if self.p_type == None:
- raise RuntimeError("Unknown type '%s' in function '%s'." % (self.p_type_string, context.name))
-
-
# The count tag can be either a numeric string or the name of
# a variable. If it is the name of a variable, the int(c)
# statement will throw an exception, and the except block will
# take over.
- c = attrs.get((None, 'count'), "0")
+ c = element.nsProp( "count", None )
try:
- self.p_count = int(c)
+ count = int(c)
+ self.count = count
self.counter = None
except Exception,e:
- self.p_count = 0
+ count = 1
+ self.count = 0
self.counter = c
+
+ self.count_scale = int(element.nsProp( "count_scale", None ))
- self.count_scale = int(attrs.get((None, 'count_scale'), "1"))
+ elements = (count * self.count_scale)
+ if elements == 1:
+ elements = 0
- self.is_counter = is_attr_true( attrs, 'counter' )
- self.is_output = is_attr_true( attrs, 'output' )
+ #if ts == "GLdouble":
+ # print '/* stack size -> %s = %u (before)*/' % (self.name, self.type_expr.get_stack_size())
+ # print '/* # elements = %u */' % (elements)
+ self.type_expr.set_elements( elements )
+ #if ts == "GLdouble":
+ # print '/* stack size -> %s = %u (after) */' % (self.name, self.type_expr.get_stack_size())
+ self.is_counter = is_attr_true( element, 'counter' )
+ self.is_output = is_attr_true( element, 'output' )
- # Pixel data has special parameters.
- self.width = attrs.get((None, 'img_width'), None)
- self.height = attrs.get((None, 'img_height'), None)
- self.depth = attrs.get((None, 'img_depth'), None)
- self.extent = attrs.get((None, 'img_extent'), None)
+ # Pixel data has special parameters.
- self.img_xoff = attrs.get((None, 'img_xoff'), None)
- self.img_yoff = attrs.get((None, 'img_yoff'), None)
- self.img_zoff = attrs.get((None, 'img_zoff'), None)
- self.img_woff = attrs.get((None, 'img_woff'), None)
+ self.width = element.nsProp('img_width', None)
+ self.height = element.nsProp('img_height', None)
+ self.depth = element.nsProp('img_depth', None)
+ self.extent = element.nsProp('img_extent', None)
- self.img_format = attrs.get((None, 'img_format'), None)
- self.img_type = attrs.get((None, 'img_type'), None)
- self.img_target = attrs.get((None, 'img_target'), None)
+ self.img_xoff = element.nsProp('img_xoff', None)
+ self.img_yoff = element.nsProp('img_yoff', None)
+ self.img_zoff = element.nsProp('img_zoff', None)
+ self.img_woff = element.nsProp('img_woff', None)
- self.img_pad_dimensions = is_attr_true( attrs, 'img_pad_dimensions' )
- self.img_null_flag = is_attr_true( attrs, 'img_null_flag' )
- self.img_send_null = is_attr_true( attrs, 'img_send_null' )
+ self.img_format = element.nsProp('img_format', None)
+ self.img_type = element.nsProp('img_type', None)
+ self.img_target = element.nsProp('img_target', None)
- if self.p_count > 0 or self.counter or self.count_parameter_list:
- has_count = 1
- else:
- has_count = 0
+ self.img_pad_dimensions = is_attr_true( element, 'img_pad_dimensions' )
+ self.img_null_flag = is_attr_true( element, 'img_null_flag' )
+ self.img_send_null = is_attr_true( element, 'img_send_null' )
+ return
- # If there is a * anywhere in the parameter's type, then it
- # is a pointer.
- if re.compile("[*]").search(self.p_type_string):
- # We could do some other validation here. For
- # example, an output parameter should not be const,
- # but every non-output parameter should.
+ def compatible(self, other):
+ return 1
- self.is_pointer = 1;
- else:
- # If a parameter is not a pointer, then there cannot
- # be an associated count (either fixed size or
- # variable) and the parameter cannot be an output.
- if has_count or self.is_output:
- raise RuntimeError("Non-pointer type has count or is output.")
- self.is_pointer = 0;
+ def is_array(self):
+ return self.is_pointer()
- glItem.__init__(self, name, p_name, context)
- return
+ def is_pointer(self):
+ return self.type_expr.is_pointer()
- def is_variable_length_array(self):
- """Determine if a parameter is a variable length array.
-
- A parameter is considered to be a variable length array if
- its size depends on the value of another parameter that is
- an enumerant. The params parameter to glTexEnviv is an
- example of a variable length array parameter. Arrays whose
- size depends on a count variable, such as the lists parameter
- to glCallLists, are not variable length arrays in this
- sense."""
- return self.count_parameter_list or self.counter or self.width
+ def is_image(self):
+ if self.width:
+ return 1
+ else:
+ return 0
- def is_array(self):
- return self.is_pointer
+ def is_variable_length(self):
+ return len(self.count_parameter_list) or self.counter
- def count_string(self):
- """Return a string representing the number of items
-
- Returns a string representing the number of items in a
- parameter. For scalar types this will always be "1". For
- vector types, it will depend on whether or not it is a
- fixed length vector (like the parameter of glVertex3fv),
- a counted length (like the vector parameter of
- glDeleteTextures), or a general variable length vector."""
-
- if self.is_array():
- if self.count_parameter_list:
- return "compsize"
- elif self.counter != None:
- return self.counter
- else:
- return str(self.p_count)
+ def is_64_bit(self):
+ count = self.type_expr.get_element_count()
+ if count:
+ if (self.size() / count) == 8:
+ return 1
else:
- return "1"
+ if self.size() == 8:
+ return 1
+ return 0
- def size(self):
- if self.count_parameter_list or self.counter or self.width or self.is_output:
- return 0
- elif self.p_count == 0:
- return self.p_type.size
- else:
- return self.p_type.size * self.p_count * self.count_scale
- def size_string(self):
- s = self.size()
- if s == 0:
- a_prod = "compsize"
- b_prod = self.p_type.size
-
- # Handle functions like glCompressedTexImage2D that
- # have a counted 'void *' parameter.
-
- if b_prod == 0: b_prod = 1
-
- if not self.count_parameter_list and self.counter != None:
- if self.count_scale > 1:
- a_prod = '(%s * %u)' % (self.counter, self.count_scale)
- else:
- a_prod = self.counter
- elif self.count_parameter_list and self.counter == None:
- pass
- elif self.count_parameter_list and self.counter != None:
- if self.count_scale > 1:
- b_prod = '(%s * %u)' % (self.counter, self.count_scale)
- else:
- b_prod = self.counter
- elif self.width:
- return "compsize"
- else:
- raise RuntimeError("Parameter '%s' to function '%s' has size 0." % (self.name, self.context.name))
+ def string(self):
+ return self.type_expr.original_string + " " + self.name
- return "(%s * %s)" % (a_prod, b_prod)
- else:
- return str(s)
+ def type_string(self):
+ return self.type_expr.original_string
-class glParameterIterator:
- """Class to iterate over a list of glParameters.
-
- Objects of this class are returned by the parameterIterator method of
- the glFunction class. They are used to iterate over the list of
- parameters to the function."""
-
- def __init__(self, data):
- self.data = data
- self.index = 0
-
- def __iter__(self):
- return self
-
- def next(self):
- if self.index == len( self.data ):
- raise StopIteration
- i = self.index
- self.index += 1
- return self.data[i]
-
-
-class glFunction( glItem ):
- def __init__(self, context, name, attrs):
- self.fn_alias = attrs.get((None, 'alias'), None)
- self.fn_parameters = []
- self.image = None
- self.count_parameter_list = []
- self.fn_return_type = "void"
-
- temp = attrs.get((None, 'offset'), None)
- if temp == None or temp == "?":
- self.fn_offset = -1
- else:
- self.fn_offset = int(temp)
- fn_name = attrs.get((None, 'name'), None)
- if self.fn_alias != None:
- self.real_name = self.fn_alias
- else:
- self.real_name = fn_name
+ def get_base_type_string(self):
+ return self.type_expr.get_base_name()
- self.parameters_by_name = {}
- self.variable_length_parameters = []
- glItem.__init__(self, name, fn_name, context)
- return
+ def get_dimensions(self):
+ if not self.width:
+ return [ 0, "0", "0", "0", "0" ]
+ dim = 1
+ w = self.width
+ h = "1"
+ d = "1"
+ e = "1"
- def parameterIterator(self):
- return glParameterIterator(self.fn_parameters)
+ if self.height:
+ dim = 2
+ h = self.height
+ if self.depth:
+ dim = 3
+ d = self.depth
- def startElementNS(self, name, qname, attrs):
- [uri, true_name] = name
- if true_name == "param":
- try:
- self.context.factory.create(self, true_name, attrs)
- except RuntimeError:
- print "Error with parameter '%s' in function '%s'." \
- % (attrs.get((None, 'name'),'(unknown)'), self.name)
- raise
- elif true_name == "return":
- self.set_return_type(attrs.get((None, 'type'), None))
+ if self.extent:
+ dim = 4
+ e = self.extent
+ return [ dim, w, h, d, e ]
- def endElementNS(self, name, qname):
- """Handle the end of a <function> element.
- At the end of a <function> element, there is some semantic
- checking that can be done. This prevents some possible
- exceptions from being thrown elsewhere in the code.
- """
-
- [uri, true_name] = name
- if true_name == "function":
- for p in self.variable_length_parameters:
- if p.counter:
- counter = self.parameters_by_name[ p.counter ]
- if not self.parameters_by_name.has_key( p.counter ):
- raise RuntimeError("Parameter '%s' of function '%s' has counter '%s', but function has no such parameter." % (p.name, self.name, p.counter))
- elif not self.parameters_by_name[ p.counter ].is_counter:
- raise RuntimeError("Parameter '%s' of function '%s' has counter '%s', but '%s' is not marked as a counter." % (p.name, self.name, p.counter, p.counter))
+ def get_stack_size(self):
+ return self.type_expr.get_stack_size()
- for n in p.count_parameter_list:
- if not self.parameters_by_name.has_key( n ):
- raise RuntimeError("Parameter '%s' of function '%s' has size parameter '%s', but function has no such parameter." % (p.name, self.name, n))
- return 1
- else:
+ def size(self):
+ if self.is_image():
return 0
+ else:
+ return self.type_expr.get_element_size()
- def append(self, tag_name, p):
- if tag_name != "param":
- raise RuntimeError("Trying to append '%s' to parameter list of function '%s'." % (tag_name, self.name))
-
- if p.width:
- self.image = p
+ def get_element_count(self):
+ c = self.type_expr.get_element_count()
+ if c == 0:
+ return 1
- self.fn_parameters.append(p)
- if p.count_parameter_list != []:
- self.count_parameter_list.extend( p.count_parameter_list )
+ return c
- if p.is_variable_length_array():
- self.variable_length_parameters.append(p)
- self.parameters_by_name[ p.name ] = p
+ def size_string(self, use_parens = 1):
+ s = self.size()
+ if self.counter or self.count_parameter_list:
+ list = [ "compsize" ]
+ if self.counter and self.count_parameter_list:
+ list.append( self.counter )
+ elif self.counter:
+ list = [ self.counter ]
- def set_return_type(self, t):
- self.fn_return_type = t
+ if s > 1:
+ list.append( str(s) )
+ if len(list) > 1 and use_parens :
+ return "(%s)" % (string.join(list, " * "))
+ else:
+ return string.join(list, " * ")
- def get_parameter_string(self):
- arg_string = ""
- comma = ""
- for p in glFunction.parameterIterator(self):
- arg_string = arg_string + comma + p.p_type_string + " " + p.name
- comma = ", "
-
- if arg_string == "":
- arg_string = "void"
-
- return arg_string
-
-
-class glItemFactory:
- """Factory to create objects derived from glItem."""
-
- def create(self, context, name, attrs):
- if name == "function":
- return glFunction(context, name, attrs)
- elif name == "type":
- return glType(context, name, attrs)
- elif name == "enum":
- return glEnum(context, name, attrs)
- elif name == "param":
- return glParameter(context, name, attrs)
+ elif self.is_image():
+ return "compsize"
else:
- return None
+ return str(s)
-class glFunctionIterator:
- """Class to iterate over a list of glFunctions
+ def format_string(self):
+ if self.type_expr.original_string == "GLenum":
+ return "0x%x"
+ else:
+ return self.type_expr.format_string()
- Objects of this classare returned by
- FilterGLAPISpecBase::functionIterator. This default version
- iterates over the functions in order of dispatch table offset. All
- of the "true" functions are iterated first, followed by the alias
- functions."""
- def __init__(self, context):
- self.context = context
- self.keys = context.functions.keys()
- self.keys.sort()
- self.prevk = -1
- self.direction = 1
+class gl_function( gl_item ):
+ def __init__(self, element, context):
+ self.context = context
+ self.name = None
- for self.index in range(0, len(self.keys)):
- if self.keys[ self.index ] >= 0: break
+ self.entry_points = []
+ self.return_type = "void"
+ self.parameters = []
+ self.offset = -1
+ self.uninitialized = 1
+ self.images = []
- if self.index == len(self.keys):
- self.direction = -1
- self.index -= 1
+ self.process_element( element )
- self.split = self.index - 1
return
+
+ def process_element(self, element):
+ name = element.nsProp( "name", None )
+ alias = element.nsProp( "alias", None )
- def __iter__(self):
- return self
+ self.entry_points.append( name )
+ if alias:
+ true_name = alias
+ else:
+ true_name = name
+
+ # Only try to set the offset when a non-alias
+ # entry-point is being processes.
+
+ offset = element.nsProp( "offset", None )
+ if offset:
+ try:
+ o = int( offset )
+ self.offset = o
+ except Exception, e:
+ self.offset = -1
+
+
+ if not self.name:
+ self.name = true_name
+ elif self.name != true_name:
+ raise RuntimeError("Function true name redefined. Was %s, now %s." % (self.name, true_name))
+
+
+ # There are two possible cases. The first time an entry-point
+ # with data is seen, self.uninitialzied will be 1. On that
+ # pass, we just fill in the data. The next time an
+ # entry-point with data is seen, self.uninitialized will be 0.
+ # On that pass we have to make that the new values match the
+ # valuse from the previous entry-point.
+
+ child = element.children
+ if self.uninitialized:
+ while child:
+ if child.type == "element":
+ if child.name == "return":
+ self.return_type = child.nsProp( "type", None )
+ elif child.name == "param":
+ param = self.context.factory.create_item( "parameter", child, self.context)
+ self.parameters.append( param )
+
+ child = child.next
+ else:
+ parameters = []
+ while child:
+ if child.type == "element":
+ if child.name == "return":
+ return_type = child.nsProp( "type", None )
+ if self.return_type != return_type:
+ raise RuntimeError( "Return type changed in %s. Was %s, now %s." % (name, self.return_type, return_type))
+ elif child.name == "param":
+ param = self.context.factory.create_item( "parameter", child, self.context)
+ parameters.append( param )
+
+ child = child.next
+
+ if len(parameters) != len(self.parameters):
+ raise RuntimeError( "Parameter count mismatch in %s. Was %d, now %d." % (name, len(self.parameters), len(parameters)))
+
+ for j in range(0, len(parameters)):
+ p1 = parameters[j]
+ p2 = self.parameters[j]
+ if not p1.compatible( p2 ):
+ raise RuntimeError( 'Parameter type mismatch in %s. "%s" was "%s", now "%s".' % (name, p2.name, p2.type_expr.original_string, p1.type_expr.original_string))
+
+
+ # This is done becuase we may hit an alias before we
+ # hit the "real" entry. The aliases may not have all
+ # of the parameter information (e.g., counter,
+ # variable_param, etc. fields) required to generate
+ # GLX code.
+
+ if true_name == name:
+ self.parameters = parameters
+
+ for param in self.parameters:
+ if param.is_image():
+ self.images.append( param )
+
+ if true_name == name:
+ for param in self.parameters:
+ if param.is_image():
+ self.images.append( param )
+
+ if element.children:
+ self.uninitialized = 0
+ return
- def next(self):
- if self.index < 0:
- raise StopIteration
- k = self.keys[ self.index ]
+ def get_images(self):
+ """Return potentially empty list of input images."""
+ return self.images
- #if self.context.functions[k].fn_alias == None:
- # if k != self.prevk + 1:
- # print 'Missing offset %d' % (prevk)
- # self.prevk = int(k)
- self.index += self.direction
+ def parameterIterator(self):
+ return self.parameters.__iter__();
- if self.index == len(self.keys):
- self.index = self.split
- self.direction = -1
- return self.context.functions[k]
+ def get_parameter_string(self):
+ list = []
+ for p in self.parameters:
+ list.append( p.string() )
+ if len(list) == 0:
+ return "void"
+ else:
+ return string.join(list, ", ")
+
+
+class gl_item_factory:
+ """Factory to create objects derived from gl_item."""
+
+ def create_item(self, item_name, element, context):
+ if item_name == "function":
+ return gl_function(element, context)
+ if item_name == "type":
+ return gl_type(element, context)
+ elif item_name == "enum":
+ return gl_enum(element, context)
+ elif item_name == "parameter":
+ return gl_parameter(element, context)
+ elif item_name == "api":
+ return gl_api(self)
+ else:
+ return None
-class FilterGLAPISpecBase(saxutils.XMLFilterBase):
- name = "a"
- license = "The license for this file is unspecified."
- next_alias = -2
- current_object = None
- def __init__(self):
- saxutils.XMLFilterBase.__init__(self)
- self.functions = {}
- self.types = {}
+class gl_api:
+ def __init__(self, factory):
self.functions_by_name = {}
- self.factory = glItemFactory()
- self.header_tag = None
- self.undef_list = []
- self.current_category = ""
-
+ self.enums_by_name = {}
+ self.types_by_name = {}
+ self.category_dict = {}
- def find_type(self,type_name):
- for t in self.types:
- if re.compile(t).search(type_name):
- return self.types[t]
- print "Unable to find base type matching \"%s\"." % (type_name)
- return None
+ self.factory = factory
-
- def find_function(self,function_name):
- return self.functions_by_name[function_name]
-
-
- def functionIterator(self):
- return glFunctionIterator(self)
-
-
- def printFunctions(self):
- for f in self.functionIterator():
- self.printFunction(f)
+ typeexpr.create_initial_types()
return
- def printHeader(self):
- """Print the header associated with all files and call the printRealHeader method."""
+ def process_element(self, doc):
+ element = doc.children
+ while element.type != "element" or element.name != "OpenGLAPI":
+ element = element.next
- print '/* DO NOT EDIT - This file generated automatically by %s script */' \
- % (self.name)
- print ''
- print '/*'
- print ' * ' + self.license.replace('\n', '\n * ')
- print ' */'
- print ''
- if self.header_tag:
- print '#if !defined( %s )' % (self.header_tag)
- print '# define %s' % (self.header_tag)
- print ''
- self.printRealHeader();
+ if element:
+ self.process_OpenGLAPI(element)
return
- def printFooter(self):
- """Print the header associated with all files and call the printRealFooter method."""
-
- self.printFunctions()
- self.printRealFooter()
- if self.header_tag:
- if self.undef_list:
- print ''
- for u in self.undef_list:
- print "# undef %s" % (u)
- print ''
- print '#endif /* !defined( %s ) */' % (self.header_tag)
-
+ def process_OpenGLAPI(self, element):
+ child = element.children
+ while child:
+ if child.type == "element":
+ if child.name == "category":
+ self.process_category( child )
+ elif child.name == "OpenGLAPI":
+ self.process_OpenGLAPI( child )
- def get_category_define(self):
- """Convert the category name to the #define that would be found in glext.h"""
+ child = child.next
- if re.compile("[1-9][0-9]*[.][0-9]+").match(self.current_category):
- s = self.current_category
- return "GL_VERSION_" + s.replace(".", "_")
- else:
- return self.current_category
+ return
- def append(self, object_type, obj):
- if object_type == "function":
- # If the function is not an alias and has a negative
- # offset, then we do not need to track it. These are
- # functions that don't have an assigned offset
+ def process_category(self, cat):
+ cat_name = cat.nsProp( "name", None )
+ cat_number = cat.nsProp( "number", None )
- if not self.functions_by_name.has_key(obj.name):
- self.functions_by_name[obj.name] = obj
+ child = cat.children
+ while child:
+ if child.type == "element":
+ if child.name == "function":
+ func_name = real_function_name( child )
- if obj.fn_offset >= 0 or obj.fn_alias != None:
- if obj.fn_offset >= 0:
- index = obj.fn_offset
+ if self.functions_by_name.has_key( func_name ):
+ func = self.functions_by_name[ func_name ]
+ func.process_element( child )
else:
- index = self.next_alias
- self.next_alias -= 1
+ func = self.factory.create_item( "function", child, self )
+ self.functions_by_name[ func_name ] = func
- self.functions[index] = obj
- else:
- # We should do some checking here to make
- # sure the functions are an identical match.
- pass
+ if func_name == child.nsProp("name", None):
+ self.category_dict[ func.name ] = [cat_name, cat_number]
- elif object_type == "type":
- self.types[obj.name] = obj
+ elif child.name == "enum":
+ enum = self.factory.create_item( "enum", child, self )
+ self.enums_by_name[ enum.name ] = enum
+ elif child.name == "type":
+ t = self.factory.create_item( "type", child, self )
+ self.types_by_name[ "GL" + t.name ] = t
- return
+ child = child.next
- def startElementNS(self, name, qname, attrs):
- """Start a new element in the XML stream.
-
- Starts a new element. There are three types of elements that
- are specially handled by this function. When a "category"
- element is encountered, the name of the category is saved.
- If an element is encountered and no API object is
- in-progress, a new object is created using the API factory.
- Any future elements, until that API object is closed, are
- passed to the current objects startElement method.
-
- This paradigm was chosen becuase it allows subclasses of the
- basic API types (i.e., glFunction, glEnum, etc.) to handle
- additional XML data, GLX protocol information, that the base
- classes do not know about."""
-
- [uri, true_name] = name
- if uri is None:
- if self.current_object != None:
- self.current_object.startElementNS(name, qname, attrs)
- elif true_name == "category":
- self.current_category = attrs.get((None, 'name'), "")
- elif true_name == "include":
- self.next_include = attrs.get((None, 'name'), "")
- else:
- self.current_object = self.factory.create(self, true_name, attrs)
return
- def endElementNS(self, name, qname):
- if self.current_object != None:
- if self.current_object.endElementNS(name, qname):
- self.current_object = None
- elif name == "include":
- parser = make_parser()
- parser.setFeature(feature_namespaces, 1)
- parser.setContentHandler(self)
+ def functionIterateByOffset(self):
+ max_offset = -1
+ for func in self.functions_by_name.itervalues():
+ if func.offset > max_offset:
+ max_offset = func.offset
- f = open(self.next_include)
- parser.parse(f)
- return
+ temp = [None for i in range(0, max_offset + 1)]
+ for func in self.functions_by_name.itervalues():
+ if func.offset != -1:
+ temp[ func.offset ] = func
- def printPure(self):
- self.undef_list.append("PURE")
- print """# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
-# define PURE __attribute__((pure))
-# else
-# define PURE
-# endif"""
+ list = []
+ for i in range(0, max_offset + 1):
+ if temp[i]:
+ list.append(temp[i])
- def printFastcall(self):
- self.undef_list.append("FASTCALL")
- print """# if defined(__i386__) && defined(__GNUC__)
-# define FASTCALL __attribute__((fastcall))
-# else
-# define FASTCALL
-# endif"""
+ return list.__iter__();
- def printVisibility(self, S, s):
- self.undef_list.append(S)
- print """# if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)
-# define %s __attribute__((visibility("%s")))
-# else
-# define %s
-# endif""" % (S, s, S)
- def printNoinline(self):
- self.undef_list.append("NOINLINE")
- print """# if defined(__GNUC__)
-# define NOINLINE __attribute__((noinline))
-# else
-# define NOINLINE
-# endif"""
+ def functionIterateAll(self):
+ return self.functions_by_name.itervalues()
- def printHaveAlias(self):
- self.undef_list.append("HAVE_ALIAS")
- print """# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)
-# define HAVE_ALIAS
-# endif"""
- def printFunction(self,offset):
- """Print a single function.
+ def enumIterateByName(self):
+ keys = self.enums_by_name.keys()
+ keys.sort()
+
+ list = []
+ for enum in keys:
+ list.append( self.enums_by_name[ enum ] )
- In the base class, this function is empty. All derived
- classes should over-ride this function."""
- return
-
+ return list.__iter__()
- def printRealHeader(self):
- """Print the "real" header for the created file.
- In the base class, this function is empty. All derived
- classes should over-ride this function."""
- return
+ def get_category_for_name( self, name ):
+ if self.category_dict.has_key(name):
+ return self.category_dict[name]
+ else:
+ return ["<unknown category>", None]
- def printRealFooter(self):
- """Print the "real" footer for the created file.
+ def typeIterate(self):
+ return self.types_by_name.itervalues()
- In the base class, this function is empty. All derived
- classes should over-ride this function."""
- return
+
+ def find_type( self, type_name ):
+ if type_name in self.types_by_name:
+ return self.types_by_name[ type_name ].type_expr
+ else:
+ print "Unable to find base type matching \"%s\"." % (type_name)
+ return None
-#!/usr/bin/python2
+#!/usr/bin/env python
-# (C) Copyright IBM Corporation 2004
+# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
import license
import sys, getopt
-class PrintGlOffsets(gl_XML.FilterGLAPISpecBase):
- name = "gl_apitemp.py (from Mesa)"
-
+class PrintGlOffsets(gl_XML.gl_print_base):
def __init__(self):
- gl_XML.FilterGLAPISpecBase.__init__(self)
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_apitemp.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
- def printFunction(self, f):
+ self.undef_list.append( "KEYWORD1" )
+ self.undef_list.append( "KEYWORD2" )
+ self.undef_list.append( "NAME" )
+ self.undef_list.append( "DISPATCH" )
+ self.undef_list.append( "RETURN_DISPATCH" )
+ self.undef_list.append( "DISPATCH_TABLE_NAME" )
+ self.undef_list.append( "UNUSED_TABLE_NAME" )
+ self.undef_list.append( "TABLE_ENTRY" )
+
+
+ def printFunction(self, f, name):
p_string = ""
o_string = ""
t_string = ""
comma = ""
for p in f.parameterIterator():
- cast = ""
-
- if p.is_pointer:
- t = "%p"
+ if p.is_pointer():
cast = "(const void *) "
- elif p.p_type_string == 'GLenum':
- t = "0x%x"
- elif p.p_type_string in ['GLfloat', 'GLdouble', 'GLclampf', 'GLclampd']:
- t = "%f"
else:
- t = "%d"
+ cast = ""
- t_string = t_string + comma + t
+ t_string = t_string + comma + p.format_string()
p_string = p_string + comma + p.name
o_string = o_string + comma + cast + p.name
comma = ", "
- if f.fn_return_type != 'void':
+ if f.return_type != 'void':
dispatch = "RETURN_DISPATCH"
else:
dispatch = "DISPATCH"
print 'KEYWORD1 %s KEYWORD2 NAME(%s)(%s)' \
- % (f.fn_return_type, f.name, f.get_parameter_string())
+ % (f.return_type, name, f.get_parameter_string())
print '{'
if p_string == "":
print ' %s(%s, (), (F, "gl%s();\\n"));' \
- % (dispatch, f.real_name, f.name)
+ % (dispatch, f.name, name)
else:
print ' %s(%s, (%s), (F, "gl%s(%s);\\n", %s));' \
- % (dispatch, f.real_name, p_string, f.name, t_string, o_string)
+ % (dispatch, f.name, p_string, name, t_string, o_string)
print '}'
print ''
return
- def printInitDispatch(self):
+ def printInitDispatch(self, api):
print """
#endif /* defined( NAME ) */
#endif
static _glapi_proc DISPATCH_TABLE_NAME[] = {"""
- for f in self.functionIterator():
- if f.fn_offset < 0: continue
-
+ for f in api.functionIterateByOffset():
print ' TABLE_ENTRY(%s),' % (f.name)
print ' /* A whole bunch of no-op functions. These might be called'
print ''
return
- def printAliasedTable(self):
+
+ def printAliasedTable(self, api):
print """
/*
* This is just used to silence compiler warnings.
#ifdef UNUSED_TABLE_NAME
static _glapi_proc UNUSED_TABLE_NAME[] = {"""
- for f in self.functionIterator():
- if f.fn_offset < 0:
- print ' TABLE_ENTRY(%s),' % (f.name)
+ for f in api.functionIterateByOffset():
+ for n in f.entry_points:
+ if n != f.name:
+ print ' TABLE_ENTRY(%s),' % (n)
print '};'
print '#endif /*UNUSED_TABLE_NAME*/'
print ''
return
- def printRealFooter(self):
- self.printInitDispatch()
- self.printAliasedTable()
- print"""
-#undef KEYWORD1
-#undef KEYWORD2
-#undef NAME
-#undef DISPATCH
-#undef RETURN_DISPATCH
-#undef DISPATCH_TABLE_NAME
-#undef UNUSED_TABLE_NAME
-#undef TABLE_ENTRY
-"""
+
+ def printBody(self, api):
+ for func in api.functionIterateByOffset():
+ for n in func.entry_points:
+ self.printFunction( func, n )
+
+ self.printInitDispatch(api)
+ self.printAliasedTable(api)
return
+
def show_usage():
print "Usage: %s [-f input_file_name]" % sys.argv[0]
sys.exit(1)
if arg == "-f":
file_name = val
- dh = PrintGlOffsets()
- gl_XML.parse_GL_API( dh, file_name )
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer = PrintGlOffsets()
+ printer.Print(api)
import gl_XML
import sys, getopt
-class PrintGlEnums(gl_XML.FilterGLAPISpecBase):
+class PrintGlEnums(gl_XML.gl_print_base):
def __init__(self):
- gl_XML.FilterGLAPISpecBase.__init__(self)
+ gl_XML.gl_print_base.__init__(self)
self.name = "gl_enums.py (from Mesa)"
self.license = license.bsd_license_template % ( \
print ''
return
- def printBody(self):
+ def print_code(self):
print """
#define Elements(x) sizeof(x)/sizeof(*x)
"""
return
- def printFunctions(self):
+
+ def printBody(self, api):
+ self.process_enums( api )
+
keys = self.enum_table.keys()
keys.sort()
print '};'
- self.printBody();
+ self.print_code()
return
- def append(self, object_type, obj):
- if object_type == "enum":
+ def process_enums(self, api):
+ self.enum_table = {}
+
+ for obj in api.enumIterateByName():
if obj.value not in self.enum_table:
self.enum_table[ obj.value ] = []
- # Prevent duplicate names in the enum table.
-
- found_it = 0
- for [n, junk] in self.enum_table[ obj.value ]:
- if n == obj.name:
- found_it = 1
- break
-
- if not found_it:
-
- # Calculate a "priority" for this enum name.
- # When we lookup an enum by number, there may
- # be many possible names, but only one can be
- # returned. The priority is used by this
- # script to select which name is the "best".
- #
- # Highest precedence is given to "core" name.
- # ARB extension names have the next highest,
- # followed by EXT extension names. Vendor
- # extension names are the lowest.
-
- if obj.category.startswith( "GL_VERSION_" ):
- priority = 0
- elif obj.category.startswith( "GL_ARB_" ):
- priority = 1
- elif obj.category.startswith( "GL_EXT_" ):
- priority = 2
- else:
- priority = 3
-
- self.enum_table[ obj.value ].append( [obj.name, priority] )
-
- else:
- gl_XML.FilterGLAPISpecBase.append(self, object_type, obj)
+ name = "GL_" + obj.name
+ priority = obj.priority()
+ self.enum_table[ obj.value ].append( [name, priority] )
def show_usage():
if arg == "-f":
file_name = val
- dh = PrintGlEnums()
- gl_XML.parse_GL_API( dh, file_name )
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer = PrintGlEnums()
+ printer.Print( api )
-#!/usr/bin/python2
+#!/usr/bin/env python
-# (C) Copyright IBM Corporation 2004
+# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
import license
import sys, getopt
-class PrintGlOffsets(gl_XML.FilterGLAPISpecBase):
- name = "gl_offsets.py (from Mesa)"
-
+class PrintGlOffsets(gl_XML.gl_print_base):
def __init__(self):
- gl_XML.FilterGLAPISpecBase.__init__(self)
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_offsets.py (from Mesa)"
self.header_tag = '_GLAPI_OFFSETS_H_'
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
+ return
- def printFunction(self, f):
- if f.fn_offset < 0: return
- print '#define _gloffset_%s %d' % (f.name, f.fn_offset)
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ print '#define _gloffset_%s %d' % (f.name, f.offset)
def show_usage():
if arg == "-f":
file_name = val
- dh = PrintGlOffsets()
- gl_XML.parse_GL_API( dh, file_name )
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer = PrintGlOffsets()
+ printer.Print( api )
-#!/usr/bin/python2
+#!/usr/bin/env python
-# (C) Copyright IBM Corporation 2004
+# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
import gl_XML
import sys, getopt
-class PrintGlProcs(gl_XML.FilterGLAPISpecBase):
- name = "gl_procs.py (from Mesa)"
-
+class PrintGlProcs(gl_XML.gl_print_base):
def __init__(self, long_strings):
+ gl_XML.gl_print_base.__init__(self)
+
self.long_strings = long_strings
- gl_XML.FilterGLAPISpecBase.__init__(self)
+ self.name = "gl_procs.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
print '#undef NAME_FUNC_OFFSET'
return
- def printFunctionString(self, f):
+ def printFunctionString(self, name):
if self.long_strings:
- print ' "gl%s\\0"' % (f.name)
+ print ' "gl%s\\0"' % (name)
else:
print " 'g','l',",
- for c in f.name:
+ for c in name:
print "'%s'," % (c),
print "'\\0',"
- def printFunctionOffset(self, f, offset_of_name):
- print ' NAME_FUNC_OFFSET( % 5u, gl%s, _gloffset_%s ),' % (offset_of_name, f.name, f.real_name)
-
- def printFunctions(self):
+ def printBody(self, api):
print ''
if self.long_strings:
print 'static const char gl_string_table[] ='
else:
print 'static const char gl_string_table[] = {'
- for f in self.functionIterator():
- self.printFunctionString(f)
+ base_offset = 0
+ table = []
+ for func in api.functionIterateByOffset():
+ self.printFunctionString( func.name )
+ table.append((base_offset, func.name, func.name))
+
+ # The length of the function's name, plus 2 for "gl",
+ # plus 1 for the NUL.
+
+ base_offset += len(func.name) + 3
+
+
+ for func in api.functionIterateByOffset():
+ for n in func.entry_points:
+ if n != func.name:
+ self.printFunctionString( n )
+ table.append((base_offset, n, func.name))
+ base_offset += len(n) + 3
+
if self.long_strings:
print ' ;'
print ''
print 'static const glprocs_table_t static_functions[] = {'
- base_offset = 0
-
- for f in self.functionIterator():
- self.printFunctionOffset(f, base_offset)
-
- # The length of the function's name, plus 2 for "gl",
- # plus 1 for the NUL.
-
- base_offset += len(f.name) + 3
+ for (offset, disp_name, real_name) in table:
+ print ' NAME_FUNC_OFFSET( % 5u, gl%s, _gloffset_%s ),' % (offset, disp_name, real_name)
print ' NAME_FUNC_OFFSET( -1, NULL, 0 )'
print '};'
else:
show_usage()
- dh = PrintGlProcs( long_string )
- gl_XML.parse_GL_API( dh, file_name )
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer = PrintGlProcs( long_string )
+ printer.Print( api )
import license
import sys, getopt
-class PrintGlTable(gl_XML.FilterGLAPISpecBase):
+class PrintGlTable(gl_XML.gl_print_base):
def __init__(self):
- gl_XML.FilterGLAPISpecBase.__init__(self)
+ gl_XML.gl_print_base.__init__(self)
self.header_tag = '_GLAPI_TABLE_H_'
self.name = "gl_table.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
+ return
- def printFunction(self, f):
- if f.fn_offset < 0: return
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ arg_string = f.get_parameter_string()
+ print ' %s (GLAPIENTRYP %s)(%s); /* %d */' % (f.return_type, f.name, arg_string, f.offset)
- arg_string = f.get_parameter_string()
- print ' %s (GLAPIENTRYP %s)(%s); /* %d */' % \
- (f.fn_return_type, f.name, arg_string, f.fn_offset)
def printRealHeader(self):
print '#ifndef GLAPIENTRYP'
print '{'
return
+
def printRealFooter(self):
print '};'
return
if arg == "-f":
file_name = val
- dh = PrintGlTable()
- gl_XML.parse_GL_API( dh, file_name )
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer = PrintGlTable()
+ printer.Print( api )
-#!/usr/bin/python2
+#!/usr/bin/env python
# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
# Authors:
# Ian Romanick <idr@us.ibm.com>
-import gl_XML
-import license
+import gl_XML, license
import sys, getopt
-class PrintGenericStubs(gl_XML.FilterGLAPISpecBase):
- name = "gl_x86_asm.py (from Mesa)"
+class PrintGenericStubs(gl_XML.gl_print_base):
def __init__(self):
- gl_XML.FilterGLAPISpecBase.__init__(self)
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_x86_asm.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
(C) Copyright IBM Corporation 2004, 2005""", "BRIAN PAUL, IBM")
+ return
def get_stack_size(self, f):
size = 0
for p in f.parameterIterator():
- t = p.p_type
-
- if p.is_array() or t.size != 8:
- size += 4
- else:
- size += 8
+ size += p.get_stack_size()
return size
+
def printRealHeader(self):
print '#include "assyntax.h"'
print '#include "glapioffsets.h"'
print ''
return
+
def printRealFooter(self):
print ''
print '\t\tGLOBL\tGLNAME(gl_dispatch_functions_end)'
print '#endif /* __WIN32__ */'
return
- def printFunction(self, f):
- stack = self.get_stack_size(f)
- alt = "%s@%u" % (f.name, stack)
- if f.fn_alias == None:
- print '\tGL_STUB(%s, _gloffset_%s, %s)' % (f.name, f.real_name, alt)
- else:
- alias_alt = "%s@%u" % (f.real_name, stack)
- print '\tGL_STUB_ALIAS(%s, _gloffset_%s, %s, %s, %s)' % \
- (f.name, f.real_name, alt, f.real_name, alias_alt)
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ stack = self.get_stack_size(f)
+
+ alt = "%s@%u" % (f.name, stack)
+ print '\tGL_STUB(%s, _gloffset_%s, %s)' % (f.name, f.name, alt)
+
+ for f in api.functionIterateByOffset():
+ stack = self.get_stack_size(f)
+
+ alt = "%s@%u" % (f.name, stack)
+
+ for n in f.entry_points:
+ if n != f.name:
+ alt2 = "%s@%u" % (n, stack)
+ print '\tGL_STUB_ALIAS(%s, _gloffset_%s, %s, %s, %s)' % (n, f.name, alt2, f.name, alt)
+
return
def show_usage():
file_name = val
if mode == "generic":
- dh = PrintGenericStubs()
+ printer = PrintGenericStubs()
else:
print "ERROR: Invalid mode \"%s\" specified." % mode
show_usage()
- gl_XML.parse_GL_API( dh, file_name )
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer.Print( api )
DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i));
}
+KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
+{
+ DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
+}
+
KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
{
DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture));
}
+KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
+{
+ DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
+}
+
KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count));
}
+KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
+{
+ DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count));
+}
+
KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
{
DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices));
DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
}
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
+}
+
KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
}
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
+}
+
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
}
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
+}
+
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
}
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
+}
+
KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
{
DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
}
+KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
+{
+ DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures));
+}
+
KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
{
DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures));
DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params));
}
+KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
+{
+ DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params));
+}
+
KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
{
RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture));
DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
}
+KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
+{
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
+}
+
KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
{
DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
}
+KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
+}
+
KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
}
+KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
+}
+
KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
{
DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n"));
DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
+KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
+}
+
KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
{
DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode));
}
+KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
+{
+ DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
+}
+
KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
{
DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
}
+KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
+{
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
+}
+
KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
}
+KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+{
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+{
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
+}
+
KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
+KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
+}
+
KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
}
+KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
+{
+ DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
+}
+
KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
}
+KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
+}
+
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
{
DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
}
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
+{
+ DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
+}
+
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
{
DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
}
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
+{
+ DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
+}
+
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
{
DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params));
}
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params)
+{
+ DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
+}
+
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
{
DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params));
}
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params)
+{
+ DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
+}
+
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
+}
+
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
}
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
+}
+
KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
{
DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
}
+KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
+{
+ DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
+}
+
KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
}
+KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
+}
+
KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
{
DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink));
}
+KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
+}
+
KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
{
DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target));
}
+KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target)
+{
+ DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
+}
+
KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
{
DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target));
}
+KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target)
+{
+ DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
+}
+
KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
}
+KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
+}
+
KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
{
DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
}
+KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
+}
+
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
}
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
+{
+ DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
+}
+
KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
{
DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture));
}
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
+{
+ DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
+}
+
KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
{
DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
+{
+ DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
{
DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
{
DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
+{
+ DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
{
DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
{
DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
+{
+ DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
{
DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
{
DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
+{
+ DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
{
DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
{
DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
+{
+ DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
{
DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
{
DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
+{
+ DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
{
DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
{
DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
+{
+ DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
{
DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
{
DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
+{
+ DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
{
DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
{
DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
{
DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
{
DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
+{
+ DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
{
DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
{
DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
{
DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
{
DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
{
DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
{
DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
{
DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
{
DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
+{
+ DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m));
+}
+
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
{
DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m));
}
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
+{
+ DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m));
+}
+
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
{
DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m));
}
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
+{
+ DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
{
DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m));
}
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
+{
+ DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m));
+}
+
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
{
DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m));
}
+KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
+{
+ DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert));
+}
+
KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
{
DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs));
}
+KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
+{
+ DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
+}
+
KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
{
DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
}
+KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
+{
+ DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert));
+}
+
KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern)
{
DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
}
+KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
+{
+ DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern));
+}
+
KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (const void *) params));
}
+KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
+}
+
KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
{
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
}
+KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params));
+}
+
KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
{
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
}
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
+}
+
KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void)
{
RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n"));
DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n"));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v)
{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
+ DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v)
{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
+ DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v)
{
- DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
+ DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
{
- DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
{
- DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
{
- DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
{
- DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v)
{
- DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
+ DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
{
- DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
+ DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode));
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref));
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
{
- DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count));
+ DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v)
{
- DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n"));
+ DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
{
- DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params));
+ DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode));
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
+ DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v)
{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
+ DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord));
+ DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
{
- DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) data));
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
{
- DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
{
- DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v)
{
- DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask));
+ DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
+ DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
+ DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v)
{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
+ DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
{
- DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img));
+ DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v));
+ DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
+ DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v));
+ DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
+ DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v));
+ DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v));
+ DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
+KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v));
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
+KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
+KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode)
{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v));
+ DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
+KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref)
{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
+KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v));
+ DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
+KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n"));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
+KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params)
{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v));
+ DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params)
{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
+ DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
+KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode)
{
- RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences));
+ DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode));
}
-KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint id)
+KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord)
{
- DISPATCH(BindProgramNV, (target, id), (F, "glBindProgramNV(0x%x, %d);\n", target, id));
+ DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * ids)
+KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
{
- DISPATCH(DeleteProgramsNV, (n, ids), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) ids));
+ DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
}
-KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord)
{
- DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params));
+ DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord));
}
-KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * ids)
+KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
{
- DISPATCH(GenProgramsNV, (n, ids), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) ids));
+ DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
}
-KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
+KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord)
{
- DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
+ DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord));
}
-KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
{
- DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
+ DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
}
-KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord)
{
- DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+ DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord));
}
-KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program)
+KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
{
- DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program));
+ DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord));
}
-KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
+ DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
+KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+ DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data)
{
- DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+ DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+ DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
+ DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint id)
+KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
{
- RETURN_DISPATCH(IsProgramNV, (id), (F, "glIsProgramNV(%d);\n", id));
+ DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask));
}
-KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program));
+ DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+ DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
+ DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+ DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
+ DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
+ DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
+ DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids));
+ DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
+ DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
+ DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
+ DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
{
- DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
+ DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
{
- DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
{
- DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
+ DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
{
- DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
{
- DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
+ DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
{
- DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
{
- DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
+ DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
{
- DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
{
- DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
+ DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
{
- DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
{
- DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
+ DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
{
- DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
{
- DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
+ DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
{
- DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
{
- DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
+ DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
{
- DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
{
- DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+ DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
{
- DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
{
- DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+ DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
{
- DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
{
- DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+ DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
{
- DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
{
- DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+ DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
{
- DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
{
- DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
{
- DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
{
- DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
{
- DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
{
- DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
{
- DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
{
- DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
{
- DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
{
- DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
{
- DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v));
+ DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
+KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
{
- DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v));
+ RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint params)
+KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint id)
{
- DISPATCH(PointParameteriNV, (pname, params), (F, "glPointParameteriNV(0x%x, %d);\n", pname, params));
+ DISPATCH(BindProgramNV, (target, id), (F, "glBindProgramARB(0x%x, %d);\n", target, id));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint id)
{
- DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
+ DISPATCH(BindProgramNV, (target, id), (F, "glBindProgramNV(0x%x, %d);\n", target, id));
}
-KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount)
+KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * ids)
{
- DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
+ DISPATCH(DeleteProgramsNV, (n, ids), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) ids));
}
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
+KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * ids)
{
- DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
+ DISPATCH(DeleteProgramsNV, (n, ids), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) ids));
}
-KEYWORD1 void KEYWORD2 NAME(ActiveStencilFaceEXT)(GLenum face)
+KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params)
{
- DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
+ DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteFencesNV)(GLsizei n, const GLuint * fences)
+KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * ids)
{
- DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
+ DISPATCH(GenProgramsNV, (n, ids), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) ids));
}
-KEYWORD1 void KEYWORD2 NAME(GenFencesNV)(GLsizei n, GLuint * fences)
+KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * ids)
{
- DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
+ DISPATCH(GenProgramsNV, (n, ids), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) ids));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsFenceNV)(GLuint fence)
+KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
{
- RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
+ DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(TestFenceNV)(GLuint fence)
+KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
{
- RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
+ DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetFenceivNV)(GLuint fence, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
{
- DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
+ DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(FinishFenceNV)(GLuint fence)
+KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program)
{
- DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
+ DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program));
}
-KEYWORD1 void KEYWORD2 NAME(SetFenceNV)(GLuint fence, GLenum condition)
+KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params)
{
- DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
+ DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
{
- DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
{
- DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
{
- DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer)
{
- DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
{
- DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint id)
{
- DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v));
+ RETURN_DISPATCH(IsProgramNV, (id), (F, "glIsProgramARB(%d);\n", id));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint id)
{
- DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v));
+ RETURN_DISPATCH(IsProgramNV, (id), (F, "glIsProgramNV(%d);\n", id));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
{
- DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v)
+KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v)
+KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params)
{
- DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v));
+ DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
+ DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index)
+KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
{
- DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index));
+ DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index)
+KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params)
{
- DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index));
+ DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
+KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params)
{
- DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string));
+ DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
{
- DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+ DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
-{
- DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
-{
- DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
-{
- DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
-{
- DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string)
-{
- DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
-{
- DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
-{
- DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
-{
- DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
-{
- DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer)
-{
- DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
-{
- DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
-{
- DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer)
-{
- DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer)
-{
- DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
-{
- DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer)
-{
- RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer));
-}
-
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access)
-{
- RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target)
-{
- RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthBoundsEXT)(GLclampd zmin, GLclampd zmax)
-{
- DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id)
-{
- RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id)
-{
- DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target)
-{
- DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params)
-{
- DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
-{
- DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
-{
- DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA)
-{
- DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
-{
- DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
-}
-
-KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname)
-{
- RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
-{
- DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj));
-}
-
-KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType)
-{
- RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length)
-{
- DISPATCH(ShaderSourceARB, (shaderObj, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shaderObj, count, (const void *) string, (const void *) length));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shaderObj)
-{
- DISPATCH(CompileShaderARB, (shaderObj), (F, "glCompileShaderARB(%d);\n", shaderObj));
-}
-
-KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void)
-{
- RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
-{
- DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB programObj)
-{
- DISPATCH(LinkProgramARB, (programObj), (F, "glLinkProgramARB(%d);\n", programObj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB programObj)
-{
- DISPATCH(UseProgramObjectARB, (programObj), (F, "glUseProgramObjectARB(%d);\n", programObj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB programObj)
-{
- DISPATCH(ValidateProgramARB, (programObj), (F, "glValidateProgramARB(%d);\n", programObj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0)
-{
- DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
-{
- DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0)
-{
- DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1)
-{
- DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
-{
- DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params)
-{
- DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
-{
- DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
-{
- DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB programObj, const GLcharARB * name)
-{
- RETURN_DISPATCH(GetUniformLocationARB, (programObj, name), (F, "glGetUniformLocationARB(%d, %p);\n", programObj, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
-{
- DISPATCH(GetActiveUniformARB, (programObj, index, maxLength, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat * params)
-{
- DISPATCH(GetUniformfvARB, (programObj, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", programObj, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB programObj, GLint location, GLint * params)
-{
- DISPATCH(GetUniformivARB, (programObj, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", programObj, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)
-{
- DISPATCH(GetShaderSourceARB, (obj, maxLength, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) source));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name)
-{
- DISPATCH(BindAttribLocationARB, (programObj, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", programObj, index, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
-{
- DISPATCH(GetActiveAttribARB, (programObj, index, maxLength, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name)
-{
- RETURN_DISPATCH(GetAttribLocationARB, (programObj, name), (F, "glGetAttribLocationARB(%d, %p);\n", programObj, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
{
- DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+ DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
+ DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
{
- DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
+ DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
- DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
+ DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
{
- DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
+ DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
{
- DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
+ DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
- DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
+ DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
{
- DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
+ DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
+ DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
+ DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
{
- DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
-KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
{
- RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range));
+ DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
- DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id));
+ DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
- DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id));
+ DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
{
- DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n"));
+ DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
- DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n"));
+ DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
- DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
+ DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
{
- DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
+ DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
- DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
+ DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
- DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
+ DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
{
- DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
+ DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
- DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod));
+ DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
- DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
+ DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
{
- DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
+ DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
{
- DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value));
+ DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer)
+KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint params)
{
- RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer));
+ DISPATCH(PointParameteriNV, (pname, params), (F, "glPointParameteri(0x%x, %d);\n", pname, params));
}
-KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer)
+KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint params)
{
- DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer));
+ DISPATCH(PointParameteriNV, (pname, params), (F, "glPointParameteriNV(0x%x, %d);\n", pname, params));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers)
+KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
{
- DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
+ DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers)
+KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params)
{
- DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
+ DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount)
{
- DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
+ DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
}
-KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount)
{
- DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer)
+KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
{
- RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer));
+ DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
}
-KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer)
+KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
{
- DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer));
+ DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers)
+KEYWORD1 void KEYWORD2 NAME(ActiveStencilFaceEXT)(GLenum face)
{
- DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
+ DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
}
-KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers)
+KEYWORD1 void KEYWORD2 NAME(DeleteFencesNV)(GLsizei n, const GLuint * fences)
{
- DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
+ DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
}
-KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(GenFencesNV)(GLsizei n, GLuint * fences)
{
- RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target));
+ DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
}
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsFenceNV)(GLuint fence)
{
- DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
+ RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
}
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+KEYWORD1 GLboolean KEYWORD2 NAME(TestFenceNV)(GLuint fence)
{
- DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
+ RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
}
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+KEYWORD1 void KEYWORD2 NAME(GetFenceivNV)(GLuint fence, GLenum pname, GLint * params)
{
- DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
+ DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+KEYWORD1 void KEYWORD2 NAME(FinishFenceNV)(GLuint fence)
{
- DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
+ DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
}
-KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(SetFenceNV)(GLuint fence, GLenum condition)
{
- DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
+ DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
}
-KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
{
- DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target));
+ DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
{
- DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask));
+ DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
{
- DISPATCH(StencilOpSeparate, (face, fail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, fail, zfail, zpass));
+ DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
{
- DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask));
+ DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
{
- DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
+ DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v)
{
- DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
+ DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v)
{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
+ DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v)
{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v)
{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
+ DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v)
{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
+ DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index)
{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
+KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index)
{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
+ DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
+KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
+ DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
+KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
+ DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
+KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
+ DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
+KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
+ DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
+ DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
+ DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
+KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
+ DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string)
{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
+KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
+ DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
+ DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
+ DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer)
{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
+ DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer)
{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
+ DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v));
+ DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
}
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
+KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m));
+ DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
+KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m));
+ DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
+KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer)
{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m));
+ DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
+KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer)
{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m));
+ DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer));
}
-KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
+KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer)
{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert));
+ DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer)
{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
+ DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
+ DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
+ DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params)
{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
+ DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params)
{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
+ DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
+ DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
+KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
{
- DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img));
+ DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer)
{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
+ RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer)
{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord));
+ RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord)
+KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access)
{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord));
+ RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord)
+KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access)
{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord));
+ RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord)
+KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target)
{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord));
+ RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target)
{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
+ RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target));
}
-KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount)
+KEYWORD1 void KEYWORD2 NAME(DepthBoundsEXT)(GLclampd zmin, GLclampd zmax)
{
- DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
+ DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
}
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
+KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids)
{
- DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
+ DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids)
{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
+ DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids)
{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params));
+ DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids)
{
- DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param));
+ DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id)
{
- DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params));
+ RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id)
{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
+ RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
+KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id)
{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v));
+ DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
+KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id)
{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
+ DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target)
{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v));
+ DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
+KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target)
{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
+ DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v));
+ DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
+KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params)
{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v));
+ DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
+KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params)
{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params)
{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v));
+ DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
+KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params)
{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
+KEYWORD1 void KEYWORD2 NAME(MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v));
+ DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
+KEYWORD1 void KEYWORD2 NAME(MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
+KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA)
{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v));
+ DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
+KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA)
{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
+ DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateATI(0x%x, 0x%x);\n", modeRGB, modeA));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
+KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v));
+ DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname)
{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
+ RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
+ DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
+KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType)
{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v));
+ RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length)
{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
+ DISPATCH(ShaderSourceARB, (shaderObj, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shaderObj, count, (const void *) string, (const void *) length));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shaderObj)
{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v));
+ DISPATCH(CompileShaderARB, (shaderObj), (F, "glCompileShaderARB(%d);\n", shaderObj));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
+KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void)
{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
+ RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n"));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v));
+ DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB programObj)
{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
+ DISPATCH(LinkProgramARB, (programObj), (F, "glLinkProgramARB(%d);\n", programObj));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB programObj)
{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v));
+ DISPATCH(UseProgramObjectARB, (programObj), (F, "glUseProgramObjectARB(%d);\n", programObj));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB programObj)
{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
+ DISPATCH(ValidateProgramARB, (programObj), (F, "glValidateProgramARB(%d);\n", programObj));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0)
{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v));
+ DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
+ DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v));
+ DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
+KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
+ DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0)
{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v));
+ DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1)
{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
+ DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v));
+ DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2));
}
-KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer)
+KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer));
+ DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
}
-KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
- DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
+ DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
-KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
- DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
+ DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer)
+KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
- DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer));
+ DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
-KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer)
+KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
- DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer));
+ DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
-KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value)
{
- DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
-KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params)
+KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value)
{
- DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
-KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value)
{
- DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
+ DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer)
+KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value)
{
- RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer));
+ DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access)
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
- RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access));
+ DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
- RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target));
+ DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
-KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids)
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
- DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids));
+ DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids)
+KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params)
{
- DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids));
+ DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id)
+KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params)
{
- RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id));
+ DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id)
+KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
{
- DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id));
+ DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog));
}
-KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
{
- DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target));
+ DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog));
}
-KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params)
+KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB programObj, const GLcharARB * name)
{
- DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ RETURN_DISPATCH(GetUniformLocationARB, (programObj, name), (F, "glGetUniformLocationARB(%d, %p);\n", programObj, (const void *) name));
}
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
{
- DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+ DISPATCH(GetActiveUniformARB, (programObj, index, maxLength, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params)
+KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat * params)
{
- DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+ DISPATCH(GetUniformfvARB, (programObj, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", programObj, location, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB programObj, GLint location, GLint * params)
{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
+ DISPATCH(GetUniformivARB, (programObj, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", programObj, location, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)
{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params));
+ DISPATCH(GetShaderSourceARB, (obj, maxLength, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) source));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name)
{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
+ DISPATCH(BindAttribLocationARB, (programObj, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", programObj, index, (const void *) name));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
+ DISPATCH(GetActiveAttribARB, (programObj, index, maxLength, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
+KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name)
{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
+ RETURN_DISPATCH(GetAttribLocationARB, (programObj, name), (F, "glGetAttribLocationARB(%d, %p);\n", programObj, (const void *) name));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
+ DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
{
- DISPATCH(WindowPos2dvMESA, (p), (F, "glWindowPos2dvARB(%p);\n", (const void *) p));
+ DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
{
- DISPATCH(WindowPos2fvMESA, (p), (F, "glWindowPos2fvARB(%p);\n", (const void *) p));
+ DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
{
- DISPATCH(WindowPos2ivMESA, (p), (F, "glWindowPos2ivARB(%p);\n", (const void *) p));
+ DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
{
- DISPATCH(WindowPos2svMESA, (p), (F, "glWindowPos2svARB(%p);\n", (const void *) p));
+ DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
+ DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
+ DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
+ DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
+ DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
{
- DISPATCH(WindowPos3dvMESA, (p), (F, "glWindowPos3dvARB(%p);\n", (const void *) p));
+ DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
{
- DISPATCH(WindowPos3fvMESA, (p), (F, "glWindowPos3fvARB(%p);\n", (const void *) p));
+ DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
{
- DISPATCH(WindowPos3ivMESA, (p), (F, "glWindowPos3ivARB(%p);\n", (const void *) p));
+ DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
{
- DISPATCH(WindowPos3svMESA, (p), (F, "glWindowPos3svARB(%p);\n", (const void *) p));
+ DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
{
- DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program));
+ DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
{
- DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs));
+ DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs));
+ DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
{
- RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program));
+ DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** params)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+ DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
+ DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
+ DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
+ DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
+ DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
+ DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
+ DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
+ DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
+ DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
+ DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
+ DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
+ DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink)
+KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range)
{
- DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
+ RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range));
}
-KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id)
{
- DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
+ DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id));
}
-KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id)
{
- DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
+ DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
+KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void)
{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
+ DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
+KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void)
{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
+ DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params)
+KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
+ DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params)
+KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
+ DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
}
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
+ DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
}
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
+ DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod));
}
-KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
+KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
+ DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
+ DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value)
{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer)
{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+ RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer));
}
-KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer)
{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
+ DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer));
}
-KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers)
{
- DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
+ DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
+KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers)
{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures));
+ DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
}
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
+KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
+ DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
}
-KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
+KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
+ DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer)
{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count));
+ RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer));
}
-KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
+KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer)
{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params));
+ DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer));
}
-KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers)
{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
+ DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
}
-KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers)
{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
+ DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
}
-KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target)
{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
+ RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalFormat, width, format, type, (const void *) table));
+ DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
+ DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
-KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert));
+ DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
}
-KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
+KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern));
+ DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
}
-KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
+KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
{
- DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
+ DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA)
+KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target)
{
- DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateATI(0x%x, 0x%x);\n", modeRGB, modeA));
+ DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target));
}
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
+ DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
+ DISPATCH(StencilOpSeparate, (face, fail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, fail, zfail, zpass));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask)
{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
+ DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask));
}
*/
#ifdef UNUSED_TABLE_NAME
static _glapi_proc UNUSED_TABLE_NAME[] = {
+ TABLE_ENTRY(ArrayElementEXT),
+ TABLE_ENTRY(BindTextureEXT),
+ TABLE_ENTRY(DrawArraysEXT),
+ TABLE_ENTRY(CopyTexImage1DEXT),
+ TABLE_ENTRY(CopyTexImage2DEXT),
+ TABLE_ENTRY(CopyTexSubImage1DEXT),
+ TABLE_ENTRY(CopyTexSubImage2DEXT),
+ TABLE_ENTRY(DeleteTexturesEXT),
+ TABLE_ENTRY(GetPointervEXT),
+ TABLE_ENTRY(PrioritizeTexturesEXT),
+ TABLE_ENTRY(TexSubImage1DEXT),
+ TABLE_ENTRY(TexSubImage2DEXT),
+ TABLE_ENTRY(BlendColorEXT),
+ TABLE_ENTRY(BlendEquationEXT),
+ TABLE_ENTRY(DrawRangeElementsEXT),
+ TABLE_ENTRY(ColorTableSGI),
+ TABLE_ENTRY(ColorTableEXT),
+ TABLE_ENTRY(ColorTableParameterfvSGI),
+ TABLE_ENTRY(ColorTableParameterivSGI),
+ TABLE_ENTRY(CopyColorTableSGI),
+ TABLE_ENTRY(ColorSubTableEXT),
+ TABLE_ENTRY(CopyColorSubTableEXT),
+ TABLE_ENTRY(ConvolutionFilter1DEXT),
+ TABLE_ENTRY(ConvolutionFilter2DEXT),
+ TABLE_ENTRY(ConvolutionParameterfEXT),
+ TABLE_ENTRY(ConvolutionParameterfvEXT),
+ TABLE_ENTRY(ConvolutionParameteriEXT),
+ TABLE_ENTRY(ConvolutionParameterivEXT),
+ TABLE_ENTRY(CopyConvolutionFilter1DEXT),
+ TABLE_ENTRY(CopyConvolutionFilter2DEXT),
+ TABLE_ENTRY(SeparableFilter2DEXT),
+ TABLE_ENTRY(HistogramEXT),
+ TABLE_ENTRY(MinmaxEXT),
+ TABLE_ENTRY(ResetHistogramEXT),
+ TABLE_ENTRY(ResetMinmaxEXT),
+ TABLE_ENTRY(TexImage3DEXT),
+ TABLE_ENTRY(TexSubImage3DEXT),
+ TABLE_ENTRY(CopyTexSubImage3DEXT),
TABLE_ENTRY(ActiveTexture),
TABLE_ENTRY(ClientActiveTexture),
TABLE_ENTRY(MultiTexCoord1d),
TABLE_ENTRY(MultTransposeMatrixf),
TABLE_ENTRY(MultTransposeMatrixd),
TABLE_ENTRY(SampleCoverage),
+ TABLE_ENTRY(DrawBuffersATI),
+ TABLE_ENTRY(SampleMaskEXT),
+ TABLE_ENTRY(SamplePatternEXT),
+ TABLE_ENTRY(PointParameterf),
+ TABLE_ENTRY(PointParameterfARB),
+ TABLE_ENTRY(PointParameterfSGIS),
+ TABLE_ENTRY(PointParameterfv),
+ TABLE_ENTRY(PointParameterfvARB),
+ TABLE_ENTRY(PointParameterfvSGIS),
+ TABLE_ENTRY(WindowPos2d),
+ TABLE_ENTRY(WindowPos2dARB),
+ TABLE_ENTRY(WindowPos2dv),
+ TABLE_ENTRY(WindowPos2dvARB),
+ TABLE_ENTRY(WindowPos2f),
+ TABLE_ENTRY(WindowPos2fARB),
+ TABLE_ENTRY(WindowPos2fv),
+ TABLE_ENTRY(WindowPos2fvARB),
+ TABLE_ENTRY(WindowPos2i),
+ TABLE_ENTRY(WindowPos2iARB),
+ TABLE_ENTRY(WindowPos2iv),
+ TABLE_ENTRY(WindowPos2ivARB),
+ TABLE_ENTRY(WindowPos2s),
+ TABLE_ENTRY(WindowPos2sARB),
+ TABLE_ENTRY(WindowPos2sv),
+ TABLE_ENTRY(WindowPos2svARB),
+ TABLE_ENTRY(WindowPos3d),
+ TABLE_ENTRY(WindowPos3dARB),
+ TABLE_ENTRY(WindowPos3dv),
+ TABLE_ENTRY(WindowPos3dvARB),
+ TABLE_ENTRY(WindowPos3f),
+ TABLE_ENTRY(WindowPos3fARB),
+ TABLE_ENTRY(WindowPos3fv),
+ TABLE_ENTRY(WindowPos3fvARB),
+ TABLE_ENTRY(WindowPos3i),
+ TABLE_ENTRY(WindowPos3iARB),
+ TABLE_ENTRY(WindowPos3iv),
+ TABLE_ENTRY(WindowPos3ivARB),
+ TABLE_ENTRY(WindowPos3s),
+ TABLE_ENTRY(WindowPos3sARB),
+ TABLE_ENTRY(WindowPos3sv),
+ TABLE_ENTRY(WindowPos3svARB),
+ TABLE_ENTRY(BlendFuncSeparate),
+ TABLE_ENTRY(BlendFuncSeparateINGR),
+ TABLE_ENTRY(FogCoordf),
+ TABLE_ENTRY(FogCoordfv),
+ TABLE_ENTRY(FogCoordd),
+ TABLE_ENTRY(FogCoorddv),
+ TABLE_ENTRY(FogCoordPointer),
TABLE_ENTRY(CompressedTexImage3D),
TABLE_ENTRY(CompressedTexImage2D),
TABLE_ENTRY(CompressedTexImage1D),
TABLE_ENTRY(CompressedTexSubImage2D),
TABLE_ENTRY(CompressedTexSubImage1D),
TABLE_ENTRY(GetCompressedTexImage),
- TABLE_ENTRY(BlendFuncSeparate),
- TABLE_ENTRY(FogCoordf),
- TABLE_ENTRY(FogCoordfv),
- TABLE_ENTRY(FogCoordd),
- TABLE_ENTRY(FogCoorddv),
- TABLE_ENTRY(FogCoordPointer),
- TABLE_ENTRY(MultiDrawArrays),
- TABLE_ENTRY(MultiDrawElements),
- TABLE_ENTRY(PointParameterf),
- TABLE_ENTRY(PointParameterfv),
- TABLE_ENTRY(PointParameteri),
- TABLE_ENTRY(PointParameteriv),
TABLE_ENTRY(SecondaryColor3b),
TABLE_ENTRY(SecondaryColor3bv),
TABLE_ENTRY(SecondaryColor3d),
TABLE_ENTRY(SecondaryColor3us),
TABLE_ENTRY(SecondaryColor3usv),
TABLE_ENTRY(SecondaryColorPointer),
- TABLE_ENTRY(WindowPos2d),
- TABLE_ENTRY(WindowPos2dv),
- TABLE_ENTRY(WindowPos2f),
- TABLE_ENTRY(WindowPos2fv),
- TABLE_ENTRY(WindowPos2i),
- TABLE_ENTRY(WindowPos2iv),
- TABLE_ENTRY(WindowPos2s),
- TABLE_ENTRY(WindowPos2sv),
- TABLE_ENTRY(WindowPos3d),
- TABLE_ENTRY(WindowPos3dv),
- TABLE_ENTRY(WindowPos3f),
- TABLE_ENTRY(WindowPos3fv),
- TABLE_ENTRY(WindowPos3i),
- TABLE_ENTRY(WindowPos3iv),
- TABLE_ENTRY(WindowPos3s),
- TABLE_ENTRY(WindowPos3sv),
+ TABLE_ENTRY(BindProgramARB),
+ TABLE_ENTRY(DeleteProgramsARB),
+ TABLE_ENTRY(GenProgramsARB),
+ TABLE_ENTRY(GetVertexAttribPointervARB),
+ TABLE_ENTRY(IsProgramARB),
+ TABLE_ENTRY(PointParameteri),
+ TABLE_ENTRY(PointParameteriv),
+ TABLE_ENTRY(MultiDrawArrays),
+ TABLE_ENTRY(MultiDrawElements),
TABLE_ENTRY(BindBuffer),
TABLE_ENTRY(BufferData),
TABLE_ENTRY(BufferSubData),
TABLE_ENTRY(GetQueryiv),
TABLE_ENTRY(GetQueryObjectiv),
TABLE_ENTRY(GetQueryObjectuiv),
- TABLE_ENTRY(PointParameterfARB),
- TABLE_ENTRY(PointParameterfvARB),
- TABLE_ENTRY(WindowPos2dARB),
- TABLE_ENTRY(WindowPos2fARB),
- TABLE_ENTRY(WindowPos2iARB),
- TABLE_ENTRY(WindowPos2sARB),
- TABLE_ENTRY(WindowPos2dvARB),
- TABLE_ENTRY(WindowPos2fvARB),
- TABLE_ENTRY(WindowPos2ivARB),
- TABLE_ENTRY(WindowPos2svARB),
- TABLE_ENTRY(WindowPos3dARB),
- TABLE_ENTRY(WindowPos3fARB),
- TABLE_ENTRY(WindowPos3iARB),
- TABLE_ENTRY(WindowPos3sARB),
- TABLE_ENTRY(WindowPos3dvARB),
- TABLE_ENTRY(WindowPos3fvARB),
- TABLE_ENTRY(WindowPos3ivARB),
- TABLE_ENTRY(WindowPos3svARB),
- TABLE_ENTRY(BindProgramARB),
- TABLE_ENTRY(DeleteProgramsARB),
- TABLE_ENTRY(GenProgramsARB),
- TABLE_ENTRY(IsProgramARB),
- TABLE_ENTRY(GetVertexAttribPointervARB),
- TABLE_ENTRY(BlendColorEXT),
- TABLE_ENTRY(TexImage3DEXT),
- TABLE_ENTRY(TexSubImage3DEXT),
- TABLE_ENTRY(TexSubImage1DEXT),
- TABLE_ENTRY(TexSubImage2DEXT),
- TABLE_ENTRY(CopyTexImage1DEXT),
- TABLE_ENTRY(CopyTexImage2DEXT),
- TABLE_ENTRY(CopyTexSubImage1DEXT),
- TABLE_ENTRY(CopyTexSubImage2DEXT),
- TABLE_ENTRY(CopyTexSubImage3DEXT),
- TABLE_ENTRY(HistogramEXT),
- TABLE_ENTRY(MinmaxEXT),
- TABLE_ENTRY(ResetHistogramEXT),
- TABLE_ENTRY(ResetMinmaxEXT),
- TABLE_ENTRY(ConvolutionFilter1DEXT),
- TABLE_ENTRY(ConvolutionFilter2DEXT),
- TABLE_ENTRY(ConvolutionParameterfEXT),
- TABLE_ENTRY(ConvolutionParameterfvEXT),
- TABLE_ENTRY(ConvolutionParameteriEXT),
- TABLE_ENTRY(ConvolutionParameterivEXT),
- TABLE_ENTRY(CopyConvolutionFilter1DEXT),
- TABLE_ENTRY(CopyConvolutionFilter2DEXT),
- TABLE_ENTRY(SeparableFilter2DEXT),
- TABLE_ENTRY(ColorTableSGI),
- TABLE_ENTRY(ColorTableParameterfvSGI),
- TABLE_ENTRY(ColorTableParameterivSGI),
- TABLE_ENTRY(CopyColorTableSGI),
- TABLE_ENTRY(BindTextureEXT),
- TABLE_ENTRY(DeleteTexturesEXT),
- TABLE_ENTRY(PrioritizeTexturesEXT),
- TABLE_ENTRY(ArrayElementEXT),
- TABLE_ENTRY(DrawArraysEXT),
- TABLE_ENTRY(GetPointervEXT),
- TABLE_ENTRY(BlendEquationEXT),
- TABLE_ENTRY(ColorSubTableEXT),
- TABLE_ENTRY(CopyColorSubTableEXT),
- TABLE_ENTRY(ColorTableEXT),
- TABLE_ENTRY(DrawRangeElementsEXT),
- TABLE_ENTRY(SampleMaskEXT),
- TABLE_ENTRY(SamplePatternEXT),
- TABLE_ENTRY(DrawBuffersATI),
TABLE_ENTRY(BlendEquationSeparateATI),
- TABLE_ENTRY(BlendFuncSeparateINGR),
- TABLE_ENTRY(PointParameterfSGIS),
- TABLE_ENTRY(PointParameterfvSGIS),
};
#endif /*UNUSED_TABLE_NAME*/
-#undef KEYWORD1
-#undef KEYWORD2
-#undef NAME
-#undef DISPATCH
-#undef RETURN_DISPATCH
-#undef DISPATCH_TABLE_NAME
-#undef UNUSED_TABLE_NAME
-#undef TABLE_ENTRY
-
+# undef KEYWORD1
+# undef KEYWORD2
+# undef NAME
+# undef DISPATCH
+# undef RETURN_DISPATCH
+# undef DISPATCH_TABLE_NAME
+# undef UNUSED_TABLE_NAME
+# undef TABLE_ENTRY
"glStencilFuncSeparate\0"
"glStencilOpSeparate\0"
"glStencilMaskSeparate\0"
+ "glArrayElementEXT\0"
+ "glBindTextureEXT\0"
+ "glDrawArraysEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glGetPointervEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glBlendColorEXT\0"
+ "glBlendEquationEXT\0"
+ "glDrawRangeElementsEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DEXT\0"
"glActiveTexture\0"
"glClientActiveTexture\0"
"glMultiTexCoord1d\0"
"glMultTransposeMatrixf\0"
"glMultTransposeMatrixd\0"
"glSampleCoverage\0"
+ "glDrawBuffersATI\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvSGIS\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateINGR\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glFogCoordPointer\0"
"glCompressedTexImage3D\0"
"glCompressedTexImage2D\0"
"glCompressedTexImage1D\0"
"glCompressedTexSubImage2D\0"
"glCompressedTexSubImage1D\0"
"glGetCompressedTexImage\0"
- "glBlendFuncSeparate\0"
- "glFogCoordf\0"
- "glFogCoordfv\0"
- "glFogCoordd\0"
- "glFogCoorddv\0"
- "glFogCoordPointer\0"
- "glMultiDrawArrays\0"
- "glMultiDrawElements\0"
- "glPointParameterf\0"
- "glPointParameterfv\0"
- "glPointParameteri\0"
- "glPointParameteriv\0"
"glSecondaryColor3b\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3d\0"
"glSecondaryColor3us\0"
"glSecondaryColor3usv\0"
"glSecondaryColorPointer\0"
- "glWindowPos2d\0"
- "glWindowPos2dv\0"
- "glWindowPos2f\0"
- "glWindowPos2fv\0"
- "glWindowPos2i\0"
- "glWindowPos2iv\0"
- "glWindowPos2s\0"
- "glWindowPos2sv\0"
- "glWindowPos3d\0"
- "glWindowPos3dv\0"
- "glWindowPos3f\0"
- "glWindowPos3fv\0"
- "glWindowPos3i\0"
- "glWindowPos3iv\0"
- "glWindowPos3s\0"
- "glWindowPos3sv\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glGetVertexAttribPointervARB\0"
+ "glIsProgramARB\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glMultiDrawArrays\0"
+ "glMultiDrawElements\0"
"glBindBuffer\0"
"glBufferData\0"
"glBufferSubData\0"
"glGetQueryiv\0"
"glGetQueryObjectiv\0"
"glGetQueryObjectuiv\0"
- "glPointParameterfARB\0"
- "glPointParameterfvARB\0"
- "glWindowPos2dARB\0"
- "glWindowPos2fARB\0"
- "glWindowPos2iARB\0"
- "glWindowPos2sARB\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2svARB\0"
- "glWindowPos3dARB\0"
- "glWindowPos3fARB\0"
- "glWindowPos3iARB\0"
- "glWindowPos3sARB\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3svARB\0"
- "glBindProgramARB\0"
- "glDeleteProgramsARB\0"
- "glGenProgramsARB\0"
- "glIsProgramARB\0"
- "glGetVertexAttribPointervARB\0"
- "glBlendColorEXT\0"
- "glTexImage3DEXT\0"
- "glTexSubImage3DEXT\0"
- "glTexSubImage1DEXT\0"
- "glTexSubImage2DEXT\0"
- "glCopyTexImage1DEXT\0"
- "glCopyTexImage2DEXT\0"
- "glCopyTexSubImage1DEXT\0"
- "glCopyTexSubImage2DEXT\0"
- "glCopyTexSubImage3DEXT\0"
- "glHistogramEXT\0"
- "glMinmaxEXT\0"
- "glResetHistogramEXT\0"
- "glResetMinmaxEXT\0"
- "glConvolutionFilter1DEXT\0"
- "glConvolutionFilter2DEXT\0"
- "glConvolutionParameterfEXT\0"
- "glConvolutionParameterfvEXT\0"
- "glConvolutionParameteriEXT\0"
- "glConvolutionParameterivEXT\0"
- "glCopyConvolutionFilter1DEXT\0"
- "glCopyConvolutionFilter2DEXT\0"
- "glSeparableFilter2DEXT\0"
- "glColorTableSGI\0"
- "glColorTableParameterfvSGI\0"
- "glColorTableParameterivSGI\0"
- "glCopyColorTableSGI\0"
- "glBindTextureEXT\0"
- "glDeleteTexturesEXT\0"
- "glPrioritizeTexturesEXT\0"
- "glArrayElementEXT\0"
- "glDrawArraysEXT\0"
- "glGetPointervEXT\0"
- "glBlendEquationEXT\0"
- "glColorSubTableEXT\0"
- "glCopyColorSubTableEXT\0"
- "glColorTableEXT\0"
- "glDrawRangeElementsEXT\0"
- "glSampleMaskEXT\0"
- "glSamplePatternEXT\0"
- "glDrawBuffersATI\0"
"glBlendEquationSeparateATI\0"
- "glBlendFuncSeparateINGR\0"
- "glPointParameterfSGIS\0"
- "glPointParameterfvSGIS\0"
;
static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET( 9934, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ),
NAME_FUNC_OFFSET( 9957, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ),
NAME_FUNC_OFFSET( 9981, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ),
- NAME_FUNC_OFFSET( 10004, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ),
- NAME_FUNC_OFFSET( 10028, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ),
- NAME_FUNC_OFFSET( 10053, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ),
- NAME_FUNC_OFFSET( 10078, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ),
- NAME_FUNC_OFFSET( 10106, glTrackMatrixNV, _gloffset_TrackMatrixNV ),
- NAME_FUNC_OFFSET( 10122, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ),
- NAME_FUNC_OFFSET( 10146, glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB ),
- NAME_FUNC_OFFSET( 10166, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB ),
- NAME_FUNC_OFFSET( 10187, glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB ),
- NAME_FUNC_OFFSET( 10207, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB ),
- NAME_FUNC_OFFSET( 10228, glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB ),
- NAME_FUNC_OFFSET( 10248, glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB ),
- NAME_FUNC_OFFSET( 10269, glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB ),
- NAME_FUNC_OFFSET( 10289, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB ),
- NAME_FUNC_OFFSET( 10310, glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB ),
- NAME_FUNC_OFFSET( 10330, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB ),
- NAME_FUNC_OFFSET( 10351, glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB ),
- NAME_FUNC_OFFSET( 10371, glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB ),
- NAME_FUNC_OFFSET( 10392, glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB ),
- NAME_FUNC_OFFSET( 10412, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB ),
- NAME_FUNC_OFFSET( 10433, glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB ),
- NAME_FUNC_OFFSET( 10453, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB ),
- NAME_FUNC_OFFSET( 10474, glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB ),
- NAME_FUNC_OFFSET( 10494, glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB ),
- NAME_FUNC_OFFSET( 10515, glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB ),
- NAME_FUNC_OFFSET( 10535, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB ),
- NAME_FUNC_OFFSET( 10556, glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB ),
- NAME_FUNC_OFFSET( 10576, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB ),
- NAME_FUNC_OFFSET( 10597, glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB ),
- NAME_FUNC_OFFSET( 10617, glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB ),
- NAME_FUNC_OFFSET( 10638, glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB ),
- NAME_FUNC_OFFSET( 10660, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB ),
- NAME_FUNC_OFFSET( 10683, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ),
- NAME_FUNC_OFFSET( 10704, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ),
- NAME_FUNC_OFFSET( 10725, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ),
- NAME_FUNC_OFFSET( 10746, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ),
- NAME_FUNC_OFFSET( 10767, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ),
- NAME_FUNC_OFFSET( 10788, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ),
- NAME_FUNC_OFFSET( 10809, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ),
- NAME_FUNC_OFFSET( 10830, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ),
- NAME_FUNC_OFFSET( 10851, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ),
- NAME_FUNC_OFFSET( 10872, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ),
- NAME_FUNC_OFFSET( 10893, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ),
- NAME_FUNC_OFFSET( 10914, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ),
- NAME_FUNC_OFFSET( 10935, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ),
- NAME_FUNC_OFFSET( 10957, glPointParameteriNV, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 10977, glPointParameterivNV, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 10998, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 11019, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 11042, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ),
- NAME_FUNC_OFFSET( 11065, glDeleteFencesNV, _gloffset_DeleteFencesNV ),
- NAME_FUNC_OFFSET( 11082, glGenFencesNV, _gloffset_GenFencesNV ),
- NAME_FUNC_OFFSET( 11096, glIsFenceNV, _gloffset_IsFenceNV ),
- NAME_FUNC_OFFSET( 11108, glTestFenceNV, _gloffset_TestFenceNV ),
- NAME_FUNC_OFFSET( 11122, glGetFenceivNV, _gloffset_GetFenceivNV ),
- NAME_FUNC_OFFSET( 11137, glFinishFenceNV, _gloffset_FinishFenceNV ),
- NAME_FUNC_OFFSET( 11153, glSetFenceNV, _gloffset_SetFenceNV ),
- NAME_FUNC_OFFSET( 11166, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ),
- NAME_FUNC_OFFSET( 11187, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ),
- NAME_FUNC_OFFSET( 11208, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ),
- NAME_FUNC_OFFSET( 11230, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ),
- NAME_FUNC_OFFSET( 11252, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ),
- NAME_FUNC_OFFSET( 11274, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ),
- NAME_FUNC_OFFSET( 11296, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ),
- NAME_FUNC_OFFSET( 11318, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ),
- NAME_FUNC_OFFSET( 11340, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ),
- NAME_FUNC_OFFSET( 11363, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ),
- NAME_FUNC_OFFSET( 11386, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ),
- NAME_FUNC_OFFSET( 11411, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ),
- NAME_FUNC_OFFSET( 11440, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ),
- NAME_FUNC_OFFSET( 11470, glProgramStringARB, _gloffset_ProgramStringARB ),
- NAME_FUNC_OFFSET( 11489, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ),
- NAME_FUNC_OFFSET( 11516, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ),
- NAME_FUNC_OFFSET( 11544, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ),
- NAME_FUNC_OFFSET( 11571, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ),
- NAME_FUNC_OFFSET( 11599, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ),
- NAME_FUNC_OFFSET( 11628, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ),
- NAME_FUNC_OFFSET( 11658, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ),
- NAME_FUNC_OFFSET( 11687, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ),
- NAME_FUNC_OFFSET( 11717, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ),
- NAME_FUNC_OFFSET( 11747, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ),
- NAME_FUNC_OFFSET( 11777, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ),
- NAME_FUNC_OFFSET( 11809, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ),
- NAME_FUNC_OFFSET( 11841, glGetProgramivARB, _gloffset_GetProgramivARB ),
- NAME_FUNC_OFFSET( 11859, glGetProgramStringARB, _gloffset_GetProgramStringARB ),
- NAME_FUNC_OFFSET( 11881, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ),
- NAME_FUNC_OFFSET( 11909, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ),
- NAME_FUNC_OFFSET( 11937, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ),
- NAME_FUNC_OFFSET( 11966, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ),
- NAME_FUNC_OFFSET( 11995, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ),
- NAME_FUNC_OFFSET( 12026, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ),
- NAME_FUNC_OFFSET( 12057, glBindBufferARB, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 12073, glBufferDataARB, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 12089, glBufferSubDataARB, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 12108, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 12127, glGenBuffersARB, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 12143, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 12169, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 12192, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 12214, glIsBufferARB, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 12228, glMapBufferARB, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 12243, glUnmapBufferARB, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 12260, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ),
- NAME_FUNC_OFFSET( 12277, glGenQueriesARB, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 12293, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 12312, glIsQueryARB, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 12325, glBeginQueryARB, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 12341, glEndQueryARB, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 12355, glGetQueryivARB, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 12371, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 12393, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 12416, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
- NAME_FUNC_OFFSET( 12441, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
- NAME_FUNC_OFFSET( 12468, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 12495, glDeleteObjectARB, _gloffset_DeleteObjectARB ),
- NAME_FUNC_OFFSET( 12513, glGetHandleARB, _gloffset_GetHandleARB ),
- NAME_FUNC_OFFSET( 12528, glDetachObjectARB, _gloffset_DetachObjectARB ),
- NAME_FUNC_OFFSET( 12546, glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB ),
- NAME_FUNC_OFFSET( 12570, glShaderSourceARB, _gloffset_ShaderSourceARB ),
- NAME_FUNC_OFFSET( 12588, glCompileShaderARB, _gloffset_CompileShaderARB ),
- NAME_FUNC_OFFSET( 12607, glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB ),
- NAME_FUNC_OFFSET( 12632, glAttachObjectARB, _gloffset_AttachObjectARB ),
- NAME_FUNC_OFFSET( 12650, glLinkProgramARB, _gloffset_LinkProgramARB ),
- NAME_FUNC_OFFSET( 12667, glUseProgramObjectARB, _gloffset_UseProgramObjectARB ),
- NAME_FUNC_OFFSET( 12689, glValidateProgramARB, _gloffset_ValidateProgramARB ),
- NAME_FUNC_OFFSET( 12710, glUniform1fARB, _gloffset_Uniform1fARB ),
- NAME_FUNC_OFFSET( 12725, glUniform2fARB, _gloffset_Uniform2fARB ),
- NAME_FUNC_OFFSET( 12740, glUniform3fARB, _gloffset_Uniform3fARB ),
- NAME_FUNC_OFFSET( 12755, glUniform4fARB, _gloffset_Uniform4fARB ),
- NAME_FUNC_OFFSET( 12770, glUniform1iARB, _gloffset_Uniform1iARB ),
- NAME_FUNC_OFFSET( 12785, glUniform2iARB, _gloffset_Uniform2iARB ),
- NAME_FUNC_OFFSET( 12800, glUniform3iARB, _gloffset_Uniform3iARB ),
- NAME_FUNC_OFFSET( 12815, glUniform4iARB, _gloffset_Uniform4iARB ),
- NAME_FUNC_OFFSET( 12830, glUniform1fvARB, _gloffset_Uniform1fvARB ),
- NAME_FUNC_OFFSET( 12846, glUniform2fvARB, _gloffset_Uniform2fvARB ),
- NAME_FUNC_OFFSET( 12862, glUniform3fvARB, _gloffset_Uniform3fvARB ),
- NAME_FUNC_OFFSET( 12878, glUniform4fvARB, _gloffset_Uniform4fvARB ),
- NAME_FUNC_OFFSET( 12894, glUniform1ivARB, _gloffset_Uniform1ivARB ),
- NAME_FUNC_OFFSET( 12910, glUniform2ivARB, _gloffset_Uniform2ivARB ),
- NAME_FUNC_OFFSET( 12926, glUniform3ivARB, _gloffset_Uniform3ivARB ),
- NAME_FUNC_OFFSET( 12942, glUniform4ivARB, _gloffset_Uniform4ivARB ),
- NAME_FUNC_OFFSET( 12958, glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB ),
- NAME_FUNC_OFFSET( 12980, glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB ),
- NAME_FUNC_OFFSET( 13002, glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB ),
- NAME_FUNC_OFFSET( 13024, glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB ),
- NAME_FUNC_OFFSET( 13050, glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB ),
- NAME_FUNC_OFFSET( 13076, glGetInfoLogARB, _gloffset_GetInfoLogARB ),
- NAME_FUNC_OFFSET( 13092, glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB ),
- NAME_FUNC_OFFSET( 13116, glGetUniformLocationARB, _gloffset_GetUniformLocationARB ),
- NAME_FUNC_OFFSET( 13140, glGetActiveUniformARB, _gloffset_GetActiveUniformARB ),
- NAME_FUNC_OFFSET( 13162, glGetUniformfvARB, _gloffset_GetUniformfvARB ),
- NAME_FUNC_OFFSET( 13180, glGetUniformivARB, _gloffset_GetUniformivARB ),
- NAME_FUNC_OFFSET( 13198, glGetShaderSourceARB, _gloffset_GetShaderSourceARB ),
- NAME_FUNC_OFFSET( 13219, glBindAttribLocationARB, _gloffset_BindAttribLocationARB ),
- NAME_FUNC_OFFSET( 13243, glGetActiveAttribARB, _gloffset_GetActiveAttribARB ),
- NAME_FUNC_OFFSET( 13264, glGetAttribLocationARB, _gloffset_GetAttribLocationARB ),
- NAME_FUNC_OFFSET( 13287, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ),
- NAME_FUNC_OFFSET( 13309, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ),
- NAME_FUNC_OFFSET( 13331, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ),
- NAME_FUNC_OFFSET( 13353, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ),
- NAME_FUNC_OFFSET( 13372, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ),
- NAME_FUNC_OFFSET( 13392, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ),
- NAME_FUNC_OFFSET( 13411, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ),
- NAME_FUNC_OFFSET( 13431, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ),
- NAME_FUNC_OFFSET( 13450, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ),
- NAME_FUNC_OFFSET( 13470, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ),
- NAME_FUNC_OFFSET( 13489, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ),
- NAME_FUNC_OFFSET( 13509, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ),
- NAME_FUNC_OFFSET( 13528, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ),
- NAME_FUNC_OFFSET( 13548, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ),
- NAME_FUNC_OFFSET( 13567, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ),
- NAME_FUNC_OFFSET( 13587, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ),
- NAME_FUNC_OFFSET( 13606, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ),
- NAME_FUNC_OFFSET( 13626, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ),
- NAME_FUNC_OFFSET( 13645, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ),
- NAME_FUNC_OFFSET( 13665, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ),
- NAME_FUNC_OFFSET( 13684, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ),
- NAME_FUNC_OFFSET( 13704, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ),
- NAME_FUNC_OFFSET( 13723, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ),
- NAME_FUNC_OFFSET( 13743, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ),
- NAME_FUNC_OFFSET( 13762, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ),
- NAME_FUNC_OFFSET( 13782, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ),
- NAME_FUNC_OFFSET( 13801, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ),
- NAME_FUNC_OFFSET( 13821, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ),
- NAME_FUNC_OFFSET( 13841, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ),
- NAME_FUNC_OFFSET( 13862, glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI ),
- NAME_FUNC_OFFSET( 13886, glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI ),
- NAME_FUNC_OFFSET( 13910, glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI ),
- NAME_FUNC_OFFSET( 13936, glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI ),
- NAME_FUNC_OFFSET( 13961, glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI ),
- NAME_FUNC_OFFSET( 13984, glPassTexCoordATI, _gloffset_PassTexCoordATI ),
- NAME_FUNC_OFFSET( 14002, glSampleMapATI, _gloffset_SampleMapATI ),
- NAME_FUNC_OFFSET( 14017, glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI ),
- NAME_FUNC_OFFSET( 14039, glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI ),
- NAME_FUNC_OFFSET( 14061, glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI ),
- NAME_FUNC_OFFSET( 14083, glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI ),
- NAME_FUNC_OFFSET( 14105, glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI ),
- NAME_FUNC_OFFSET( 14127, glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI ),
- NAME_FUNC_OFFSET( 14149, glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI ),
- NAME_FUNC_OFFSET( 14180, glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT ),
- NAME_FUNC_OFFSET( 14200, glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT ),
- NAME_FUNC_OFFSET( 14222, glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT ),
- NAME_FUNC_OFFSET( 14247, glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT ),
- NAME_FUNC_OFFSET( 14269, glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT ),
- NAME_FUNC_OFFSET( 14294, glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT ),
- NAME_FUNC_OFFSET( 14326, glIsFramebufferEXT, _gloffset_IsFramebufferEXT ),
- NAME_FUNC_OFFSET( 14345, glBindFramebufferEXT, _gloffset_BindFramebufferEXT ),
- NAME_FUNC_OFFSET( 14366, glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT ),
- NAME_FUNC_OFFSET( 14390, glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT ),
- NAME_FUNC_OFFSET( 14411, glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT ),
- NAME_FUNC_OFFSET( 14439, glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT ),
- NAME_FUNC_OFFSET( 14465, glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT ),
- NAME_FUNC_OFFSET( 14491, glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT ),
- NAME_FUNC_OFFSET( 14517, glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT ),
- NAME_FUNC_OFFSET( 14546, glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT ),
- NAME_FUNC_OFFSET( 14587, glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT ),
- NAME_FUNC_OFFSET( 14607, glStencilFuncSeparate, _gloffset_StencilFuncSeparate ),
- NAME_FUNC_OFFSET( 14629, glStencilOpSeparate, _gloffset_StencilOpSeparate ),
- NAME_FUNC_OFFSET( 14649, glStencilMaskSeparate, _gloffset_StencilMaskSeparate ),
- NAME_FUNC_OFFSET( 14671, glActiveTexture, _gloffset_ActiveTextureARB ),
- NAME_FUNC_OFFSET( 14687, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
- NAME_FUNC_OFFSET( 14709, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
- NAME_FUNC_OFFSET( 14727, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
- NAME_FUNC_OFFSET( 14746, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
- NAME_FUNC_OFFSET( 14764, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
- NAME_FUNC_OFFSET( 14783, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
- NAME_FUNC_OFFSET( 14801, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
- NAME_FUNC_OFFSET( 14820, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
- NAME_FUNC_OFFSET( 14838, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
- NAME_FUNC_OFFSET( 14857, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
- NAME_FUNC_OFFSET( 14875, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
- NAME_FUNC_OFFSET( 14894, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
- NAME_FUNC_OFFSET( 14912, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
- NAME_FUNC_OFFSET( 14931, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
- NAME_FUNC_OFFSET( 14949, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
- NAME_FUNC_OFFSET( 14968, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
- NAME_FUNC_OFFSET( 14986, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
- NAME_FUNC_OFFSET( 15005, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
- NAME_FUNC_OFFSET( 15023, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
- NAME_FUNC_OFFSET( 15042, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
- NAME_FUNC_OFFSET( 15060, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
- NAME_FUNC_OFFSET( 15079, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
- NAME_FUNC_OFFSET( 15097, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
- NAME_FUNC_OFFSET( 15116, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
- NAME_FUNC_OFFSET( 15134, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
- NAME_FUNC_OFFSET( 15153, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
- NAME_FUNC_OFFSET( 15171, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
- NAME_FUNC_OFFSET( 15190, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
- NAME_FUNC_OFFSET( 15208, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
- NAME_FUNC_OFFSET( 15227, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
- NAME_FUNC_OFFSET( 15245, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
- NAME_FUNC_OFFSET( 15264, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
- NAME_FUNC_OFFSET( 15282, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
- NAME_FUNC_OFFSET( 15301, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 15324, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 15347, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 15370, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 15393, glSampleCoverage, _gloffset_SampleCoverageARB ),
- NAME_FUNC_OFFSET( 15410, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
- NAME_FUNC_OFFSET( 15433, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
- NAME_FUNC_OFFSET( 15456, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
- NAME_FUNC_OFFSET( 15479, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
- NAME_FUNC_OFFSET( 15505, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
- NAME_FUNC_OFFSET( 15531, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
- NAME_FUNC_OFFSET( 15557, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
- NAME_FUNC_OFFSET( 15581, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 15601, glFogCoordf, _gloffset_FogCoordfEXT ),
- NAME_FUNC_OFFSET( 15613, glFogCoordfv, _gloffset_FogCoordfvEXT ),
- NAME_FUNC_OFFSET( 15626, glFogCoordd, _gloffset_FogCoorddEXT ),
- NAME_FUNC_OFFSET( 15638, glFogCoorddv, _gloffset_FogCoorddvEXT ),
- NAME_FUNC_OFFSET( 15651, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
- NAME_FUNC_OFFSET( 15669, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 15687, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 15707, glPointParameterf, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 15725, glPointParameterfv, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 15744, glPointParameteri, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 15762, glPointParameteriv, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 15781, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
- NAME_FUNC_OFFSET( 15800, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
- NAME_FUNC_OFFSET( 15820, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
- NAME_FUNC_OFFSET( 15839, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
- NAME_FUNC_OFFSET( 15859, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
- NAME_FUNC_OFFSET( 15878, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
- NAME_FUNC_OFFSET( 15898, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
- NAME_FUNC_OFFSET( 15917, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
- NAME_FUNC_OFFSET( 15937, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
- NAME_FUNC_OFFSET( 15956, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
- NAME_FUNC_OFFSET( 15976, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
- NAME_FUNC_OFFSET( 15996, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
- NAME_FUNC_OFFSET( 16017, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
- NAME_FUNC_OFFSET( 16037, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
- NAME_FUNC_OFFSET( 16058, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
- NAME_FUNC_OFFSET( 16078, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
- NAME_FUNC_OFFSET( 16099, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
- NAME_FUNC_OFFSET( 16123, glWindowPos2d, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 16137, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 16152, glWindowPos2f, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 16166, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 16181, glWindowPos2i, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 16195, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 16210, glWindowPos2s, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 16224, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 16239, glWindowPos3d, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 16253, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 16268, glWindowPos3f, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 16282, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 16297, glWindowPos3i, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 16311, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 16326, glWindowPos3s, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 16340, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 16355, glBindBuffer, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 16368, glBufferData, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 16381, glBufferSubData, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 16397, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 16413, glGenBuffers, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 16426, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 16449, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 16469, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 16488, glIsBuffer, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 16499, glMapBuffer, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 16511, glUnmapBuffer, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 16525, glGenQueries, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 16538, glDeleteQueries, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 16554, glIsQuery, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 16564, glBeginQuery, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 16577, glEndQuery, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 16588, glGetQueryiv, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 16601, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 16620, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 16640, glPointParameterfARB, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 16661, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 16683, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 16700, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 16717, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 16734, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 16751, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 16769, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 16787, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 16805, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 16823, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 16840, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 16857, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 16874, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 16891, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 16909, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 16927, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 16945, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 16963, glBindProgramARB, _gloffset_BindProgramNV ),
- NAME_FUNC_OFFSET( 16980, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
- NAME_FUNC_OFFSET( 17000, glGenProgramsARB, _gloffset_GenProgramsNV ),
- NAME_FUNC_OFFSET( 17017, glIsProgramARB, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 17032, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
- NAME_FUNC_OFFSET( 17061, glBlendColorEXT, _gloffset_BlendColor ),
- NAME_FUNC_OFFSET( 17077, glTexImage3DEXT, _gloffset_TexImage3D ),
- NAME_FUNC_OFFSET( 17093, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
- NAME_FUNC_OFFSET( 17112, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
- NAME_FUNC_OFFSET( 17131, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
- NAME_FUNC_OFFSET( 17150, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
- NAME_FUNC_OFFSET( 17170, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
- NAME_FUNC_OFFSET( 17190, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
- NAME_FUNC_OFFSET( 17213, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
- NAME_FUNC_OFFSET( 17236, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
- NAME_FUNC_OFFSET( 17259, glHistogramEXT, _gloffset_Histogram ),
- NAME_FUNC_OFFSET( 17274, glMinmaxEXT, _gloffset_Minmax ),
- NAME_FUNC_OFFSET( 17286, glResetHistogramEXT, _gloffset_ResetHistogram ),
- NAME_FUNC_OFFSET( 17306, glResetMinmaxEXT, _gloffset_ResetMinmax ),
- NAME_FUNC_OFFSET( 17323, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 17348, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 17373, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
- NAME_FUNC_OFFSET( 17400, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
- NAME_FUNC_OFFSET( 17428, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
- NAME_FUNC_OFFSET( 17455, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
- NAME_FUNC_OFFSET( 17483, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 17512, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 17541, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
- NAME_FUNC_OFFSET( 17564, glColorTableSGI, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 17580, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
- NAME_FUNC_OFFSET( 17607, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
- NAME_FUNC_OFFSET( 17634, glCopyColorTableSGI, _gloffset_CopyColorTable ),
- NAME_FUNC_OFFSET( 17654, glBindTextureEXT, _gloffset_BindTexture ),
- NAME_FUNC_OFFSET( 17671, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
- NAME_FUNC_OFFSET( 17691, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
- NAME_FUNC_OFFSET( 17715, glArrayElementEXT, _gloffset_ArrayElement ),
- NAME_FUNC_OFFSET( 17733, glDrawArraysEXT, _gloffset_DrawArrays ),
- NAME_FUNC_OFFSET( 17749, glGetPointervEXT, _gloffset_GetPointerv ),
- NAME_FUNC_OFFSET( 17766, glBlendEquationEXT, _gloffset_BlendEquation ),
- NAME_FUNC_OFFSET( 17785, glColorSubTableEXT, _gloffset_ColorSubTable ),
- NAME_FUNC_OFFSET( 17804, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
- NAME_FUNC_OFFSET( 17827, glColorTableEXT, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 17843, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
- NAME_FUNC_OFFSET( 17866, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
- NAME_FUNC_OFFSET( 17882, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
- NAME_FUNC_OFFSET( 17901, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
- NAME_FUNC_OFFSET( 17918, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 17945, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 17969, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 17991, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 10004, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ),
+ NAME_FUNC_OFFSET( 10028, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ),
+ NAME_FUNC_OFFSET( 10053, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ),
+ NAME_FUNC_OFFSET( 10078, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ),
+ NAME_FUNC_OFFSET( 10106, glTrackMatrixNV, _gloffset_TrackMatrixNV ),
+ NAME_FUNC_OFFSET( 10122, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ),
+ NAME_FUNC_OFFSET( 10146, glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB ),
+ NAME_FUNC_OFFSET( 10166, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB ),
+ NAME_FUNC_OFFSET( 10187, glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB ),
+ NAME_FUNC_OFFSET( 10207, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB ),
+ NAME_FUNC_OFFSET( 10228, glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB ),
+ NAME_FUNC_OFFSET( 10248, glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB ),
+ NAME_FUNC_OFFSET( 10269, glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB ),
+ NAME_FUNC_OFFSET( 10289, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB ),
+ NAME_FUNC_OFFSET( 10310, glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB ),
+ NAME_FUNC_OFFSET( 10330, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB ),
+ NAME_FUNC_OFFSET( 10351, glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB ),
+ NAME_FUNC_OFFSET( 10371, glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB ),
+ NAME_FUNC_OFFSET( 10392, glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB ),
+ NAME_FUNC_OFFSET( 10412, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB ),
+ NAME_FUNC_OFFSET( 10433, glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB ),
+ NAME_FUNC_OFFSET( 10453, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB ),
+ NAME_FUNC_OFFSET( 10474, glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB ),
+ NAME_FUNC_OFFSET( 10494, glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB ),
+ NAME_FUNC_OFFSET( 10515, glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB ),
+ NAME_FUNC_OFFSET( 10535, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB ),
+ NAME_FUNC_OFFSET( 10556, glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB ),
+ NAME_FUNC_OFFSET( 10576, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB ),
+ NAME_FUNC_OFFSET( 10597, glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB ),
+ NAME_FUNC_OFFSET( 10617, glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB ),
+ NAME_FUNC_OFFSET( 10638, glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB ),
+ NAME_FUNC_OFFSET( 10660, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB ),
+ NAME_FUNC_OFFSET( 10683, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ),
+ NAME_FUNC_OFFSET( 10704, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ),
+ NAME_FUNC_OFFSET( 10725, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ),
+ NAME_FUNC_OFFSET( 10746, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ),
+ NAME_FUNC_OFFSET( 10767, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ),
+ NAME_FUNC_OFFSET( 10788, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ),
+ NAME_FUNC_OFFSET( 10809, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ),
+ NAME_FUNC_OFFSET( 10830, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ),
+ NAME_FUNC_OFFSET( 10851, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ),
+ NAME_FUNC_OFFSET( 10872, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ),
+ NAME_FUNC_OFFSET( 10893, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ),
+ NAME_FUNC_OFFSET( 10914, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ),
+ NAME_FUNC_OFFSET( 10935, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ),
+ NAME_FUNC_OFFSET( 10957, glPointParameteriNV, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 10977, glPointParameterivNV, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 10998, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 11019, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 11042, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ),
+ NAME_FUNC_OFFSET( 11065, glDeleteFencesNV, _gloffset_DeleteFencesNV ),
+ NAME_FUNC_OFFSET( 11082, glGenFencesNV, _gloffset_GenFencesNV ),
+ NAME_FUNC_OFFSET( 11096, glIsFenceNV, _gloffset_IsFenceNV ),
+ NAME_FUNC_OFFSET( 11108, glTestFenceNV, _gloffset_TestFenceNV ),
+ NAME_FUNC_OFFSET( 11122, glGetFenceivNV, _gloffset_GetFenceivNV ),
+ NAME_FUNC_OFFSET( 11137, glFinishFenceNV, _gloffset_FinishFenceNV ),
+ NAME_FUNC_OFFSET( 11153, glSetFenceNV, _gloffset_SetFenceNV ),
+ NAME_FUNC_OFFSET( 11166, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ),
+ NAME_FUNC_OFFSET( 11187, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ),
+ NAME_FUNC_OFFSET( 11208, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ),
+ NAME_FUNC_OFFSET( 11230, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ),
+ NAME_FUNC_OFFSET( 11252, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ),
+ NAME_FUNC_OFFSET( 11274, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ),
+ NAME_FUNC_OFFSET( 11296, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ),
+ NAME_FUNC_OFFSET( 11318, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ),
+ NAME_FUNC_OFFSET( 11340, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ),
+ NAME_FUNC_OFFSET( 11363, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ),
+ NAME_FUNC_OFFSET( 11386, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ),
+ NAME_FUNC_OFFSET( 11411, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ),
+ NAME_FUNC_OFFSET( 11440, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ),
+ NAME_FUNC_OFFSET( 11470, glProgramStringARB, _gloffset_ProgramStringARB ),
+ NAME_FUNC_OFFSET( 11489, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ),
+ NAME_FUNC_OFFSET( 11516, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ),
+ NAME_FUNC_OFFSET( 11544, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ),
+ NAME_FUNC_OFFSET( 11571, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ),
+ NAME_FUNC_OFFSET( 11599, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ),
+ NAME_FUNC_OFFSET( 11628, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ),
+ NAME_FUNC_OFFSET( 11658, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ),
+ NAME_FUNC_OFFSET( 11687, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ),
+ NAME_FUNC_OFFSET( 11717, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ),
+ NAME_FUNC_OFFSET( 11747, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ),
+ NAME_FUNC_OFFSET( 11777, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ),
+ NAME_FUNC_OFFSET( 11809, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ),
+ NAME_FUNC_OFFSET( 11841, glGetProgramivARB, _gloffset_GetProgramivARB ),
+ NAME_FUNC_OFFSET( 11859, glGetProgramStringARB, _gloffset_GetProgramStringARB ),
+ NAME_FUNC_OFFSET( 11881, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ),
+ NAME_FUNC_OFFSET( 11909, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ),
+ NAME_FUNC_OFFSET( 11937, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ),
+ NAME_FUNC_OFFSET( 11966, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ),
+ NAME_FUNC_OFFSET( 11995, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ),
+ NAME_FUNC_OFFSET( 12026, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ),
+ NAME_FUNC_OFFSET( 12057, glBindBufferARB, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 12073, glBufferDataARB, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 12089, glBufferSubDataARB, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 12108, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 12127, glGenBuffersARB, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 12143, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 12169, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 12192, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 12214, glIsBufferARB, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 12228, glMapBufferARB, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 12243, glUnmapBufferARB, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 12260, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ),
+ NAME_FUNC_OFFSET( 12277, glGenQueriesARB, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 12293, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 12312, glIsQueryARB, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 12325, glBeginQueryARB, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 12341, glEndQueryARB, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 12355, glGetQueryivARB, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 12371, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 12393, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 12416, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
+ NAME_FUNC_OFFSET( 12441, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
+ NAME_FUNC_OFFSET( 12468, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 12495, glDeleteObjectARB, _gloffset_DeleteObjectARB ),
+ NAME_FUNC_OFFSET( 12513, glGetHandleARB, _gloffset_GetHandleARB ),
+ NAME_FUNC_OFFSET( 12528, glDetachObjectARB, _gloffset_DetachObjectARB ),
+ NAME_FUNC_OFFSET( 12546, glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB ),
+ NAME_FUNC_OFFSET( 12570, glShaderSourceARB, _gloffset_ShaderSourceARB ),
+ NAME_FUNC_OFFSET( 12588, glCompileShaderARB, _gloffset_CompileShaderARB ),
+ NAME_FUNC_OFFSET( 12607, glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB ),
+ NAME_FUNC_OFFSET( 12632, glAttachObjectARB, _gloffset_AttachObjectARB ),
+ NAME_FUNC_OFFSET( 12650, glLinkProgramARB, _gloffset_LinkProgramARB ),
+ NAME_FUNC_OFFSET( 12667, glUseProgramObjectARB, _gloffset_UseProgramObjectARB ),
+ NAME_FUNC_OFFSET( 12689, glValidateProgramARB, _gloffset_ValidateProgramARB ),
+ NAME_FUNC_OFFSET( 12710, glUniform1fARB, _gloffset_Uniform1fARB ),
+ NAME_FUNC_OFFSET( 12725, glUniform2fARB, _gloffset_Uniform2fARB ),
+ NAME_FUNC_OFFSET( 12740, glUniform3fARB, _gloffset_Uniform3fARB ),
+ NAME_FUNC_OFFSET( 12755, glUniform4fARB, _gloffset_Uniform4fARB ),
+ NAME_FUNC_OFFSET( 12770, glUniform1iARB, _gloffset_Uniform1iARB ),
+ NAME_FUNC_OFFSET( 12785, glUniform2iARB, _gloffset_Uniform2iARB ),
+ NAME_FUNC_OFFSET( 12800, glUniform3iARB, _gloffset_Uniform3iARB ),
+ NAME_FUNC_OFFSET( 12815, glUniform4iARB, _gloffset_Uniform4iARB ),
+ NAME_FUNC_OFFSET( 12830, glUniform1fvARB, _gloffset_Uniform1fvARB ),
+ NAME_FUNC_OFFSET( 12846, glUniform2fvARB, _gloffset_Uniform2fvARB ),
+ NAME_FUNC_OFFSET( 12862, glUniform3fvARB, _gloffset_Uniform3fvARB ),
+ NAME_FUNC_OFFSET( 12878, glUniform4fvARB, _gloffset_Uniform4fvARB ),
+ NAME_FUNC_OFFSET( 12894, glUniform1ivARB, _gloffset_Uniform1ivARB ),
+ NAME_FUNC_OFFSET( 12910, glUniform2ivARB, _gloffset_Uniform2ivARB ),
+ NAME_FUNC_OFFSET( 12926, glUniform3ivARB, _gloffset_Uniform3ivARB ),
+ NAME_FUNC_OFFSET( 12942, glUniform4ivARB, _gloffset_Uniform4ivARB ),
+ NAME_FUNC_OFFSET( 12958, glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB ),
+ NAME_FUNC_OFFSET( 12980, glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB ),
+ NAME_FUNC_OFFSET( 13002, glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB ),
+ NAME_FUNC_OFFSET( 13024, glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB ),
+ NAME_FUNC_OFFSET( 13050, glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB ),
+ NAME_FUNC_OFFSET( 13076, glGetInfoLogARB, _gloffset_GetInfoLogARB ),
+ NAME_FUNC_OFFSET( 13092, glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB ),
+ NAME_FUNC_OFFSET( 13116, glGetUniformLocationARB, _gloffset_GetUniformLocationARB ),
+ NAME_FUNC_OFFSET( 13140, glGetActiveUniformARB, _gloffset_GetActiveUniformARB ),
+ NAME_FUNC_OFFSET( 13162, glGetUniformfvARB, _gloffset_GetUniformfvARB ),
+ NAME_FUNC_OFFSET( 13180, glGetUniformivARB, _gloffset_GetUniformivARB ),
+ NAME_FUNC_OFFSET( 13198, glGetShaderSourceARB, _gloffset_GetShaderSourceARB ),
+ NAME_FUNC_OFFSET( 13219, glBindAttribLocationARB, _gloffset_BindAttribLocationARB ),
+ NAME_FUNC_OFFSET( 13243, glGetActiveAttribARB, _gloffset_GetActiveAttribARB ),
+ NAME_FUNC_OFFSET( 13264, glGetAttribLocationARB, _gloffset_GetAttribLocationARB ),
+ NAME_FUNC_OFFSET( 13287, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ),
+ NAME_FUNC_OFFSET( 13309, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ),
+ NAME_FUNC_OFFSET( 13331, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ),
+ NAME_FUNC_OFFSET( 13353, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ),
+ NAME_FUNC_OFFSET( 13372, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ),
+ NAME_FUNC_OFFSET( 13392, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ),
+ NAME_FUNC_OFFSET( 13411, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ),
+ NAME_FUNC_OFFSET( 13431, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ),
+ NAME_FUNC_OFFSET( 13450, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ),
+ NAME_FUNC_OFFSET( 13470, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ),
+ NAME_FUNC_OFFSET( 13489, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ),
+ NAME_FUNC_OFFSET( 13509, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ),
+ NAME_FUNC_OFFSET( 13528, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ),
+ NAME_FUNC_OFFSET( 13548, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ),
+ NAME_FUNC_OFFSET( 13567, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ),
+ NAME_FUNC_OFFSET( 13587, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ),
+ NAME_FUNC_OFFSET( 13606, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ),
+ NAME_FUNC_OFFSET( 13626, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ),
+ NAME_FUNC_OFFSET( 13645, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ),
+ NAME_FUNC_OFFSET( 13665, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ),
+ NAME_FUNC_OFFSET( 13684, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ),
+ NAME_FUNC_OFFSET( 13704, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ),
+ NAME_FUNC_OFFSET( 13723, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ),
+ NAME_FUNC_OFFSET( 13743, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ),
+ NAME_FUNC_OFFSET( 13762, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ),
+ NAME_FUNC_OFFSET( 13782, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ),
+ NAME_FUNC_OFFSET( 13801, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ),
+ NAME_FUNC_OFFSET( 13821, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ),
+ NAME_FUNC_OFFSET( 13841, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ),
+ NAME_FUNC_OFFSET( 13862, glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI ),
+ NAME_FUNC_OFFSET( 13886, glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI ),
+ NAME_FUNC_OFFSET( 13910, glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI ),
+ NAME_FUNC_OFFSET( 13936, glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI ),
+ NAME_FUNC_OFFSET( 13961, glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI ),
+ NAME_FUNC_OFFSET( 13984, glPassTexCoordATI, _gloffset_PassTexCoordATI ),
+ NAME_FUNC_OFFSET( 14002, glSampleMapATI, _gloffset_SampleMapATI ),
+ NAME_FUNC_OFFSET( 14017, glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI ),
+ NAME_FUNC_OFFSET( 14039, glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI ),
+ NAME_FUNC_OFFSET( 14061, glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI ),
+ NAME_FUNC_OFFSET( 14083, glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI ),
+ NAME_FUNC_OFFSET( 14105, glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI ),
+ NAME_FUNC_OFFSET( 14127, glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI ),
+ NAME_FUNC_OFFSET( 14149, glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI ),
+ NAME_FUNC_OFFSET( 14180, glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT ),
+ NAME_FUNC_OFFSET( 14200, glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT ),
+ NAME_FUNC_OFFSET( 14222, glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT ),
+ NAME_FUNC_OFFSET( 14247, glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT ),
+ NAME_FUNC_OFFSET( 14269, glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT ),
+ NAME_FUNC_OFFSET( 14294, glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT ),
+ NAME_FUNC_OFFSET( 14326, glIsFramebufferEXT, _gloffset_IsFramebufferEXT ),
+ NAME_FUNC_OFFSET( 14345, glBindFramebufferEXT, _gloffset_BindFramebufferEXT ),
+ NAME_FUNC_OFFSET( 14366, glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT ),
+ NAME_FUNC_OFFSET( 14390, glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT ),
+ NAME_FUNC_OFFSET( 14411, glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT ),
+ NAME_FUNC_OFFSET( 14439, glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT ),
+ NAME_FUNC_OFFSET( 14465, glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT ),
+ NAME_FUNC_OFFSET( 14491, glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT ),
+ NAME_FUNC_OFFSET( 14517, glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT ),
+ NAME_FUNC_OFFSET( 14546, glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT ),
+ NAME_FUNC_OFFSET( 14587, glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT ),
+ NAME_FUNC_OFFSET( 14607, glStencilFuncSeparate, _gloffset_StencilFuncSeparate ),
+ NAME_FUNC_OFFSET( 14629, glStencilOpSeparate, _gloffset_StencilOpSeparate ),
+ NAME_FUNC_OFFSET( 14649, glStencilMaskSeparate, _gloffset_StencilMaskSeparate ),
+ NAME_FUNC_OFFSET( 14671, glArrayElementEXT, _gloffset_ArrayElement ),
+ NAME_FUNC_OFFSET( 14689, glBindTextureEXT, _gloffset_BindTexture ),
+ NAME_FUNC_OFFSET( 14706, glDrawArraysEXT, _gloffset_DrawArrays ),
+ NAME_FUNC_OFFSET( 14722, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
+ NAME_FUNC_OFFSET( 14742, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
+ NAME_FUNC_OFFSET( 14762, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
+ NAME_FUNC_OFFSET( 14785, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
+ NAME_FUNC_OFFSET( 14808, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
+ NAME_FUNC_OFFSET( 14828, glGetPointervEXT, _gloffset_GetPointerv ),
+ NAME_FUNC_OFFSET( 14845, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
+ NAME_FUNC_OFFSET( 14869, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
+ NAME_FUNC_OFFSET( 14888, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
+ NAME_FUNC_OFFSET( 14907, glBlendColorEXT, _gloffset_BlendColor ),
+ NAME_FUNC_OFFSET( 14923, glBlendEquationEXT, _gloffset_BlendEquation ),
+ NAME_FUNC_OFFSET( 14942, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
+ NAME_FUNC_OFFSET( 14965, glColorTableSGI, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 14981, glColorTableEXT, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 14997, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
+ NAME_FUNC_OFFSET( 15024, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
+ NAME_FUNC_OFFSET( 15051, glCopyColorTableSGI, _gloffset_CopyColorTable ),
+ NAME_FUNC_OFFSET( 15071, glColorSubTableEXT, _gloffset_ColorSubTable ),
+ NAME_FUNC_OFFSET( 15090, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
+ NAME_FUNC_OFFSET( 15113, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 15138, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 15163, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
+ NAME_FUNC_OFFSET( 15190, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
+ NAME_FUNC_OFFSET( 15218, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
+ NAME_FUNC_OFFSET( 15245, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
+ NAME_FUNC_OFFSET( 15273, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 15302, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 15331, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
+ NAME_FUNC_OFFSET( 15354, glHistogramEXT, _gloffset_Histogram ),
+ NAME_FUNC_OFFSET( 15369, glMinmaxEXT, _gloffset_Minmax ),
+ NAME_FUNC_OFFSET( 15381, glResetHistogramEXT, _gloffset_ResetHistogram ),
+ NAME_FUNC_OFFSET( 15401, glResetMinmaxEXT, _gloffset_ResetMinmax ),
+ NAME_FUNC_OFFSET( 15418, glTexImage3DEXT, _gloffset_TexImage3D ),
+ NAME_FUNC_OFFSET( 15434, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
+ NAME_FUNC_OFFSET( 15453, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
+ NAME_FUNC_OFFSET( 15476, glActiveTexture, _gloffset_ActiveTextureARB ),
+ NAME_FUNC_OFFSET( 15492, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
+ NAME_FUNC_OFFSET( 15514, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
+ NAME_FUNC_OFFSET( 15532, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
+ NAME_FUNC_OFFSET( 15551, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
+ NAME_FUNC_OFFSET( 15569, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
+ NAME_FUNC_OFFSET( 15588, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
+ NAME_FUNC_OFFSET( 15606, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
+ NAME_FUNC_OFFSET( 15625, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
+ NAME_FUNC_OFFSET( 15643, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
+ NAME_FUNC_OFFSET( 15662, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
+ NAME_FUNC_OFFSET( 15680, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
+ NAME_FUNC_OFFSET( 15699, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
+ NAME_FUNC_OFFSET( 15717, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
+ NAME_FUNC_OFFSET( 15736, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
+ NAME_FUNC_OFFSET( 15754, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
+ NAME_FUNC_OFFSET( 15773, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
+ NAME_FUNC_OFFSET( 15791, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
+ NAME_FUNC_OFFSET( 15810, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
+ NAME_FUNC_OFFSET( 15828, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
+ NAME_FUNC_OFFSET( 15847, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
+ NAME_FUNC_OFFSET( 15865, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
+ NAME_FUNC_OFFSET( 15884, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
+ NAME_FUNC_OFFSET( 15902, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
+ NAME_FUNC_OFFSET( 15921, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
+ NAME_FUNC_OFFSET( 15939, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
+ NAME_FUNC_OFFSET( 15958, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
+ NAME_FUNC_OFFSET( 15976, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
+ NAME_FUNC_OFFSET( 15995, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
+ NAME_FUNC_OFFSET( 16013, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
+ NAME_FUNC_OFFSET( 16032, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
+ NAME_FUNC_OFFSET( 16050, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
+ NAME_FUNC_OFFSET( 16069, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
+ NAME_FUNC_OFFSET( 16087, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
+ NAME_FUNC_OFFSET( 16106, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 16129, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 16152, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 16175, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 16198, glSampleCoverage, _gloffset_SampleCoverageARB ),
+ NAME_FUNC_OFFSET( 16215, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
+ NAME_FUNC_OFFSET( 16232, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
+ NAME_FUNC_OFFSET( 16248, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
+ NAME_FUNC_OFFSET( 16267, glPointParameterf, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 16285, glPointParameterfARB, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 16306, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 16328, glPointParameterfv, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 16347, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 16369, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 16392, glWindowPos2d, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 16406, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 16423, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 16438, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 16456, glWindowPos2f, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 16470, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 16487, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 16502, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 16520, glWindowPos2i, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 16534, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 16551, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 16566, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 16584, glWindowPos2s, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 16598, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 16615, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 16630, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 16648, glWindowPos3d, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 16662, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 16679, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 16694, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 16712, glWindowPos3f, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 16726, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 16743, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 16758, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 16776, glWindowPos3i, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 16790, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 16807, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 16822, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 16840, glWindowPos3s, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 16854, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 16871, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 16886, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 16904, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 16924, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 16948, glFogCoordf, _gloffset_FogCoordfEXT ),
+ NAME_FUNC_OFFSET( 16960, glFogCoordfv, _gloffset_FogCoordfvEXT ),
+ NAME_FUNC_OFFSET( 16973, glFogCoordd, _gloffset_FogCoorddEXT ),
+ NAME_FUNC_OFFSET( 16985, glFogCoorddv, _gloffset_FogCoorddvEXT ),
+ NAME_FUNC_OFFSET( 16998, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 17016, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
+ NAME_FUNC_OFFSET( 17039, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
+ NAME_FUNC_OFFSET( 17062, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
+ NAME_FUNC_OFFSET( 17085, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
+ NAME_FUNC_OFFSET( 17111, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
+ NAME_FUNC_OFFSET( 17137, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
+ NAME_FUNC_OFFSET( 17163, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
+ NAME_FUNC_OFFSET( 17187, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
+ NAME_FUNC_OFFSET( 17206, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
+ NAME_FUNC_OFFSET( 17226, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
+ NAME_FUNC_OFFSET( 17245, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
+ NAME_FUNC_OFFSET( 17265, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
+ NAME_FUNC_OFFSET( 17284, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
+ NAME_FUNC_OFFSET( 17304, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
+ NAME_FUNC_OFFSET( 17323, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
+ NAME_FUNC_OFFSET( 17343, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
+ NAME_FUNC_OFFSET( 17362, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
+ NAME_FUNC_OFFSET( 17382, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
+ NAME_FUNC_OFFSET( 17402, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
+ NAME_FUNC_OFFSET( 17423, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
+ NAME_FUNC_OFFSET( 17443, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
+ NAME_FUNC_OFFSET( 17464, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
+ NAME_FUNC_OFFSET( 17484, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
+ NAME_FUNC_OFFSET( 17505, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
+ NAME_FUNC_OFFSET( 17529, glBindProgramARB, _gloffset_BindProgramNV ),
+ NAME_FUNC_OFFSET( 17546, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
+ NAME_FUNC_OFFSET( 17566, glGenProgramsARB, _gloffset_GenProgramsNV ),
+ NAME_FUNC_OFFSET( 17583, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
+ NAME_FUNC_OFFSET( 17612, glIsProgramARB, _gloffset_IsProgramNV ),
+ NAME_FUNC_OFFSET( 17627, glPointParameteri, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 17645, glPointParameteriv, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 17664, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 17682, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 17702, glBindBuffer, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 17715, glBufferData, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 17728, glBufferSubData, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 17744, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 17760, glGenBuffers, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 17773, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 17796, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 17816, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 17835, glIsBuffer, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 17846, glMapBuffer, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 17858, glUnmapBuffer, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 17872, glGenQueries, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 17885, glDeleteQueries, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 17901, glIsQuery, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 17911, glBeginQuery, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 17924, glEndQuery, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 17935, glGetQueryiv, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 17948, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 17967, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 17987, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
NAME_FUNC_OFFSET( -1, NULL, 0 )
};
--- /dev/null
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import string, copy
+
+class type_node:
+ def __init__(self):
+ self.pointer = 0
+ self.const = 0
+ self.signed = 1
+ self.integer = 1
+
+ # If elements is set to non-zero, then field is an array.
+ self.elements = 0
+
+ self.name = None
+ self.size = 0
+ return
+
+
+ def string(self):
+ s = ""
+
+ if self.pointer:
+ s = "* "
+
+ if self.const:
+ s += "const "
+
+ if not self.pointer:
+ if self.integer:
+ if self.signed:
+ s += "signed "
+ else:
+ s += "unsigned "
+
+ if self.name:
+ s += "%s " % (self.name)
+
+ return s
+
+
+class type_table:
+ def __init__(self):
+ self.types_by_name = {}
+ return
+
+
+ def add_type(self, type_expr):
+ self.types_by_name[ type_expr.get_base_name() ] = type_expr
+ return
+
+
+ def find_type(self, name):
+ if name in self.types_by_name:
+ return self.types_by_name[ name ]
+ else:
+ return None
+
+
+def create_initial_types():
+ tt = type_table()
+
+ basic_types = [ ["char", 1, 1], \
+ ["short", 2, 1], \
+ ["int", 4, 1], \
+ ["long", 4, 1], \
+ ["float", 4, 0], \
+ ["double", 8, 0], \
+ ["enum", 4, 1] ]
+
+
+ for [type_name, type_size, integer] in basic_types:
+ te = type_expression(None)
+ tn = type_node()
+ tn.name = type_name
+ tn.size = type_size
+ tn.integer = integer
+ te.expr.append(tn)
+ tt.add_type( te )
+
+ type_expression.built_in_types = tt
+ return
+
+
+class type_expression:
+ built_in_types = None
+
+ def __init__(self, type_string, extra_types = None):
+ self.expr = []
+
+ if not type_string: return
+
+ self.original_string = type_string
+
+ if not type_expression.built_in_types:
+ raise RuntimeError("create_initial_types must be called before creating type_expression objects.")
+
+
+ elements = string.split( string.replace( type_string, "*", " * " ) )
+
+ const = 0
+ t = None
+ signed = 0
+ unsigned = 0
+
+ for i in elements:
+ if i == "const":
+ if t and t.pointer:
+ t.const = 1
+ else:
+ const = 1
+ elif i == "signed":
+ signed = 1
+ elif i == "unsigned":
+ unsigned = 1
+ elif i == "*":
+ # This is a quirky special-case because of the
+ # way the C works for types. If 'unsigned' is
+ # specified all by itself, it is treated the
+ # same as "unsigned int".
+
+ if unsigned:
+ self.set_base_type( "int", signed, unsigned, const, extra_types )
+ const = 0
+ signed = 0
+ unsigned = 0
+
+ if not self.expr:
+ raise RuntimeError("Invalid type expression (dangling pointer)")
+
+ if signed:
+ raise RuntimeError("Invalid type expression (signed / unsigned applied to pointer)")
+
+ t = type_node()
+ t.pointer = 1
+ self.expr.append( t )
+ else:
+ if self.expr:
+ raise RuntimeError('Invalid type expression (garbage after pointer qualifier -> "%s")' % (self.original_string))
+
+ self.set_base_type( i, signed, unsigned, const, extra_types )
+ const = 0
+ signed = 0
+ unsigned = 0
+
+ if signed and unsigned:
+ raise RuntimeError("Invalid type expression (both signed and unsigned specified)")
+
+
+ if const:
+ raise RuntimeError("Invalid type expression (dangling const)")
+
+ if unsigned:
+ raise RuntimeError("Invalid type expression (dangling signed)")
+
+ if signed:
+ raise RuntimeError("Invalid type expression (dangling unsigned)")
+
+ return
+
+
+ def set_base_type(self, type_name, signed, unsigned, const, extra_types):
+ te = type_expression.built_in_types.find_type( type_name )
+ if not te:
+ te = extra_types.find_type( type_name )
+
+ if not te:
+ raise RuntimeError('Unknown base type "%s".' % (type_name))
+
+ self.expr = copy.deepcopy(te.expr)
+
+ t = self.expr[ len(self.expr) - 1 ]
+ t.const = const
+ if signed:
+ t.signed = 1
+ elif unsigned:
+ t.signed = 0
+
+
+ def set_base_type_node(self, tn):
+ self.expr = [tn]
+ return
+
+
+ def set_elements(self, count):
+ tn = self.expr[0]
+
+ tn.elements = count
+ return
+
+
+ def string(self):
+ s = ""
+ for t in self.expr:
+ s += t.string()
+
+ return s
+
+
+ def get_base_type_node(self):
+ return self.expr[0]
+
+
+ def get_base_name(self):
+ if len(self.expr):
+ return self.expr[0].name
+ else:
+ return None
+
+
+ def get_element_size(self):
+ tn = self.expr[0]
+
+ if tn.elements:
+ return tn.elements * tn.size
+ else:
+ return tn.size
+
+
+ def get_element_count(self):
+ tn = self.expr[0]
+ return tn.elements
+
+
+ def get_stack_size(self):
+ tn = self.expr[ len(self.expr) - 1 ]
+
+ if tn.elements or tn.pointer:
+ return 4
+ elif not tn.integer:
+ return tn.size
+ else:
+ return 4
+
+
+ def is_pointer(self):
+ tn = self.expr[ len(self.expr) - 1 ]
+ return tn.pointer
+
+
+ def format_string(self):
+ tn = self.expr[ len(self.expr) - 1 ]
+ if tn.pointer:
+ return "%p"
+ elif not tn.integer:
+ return "%f"
+ else:
+ return "%d"
+
+
+
+if __name__ == '__main__':
+
+ types_to_try = [ "int", "int *", "const int *", "int * const", "const int * const", \
+ "unsigned * const *", \
+ "float", "const double", "double * const"]
+
+ create_initial_types()
+
+ for t in types_to_try:
+ print 'Trying "%s"...' % (t)
+ te = type_expression( t )
+ print 'Got "%s" (%u, %u).' % (te.string(), te.get_stack_size(), te.get_element_size())
{ 9922, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
{ 9954, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
{ 9976, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 10002, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 10020, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 10042, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 10061, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 10084, 0x0000862A }, /* GL_IDENTITY_NV */
- { 10099, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 10119, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 10159, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 10197, 0x00001E02 }, /* GL_INCR */
- { 10205, 0x00008507 }, /* GL_INCR_WRAP */
- { 10218, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 10235, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 10250, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 10280, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 10314, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 10337, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 10359, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 10379, 0x00000D51 }, /* GL_INDEX_BITS */
- { 10393, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 10414, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 10432, 0x00000C30 }, /* GL_INDEX_MODE */
- { 10446, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 10462, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 10477, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 10496, 0x00001404 }, /* GL_INT */
- { 10503, 0x00008049 }, /* GL_INTENSITY */
- { 10516, 0x0000804C }, /* GL_INTENSITY12 */
- { 10531, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 10550, 0x0000804D }, /* GL_INTENSITY16 */
- { 10565, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 10584, 0x0000804A }, /* GL_INTENSITY4 */
- { 10598, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 10616, 0x0000804B }, /* GL_INTENSITY8 */
- { 10630, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 10648, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 10665, 0x00008575 }, /* GL_INTERPOLATE */
- { 10680, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 10699, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 10718, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 10734, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 10750, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 10766, 0x00000500 }, /* GL_INVALID_ENUM */
- { 10782, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 10819, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 10840, 0x00000501 }, /* GL_INVALID_VALUE */
- { 10857, 0x0000862B }, /* GL_INVERSE_NV */
- { 10871, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 10895, 0x0000150A }, /* GL_INVERT */
- { 10905, 0x00001E00 }, /* GL_KEEP */
- { 10913, 0x00000406 }, /* GL_LEFT */
- { 10921, 0x00000203 }, /* GL_LEQUAL */
- { 10931, 0x00000201 }, /* GL_LESS */
- { 10939, 0x00004000 }, /* GL_LIGHT0 */
- { 10949, 0x00004001 }, /* GL_LIGHT1 */
- { 10959, 0x00004002 }, /* GL_LIGHT2 */
- { 10969, 0x00004003 }, /* GL_LIGHT3 */
- { 10979, 0x00004004 }, /* GL_LIGHT4 */
- { 10989, 0x00004005 }, /* GL_LIGHT5 */
- { 10999, 0x00004006 }, /* GL_LIGHT6 */
- { 11009, 0x00004007 }, /* GL_LIGHT7 */
- { 11019, 0x00000B50 }, /* GL_LIGHTING */
- { 11031, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 11047, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 11070, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 11099, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 11132, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 11160, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 11184, 0x00001B01 }, /* GL_LINE */
- { 11192, 0x00002601 }, /* GL_LINEAR */
- { 11202, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 11224, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 11254, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 11285, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 11309, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 11334, 0x00000001 }, /* GL_LINES */
- { 11343, 0x00000004 }, /* GL_LINE_BIT */
- { 11355, 0x00000002 }, /* GL_LINE_LOOP */
- { 11368, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 11388, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 11403, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 11423, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 11439, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 11463, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 11486, 0x00000003 }, /* GL_LINE_STRIP */
- { 11500, 0x00000702 }, /* GL_LINE_TOKEN */
- { 11514, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 11528, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 11554, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 11574, 0x00000B32 }, /* GL_LIST_BASE */
- { 11587, 0x00020000 }, /* GL_LIST_BIT */
- { 11599, 0x00000B33 }, /* GL_LIST_INDEX */
- { 11613, 0x00000B30 }, /* GL_LIST_MODE */
- { 11626, 0x00000101 }, /* GL_LOAD */
- { 11634, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 11646, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 11663, 0x00001909 }, /* GL_LUMINANCE */
- { 11676, 0x00008041 }, /* GL_LUMINANCE12 */
- { 11691, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 11714, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 11741, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 11763, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 11789, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 11808, 0x00008042 }, /* GL_LUMINANCE16 */
- { 11823, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 11846, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 11873, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 11892, 0x0000803F }, /* GL_LUMINANCE4 */
- { 11906, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 11927, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 11952, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 11970, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 11991, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 12016, 0x00008040 }, /* GL_LUMINANCE8 */
- { 12030, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 12051, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 12076, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 12094, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 12113, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 12129, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 12149, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 12171, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 12185, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 12200, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 12224, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 12248, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 12272, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 12296, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 12313, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 12330, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 12358, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 12387, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 12416, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 12445, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 12474, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 12503, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 12532, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 12560, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 12588, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 12616, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 12644, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 12672, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 12700, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 12728, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 12756, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 12784, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 12800, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 12820, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 12842, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 12856, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 12871, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 12895, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 12919, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 12943, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 12967, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 12984, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 13001, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 13029, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 13058, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 13087, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 13116, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 13145, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 13174, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 13203, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 13231, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 13259, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 13287, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 13315, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 13343, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 13371, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 13399, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 13427, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 13455, 0x00000D10 }, /* GL_MAP_COLOR */
- { 13468, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 13483, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 13498, 0x00008630 }, /* GL_MATRIX0_NV */
- { 13512, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 13528, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 13544, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 13560, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 13576, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 13592, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 13608, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 13624, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 13640, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 13656, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 13672, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 13687, 0x00008631 }, /* GL_MATRIX1_NV */
- { 13701, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 13717, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 13733, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 13749, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 13765, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 13781, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 13797, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 13813, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 13829, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 13845, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 13861, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 13876, 0x00008632 }, /* GL_MATRIX2_NV */
- { 13890, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 13906, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 13922, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 13937, 0x00008633 }, /* GL_MATRIX3_NV */
- { 13951, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 13966, 0x00008634 }, /* GL_MATRIX4_NV */
- { 13980, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 13995, 0x00008635 }, /* GL_MATRIX5_NV */
- { 14009, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 14024, 0x00008636 }, /* GL_MATRIX6_NV */
- { 14038, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 14053, 0x00008637 }, /* GL_MATRIX7_NV */
- { 14067, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 14082, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 14097, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 14123, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 14157, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 14188, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 14221, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 14252, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 14267, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 14289, 0x00008008 }, /* GL_MAX */
- { 14296, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 14319, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 14345, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 14378, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 14404, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 14438, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 14457, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 14486, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 14518, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 14554, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 14594, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 14620, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 14650, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 14675, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 14704, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 14733, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 14766, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 14790, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 14814, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 14838, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 14863, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 14881, 0x00008008 }, /* GL_MAX_EXT */
- { 14892, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 14931, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 14945, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 14965, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 15003, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 15032, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 15056, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 15084, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 15107, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 15144, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 15180, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 15207, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 15236, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 15270, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 15306, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 15333, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 15365, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 15401, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 15430, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 15459, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 15487, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 15525, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 15569, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 15612, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 15646, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 15685, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 15722, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 15760, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 15803, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 15846, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 15876, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 15907, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 15943, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 15979, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 16009, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 16043, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 16076, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 16105, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 16125, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 16149, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 16175, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 16206, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 16230, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 16264, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 16284, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 16311, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 16332, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 16357, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 16382, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 16417, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 16443, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 16469, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 16507, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 16544, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 16568, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 16589, 0x00008007 }, /* GL_MIN */
- { 16596, 0x0000802E }, /* GL_MINMAX */
- { 16606, 0x0000802E }, /* GL_MINMAX_EXT */
- { 16620, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 16637, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 16658, 0x00008030 }, /* GL_MINMAX_SINK */
- { 16673, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 16692, 0x00008007 }, /* GL_MIN_EXT */
- { 16703, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 16722, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 16745, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 16768, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 16788, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 16808, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 16838, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 16866, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 16894, 0x00001700 }, /* GL_MODELVIEW */
- { 16907, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 16925, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 16944, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 16963, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 16982, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 17001, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 17020, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 17039, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 17058, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 17077, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 17096, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 17115, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 17133, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 17152, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 17171, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 17190, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 17209, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 17228, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 17247, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 17266, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 17285, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 17304, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 17323, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 17341, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 17360, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 17379, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 17397, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 17415, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 17433, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 17451, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 17469, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 17487, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 17505, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 17525, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 17552, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 17577, 0x00002100 }, /* GL_MODULATE */
- { 17589, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 17609, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 17636, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 17661, 0x00000103 }, /* GL_MULT */
- { 17669, 0x0000809D }, /* GL_MULTISAMPLE */
- { 17684, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 17704, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 17723, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 17742, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 17766, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 17789, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 17819, 0x00002A25 }, /* GL_N3F_V3F */
- { 17830, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 17850, 0x0000150E }, /* GL_NAND */
- { 17858, 0x00002600 }, /* GL_NEAREST */
- { 17869, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 17900, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 17932, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 17957, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 17983, 0x00000200 }, /* GL_NEVER */
- { 17992, 0x00001102 }, /* GL_NICEST */
- { 18002, 0x00000000 }, /* GL_NONE */
- { 18010, 0x00001505 }, /* GL_NOOP */
- { 18018, 0x00001508 }, /* GL_NOR */
- { 18025, 0x00000BA1 }, /* GL_NORMALIZE */
- { 18038, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 18054, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 18085, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 18120, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 18144, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 18167, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 18188, 0x00008511 }, /* GL_NORMAL_MAP */
- { 18202, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 18220, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 18237, 0x00000205 }, /* GL_NOTEQUAL */
- { 18249, 0x00000000 }, /* GL_NO_ERROR */
- { 18261, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 18295, 0x000086A2 }, /* GL_NUM_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 18333, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 18365, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 18407, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 18437, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 18477, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 18508, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 18537, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 18565, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 18595, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 18612, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 18638, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 18654, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 18689, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 18711, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 18730, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 18760, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 18781, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 18809, 0x00000001 }, /* GL_ONE */
- { 18816, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 18844, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 18876, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 18904, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 18936, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 18959, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 18982, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 19005, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 19028, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 19046, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 19068, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 19090, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 19106, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 19126, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 19146, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 19164, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 19186, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 19208, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 19224, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 19244, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 19264, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 19282, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 19304, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 19326, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 19342, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 19362, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 19382, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 19403, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 19422, 0x00001507 }, /* GL_OR */
- { 19428, 0x00000A01 }, /* GL_ORDER */
- { 19437, 0x0000150D }, /* GL_OR_INVERTED */
- { 19452, 0x0000150B }, /* GL_OR_REVERSE */
- { 19466, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 19483, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 19501, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 19522, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 19542, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 19560, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 19579, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 19599, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 19619, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 19637, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 19656, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 19681, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 19705, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 19726, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 19748, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 19770, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 19795, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 19819, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 19840, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 19862, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 19884, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 19906, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 19937, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 19957, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 19982, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 20002, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 20027, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 20047, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 20072, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 20092, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 20117, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 20137, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 20162, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 20182, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 20207, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 20227, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 20252, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 20272, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 20297, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 20317, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 20342, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 20362, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 20387, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 20405, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 20438, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 20463, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 20498, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 20525, 0x00001B00 }, /* GL_POINT */
- { 20534, 0x00000000 }, /* GL_POINTS */
- { 20544, 0x00000002 }, /* GL_POINT_BIT */
- { 20557, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 20587, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 20621, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 20655, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 20690, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 20719, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 20752, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 20785, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 20819, 0x00000B11 }, /* GL_POINT_SIZE */
- { 20833, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 20859, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 20877, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 20899, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 20921, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 20944, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 20962, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 20984, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 21006, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 21029, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 21049, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 21065, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 21086, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 21106, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 21135, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 21154, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 21180, 0x00000701 }, /* GL_POINT_TOKEN */
- { 21195, 0x00000009 }, /* GL_POLYGON */
- { 21206, 0x00000008 }, /* GL_POLYGON_BIT */
- { 21221, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 21237, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 21260, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 21285, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 21308, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 21331, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 21355, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 21379, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 21397, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 21420, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 21439, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 21462, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 21479, 0x00001203 }, /* GL_POSITION */
- { 21491, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 21523, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 21559, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 21592, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 21629, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 21660, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 21695, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 21727, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 21763, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 21796, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 21828, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 21864, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 21897, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 21934, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 21964, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 21998, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 22029, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 22064, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 22095, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 22130, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 22162, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 22198, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 22228, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 22262, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 22293, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 22328, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 22360, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 22391, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 22426, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 22458, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 22494, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 22523, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 22556, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 22586, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 22620, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 22659, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 22692, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 22732, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 22766, 0x00008578 }, /* GL_PREVIOUS */
- { 22778, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 22794, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 22810, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 22827, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 22848, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 22869, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 22902, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 22934, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 22957, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 22980, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 23010, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 23039, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 23067, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 23089, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 23117, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 23145, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 23167, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 23188, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 23228, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 23267, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 23297, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 23332, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 23365, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 23399, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 23438, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 23477, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 23499, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 23525, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 23549, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 23572, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 23594, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 23615, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 23636, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 23663, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 23695, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 23727, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 23762, 0x00001701 }, /* GL_PROJECTION */
- { 23776, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 23797, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 23823, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 23844, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 23863, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 23886, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 23925, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 23963, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 23983, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 24007, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 24027, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 24051, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 24071, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 24104, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 24130, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 24160, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 24191, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 24221, 0x00002003 }, /* GL_Q */
- { 24226, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 24251, 0x00000007 }, /* GL_QUADS */
- { 24260, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 24277, 0x00000008 }, /* GL_QUAD_STRIP */
- { 24291, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 24313, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 24339, 0x00008866 }, /* GL_QUERY_RESULT */
- { 24355, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 24375, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 24401, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 24431, 0x00002002 }, /* GL_R */
- { 24436, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 24448, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 24481, 0x00000C02 }, /* GL_READ_BUFFER */
- { 24496, 0x000088B8 }, /* GL_READ_ONLY */
- { 24509, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 24526, 0x000088BA }, /* GL_READ_WRITE */
- { 24540, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 24558, 0x00001903 }, /* GL_RED */
- { 24565, 0x00008016 }, /* GL_REDUCE */
- { 24575, 0x00008016 }, /* GL_REDUCE_EXT */
- { 24589, 0x00000D15 }, /* GL_RED_BIAS */
- { 24601, 0x00000D52 }, /* GL_RED_BITS */
- { 24613, 0x00000D14 }, /* GL_RED_SCALE */
- { 24626, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 24644, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 24666, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 24687, 0x00001C00 }, /* GL_RENDER */
- { 24697, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 24725, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 24745, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 24772, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 24808, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 24834, 0x00001F01 }, /* GL_RENDERER */
- { 24846, 0x00000C40 }, /* GL_RENDER_MODE */
- { 24861, 0x00002901 }, /* GL_REPEAT */
- { 24871, 0x00001E01 }, /* GL_REPLACE */
- { 24882, 0x00008062 }, /* GL_REPLACE_EXT */
- { 24897, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 24920, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 24938, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 24960, 0x00000102 }, /* GL_RETURN */
- { 24970, 0x00001907 }, /* GL_RGB */
- { 24977, 0x00008052 }, /* GL_RGB10 */
- { 24986, 0x00008059 }, /* GL_RGB10_A2 */
- { 24998, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 25014, 0x00008052 }, /* GL_RGB10_EXT */
- { 25027, 0x00008053 }, /* GL_RGB12 */
- { 25036, 0x00008053 }, /* GL_RGB12_EXT */
- { 25049, 0x00008054 }, /* GL_RGB16 */
- { 25058, 0x00008054 }, /* GL_RGB16_EXT */
- { 25071, 0x0000804E }, /* GL_RGB2_EXT */
- { 25083, 0x0000804F }, /* GL_RGB4 */
- { 25091, 0x0000804F }, /* GL_RGB4_EXT */
- { 25103, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 25116, 0x00008050 }, /* GL_RGB5 */
- { 25124, 0x00008057 }, /* GL_RGB5_A1 */
- { 25135, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 25150, 0x00008050 }, /* GL_RGB5_EXT */
- { 25162, 0x00008051 }, /* GL_RGB8 */
- { 25170, 0x00008051 }, /* GL_RGB8_EXT */
- { 25182, 0x00001908 }, /* GL_RGBA */
- { 25190, 0x0000805A }, /* GL_RGBA12 */
- { 25200, 0x0000805A }, /* GL_RGBA12_EXT */
- { 25214, 0x0000805B }, /* GL_RGBA16 */
- { 25224, 0x0000805B }, /* GL_RGBA16_EXT */
- { 25238, 0x00008055 }, /* GL_RGBA2 */
- { 25247, 0x00008055 }, /* GL_RGBA2_EXT */
- { 25260, 0x00008056 }, /* GL_RGBA4 */
- { 25269, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 25288, 0x00008056 }, /* GL_RGBA4_EXT */
- { 25301, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 25315, 0x00008058 }, /* GL_RGBA8 */
- { 25324, 0x00008058 }, /* GL_RGBA8_EXT */
- { 25337, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 25355, 0x00000C31 }, /* GL_RGBA_MODE */
- { 25368, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 25381, 0x000083A0 }, /* GL_RGB_S3TC */
- { 25393, 0x00008573 }, /* GL_RGB_SCALE */
- { 25406, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 25423, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 25440, 0x00000407 }, /* GL_RIGHT */
- { 25449, 0x00002000 }, /* GL_S */
- { 25454, 0x000080A9 }, /* GL_SAMPLES */
- { 25465, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 25481, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 25496, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 25514, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 25536, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 25564, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 25596, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 25619, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 25646, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 25664, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 25687, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 25709, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 25728, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 25751, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 25777, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 25807, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 25832, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 25861, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 25876, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 25891, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 25907, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 25932, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 25972, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 26016, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 26049, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 26079, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 26111, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 26141, 0x00001C02 }, /* GL_SELECT */
- { 26151, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 26179, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 26204, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 26220, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 26247, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 26278, 0x0000150F }, /* GL_SET */
- { 26285, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 26306, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 26321, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 26344, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 26374, 0x00001601 }, /* GL_SHININESS */
- { 26387, 0x00001402 }, /* GL_SHORT */
- { 26396, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 26412, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 26432, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 26451, 0x00001D01 }, /* GL_SMOOTH */
- { 26461, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 26494, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 26521, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 26554, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 26581, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 26598, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 26619, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 26640, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 26655, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 26674, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 26693, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 26710, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 26731, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 26752, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 26767, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 26786, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 26805, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 26822, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 26843, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 26864, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 26879, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 26898, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 26917, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 26937, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 26955, 0x00001202 }, /* GL_SPECULAR */
- { 26967, 0x00002402 }, /* GL_SPHERE_MAP */
- { 26981, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 26996, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 27014, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 27031, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 27045, 0x00008580 }, /* GL_SRC0_RGB */
- { 27057, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 27071, 0x00008581 }, /* GL_SRC1_RGB */
- { 27083, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 27097, 0x00008582 }, /* GL_SRC2_RGB */
- { 27109, 0x00000302 }, /* GL_SRC_ALPHA */
- { 27122, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 27144, 0x00000300 }, /* GL_SRC_COLOR */
- { 27157, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 27175, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 27194, 0x000088E6 }, /* GL_STATIC_COPY */
- { 27209, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 27228, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 27243, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 27262, 0x000088E5 }, /* GL_STATIC_READ */
- { 27277, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 27296, 0x00001802 }, /* GL_STENCIL */
- { 27307, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 27333, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 27349, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 27371, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 27394, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 27410, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 27426, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 27443, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 27466, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 27488, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 27510, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 27532, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 27553, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 27580, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 27607, 0x00000B97 }, /* GL_STENCIL_REF */
- { 27622, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 27638, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 27667, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 27689, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 27710, 0x00000C33 }, /* GL_STEREO */
- { 27720, 0x000088E2 }, /* GL_STREAM_COPY */
- { 27735, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 27754, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 27769, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 27788, 0x000088E1 }, /* GL_STREAM_READ */
- { 27803, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 27822, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 27839, 0x000084E7 }, /* GL_SUBTRACT */
- { 27851, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 27867, 0x00002001 }, /* GL_T */
- { 27872, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 27887, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 27906, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 27922, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 27937, 0x00002A27 }, /* GL_T2F_V3F */
- { 27948, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 27967, 0x00002A28 }, /* GL_T4F_V4F */
- { 27978, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 28001, 0x00001702 }, /* GL_TEXTURE */
- { 28012, 0x000084C0 }, /* GL_TEXTURE0 */
- { 28024, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 28040, 0x000084C1 }, /* GL_TEXTURE1 */
- { 28052, 0x000084CA }, /* GL_TEXTURE10 */
- { 28065, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 28082, 0x000084CB }, /* GL_TEXTURE11 */
- { 28095, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 28112, 0x000084CC }, /* GL_TEXTURE12 */
- { 28125, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 28142, 0x000084CD }, /* GL_TEXTURE13 */
- { 28155, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 28172, 0x000084CE }, /* GL_TEXTURE14 */
- { 28185, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 28202, 0x000084CF }, /* GL_TEXTURE15 */
- { 28215, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 28232, 0x000084D0 }, /* GL_TEXTURE16 */
- { 28245, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 28262, 0x000084D1 }, /* GL_TEXTURE17 */
- { 28275, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 28292, 0x000084D2 }, /* GL_TEXTURE18 */
- { 28305, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 28322, 0x000084D3 }, /* GL_TEXTURE19 */
- { 28335, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 28352, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 28368, 0x000084C2 }, /* GL_TEXTURE2 */
- { 28380, 0x000084D4 }, /* GL_TEXTURE20 */
- { 28393, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 28410, 0x000084D5 }, /* GL_TEXTURE21 */
- { 28423, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 28440, 0x000084D6 }, /* GL_TEXTURE22 */
- { 28453, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 28470, 0x000084D7 }, /* GL_TEXTURE23 */
- { 28483, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 28500, 0x000084D8 }, /* GL_TEXTURE24 */
- { 28513, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 28530, 0x000084D9 }, /* GL_TEXTURE25 */
- { 28543, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 28560, 0x000084DA }, /* GL_TEXTURE26 */
- { 28573, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 28590, 0x000084DB }, /* GL_TEXTURE27 */
- { 28603, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 28620, 0x000084DC }, /* GL_TEXTURE28 */
- { 28633, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 28650, 0x000084DD }, /* GL_TEXTURE29 */
- { 28663, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 28680, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 28696, 0x000084C3 }, /* GL_TEXTURE3 */
- { 28708, 0x000084DE }, /* GL_TEXTURE30 */
- { 28721, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 28738, 0x000084DF }, /* GL_TEXTURE31 */
- { 28751, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 28768, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 28784, 0x000084C4 }, /* GL_TEXTURE4 */
- { 28796, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 28812, 0x000084C5 }, /* GL_TEXTURE5 */
- { 28824, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 28840, 0x000084C6 }, /* GL_TEXTURE6 */
- { 28852, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 28868, 0x000084C7 }, /* GL_TEXTURE7 */
- { 28880, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 28896, 0x000084C8 }, /* GL_TEXTURE8 */
- { 28908, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 28924, 0x000084C9 }, /* GL_TEXTURE9 */
- { 28936, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 28952, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 28966, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 28980, 0x0000806F }, /* GL_TEXTURE_3D */
- { 28994, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 29016, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 29042, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 29064, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 29086, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 29108, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 29130, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 29158, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 29190, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 29223, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 29255, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 29270, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 29291, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 29316, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 29334, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 29358, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 29389, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 29419, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 29449, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 29484, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 29515, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 29553, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 29580, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 29612, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 29646, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 29670, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 29698, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 29722, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 29750, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 29783, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 29807, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 29829, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 29851, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 29877, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 29911, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 29944, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 29981, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 30009, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 30041, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 30064, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 30102, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 30144, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 30175, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 30203, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 30233, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 30261, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 30281, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 30305, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 30336, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 30371, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 30402, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 30437, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 30468, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 30503, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 30534, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 30569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 30600, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 30635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 30666, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 30701, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 30718, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 30740, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 30766, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 30781, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 30802, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 30822, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 30848, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 30868, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 30885, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 30902, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 30919, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 30936, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 30961, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 30983, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 31009, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 31027, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 31053, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 31079, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 31109, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 31136, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 31161, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 31181, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 31205, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 31232, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 31259, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 31286, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 31312, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 31342, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 31364, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 31382, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 31412, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 31440, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 31468, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 31496, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 31517, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 31536, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 31558, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 31577, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 31597, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 31622, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 31646, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 31666, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 31690, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 31710, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 31733, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 31758, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 31792, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 31809, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 31827, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 31845, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 31863, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 31882, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 31911, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 31928, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 31954, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 31984, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 32016, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 32046, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 32080, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 32096, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 32127, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 32162, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 32190, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 32222, 0x00000004 }, /* GL_TRIANGLES */
- { 32235, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 32251, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 32272, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 32290, 0x00000001 }, /* GL_TRUE */
- { 32298, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 32318, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 32341, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 32361, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 32382, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 32404, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 32426, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 32446, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 32467, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 32484, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 32511, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 32534, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 32550, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 32577, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 32601, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 32632, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 32656, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 32684, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 32702, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 32732, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 32758, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 32788, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 32814, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 32838, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 32866, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 32894, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 32921, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 32953, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 32984, 0x00002A20 }, /* GL_V2F */
- { 32991, 0x00002A21 }, /* GL_V3F */
- { 32998, 0x00001F00 }, /* GL_VENDOR */
- { 33008, 0x00001F02 }, /* GL_VERSION */
- { 33019, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 33035, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 33066, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 33101, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 33125, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 33146, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 33169, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 33190, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 33217, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 33245, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 33273, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 33301, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 33329, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 33357, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 33385, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 33412, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 33439, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 33466, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 33493, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 33520, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 33547, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 33574, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 33601, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 33628, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 33666, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 33708, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 33743, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 33781, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 33816, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 33848, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 33882, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 33914, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 33934, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 33956, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 33985, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 34006, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 34039, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 34071, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 34102, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 34132, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 34153, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 34180, 0x00000BA2 }, /* GL_VIEWPORT */
- { 34192, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 34208, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 34228, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 34259, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 34294, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 34322, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 34347, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 34374, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 34399, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 34423, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 34442, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 34456, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 34474, 0x00001506 }, /* GL_XOR */
- { 34481, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 34500, 0x00008757 }, /* GL_YCBCR_MESA */
- { 34514, 0x00000000 }, /* GL_ZERO */
- { 34522, 0x00000D16 }, /* GL_ZOOM_X */
- { 34532, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 10002, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 10020, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 10042, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 10061, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 10084, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 10099, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 10119, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 10159, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 10197, 0x00001E02 }, /* GL_INCR */
+ { 10205, 0x00008507 }, /* GL_INCR_WRAP */
+ { 10218, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 10235, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 10250, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 10280, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 10314, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 10337, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 10359, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 10379, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 10393, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 10414, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 10432, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 10446, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 10462, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 10477, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 10496, 0x00001404 }, /* GL_INT */
+ { 10503, 0x00008049 }, /* GL_INTENSITY */
+ { 10516, 0x0000804C }, /* GL_INTENSITY12 */
+ { 10531, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 10550, 0x0000804D }, /* GL_INTENSITY16 */
+ { 10565, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 10584, 0x0000804A }, /* GL_INTENSITY4 */
+ { 10598, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 10616, 0x0000804B }, /* GL_INTENSITY8 */
+ { 10630, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 10648, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 10665, 0x00008575 }, /* GL_INTERPOLATE */
+ { 10680, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 10699, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 10718, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 10734, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 10750, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 10766, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 10782, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 10819, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 10840, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 10857, 0x0000862B }, /* GL_INVERSE_NV */
+ { 10871, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 10895, 0x0000150A }, /* GL_INVERT */
+ { 10905, 0x00001E00 }, /* GL_KEEP */
+ { 10913, 0x00000406 }, /* GL_LEFT */
+ { 10921, 0x00000203 }, /* GL_LEQUAL */
+ { 10931, 0x00000201 }, /* GL_LESS */
+ { 10939, 0x00004000 }, /* GL_LIGHT0 */
+ { 10949, 0x00004001 }, /* GL_LIGHT1 */
+ { 10959, 0x00004002 }, /* GL_LIGHT2 */
+ { 10969, 0x00004003 }, /* GL_LIGHT3 */
+ { 10979, 0x00004004 }, /* GL_LIGHT4 */
+ { 10989, 0x00004005 }, /* GL_LIGHT5 */
+ { 10999, 0x00004006 }, /* GL_LIGHT6 */
+ { 11009, 0x00004007 }, /* GL_LIGHT7 */
+ { 11019, 0x00000B50 }, /* GL_LIGHTING */
+ { 11031, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 11047, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 11070, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 11099, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 11132, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 11160, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 11184, 0x00001B01 }, /* GL_LINE */
+ { 11192, 0x00002601 }, /* GL_LINEAR */
+ { 11202, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 11224, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 11254, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 11285, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 11309, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 11334, 0x00000001 }, /* GL_LINES */
+ { 11343, 0x00000004 }, /* GL_LINE_BIT */
+ { 11355, 0x00000002 }, /* GL_LINE_LOOP */
+ { 11368, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 11388, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 11403, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 11423, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 11439, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 11463, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 11486, 0x00000003 }, /* GL_LINE_STRIP */
+ { 11500, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 11514, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 11528, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 11554, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 11574, 0x00000B32 }, /* GL_LIST_BASE */
+ { 11587, 0x00020000 }, /* GL_LIST_BIT */
+ { 11599, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 11613, 0x00000B30 }, /* GL_LIST_MODE */
+ { 11626, 0x00000101 }, /* GL_LOAD */
+ { 11634, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 11646, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 11663, 0x00001909 }, /* GL_LUMINANCE */
+ { 11676, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 11691, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 11714, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 11741, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 11763, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 11789, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 11808, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 11823, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 11846, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 11873, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 11892, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 11906, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 11927, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 11952, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 11970, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 11991, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 12016, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 12030, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 12051, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 12076, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 12094, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 12113, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 12129, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 12149, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 12171, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 12185, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 12200, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 12224, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 12248, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 12272, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 12296, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 12313, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 12330, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 12358, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 12387, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 12416, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 12445, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 12474, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 12503, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 12532, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 12560, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 12588, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 12616, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 12644, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 12672, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 12700, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 12728, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 12756, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 12784, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 12800, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 12820, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 12842, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 12856, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 12871, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 12895, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 12919, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 12943, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 12967, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 12984, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 13001, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 13029, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 13058, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 13087, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 13116, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 13145, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 13174, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 13203, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 13231, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 13259, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 13287, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 13315, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 13343, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 13371, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 13399, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 13427, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 13455, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 13468, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 13483, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 13498, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 13512, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 13528, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 13544, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 13560, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 13576, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 13592, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 13608, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 13624, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 13640, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 13656, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 13672, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 13687, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 13701, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 13717, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 13733, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 13749, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 13765, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 13781, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 13797, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 13813, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 13829, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 13845, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 13861, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 13876, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 13890, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 13906, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 13922, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 13937, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 13951, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 13966, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 13980, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 13995, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 14009, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 14024, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 14038, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 14053, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 14067, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 14082, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 14097, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 14123, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 14157, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 14188, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 14221, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 14252, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 14267, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 14289, 0x00008008 }, /* GL_MAX */
+ { 14296, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 14319, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 14345, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 14378, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 14404, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 14438, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 14457, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 14486, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 14518, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 14554, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 14594, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 14620, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 14650, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 14675, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 14704, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 14733, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 14766, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 14790, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 14814, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 14838, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 14863, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 14881, 0x00008008 }, /* GL_MAX_EXT */
+ { 14892, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 14931, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 14945, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 14965, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 15003, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 15032, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 15056, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 15084, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 15107, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 15144, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 15180, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 15207, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 15236, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 15270, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 15306, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 15333, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 15365, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 15401, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 15430, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 15459, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 15487, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 15525, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 15569, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 15612, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 15646, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 15685, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 15722, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 15760, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 15803, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 15846, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 15876, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 15907, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 15943, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 15979, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 16009, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 16043, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 16076, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 16105, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 16125, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 16149, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 16175, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 16206, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 16230, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 16264, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 16284, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 16311, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 16332, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 16357, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 16382, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 16417, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 16443, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 16469, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 16507, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 16544, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 16568, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 16589, 0x00008007 }, /* GL_MIN */
+ { 16596, 0x0000802E }, /* GL_MINMAX */
+ { 16606, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 16620, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 16637, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 16658, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 16673, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 16692, 0x00008007 }, /* GL_MIN_EXT */
+ { 16703, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 16722, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 16745, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 16768, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 16788, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 16808, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 16838, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 16866, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 16894, 0x00001700 }, /* GL_MODELVIEW */
+ { 16907, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 16925, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 16944, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 16963, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 16982, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 17001, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 17020, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 17039, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 17058, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 17077, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 17096, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 17115, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 17133, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 17152, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 17171, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 17190, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 17209, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 17228, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 17247, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 17266, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 17285, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 17304, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 17323, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 17341, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 17360, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 17379, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 17397, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 17415, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 17433, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 17451, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 17469, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 17487, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 17505, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 17525, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 17552, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 17577, 0x00002100 }, /* GL_MODULATE */
+ { 17589, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 17609, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 17636, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 17661, 0x00000103 }, /* GL_MULT */
+ { 17669, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 17684, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 17704, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 17723, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 17742, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 17766, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 17789, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 17819, 0x00002A25 }, /* GL_N3F_V3F */
+ { 17830, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 17850, 0x0000150E }, /* GL_NAND */
+ { 17858, 0x00002600 }, /* GL_NEAREST */
+ { 17869, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 17900, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 17932, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 17957, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 17983, 0x00000200 }, /* GL_NEVER */
+ { 17992, 0x00001102 }, /* GL_NICEST */
+ { 18002, 0x00000000 }, /* GL_NONE */
+ { 18010, 0x00001505 }, /* GL_NOOP */
+ { 18018, 0x00001508 }, /* GL_NOR */
+ { 18025, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 18038, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 18054, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 18085, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 18120, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 18144, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 18167, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 18188, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 18202, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 18220, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 18237, 0x00000205 }, /* GL_NOTEQUAL */
+ { 18249, 0x00000000 }, /* GL_NO_ERROR */
+ { 18261, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 18295, 0x000086A2 }, /* GL_NUM_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 18333, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 18365, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 18407, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 18437, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 18477, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 18508, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 18537, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 18565, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 18595, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 18612, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 18638, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 18654, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 18689, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 18711, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 18730, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 18760, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 18781, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 18809, 0x00000001 }, /* GL_ONE */
+ { 18816, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 18844, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 18876, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 18904, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 18936, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 18959, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 18982, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 19005, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 19028, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 19046, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 19068, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 19090, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 19106, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 19126, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 19146, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 19164, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 19186, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 19208, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 19224, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 19244, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 19264, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 19282, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 19304, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 19326, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 19342, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 19362, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 19382, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 19403, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 19422, 0x00001507 }, /* GL_OR */
+ { 19428, 0x00000A01 }, /* GL_ORDER */
+ { 19437, 0x0000150D }, /* GL_OR_INVERTED */
+ { 19452, 0x0000150B }, /* GL_OR_REVERSE */
+ { 19466, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 19483, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 19501, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 19522, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 19542, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 19560, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 19579, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 19599, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 19619, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 19637, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 19656, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 19681, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 19705, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 19726, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 19748, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 19770, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 19795, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 19819, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 19840, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 19862, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 19884, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 19906, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 19937, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 19957, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 19982, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 20002, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 20027, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 20047, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 20072, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 20092, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 20117, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 20137, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 20162, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 20182, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 20207, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 20227, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 20252, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 20272, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 20297, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 20317, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 20342, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 20362, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 20387, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 20405, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 20438, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 20463, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 20498, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 20525, 0x00001B00 }, /* GL_POINT */
+ { 20534, 0x00000000 }, /* GL_POINTS */
+ { 20544, 0x00000002 }, /* GL_POINT_BIT */
+ { 20557, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 20587, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 20621, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 20655, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 20690, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 20719, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 20752, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 20785, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 20819, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 20833, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 20859, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 20877, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 20899, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 20921, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 20944, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 20962, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 20984, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 21006, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 21029, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 21049, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 21065, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 21086, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 21106, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 21135, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 21154, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 21180, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 21195, 0x00000009 }, /* GL_POLYGON */
+ { 21206, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 21221, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 21237, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 21260, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 21285, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 21308, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 21331, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 21355, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 21379, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 21397, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 21420, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 21439, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 21462, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 21479, 0x00001203 }, /* GL_POSITION */
+ { 21491, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 21523, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 21559, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 21592, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 21629, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 21660, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 21695, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 21727, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 21763, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 21796, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 21828, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 21864, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 21897, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 21934, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 21964, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 21998, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 22029, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 22064, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 22095, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 22130, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 22162, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 22198, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 22228, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 22262, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 22293, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 22328, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 22360, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 22391, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 22426, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 22458, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 22494, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 22523, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 22556, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 22586, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 22620, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 22659, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 22692, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 22732, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 22766, 0x00008578 }, /* GL_PREVIOUS */
+ { 22778, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 22794, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 22810, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 22827, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 22848, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 22869, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 22902, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 22934, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 22957, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 22980, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 23010, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 23039, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 23067, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 23089, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 23117, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 23145, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 23167, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 23188, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 23228, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 23267, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 23297, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 23332, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 23365, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 23399, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 23438, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 23477, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 23499, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 23525, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 23549, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 23572, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 23594, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 23615, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 23636, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 23663, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 23695, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 23727, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 23762, 0x00001701 }, /* GL_PROJECTION */
+ { 23776, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 23797, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 23823, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 23844, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 23863, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 23886, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 23925, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 23963, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 23983, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 24007, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 24027, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 24051, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 24071, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 24104, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 24130, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 24160, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 24191, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 24221, 0x00002003 }, /* GL_Q */
+ { 24226, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 24251, 0x00000007 }, /* GL_QUADS */
+ { 24260, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 24277, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 24291, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 24313, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 24339, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 24355, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 24375, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 24401, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 24431, 0x00002002 }, /* GL_R */
+ { 24436, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 24448, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 24481, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 24496, 0x000088B8 }, /* GL_READ_ONLY */
+ { 24509, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 24526, 0x000088BA }, /* GL_READ_WRITE */
+ { 24540, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 24558, 0x00001903 }, /* GL_RED */
+ { 24565, 0x00008016 }, /* GL_REDUCE */
+ { 24575, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 24589, 0x00000D15 }, /* GL_RED_BIAS */
+ { 24601, 0x00000D52 }, /* GL_RED_BITS */
+ { 24613, 0x00000D14 }, /* GL_RED_SCALE */
+ { 24626, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 24644, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 24666, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 24687, 0x00001C00 }, /* GL_RENDER */
+ { 24697, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 24725, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 24745, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 24772, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 24808, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 24834, 0x00001F01 }, /* GL_RENDERER */
+ { 24846, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 24861, 0x00002901 }, /* GL_REPEAT */
+ { 24871, 0x00001E01 }, /* GL_REPLACE */
+ { 24882, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 24897, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 24920, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 24938, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 24960, 0x00000102 }, /* GL_RETURN */
+ { 24970, 0x00001907 }, /* GL_RGB */
+ { 24977, 0x00008052 }, /* GL_RGB10 */
+ { 24986, 0x00008059 }, /* GL_RGB10_A2 */
+ { 24998, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 25014, 0x00008052 }, /* GL_RGB10_EXT */
+ { 25027, 0x00008053 }, /* GL_RGB12 */
+ { 25036, 0x00008053 }, /* GL_RGB12_EXT */
+ { 25049, 0x00008054 }, /* GL_RGB16 */
+ { 25058, 0x00008054 }, /* GL_RGB16_EXT */
+ { 25071, 0x0000804E }, /* GL_RGB2_EXT */
+ { 25083, 0x0000804F }, /* GL_RGB4 */
+ { 25091, 0x0000804F }, /* GL_RGB4_EXT */
+ { 25103, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 25116, 0x00008050 }, /* GL_RGB5 */
+ { 25124, 0x00008057 }, /* GL_RGB5_A1 */
+ { 25135, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 25150, 0x00008050 }, /* GL_RGB5_EXT */
+ { 25162, 0x00008051 }, /* GL_RGB8 */
+ { 25170, 0x00008051 }, /* GL_RGB8_EXT */
+ { 25182, 0x00001908 }, /* GL_RGBA */
+ { 25190, 0x0000805A }, /* GL_RGBA12 */
+ { 25200, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 25214, 0x0000805B }, /* GL_RGBA16 */
+ { 25224, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 25238, 0x00008055 }, /* GL_RGBA2 */
+ { 25247, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 25260, 0x00008056 }, /* GL_RGBA4 */
+ { 25269, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 25288, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 25301, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 25315, 0x00008058 }, /* GL_RGBA8 */
+ { 25324, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 25337, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 25355, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 25368, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 25381, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 25393, 0x00008573 }, /* GL_RGB_SCALE */
+ { 25406, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 25423, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 25440, 0x00000407 }, /* GL_RIGHT */
+ { 25449, 0x00002000 }, /* GL_S */
+ { 25454, 0x000080A9 }, /* GL_SAMPLES */
+ { 25465, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 25481, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 25496, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 25514, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 25536, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 25564, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 25596, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 25619, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 25646, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 25664, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 25687, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 25709, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 25728, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 25751, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 25777, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 25807, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 25832, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 25861, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 25876, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 25891, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 25907, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 25932, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 25972, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 26016, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 26049, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 26079, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 26111, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 26141, 0x00001C02 }, /* GL_SELECT */
+ { 26151, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 26179, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 26204, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 26220, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 26247, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 26278, 0x0000150F }, /* GL_SET */
+ { 26285, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 26306, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 26321, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 26344, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 26374, 0x00001601 }, /* GL_SHININESS */
+ { 26387, 0x00001402 }, /* GL_SHORT */
+ { 26396, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 26412, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 26432, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 26451, 0x00001D01 }, /* GL_SMOOTH */
+ { 26461, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 26494, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 26521, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 26554, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 26581, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 26598, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 26619, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 26640, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 26655, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 26674, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 26693, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 26710, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 26731, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 26752, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 26767, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 26786, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 26805, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 26822, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 26843, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 26864, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 26879, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 26898, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 26917, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 26937, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 26955, 0x00001202 }, /* GL_SPECULAR */
+ { 26967, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 26981, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 26996, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 27014, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 27031, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 27045, 0x00008580 }, /* GL_SRC0_RGB */
+ { 27057, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 27071, 0x00008581 }, /* GL_SRC1_RGB */
+ { 27083, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 27097, 0x00008582 }, /* GL_SRC2_RGB */
+ { 27109, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 27122, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 27144, 0x00000300 }, /* GL_SRC_COLOR */
+ { 27157, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 27175, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 27194, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 27209, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 27228, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 27243, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 27262, 0x000088E5 }, /* GL_STATIC_READ */
+ { 27277, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 27296, 0x00001802 }, /* GL_STENCIL */
+ { 27307, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 27333, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 27349, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 27371, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 27394, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 27410, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 27426, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 27443, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 27466, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 27488, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 27510, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 27532, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 27553, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 27580, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 27607, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 27622, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 27638, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 27667, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 27689, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 27710, 0x00000C33 }, /* GL_STEREO */
+ { 27720, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 27735, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 27754, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 27769, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 27788, 0x000088E1 }, /* GL_STREAM_READ */
+ { 27803, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 27822, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 27839, 0x000084E7 }, /* GL_SUBTRACT */
+ { 27851, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 27867, 0x00002001 }, /* GL_T */
+ { 27872, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 27887, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 27906, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 27922, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 27937, 0x00002A27 }, /* GL_T2F_V3F */
+ { 27948, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 27967, 0x00002A28 }, /* GL_T4F_V4F */
+ { 27978, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 28001, 0x00001702 }, /* GL_TEXTURE */
+ { 28012, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 28024, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 28040, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 28052, 0x000084CA }, /* GL_TEXTURE10 */
+ { 28065, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 28082, 0x000084CB }, /* GL_TEXTURE11 */
+ { 28095, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 28112, 0x000084CC }, /* GL_TEXTURE12 */
+ { 28125, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 28142, 0x000084CD }, /* GL_TEXTURE13 */
+ { 28155, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 28172, 0x000084CE }, /* GL_TEXTURE14 */
+ { 28185, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 28202, 0x000084CF }, /* GL_TEXTURE15 */
+ { 28215, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 28232, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 28245, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 28262, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 28275, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 28292, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 28305, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 28322, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 28335, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 28352, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 28368, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 28380, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 28393, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 28410, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 28423, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 28440, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 28453, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 28470, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 28483, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 28500, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 28513, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 28530, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 28543, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 28560, 0x000084DA }, /* GL_TEXTURE26 */
+ { 28573, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 28590, 0x000084DB }, /* GL_TEXTURE27 */
+ { 28603, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 28620, 0x000084DC }, /* GL_TEXTURE28 */
+ { 28633, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 28650, 0x000084DD }, /* GL_TEXTURE29 */
+ { 28663, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 28680, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 28696, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 28708, 0x000084DE }, /* GL_TEXTURE30 */
+ { 28721, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 28738, 0x000084DF }, /* GL_TEXTURE31 */
+ { 28751, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 28768, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 28784, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 28796, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 28812, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 28824, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 28840, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 28852, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 28868, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 28880, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 28896, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 28908, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 28924, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 28936, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 28952, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 28966, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 28980, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 28994, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 29016, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 29042, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 29064, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 29086, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 29108, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 29130, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 29158, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 29190, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 29223, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 29255, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 29270, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 29291, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 29316, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 29334, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 29358, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 29389, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 29419, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 29449, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 29484, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 29515, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 29553, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 29580, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 29612, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 29646, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 29670, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 29698, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 29722, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 29750, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 29783, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 29807, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 29829, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 29851, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 29877, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 29911, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 29944, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 29981, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 30009, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 30041, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 30064, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 30102, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 30144, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 30175, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 30203, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 30233, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 30261, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 30281, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 30305, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 30336, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 30371, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 30402, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 30437, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 30468, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 30503, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 30534, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 30569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 30600, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 30635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 30666, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 30701, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 30718, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 30740, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 30766, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 30781, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 30802, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 30822, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 30848, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 30868, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 30885, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 30902, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 30919, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 30936, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 30961, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 30983, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 31009, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 31027, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 31053, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 31079, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 31109, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 31136, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 31161, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 31181, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 31205, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 31232, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 31259, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 31286, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 31312, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 31342, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 31364, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 31382, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 31412, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 31440, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 31468, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 31496, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 31517, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 31536, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 31558, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 31577, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 31597, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 31622, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 31646, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 31666, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 31690, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 31710, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 31733, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 31758, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 31792, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 31809, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 31827, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 31845, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 31863, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 31882, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 31911, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 31928, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 31954, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 31984, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 32016, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 32046, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 32080, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 32096, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 32127, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 32162, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 32190, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 32222, 0x00000004 }, /* GL_TRIANGLES */
+ { 32235, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 32251, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 32272, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 32290, 0x00000001 }, /* GL_TRUE */
+ { 32298, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 32318, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 32341, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 32361, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 32382, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 32404, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 32426, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 32446, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 32467, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 32484, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 32511, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 32534, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 32550, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 32577, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 32601, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 32632, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 32656, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 32684, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 32702, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 32732, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 32758, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 32788, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 32814, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 32838, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 32866, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 32894, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 32921, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 32953, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 32984, 0x00002A20 }, /* GL_V2F */
+ { 32991, 0x00002A21 }, /* GL_V3F */
+ { 32998, 0x00001F00 }, /* GL_VENDOR */
+ { 33008, 0x00001F02 }, /* GL_VERSION */
+ { 33019, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 33035, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 33066, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 33101, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 33125, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 33146, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 33169, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 33190, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 33217, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 33245, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 33273, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 33301, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 33329, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 33357, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 33385, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 33412, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 33439, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 33466, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 33493, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 33520, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 33547, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 33574, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 33601, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 33628, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 33666, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 33708, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 33743, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 33781, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 33816, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 33848, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 33882, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 33914, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 33934, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 33956, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 33985, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 34006, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 34039, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 34071, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 34102, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 34132, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 34153, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 34180, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 34192, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 34208, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 34228, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 34259, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 34294, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 34322, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 34347, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 34374, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 34399, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 34423, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 34442, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 34456, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 34474, 0x00001506 }, /* GL_XOR */
+ { 34481, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 34500, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 34514, 0x00000000 }, /* GL_ZERO */
+ { 34522, 0x00000D16 }, /* GL_ZOOM_X */
+ { 34532, 0x00000D17 }, /* GL_ZOOM_Y */
};
static const unsigned reduced_enums[1232] =
{
389, /* GL_FALSE */
- 1519, /* GL_TRUE */
+ 561, /* GL_LINES */
563, /* GL_LINE_LOOP */
570, /* GL_LINE_STRIP */
- 1515, /* GL_TRIANGLES */
- 1518, /* GL_TRIANGLE_STRIP */
- 1516, /* GL_TRIANGLE_FAN */
- 1112, /* GL_QUADS */
- 1114, /* GL_QUAD_STRIP */
- 1002, /* GL_POLYGON */
- 1014, /* GL_POLYGON_STIPPLE_BIT */
+ 1515, /* GL_TRIANGLES */
+ 1518, /* GL_TRIANGLE_STRIP */
+ 1516, /* GL_TRIANGLE_FAN */
+ 1112, /* GL_QUADS */
+ 1114, /* GL_QUAD_STRIP */
+ 1002, /* GL_POLYGON */
+ 1014, /* GL_POLYGON_STIPPLE_BIT */
968, /* GL_PIXEL_MODE_BIT */
548, /* GL_LIGHTING_BIT */
405, /* GL_FOG_BIT */
8, /* GL_ACCUM */
579, /* GL_LOAD */
- 1152, /* GL_RETURN */
+ 1152, /* GL_RETURN */
841, /* GL_MULT */
19, /* GL_ADD */
857, /* GL_NEVER */
872, /* GL_NOTEQUAL */
466, /* GL_GEQUAL */
42, /* GL_ALWAYS */
- 1276, /* GL_SRC_COLOR */
+ 1276, /* GL_SRC_COLOR */
901, /* GL_ONE_MINUS_SRC_COLOR */
- 1274, /* GL_SRC_ALPHA */
+ 1274, /* GL_SRC_ALPHA */
900, /* GL_ONE_MINUS_SRC_ALPHA */
359, /* GL_DST_ALPHA */
898, /* GL_ONE_MINUS_DST_ALPHA */
360, /* GL_DST_COLOR */
899, /* GL_ONE_MINUS_DST_COLOR */
- 1275, /* GL_SRC_ALPHA_SATURATE */
+ 1275, /* GL_SRC_ALPHA_SATURATE */
454, /* GL_FRONT_LEFT */
455, /* GL_FRONT_RIGHT */
64, /* GL_BACK_LEFT */
451, /* GL_FRONT */
63, /* GL_BACK */
536, /* GL_LEFT */
- 1192, /* GL_RIGHT */
+ 1192, /* GL_RIGHT */
452, /* GL_FRONT_AND_BACK */
58, /* GL_AUX0 */
59, /* GL_AUX1 */
528, /* GL_INVALID_ENUM */
531, /* GL_INVALID_VALUE */
530, /* GL_INVALID_OPERATION */
- 1277, /* GL_STACK_OVERFLOW */
- 1278, /* GL_STACK_UNDERFLOW */
+ 1277, /* GL_STACK_OVERFLOW */
+ 1278, /* GL_STACK_UNDERFLOW */
926, /* GL_OUT_OF_MEMORY */
529, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
0, /* GL_2D */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
946, /* GL_PASS_THROUGH_TOKEN */
- 1001, /* GL_POINT_TOKEN */
+ 1001, /* GL_POINT_TOKEN */
571, /* GL_LINE_TOKEN */
- 1015, /* GL_POLYGON_TOKEN */
+ 1015, /* GL_POLYGON_TOKEN */
69, /* GL_BITMAP_TOKEN */
358, /* GL_DRAW_PIXEL_TOKEN */
248, /* GL_COPY_PIXEL_TOKEN */
732, /* GL_MAX_LIST_NESTING */
575, /* GL_LIST_BASE */
577, /* GL_LIST_INDEX */
- 1004, /* GL_POLYGON_MODE */
- 1011, /* GL_POLYGON_SMOOTH */
- 1013, /* GL_POLYGON_STIPPLE */
+ 1004, /* GL_POLYGON_MODE */
+ 1011, /* GL_POLYGON_SMOOTH */
+ 1013, /* GL_POLYGON_STIPPLE */
367, /* GL_EDGE_FLAG */
249, /* GL_CULL_FACE */
250, /* GL_CULL_FACE_MODE */
552, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
553, /* GL_LIGHT_MODEL_TWO_SIDE */
549, /* GL_LIGHT_MODEL_AMBIENT */
- 1230, /* GL_SHADE_MODEL */
+ 1230, /* GL_SHADE_MODEL */
158, /* GL_COLOR_MATERIAL_FACE */
159, /* GL_COLOR_MATERIAL_PARAMETER */
157, /* GL_COLOR_MATERIAL */
292, /* GL_DEPTH_CLEAR_VALUE */
303, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1301, /* GL_STENCIL_TEST */
- 1289, /* GL_STENCIL_CLEAR_VALUE */
- 1291, /* GL_STENCIL_FUNC */
- 1303, /* GL_STENCIL_VALUE_MASK */
- 1290, /* GL_STENCIL_FAIL */
- 1298, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1299, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1300, /* GL_STENCIL_REF */
- 1304, /* GL_STENCIL_WRITEMASK */
+ 1301, /* GL_STENCIL_TEST */
+ 1289, /* GL_STENCIL_CLEAR_VALUE */
+ 1291, /* GL_STENCIL_FUNC */
+ 1303, /* GL_STENCIL_VALUE_MASK */
+ 1290, /* GL_STENCIL_FAIL */
+ 1298, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1299, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1300, /* GL_STENCIL_REF */
+ 1304, /* GL_STENCIL_WRITEMASK */
705, /* GL_MATRIX_MODE */
862, /* GL_NORMALIZE */
- 1593, /* GL_VIEWPORT */
+ 1593, /* GL_VIEWPORT */
836, /* GL_MODELVIEW_STACK_DEPTH */
- 1094, /* GL_PROJECTION_STACK_DEPTH */
- 1495, /* GL_TEXTURE_STACK_DEPTH */
+ 1094, /* GL_PROJECTION_STACK_DEPTH */
+ 1495, /* GL_TEXTURE_STACK_DEPTH */
834, /* GL_MODELVIEW_MATRIX */
- 1093, /* GL_PROJECTION_MATRIX */
- 1480, /* GL_TEXTURE_MATRIX */
+ 1093, /* GL_PROJECTION_MATRIX */
+ 1480, /* GL_TEXTURE_MATRIX */
56, /* GL_ATTRIB_STACK_DEPTH */
117, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
39, /* GL_ALPHA_TEST */
80, /* GL_BLEND_SRC */
70, /* GL_BLEND */
581, /* GL_LOGIC_OP_MODE */
- 580, /* GL_LOGIC_OP */
+ 506, /* GL_INDEX_LOGIC_OP */
156, /* GL_COLOR_LOGIC_OP */
62, /* GL_AUX_BUFFERS */
325, /* GL_DRAW_BUFFER */
- 1124, /* GL_READ_BUFFER */
- 1213, /* GL_SCISSOR_BOX */
- 1214, /* GL_SCISSOR_TEST */
+ 1124, /* GL_READ_BUFFER */
+ 1213, /* GL_SCISSOR_BOX */
+ 1214, /* GL_SCISSOR_TEST */
505, /* GL_INDEX_CLEAR_VALUE */
510, /* GL_INDEX_WRITEMASK */
153, /* GL_COLOR_CLEAR_VALUE */
185, /* GL_COLOR_WRITEMASK */
507, /* GL_INDEX_MODE */
- 1186, /* GL_RGBA_MODE */
+ 1186, /* GL_RGBA_MODE */
324, /* GL_DOUBLEBUFFER */
- 1305, /* GL_STEREO */
- 1145, /* GL_RENDER_MODE */
+ 1305, /* GL_STEREO */
+ 1145, /* GL_RENDER_MODE */
947, /* GL_PERSPECTIVE_CORRECTION_HINT */
996, /* GL_POINT_SMOOTH_HINT */
566, /* GL_LINE_SMOOTH_HINT */
- 1012, /* GL_POLYGON_SMOOTH_HINT */
+ 1012, /* GL_POLYGON_SMOOTH_HINT */
425, /* GL_FOG_HINT */
- 1461, /* GL_TEXTURE_GEN_S */
- 1462, /* GL_TEXTURE_GEN_T */
- 1460, /* GL_TEXTURE_GEN_R */
- 1459, /* GL_TEXTURE_GEN_Q */
+ 1461, /* GL_TEXTURE_GEN_S */
+ 1462, /* GL_TEXTURE_GEN_T */
+ 1460, /* GL_TEXTURE_GEN_R */
+ 1459, /* GL_TEXTURE_GEN_Q */
960, /* GL_PIXEL_MAP_I_TO_I */
966, /* GL_PIXEL_MAP_S_TO_S */
962, /* GL_PIXEL_MAP_I_TO_R */
953, /* GL_PIXEL_MAP_G_TO_G_SIZE */
951, /* GL_PIXEL_MAP_B_TO_B_SIZE */
949, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1527, /* GL_UNPACK_SWAP_BYTES */
- 1522, /* GL_UNPACK_LSB_FIRST */
- 1523, /* GL_UNPACK_ROW_LENGTH */
- 1526, /* GL_UNPACK_SKIP_ROWS */
- 1525, /* GL_UNPACK_SKIP_PIXELS */
- 1520, /* GL_UNPACK_ALIGNMENT */
+ 1527, /* GL_UNPACK_SWAP_BYTES */
+ 1522, /* GL_UNPACK_LSB_FIRST */
+ 1523, /* GL_UNPACK_ROW_LENGTH */
+ 1526, /* GL_UNPACK_SKIP_ROWS */
+ 1525, /* GL_UNPACK_SKIP_PIXELS */
+ 1520, /* GL_UNPACK_ALIGNMENT */
935, /* GL_PACK_SWAP_BYTES */
930, /* GL_PACK_LSB_FIRST */
931, /* GL_PACK_ROW_LENGTH */
659, /* GL_MAP_STENCIL */
509, /* GL_INDEX_SHIFT */
508, /* GL_INDEX_OFFSET */
- 1134, /* GL_RED_SCALE */
- 1132, /* GL_RED_BIAS */
- 1610, /* GL_ZOOM_X */
- 1611, /* GL_ZOOM_Y */
+ 1134, /* GL_RED_SCALE */
+ 1132, /* GL_RED_BIAS */
+ 1610, /* GL_ZOOM_X */
+ 1611, /* GL_ZOOM_Y */
471, /* GL_GREEN_SCALE */
469, /* GL_GREEN_BIAS */
86, /* GL_BLUE_SCALE */
774, /* GL_MAX_TEXTURE_STACK_DEPTH */
784, /* GL_MAX_VIEWPORT_DIMS */
710, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1312, /* GL_SUBPIXEL_BITS */
+ 1312, /* GL_SUBPIXEL_BITS */
504, /* GL_INDEX_BITS */
- 1133, /* GL_RED_BITS */
+ 1133, /* GL_RED_BITS */
470, /* GL_GREEN_BITS */
85, /* GL_BLUE_BITS */
37, /* GL_ALPHA_BITS */
287, /* GL_DEPTH_BITS */
- 1287, /* GL_STENCIL_BITS */
+ 1287, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
606, /* GL_MAP1_GRID_SEGMENTS */
632, /* GL_MAP2_GRID_DOMAIN */
633, /* GL_MAP2_GRID_SEGMENTS */
- 1389, /* GL_TEXTURE_1D */
- 1390, /* GL_TEXTURE_2D */
+ 1389, /* GL_TEXTURE_1D */
+ 1390, /* GL_TEXTURE_2D */
392, /* GL_FEEDBACK_BUFFER_POINTER */
393, /* GL_FEEDBACK_BUFFER_SIZE */
394, /* GL_FEEDBACK_BUFFER_TYPE */
- 1223, /* GL_SELECTION_BUFFER_POINTER */
- 1224, /* GL_SELECTION_BUFFER_SIZE */
- 1498, /* GL_TEXTURE_WIDTH */
- 1466, /* GL_TEXTURE_HEIGHT */
- 1422, /* GL_TEXTURE_COMPONENTS */
- 1406, /* GL_TEXTURE_BORDER_COLOR */
- 1405, /* GL_TEXTURE_BORDER */
+ 1223, /* GL_SELECTION_BUFFER_POINTER */
+ 1224, /* GL_SELECTION_BUFFER_SIZE */
+ 1498, /* GL_TEXTURE_WIDTH */
+ 1466, /* GL_TEXTURE_HEIGHT */
+ 1422, /* GL_TEXTURE_COMPONENTS */
+ 1406, /* GL_TEXTURE_BORDER_COLOR */
+ 1405, /* GL_TEXTURE_BORDER */
316, /* GL_DONT_CARE */
390, /* GL_FASTEST */
858, /* GL_NICEST */
43, /* GL_AMBIENT */
313, /* GL_DIFFUSE */
- 1263, /* GL_SPECULAR */
- 1016, /* GL_POSITION */
- 1266, /* GL_SPOT_DIRECTION */
- 1267, /* GL_SPOT_EXPONENT */
- 1265, /* GL_SPOT_CUTOFF */
+ 1263, /* GL_SPECULAR */
+ 1016, /* GL_POSITION */
+ 1266, /* GL_SPOT_DIRECTION */
+ 1267, /* GL_SPOT_EXPONENT */
+ 1265, /* GL_SPOT_CUTOFF */
223, /* GL_CONSTANT_ATTENUATION */
556, /* GL_LINEAR_ATTENUATION */
- 1111, /* GL_QUADRATIC_ATTENUATION */
+ 1111, /* GL_QUADRATIC_ATTENUATION */
198, /* GL_COMPILE */
199, /* GL_COMPILE_AND_EXECUTE */
101, /* GL_BYTE */
- 1528, /* GL_UNSIGNED_BYTE */
- 1234, /* GL_SHORT */
- 1537, /* GL_UNSIGNED_SHORT */
+ 1528, /* GL_UNSIGNED_BYTE */
+ 1234, /* GL_SHORT */
+ 1537, /* GL_UNSIGNED_SHORT */
511, /* GL_INT */
- 1531, /* GL_UNSIGNED_INT */
+ 1531, /* GL_UNSIGNED_INT */
397, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
246, /* GL_COPY */
46, /* GL_AND_INVERTED */
860, /* GL_NOOP */
- 1606, /* GL_XOR */
+ 1606, /* GL_XOR */
922, /* GL_OR */
861, /* GL_NOR */
380, /* GL_EQUIV */
247, /* GL_COPY_INVERTED */
924, /* GL_OR_INVERTED */
851, /* GL_NAND */
- 1228, /* GL_SET */
+ 1228, /* GL_SET */
377, /* GL_EMISSION */
- 1233, /* GL_SHININESS */
+ 1233, /* GL_SHININESS */
44, /* GL_AMBIENT_AND_DIFFUSE */
155, /* GL_COLOR_INDEXES */
801, /* GL_MODELVIEW */
- 1092, /* GL_PROJECTION */
- 1324, /* GL_TEXTURE */
+ 1092, /* GL_PROJECTION */
+ 1324, /* GL_TEXTURE */
128, /* GL_COLOR */
284, /* GL_DEPTH */
- 1285, /* GL_STENCIL */
+ 1285, /* GL_STENCIL */
154, /* GL_COLOR_INDEX */
- 1292, /* GL_STENCIL_INDEX */
+ 1292, /* GL_STENCIL_INDEX */
293, /* GL_DEPTH_COMPONENT */
- 1129, /* GL_RED */
+ 1129, /* GL_RED */
468, /* GL_GREEN */
83, /* GL_BLUE */
27, /* GL_ALPHA */
- 1153, /* GL_RGB */
- 1172, /* GL_RGBA */
+ 1153, /* GL_RGB */
+ 1172, /* GL_RGBA */
582, /* GL_LUMINANCE */
603, /* GL_LUMINANCE_ALPHA */
68, /* GL_BITMAP */
973, /* GL_POINT */
554, /* GL_LINE */
395, /* GL_FILL */
- 1138, /* GL_RENDER */
+ 1138, /* GL_RENDER */
391, /* GL_FEEDBACK */
- 1222, /* GL_SELECT */
+ 1222, /* GL_SELECT */
396, /* GL_FLAT */
- 1238, /* GL_SMOOTH */
+ 1238, /* GL_SMOOTH */
535, /* GL_KEEP */
- 1147, /* GL_REPLACE */
+ 1147, /* GL_REPLACE */
495, /* GL_INCR */
281, /* GL_DECR */
- 1550, /* GL_VENDOR */
- 1144, /* GL_RENDERER */
- 1551, /* GL_VERSION */
+ 1550, /* GL_VENDOR */
+ 1144, /* GL_RENDERER */
+ 1551, /* GL_VERSION */
384, /* GL_EXTENSIONS */
- 1193, /* GL_S */
- 1315, /* GL_T */
- 1121, /* GL_R */
- 1110, /* GL_Q */
+ 1193, /* GL_S */
+ 1315, /* GL_T */
+ 1121, /* GL_R */
+ 1110, /* GL_Q */
837, /* GL_MODULATE */
280, /* GL_DECAL */
- 1456, /* GL_TEXTURE_ENV_MODE */
- 1455, /* GL_TEXTURE_ENV_COLOR */
- 1454, /* GL_TEXTURE_ENV */
+ 1456, /* GL_TEXTURE_ENV_MODE */
+ 1455, /* GL_TEXTURE_ENV_COLOR */
+ 1454, /* GL_TEXTURE_ENV */
385, /* GL_EYE_LINEAR */
884, /* GL_OBJECT_LINEAR */
- 1264, /* GL_SPHERE_MAP */
- 1458, /* GL_TEXTURE_GEN_MODE */
+ 1264, /* GL_SPHERE_MAP */
+ 1458, /* GL_TEXTURE_GEN_MODE */
886, /* GL_OBJECT_PLANE */
386, /* GL_EYE_PLANE */
852, /* GL_NEAREST */
560, /* GL_LINEAR_MIPMAP_NEAREST */
855, /* GL_NEAREST_MIPMAP_LINEAR */
559, /* GL_LINEAR_MIPMAP_LINEAR */
- 1479, /* GL_TEXTURE_MAG_FILTER */
- 1487, /* GL_TEXTURE_MIN_FILTER */
- 1500, /* GL_TEXTURE_WRAP_S */
- 1501, /* GL_TEXTURE_WRAP_T */
+ 1479, /* GL_TEXTURE_MAG_FILTER */
+ 1487, /* GL_TEXTURE_MIN_FILTER */
+ 1500, /* GL_TEXTURE_WRAP_S */
+ 1501, /* GL_TEXTURE_WRAP_T */
107, /* GL_CLAMP */
- 1146, /* GL_REPEAT */
- 1010, /* GL_POLYGON_OFFSET_UNITS */
- 1009, /* GL_POLYGON_OFFSET_POINT */
- 1008, /* GL_POLYGON_OFFSET_LINE */
- 1122, /* GL_R3_G3_B2 */
- 1548, /* GL_V2F */
- 1549, /* GL_V3F */
+ 1146, /* GL_REPEAT */
+ 1010, /* GL_POLYGON_OFFSET_UNITS */
+ 1009, /* GL_POLYGON_OFFSET_POINT */
+ 1008, /* GL_POLYGON_OFFSET_LINE */
+ 1122, /* GL_R3_G3_B2 */
+ 1548, /* GL_V2F */
+ 1549, /* GL_V3F */
104, /* GL_C4UB_V2F */
105, /* GL_C4UB_V3F */
102, /* GL_C3F_V3F */
849, /* GL_N3F_V3F */
103, /* GL_C4F_N3F_V3F */
- 1320, /* GL_T2F_V3F */
- 1322, /* GL_T4F_V4F */
- 1318, /* GL_T2F_C4UB_V3F */
- 1316, /* GL_T2F_C3F_V3F */
- 1319, /* GL_T2F_N3F_V3F */
- 1317, /* GL_T2F_C4F_N3F_V3F */
- 1321, /* GL_T4F_C4F_N3F_V4F */
+ 1320, /* GL_T2F_V3F */
+ 1322, /* GL_T4F_V4F */
+ 1318, /* GL_T2F_C4UB_V3F */
+ 1316, /* GL_T2F_C3F_V3F */
+ 1319, /* GL_T2F_N3F_V3F */
+ 1317, /* GL_T2F_C4F_N3F_V3F */
+ 1321, /* GL_T4F_C4F_N3F_V4F */
120, /* GL_CLIP_PLANE0 */
121, /* GL_CLIP_PLANE1 */
122, /* GL_CLIP_PLANE2 */
458, /* GL_FUNC_REVERSE_SUBTRACT */
228, /* GL_CONVOLUTION_1D */
229, /* GL_CONVOLUTION_2D */
- 1225, /* GL_SEPARABLE_2D */
+ 1225, /* GL_SEPARABLE_2D */
232, /* GL_CONVOLUTION_BORDER_MODE */
236, /* GL_CONVOLUTION_FILTER_SCALE */
234, /* GL_CONVOLUTION_FILTER_BIAS */
- 1130, /* GL_REDUCE */
+ 1130, /* GL_REDUCE */
238, /* GL_CONVOLUTION_FORMAT */
242, /* GL_CONVOLUTION_WIDTH */
240, /* GL_CONVOLUTION_HEIGHT */
720, /* GL_MAX_CONVOLUTION_WIDTH */
718, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1049, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1045, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1040, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1036, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1047, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1043, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1038, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1034, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 1049, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1045, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1040, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1036, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1047, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1043, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1038, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1034, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
473, /* GL_HISTOGRAM */
- 1096, /* GL_PROXY_HISTOGRAM */
+ 1096, /* GL_PROXY_HISTOGRAM */
489, /* GL_HISTOGRAM_WIDTH */
479, /* GL_HISTOGRAM_FORMAT */
485, /* GL_HISTOGRAM_RED_SIZE */
786, /* GL_MINMAX */
788, /* GL_MINMAX_FORMAT */
790, /* GL_MINMAX_SINK */
- 1323, /* GL_TABLE_TOO_LARGE_EXT */
- 1530, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1539, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1541, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1535, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1532, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1007, /* GL_POLYGON_OFFSET_FILL */
- 1006, /* GL_POLYGON_OFFSET_FACTOR */
- 1005, /* GL_POLYGON_OFFSET_BIAS */
- 1150, /* GL_RESCALE_NORMAL */
+ 1323, /* GL_TABLE_TOO_LARGE_EXT */
+ 1530, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 1539, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 1541, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 1535, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 1532, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1007, /* GL_POLYGON_OFFSET_FILL */
+ 1006, /* GL_POLYGON_OFFSET_FACTOR */
+ 1005, /* GL_POLYGON_OFFSET_BIAS */
+ 1150, /* GL_RESCALE_NORMAL */
32, /* GL_ALPHA4 */
34, /* GL_ALPHA8 */
28, /* GL_ALPHA12 */
519, /* GL_INTENSITY8 */
513, /* GL_INTENSITY12 */
515, /* GL_INTENSITY16 */
- 1162, /* GL_RGB2_EXT */
- 1163, /* GL_RGB4 */
- 1166, /* GL_RGB5 */
- 1170, /* GL_RGB8 */
- 1154, /* GL_RGB10 */
- 1158, /* GL_RGB12 */
- 1160, /* GL_RGB16 */
- 1177, /* GL_RGBA2 */
- 1179, /* GL_RGBA4 */
- 1167, /* GL_RGB5_A1 */
- 1183, /* GL_RGBA8 */
- 1155, /* GL_RGB10_A2 */
- 1173, /* GL_RGBA12 */
- 1175, /* GL_RGBA16 */
- 1492, /* GL_TEXTURE_RED_SIZE */
- 1464, /* GL_TEXTURE_GREEN_SIZE */
- 1403, /* GL_TEXTURE_BLUE_SIZE */
- 1392, /* GL_TEXTURE_ALPHA_SIZE */
- 1477, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1468, /* GL_TEXTURE_INTENSITY_SIZE */
- 1148, /* GL_REPLACE_EXT */
- 1100, /* GL_PROXY_TEXTURE_1D */
- 1102, /* GL_PROXY_TEXTURE_2D */
- 1496, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1489, /* GL_TEXTURE_PRIORITY */
- 1494, /* GL_TEXTURE_RESIDENT */
- 1395, /* GL_TEXTURE_BINDING_1D */
- 1396, /* GL_TEXTURE_BINDING_2D */
- 1397, /* GL_TEXTURE_BINDING_3D */
+ 1162, /* GL_RGB2_EXT */
+ 1163, /* GL_RGB4 */
+ 1166, /* GL_RGB5 */
+ 1170, /* GL_RGB8 */
+ 1154, /* GL_RGB10 */
+ 1158, /* GL_RGB12 */
+ 1160, /* GL_RGB16 */
+ 1177, /* GL_RGBA2 */
+ 1179, /* GL_RGBA4 */
+ 1167, /* GL_RGB5_A1 */
+ 1183, /* GL_RGBA8 */
+ 1155, /* GL_RGB10_A2 */
+ 1173, /* GL_RGBA12 */
+ 1175, /* GL_RGBA16 */
+ 1492, /* GL_TEXTURE_RED_SIZE */
+ 1464, /* GL_TEXTURE_GREEN_SIZE */
+ 1403, /* GL_TEXTURE_BLUE_SIZE */
+ 1392, /* GL_TEXTURE_ALPHA_SIZE */
+ 1477, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 1468, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1148, /* GL_REPLACE_EXT */
+ 1100, /* GL_PROXY_TEXTURE_1D */
+ 1102, /* GL_PROXY_TEXTURE_2D */
+ 1496, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 1489, /* GL_TEXTURE_PRIORITY */
+ 1494, /* GL_TEXTURE_RESIDENT */
+ 1395, /* GL_TEXTURE_BINDING_1D */
+ 1396, /* GL_TEXTURE_BINDING_2D */
+ 1397, /* GL_TEXTURE_BINDING_3D */
932, /* GL_PACK_SKIP_IMAGES */
928, /* GL_PACK_IMAGE_HEIGHT */
- 1524, /* GL_UNPACK_SKIP_IMAGES */
- 1521, /* GL_UNPACK_IMAGE_HEIGHT */
- 1391, /* GL_TEXTURE_3D */
- 1104, /* GL_PROXY_TEXTURE_3D */
- 1451, /* GL_TEXTURE_DEPTH */
- 1499, /* GL_TEXTURE_WRAP_R */
+ 1524, /* GL_UNPACK_SKIP_IMAGES */
+ 1521, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1391, /* GL_TEXTURE_3D */
+ 1104, /* GL_PROXY_TEXTURE_3D */
+ 1451, /* GL_TEXTURE_DEPTH */
+ 1499, /* GL_TEXTURE_WRAP_R */
708, /* GL_MAX_3D_TEXTURE_SIZE */
- 1552, /* GL_VERTEX_ARRAY */
+ 1552, /* GL_VERTEX_ARRAY */
863, /* GL_NORMAL_ARRAY */
129, /* GL_COLOR_ARRAY */
498, /* GL_INDEX_ARRAY */
- 1430, /* GL_TEXTURE_COORD_ARRAY */
+ 1430, /* GL_TEXTURE_COORD_ARRAY */
368, /* GL_EDGE_FLAG_ARRAY */
- 1556, /* GL_VERTEX_ARRAY_SIZE */
- 1558, /* GL_VERTEX_ARRAY_TYPE */
- 1557, /* GL_VERTEX_ARRAY_STRIDE */
+ 1556, /* GL_VERTEX_ARRAY_SIZE */
+ 1558, /* GL_VERTEX_ARRAY_TYPE */
+ 1557, /* GL_VERTEX_ARRAY_STRIDE */
868, /* GL_NORMAL_ARRAY_TYPE */
867, /* GL_NORMAL_ARRAY_STRIDE */
133, /* GL_COLOR_ARRAY_SIZE */
134, /* GL_COLOR_ARRAY_STRIDE */
503, /* GL_INDEX_ARRAY_TYPE */
502, /* GL_INDEX_ARRAY_STRIDE */
- 1434, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1436, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1435, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 1434, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 1436, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 1435, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
372, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1555, /* GL_VERTEX_ARRAY_POINTER */
+ 1555, /* GL_VERTEX_ARRAY_POINTER */
866, /* GL_NORMAL_ARRAY_POINTER */
132, /* GL_COLOR_ARRAY_POINTER */
501, /* GL_INDEX_ARRAY_POINTER */
- 1433, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 1433, /* GL_TEXTURE_COORD_ARRAY_POINTER */
371, /* GL_EDGE_FLAG_ARRAY_POINTER */
842, /* GL_MULTISAMPLE */
- 1199, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1201, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1206, /* GL_SAMPLE_COVERAGE */
- 1203, /* GL_SAMPLE_BUFFERS */
- 1194, /* GL_SAMPLES */
- 1210, /* GL_SAMPLE_COVERAGE_VALUE */
- 1208, /* GL_SAMPLE_COVERAGE_INVERT */
+ 1199, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1201, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1206, /* GL_SAMPLE_COVERAGE */
+ 1203, /* GL_SAMPLE_BUFFERS */
+ 1194, /* GL_SAMPLES */
+ 1210, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1208, /* GL_SAMPLE_COVERAGE_INVERT */
160, /* GL_COLOR_MATRIX */
162, /* GL_COLOR_MATRIX_STACK_DEPTH */
715, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1032, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1028, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1023, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1019, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1030, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1026, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1021, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1017, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1413, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1105, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1415, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 1032, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1028, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1023, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1019, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1030, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1026, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1021, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1017, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1413, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1105, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1415, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
75, /* GL_BLEND_DST_RGB */
82, /* GL_BLEND_SRC_RGB */
74, /* GL_BLEND_DST_ALPHA */
81, /* GL_BLEND_SRC_ALPHA */
166, /* GL_COLOR_TABLE */
- 1042, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1025, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1095, /* GL_PROXY_COLOR_TABLE */
- 1099, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1098, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1042, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1025, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1095, /* GL_PROXY_COLOR_TABLE */
+ 1099, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1098, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
182, /* GL_COLOR_TABLE_SCALE */
169, /* GL_COLOR_TABLE_BIAS */
172, /* GL_COLOR_TABLE_FORMAT */
67, /* GL_BGRA */
727, /* GL_MAX_ELEMENTS_VERTICES */
726, /* GL_MAX_ELEMENTS_INDICES */
- 1467, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 1467, /* GL_TEXTURE_INDEX_SIZE_EXT */
126, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
990, /* GL_POINT_SIZE_MIN */
986, /* GL_POINT_SIZE_MAX */
976, /* GL_POINT_DISTANCE_ATTENUATION */
108, /* GL_CLAMP_TO_BORDER */
111, /* GL_CLAMP_TO_EDGE */
- 1488, /* GL_TEXTURE_MIN_LOD */
- 1486, /* GL_TEXTURE_MAX_LOD */
- 1394, /* GL_TEXTURE_BASE_LEVEL */
- 1485, /* GL_TEXTURE_MAX_LEVEL */
+ 1488, /* GL_TEXTURE_MIN_LOD */
+ 1486, /* GL_TEXTURE_MAX_LOD */
+ 1394, /* GL_TEXTURE_BASE_LEVEL */
+ 1485, /* GL_TEXTURE_MAX_LEVEL */
492, /* GL_IGNORE_BORDER_HP */
224, /* GL_CONSTANT_BORDER_HP */
- 1149, /* GL_REPLICATE_BORDER_HP */
+ 1149, /* GL_REPLICATE_BORDER_HP */
230, /* GL_CONVOLUTION_BORDER_COLOR */
891, /* GL_OCCLUSION_TEST_HP */
892, /* GL_OCCLUSION_TEST_RESULT_HP */
557, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1407, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1409, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1411, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1412, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1410, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1408, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 1407, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1409, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1411, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1412, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1410, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1408, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
711, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
712, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1052, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1054, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1051, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1053, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1475, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1476, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1474, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 1052, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1054, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1051, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1053, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 1475, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 1476, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 1474, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
462, /* GL_GENERATE_MIPMAP */
463, /* GL_GENERATE_MIPMAP_HINT */
428, /* GL_FOG_OFFSET_SGIX */
429, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1421, /* GL_TEXTURE_COMPARE_SGIX */
- 1420, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1471, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1463, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 1421, /* GL_TEXTURE_COMPARE_SGIX */
+ 1420, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 1471, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 1463, /* GL_TEXTURE_GEQUAL_R_SGIX */
294, /* GL_DEPTH_COMPONENT16 */
297, /* GL_DEPTH_COMPONENT24 */
300, /* GL_DEPTH_COMPONENT32 */
251, /* GL_CULL_VERTEX_EXT */
253, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
252, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1603, /* GL_WRAP_BORDER_SUN */
- 1414, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 1603, /* GL_WRAP_BORDER_SUN */
+ 1414, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
550, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1235, /* GL_SINGLE_COLOR */
- 1226, /* GL_SEPARATE_SPECULAR_COLOR */
- 1232, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 1529, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1542, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1543, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1540, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1538, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1536, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1534, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1483, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1484, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1482, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 1235, /* GL_SINGLE_COLOR */
+ 1226, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1232, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 1529, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 1542, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 1543, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 1540, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 1538, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 1536, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 1534, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 1483, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 1484, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 1482, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
793, /* GL_MIRRORED_REPEAT */
- 1188, /* GL_RGB_S3TC */
- 1165, /* GL_RGB4_S3TC */
- 1187, /* GL_RGBA_S3TC */
- 1182, /* GL_RGBA4_S3TC */
- 1185, /* GL_RGBA_DXT5_S3TC */
- 1180, /* GL_RGBA4_DXT5_S3TC */
+ 1188, /* GL_RGB_S3TC */
+ 1165, /* GL_RGB4_S3TC */
+ 1187, /* GL_RGBA_S3TC */
+ 1182, /* GL_RGBA4_S3TC */
+ 1185, /* GL_RGBA_DXT5_S3TC */
+ 1180, /* GL_RGBA4_DXT5_S3TC */
217, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
212, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
213, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
853, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
558, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
415, /* GL_FOG_COORDINATE_SOURCE */
- 408, /* GL_FOG_COORDINATE */
+ 407, /* GL_FOG_COORD */
431, /* GL_FRAGMENT_DEPTH */
- 258, /* GL_CURRENT_FOG_COORDINATE */
+ 257, /* GL_CURRENT_FOG_COORD */
414, /* GL_FOG_COORDINATE_ARRAY_TYPE */
413, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
412, /* GL_FOG_COORDINATE_ARRAY_POINTER */
409, /* GL_FOG_COORDINATE_ARRAY */
164, /* GL_COLOR_SUM */
275, /* GL_CURRENT_SECONDARY_COLOR */
- 1219, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1221, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1220, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1218, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1215, /* GL_SECONDARY_COLOR_ARRAY */
+ 1219, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1221, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1220, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1218, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1215, /* GL_SECONDARY_COLOR_ARRAY */
24, /* GL_ALIASED_POINT_SIZE_RANGE */
23, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1325, /* GL_TEXTURE0 */
- 1327, /* GL_TEXTURE1 */
- 1349, /* GL_TEXTURE2 */
- 1371, /* GL_TEXTURE3 */
- 1377, /* GL_TEXTURE4 */
- 1379, /* GL_TEXTURE5 */
- 1381, /* GL_TEXTURE6 */
- 1383, /* GL_TEXTURE7 */
- 1385, /* GL_TEXTURE8 */
- 1387, /* GL_TEXTURE9 */
- 1328, /* GL_TEXTURE10 */
- 1330, /* GL_TEXTURE11 */
- 1332, /* GL_TEXTURE12 */
- 1334, /* GL_TEXTURE13 */
- 1336, /* GL_TEXTURE14 */
- 1338, /* GL_TEXTURE15 */
- 1340, /* GL_TEXTURE16 */
- 1342, /* GL_TEXTURE17 */
- 1344, /* GL_TEXTURE18 */
- 1346, /* GL_TEXTURE19 */
- 1350, /* GL_TEXTURE20 */
- 1352, /* GL_TEXTURE21 */
- 1354, /* GL_TEXTURE22 */
- 1356, /* GL_TEXTURE23 */
- 1358, /* GL_TEXTURE24 */
- 1360, /* GL_TEXTURE25 */
- 1362, /* GL_TEXTURE26 */
- 1364, /* GL_TEXTURE27 */
- 1366, /* GL_TEXTURE28 */
- 1368, /* GL_TEXTURE29 */
- 1372, /* GL_TEXTURE30 */
- 1374, /* GL_TEXTURE31 */
+ 1325, /* GL_TEXTURE0 */
+ 1327, /* GL_TEXTURE1 */
+ 1349, /* GL_TEXTURE2 */
+ 1371, /* GL_TEXTURE3 */
+ 1377, /* GL_TEXTURE4 */
+ 1379, /* GL_TEXTURE5 */
+ 1381, /* GL_TEXTURE6 */
+ 1383, /* GL_TEXTURE7 */
+ 1385, /* GL_TEXTURE8 */
+ 1387, /* GL_TEXTURE9 */
+ 1328, /* GL_TEXTURE10 */
+ 1330, /* GL_TEXTURE11 */
+ 1332, /* GL_TEXTURE12 */
+ 1334, /* GL_TEXTURE13 */
+ 1336, /* GL_TEXTURE14 */
+ 1338, /* GL_TEXTURE15 */
+ 1340, /* GL_TEXTURE16 */
+ 1342, /* GL_TEXTURE17 */
+ 1344, /* GL_TEXTURE18 */
+ 1346, /* GL_TEXTURE19 */
+ 1350, /* GL_TEXTURE20 */
+ 1352, /* GL_TEXTURE21 */
+ 1354, /* GL_TEXTURE22 */
+ 1356, /* GL_TEXTURE23 */
+ 1358, /* GL_TEXTURE24 */
+ 1360, /* GL_TEXTURE25 */
+ 1362, /* GL_TEXTURE26 */
+ 1364, /* GL_TEXTURE27 */
+ 1366, /* GL_TEXTURE28 */
+ 1368, /* GL_TEXTURE29 */
+ 1372, /* GL_TEXTURE30 */
+ 1374, /* GL_TEXTURE31 */
16, /* GL_ACTIVE_TEXTURE */
114, /* GL_CLIENT_ACTIVE_TEXTURE */
775, /* GL_MAX_TEXTURE_UNITS */
- 1508, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1511, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1513, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1505, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1313, /* GL_SUBTRACT */
+ 1508, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 1511, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 1513, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 1505, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1313, /* GL_SUBTRACT */
766, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
200, /* GL_COMPRESSED_ALPHA */
204, /* GL_COMPRESSED_LUMINANCE */
202, /* GL_COMPRESSED_INTENSITY */
208, /* GL_COMPRESSED_RGB */
209, /* GL_COMPRESSED_RGBA */
- 1428, /* GL_TEXTURE_COMPRESSION_HINT */
- 1490, /* GL_TEXTURE_RECTANGLE_ARB */
- 1400, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1108, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ 1428, /* GL_TEXTURE_COMPRESSION_HINT */
+ 1490, /* GL_TEXTURE_RECTANGLE_ARB */
+ 1400, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ 1108, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
764, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
306, /* GL_DEPTH_STENCIL_NV */
- 1533, /* GL_UNSIGNED_INT_24_8_NV */
+ 1533, /* GL_UNSIGNED_INT_24_8_NV */
771, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1481, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1481, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
772, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1457, /* GL_TEXTURE_FILTER_CONTROL */
- 1472, /* GL_TEXTURE_LOD_BIAS */
+ 1457, /* GL_TEXTURE_FILTER_CONTROL */
+ 1472, /* GL_TEXTURE_LOD_BIAS */
187, /* GL_COMBINE4 */
767, /* GL_MAX_SHININESS_NV */
768, /* GL_MAX_SPOT_EXPONENT_NV */
282, /* GL_DECR_WRAP */
813, /* GL_MODELVIEW1_ARB */
869, /* GL_NORMAL_MAP */
- 1135, /* GL_REFLECTION_MAP */
- 1437, /* GL_TEXTURE_CUBE_MAP */
- 1398, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1445, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1439, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1447, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1441, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1449, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1443, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1106, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 1135, /* GL_REFLECTION_MAP */
+ 1437, /* GL_TEXTURE_CUBE_MAP */
+ 1398, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 1445, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 1439, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 1447, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 1441, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 1449, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 1443, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1106, /* GL_PROXY_TEXTURE_CUBE_MAP */
722, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
848, /* GL_MULTISAMPLE_FILTER_HINT_NV */
423, /* GL_FOG_DISTANCE_MODE_NV */
186, /* GL_COMBINE */
193, /* GL_COMBINE_RGB */
188, /* GL_COMBINE_ALPHA */
- 1189, /* GL_RGB_SCALE */
+ 1189, /* GL_RGB_SCALE */
20, /* GL_ADD_SIGNED */
522, /* GL_INTERPOLATE */
219, /* GL_CONSTANT */
- 1058, /* GL_PRIMARY_COLOR */
- 1055, /* GL_PREVIOUS */
- 1246, /* GL_SOURCE0_RGB */
- 1252, /* GL_SOURCE1_RGB */
- 1258, /* GL_SOURCE2_RGB */
- 1262, /* GL_SOURCE3_RGB_NV */
- 1243, /* GL_SOURCE0_ALPHA */
- 1249, /* GL_SOURCE1_ALPHA */
- 1255, /* GL_SOURCE2_ALPHA */
- 1261, /* GL_SOURCE3_ALPHA_NV */
+ 1058, /* GL_PRIMARY_COLOR */
+ 1055, /* GL_PREVIOUS */
+ 1246, /* GL_SOURCE0_RGB */
+ 1252, /* GL_SOURCE1_RGB */
+ 1258, /* GL_SOURCE2_RGB */
+ 1262, /* GL_SOURCE3_RGB_NV */
+ 1243, /* GL_SOURCE0_ALPHA */
+ 1249, /* GL_SOURCE1_ALPHA */
+ 1255, /* GL_SOURCE2_ALPHA */
+ 1261, /* GL_SOURCE3_ALPHA_NV */
905, /* GL_OPERAND0_RGB */
911, /* GL_OPERAND1_RGB */
917, /* GL_OPERAND2_RGB */
908, /* GL_OPERAND1_ALPHA */
914, /* GL_OPERAND2_ALPHA */
920, /* GL_OPERAND3_ALPHA_NV */
- 1607, /* GL_YCBCR_422_APPLE */
- 1544, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1546, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1237, /* GL_SLICE_ACCUM_SUN */
- 1113, /* GL_QUAD_MESH_SUN */
- 1517, /* GL_TRIANGLE_MESH_SUN */
- 1584, /* GL_VERTEX_PROGRAM_ARB */
- 1592, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1577, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- 1580, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- 1581, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- 1582, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ 1607, /* GL_YCBCR_422_APPLE */
+ 1544, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 1546, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 1237, /* GL_SLICE_ACCUM_SUN */
+ 1113, /* GL_QUAD_MESH_SUN */
+ 1517, /* GL_TRIANGLE_MESH_SUN */
+ 1584, /* GL_VERTEX_PROGRAM_ARB */
+ 1592, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1577, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ 1580, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ 1581, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ 1582, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
277, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- 1071, /* GL_PROGRAM_LENGTH_ARB */
- 1085, /* GL_PROGRAM_STRING_ARB */
+ 1071, /* GL_PROGRAM_LENGTH_ARB */
+ 1085, /* GL_PROGRAM_STRING_ARB */
835, /* GL_MODELVIEW_PROJECTION_NV */
491, /* GL_IDENTITY_NV */
532, /* GL_INVERSE_NV */
- 1510, /* GL_TRANSPOSE_NV */
+ 1510, /* GL_TRANSPOSE_NV */
533, /* GL_INVERSE_TRANSPOSE_NV */
750, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
749, /* GL_MAX_PROGRAM_MATRICES_ARB */
697, /* GL_MATRIX7_NV */
263, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
260, /* GL_CURRENT_MATRIX_ARB */
- 1587, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- 1589, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- 1083, /* GL_PROGRAM_PARAMETER_NV */
- 1579, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- 1087, /* GL_PROGRAM_TARGET_NV */
- 1084, /* GL_PROGRAM_RESIDENT_NV */
- 1502, /* GL_TRACK_MATRIX_NV */
- 1503, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1585, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1065, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 1587, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ 1589, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ 1083, /* GL_PROGRAM_PARAMETER_NV */
+ 1579, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ 1087, /* GL_PROGRAM_TARGET_NV */
+ 1084, /* GL_PROGRAM_RESIDENT_NV */
+ 1502, /* GL_TRACK_MATRIX_NV */
+ 1503, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 1585, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1065, /* GL_PROGRAM_ERROR_POSITION_ARB */
291, /* GL_DEPTH_CLAMP_NV */
- 1559, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1566, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1567, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1568, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1569, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1570, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1571, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1572, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1573, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1574, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1560, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1561, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1562, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1563, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1564, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1565, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 1559, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1566, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1567, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1568, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1569, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1570, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1571, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1572, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1573, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1574, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1560, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1561, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1562, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1563, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1564, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1565, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
615, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
622, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
623, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
652, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
653, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
654, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1064, /* GL_PROGRAM_BINDING_ARB */
+ 1064, /* GL_PROGRAM_BINDING_ARB */
656, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
657, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
643, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
646, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
647, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
648, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1426, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1423, /* GL_TEXTURE_COMPRESSED */
+ 1426, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 1423, /* GL_TEXTURE_COMPRESSED */
874, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
218, /* GL_COMPRESSED_TEXTURE_FORMATS */
783, /* GL_MAX_VERTEX_UNITS_ARB */
18, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1602, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1583, /* GL_VERTEX_BLEND_ARB */
+ 1602, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1583, /* GL_VERTEX_BLEND_ARB */
278, /* GL_CURRENT_WEIGHT_ARB */
- 1601, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1600, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1599, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1598, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1595, /* GL_WEIGHT_ARRAY_ARB */
+ 1601, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1600, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1599, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1598, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1595, /* GL_WEIGHT_ARRAY_ARB */
317, /* GL_DOT3_RGB */
318, /* GL_DOT3_RGBA */
216, /* GL_COMPRESSED_RGB_FXT1_3DFX */
211, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
843, /* GL_MULTISAMPLE_3DFX */
- 1204, /* GL_SAMPLE_BUFFERS_3DFX */
- 1195, /* GL_SAMPLES_3DFX */
+ 1204, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1195, /* GL_SAMPLES_3DFX */
824, /* GL_MODELVIEW2_ARB */
827, /* GL_MODELVIEW3_ARB */
828, /* GL_MODELVIEW4_ARB */
838, /* GL_MODULATE_ADD_ATI */
839, /* GL_MODULATE_SIGNED_ADD_ATI */
840, /* GL_MODULATE_SUBTRACT_ATI */
- 1608, /* GL_YCBCR_MESA */
+ 1608, /* GL_YCBCR_MESA */
929, /* GL_PACK_INVERT_MESA */
97, /* GL_BUFFER_SIZE */
99, /* GL_BUFFER_USAGE */
432, /* GL_FRAGMENT_PROGRAM_ARB */
- 1062, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1090, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1089, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1074, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1080, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1079, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1062, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1090, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1089, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1074, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1080, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1079, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
739, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
762, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
761, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
704, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
703, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
701, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1452, /* GL_TEXTURE_DEPTH_SIZE */
+ 1452, /* GL_TEXTURE_DEPTH_SIZE */
310, /* GL_DEPTH_TEXTURE_MODE */
- 1418, /* GL_TEXTURE_COMPARE_MODE */
- 1416, /* GL_TEXTURE_COMPARE_FUNC */
+ 1418, /* GL_TEXTURE_COMPARE_MODE */
+ 1416, /* GL_TEXTURE_COMPARE_FUNC */
196, /* GL_COMPARE_R_TO_TEXTURE */
997, /* GL_POINT_SPRITE_ARB */
244, /* GL_COORD_REPLACE_ARB */
- 1000, /* GL_POINT_SPRITE_R_MODE_NV */
- 1115, /* GL_QUERY_COUNTER_BITS */
+ 1000, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1115, /* GL_QUERY_COUNTER_BITS */
267, /* GL_CURRENT_QUERY */
- 1117, /* GL_QUERY_RESULT */
- 1119, /* GL_QUERY_RESULT_AVAILABLE */
+ 1117, /* GL_QUERY_RESULT */
+ 1119, /* GL_QUERY_RESULT_AVAILABLE */
780, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- 1578, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ 1578, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
308, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
307, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
769, /* GL_MAX_TEXTURE_COORDS_ARB */
770, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- 1067, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1069, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1068, /* GL_PROGRAM_FORMAT_ARB */
- 1497, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 1067, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1069, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1068, /* GL_PROGRAM_FORMAT_ARB */
+ 1497, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
289, /* GL_DEPTH_BOUNDS_TEST_EXT */
288, /* GL_DEPTH_BOUNDS_EXT */
48, /* GL_ARRAY_BUFFER */
373, /* GL_ELEMENT_ARRAY_BUFFER */
50, /* GL_ARRAY_BUFFER_BINDING */
375, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1553, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1553, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
864, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
130, /* GL_COLOR_ARRAY_BUFFER_BINDING */
499, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1431, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 1431, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
369, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1216, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 1216, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
410, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1596, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1575, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1070, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 1596, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1575, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1070, /* GL_PROGRAM_INSTRUCTIONS_ARB */
745, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1076, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1076, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
754, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1088, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 1088, /* GL_PROGRAM_TEMPORARIES_ARB */
760, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1078, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1078, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
756, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1082, /* GL_PROGRAM_PARAMETERS_ARB */
+ 1082, /* GL_PROGRAM_PARAMETERS_ARB */
759, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1077, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1077, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
755, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1063, /* GL_PROGRAM_ATTRIBS_ARB */
+ 1063, /* GL_PROGRAM_ATTRIBS_ARB */
740, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1075, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1075, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
753, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1061, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1061, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
738, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1073, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1073, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
751, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
746, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
742, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1091, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1507, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1125, /* GL_READ_ONLY */
- 1604, /* GL_WRITE_ONLY */
- 1127, /* GL_READ_WRITE */
+ 1091, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 1507, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1125, /* GL_READ_ONLY */
+ 1604, /* GL_WRITE_ONLY */
+ 1127, /* GL_READ_WRITE */
91, /* GL_BUFFER_ACCESS */
93, /* GL_BUFFER_MAPPED */
95, /* GL_BUFFER_MAP_POINTER */
683, /* GL_MATRIX29_ARB */
686, /* GL_MATRIX30_ARB */
687, /* GL_MATRIX31_ARB */
- 1308, /* GL_STREAM_DRAW */
- 1310, /* GL_STREAM_READ */
- 1306, /* GL_STREAM_COPY */
- 1281, /* GL_STATIC_DRAW */
- 1283, /* GL_STATIC_READ */
- 1279, /* GL_STATIC_COPY */
+ 1308, /* GL_STREAM_DRAW */
+ 1310, /* GL_STREAM_READ */
+ 1306, /* GL_STREAM_COPY */
+ 1281, /* GL_STATIC_DRAW */
+ 1283, /* GL_STATIC_READ */
+ 1279, /* GL_STATIC_COPY */
363, /* GL_DYNAMIC_DRAW */
365, /* GL_DYNAMIC_READ */
361, /* GL_DYNAMIC_COPY */
744, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
748, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
747, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 1302, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 1302, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
15, /* GL_ACTIVE_STENCIL_FACE_EXT */
798, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1197, /* GL_SAMPLES_PASSED */
+ 1197, /* GL_SAMPLES_PASSED */
433, /* GL_FRAGMENT_SHADER_ARB */
- 1591, /* GL_VERTEX_SHADER_ARB */
- 1081, /* GL_PROGRAM_OBJECT_ARB */
- 1229, /* GL_SHADER_OBJECT_ARB */
+ 1591, /* GL_VERTEX_SHADER_ARB */
+ 1081, /* GL_PROGRAM_OBJECT_ARB */
+ 1229, /* GL_SHADER_OBJECT_ARB */
730, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
782, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
779, /* GL_MAX_VARYING_FLOATS_ARB */
493, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
998, /* GL_POINT_SPRITE_COORD_ORIGIN */
439, /* GL_FRAMEBUFFER_BINDING_EXT */
- 1139, /* GL_RENDERBUFFER_BINDING_EXT */
+ 1139, /* GL_RENDERBUFFER_BINDING_EXT */
435, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
434, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
438, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
141, /* GL_COLOR_ATTACHMENT14_EXT */
142, /* GL_COLOR_ATTACHMENT15_EXT */
285, /* GL_DEPTH_ATTACHMENT_EXT */
- 1286, /* GL_STENCIL_ATTACHMENT_EXT */
+ 1286, /* GL_STENCIL_ATTACHMENT_EXT */
441, /* GL_FRAMEBUFFER_EXT */
- 1140, /* GL_RENDERBUFFER_EXT */
- 1143, /* GL_RENDERBUFFER_WIDTH_EXT */
- 1141, /* GL_RENDERBUFFER_HEIGHT_EXT */
- 1142, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- 1297, /* GL_STENCIL_INDEX_EXT */
- 1294, /* GL_STENCIL_INDEX1_EXT */
- 1295, /* GL_STENCIL_INDEX4_EXT */
- 1296, /* GL_STENCIL_INDEX8_EXT */
- 1293, /* GL_STENCIL_INDEX16_EXT */
+ 1140, /* GL_RENDERBUFFER_EXT */
+ 1143, /* GL_RENDERBUFFER_WIDTH_EXT */
+ 1141, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ 1142, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ 1297, /* GL_STENCIL_INDEX_EXT */
+ 1294, /* GL_STENCIL_INDEX1_EXT */
+ 1295, /* GL_STENCIL_INDEX4_EXT */
+ 1296, /* GL_STENCIL_INDEX8_EXT */
+ 1293, /* GL_STENCIL_INDEX16_EXT */
381, /* GL_EVAL_BIT */
- 1123, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 1123, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
576, /* GL_LIST_BIT */
- 1402, /* GL_TEXTURE_BIT */
- 1212, /* GL_SCISSOR_BIT */
+ 1402, /* GL_TEXTURE_BIT */
+ 1212, /* GL_SCISSOR_BIT */
25, /* GL_ALL_ATTRIB_BITS */
845, /* GL_MULTISAMPLE_BIT */
26, /* GL_ALL_CLIENT_ATTRIB_BITS */
GL_STUB(StencilFuncSeparate, _gloffset_StencilFuncSeparate, StencilFuncSeparate@16)
GL_STUB(StencilOpSeparate, _gloffset_StencilOpSeparate, StencilOpSeparate@16)
GL_STUB(StencilMaskSeparate, _gloffset_StencilMaskSeparate, StencilMaskSeparate@8)
+ GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
+ GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
+ GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
+ GL_STUB_ALIAS(CopyTexImage1DEXT, _gloffset_CopyTexImage1D, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28)
+ GL_STUB_ALIAS(CopyTexImage2DEXT, _gloffset_CopyTexImage2D, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32)
+ GL_STUB_ALIAS(CopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24)
+ GL_STUB_ALIAS(CopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32)
+ GL_STUB_ALIAS(DeleteTexturesEXT, _gloffset_DeleteTextures, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
+ GL_STUB_ALIAS(GetPointervEXT, _gloffset_GetPointerv, GetPointervEXT@8, GetPointerv, GetPointerv@8)
+ GL_STUB_ALIAS(PrioritizeTexturesEXT, _gloffset_PrioritizeTextures, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
+ GL_STUB_ALIAS(TexSubImage1DEXT, _gloffset_TexSubImage1D, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28)
+ GL_STUB_ALIAS(TexSubImage2DEXT, _gloffset_TexSubImage2D, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36)
+ GL_STUB_ALIAS(BlendColorEXT, _gloffset_BlendColor, BlendColorEXT@16, BlendColor, BlendColor@16)
+ GL_STUB_ALIAS(BlendEquationEXT, _gloffset_BlendEquation, BlendEquationEXT@4, BlendEquation, BlendEquation@4)
+ GL_STUB_ALIAS(DrawRangeElementsEXT, _gloffset_DrawRangeElements, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24)
+ GL_STUB_ALIAS(ColorTableSGI, _gloffset_ColorTable, ColorTableSGI@24, ColorTable, ColorTable@24)
+ GL_STUB_ALIAS(ColorTableEXT, _gloffset_ColorTable, ColorTableEXT@24, ColorTable, ColorTable@24)
+ GL_STUB_ALIAS(ColorTableParameterfvSGI, _gloffset_ColorTableParameterfv, ColorTableParameterfvSGI@12, ColorTableParameterfv, ColorTableParameterfv@12)
+ GL_STUB_ALIAS(ColorTableParameterivSGI, _gloffset_ColorTableParameteriv, ColorTableParameterivSGI@12, ColorTableParameteriv, ColorTableParameteriv@12)
+ GL_STUB_ALIAS(CopyColorTableSGI, _gloffset_CopyColorTable, CopyColorTableSGI@20, CopyColorTable, CopyColorTable@20)
+ GL_STUB_ALIAS(ColorSubTableEXT, _gloffset_ColorSubTable, ColorSubTableEXT@24, ColorSubTable, ColorSubTable@24)
+ GL_STUB_ALIAS(CopyColorSubTableEXT, _gloffset_CopyColorSubTable, CopyColorSubTableEXT@20, CopyColorSubTable, CopyColorSubTable@20)
+ GL_STUB_ALIAS(ConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D, ConvolutionFilter1DEXT@24, ConvolutionFilter1D, ConvolutionFilter1D@24)
+ GL_STUB_ALIAS(ConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D, ConvolutionFilter2DEXT@28, ConvolutionFilter2D, ConvolutionFilter2D@28)
+ GL_STUB_ALIAS(ConvolutionParameterfEXT, _gloffset_ConvolutionParameterf, ConvolutionParameterfEXT@12, ConvolutionParameterf, ConvolutionParameterf@12)
+ GL_STUB_ALIAS(ConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv, ConvolutionParameterfvEXT@12, ConvolutionParameterfv, ConvolutionParameterfv@12)
+ GL_STUB_ALIAS(ConvolutionParameteriEXT, _gloffset_ConvolutionParameteri, ConvolutionParameteriEXT@12, ConvolutionParameteri, ConvolutionParameteri@12)
+ GL_STUB_ALIAS(ConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv, ConvolutionParameterivEXT@12, ConvolutionParameteriv, ConvolutionParameteriv@12)
+ GL_STUB_ALIAS(CopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1DEXT@20, CopyConvolutionFilter1D, CopyConvolutionFilter1D@20)
+ GL_STUB_ALIAS(CopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2DEXT@24, CopyConvolutionFilter2D, CopyConvolutionFilter2D@24)
+ GL_STUB_ALIAS(SeparableFilter2DEXT, _gloffset_SeparableFilter2D, SeparableFilter2DEXT@32, SeparableFilter2D, SeparableFilter2D@32)
+ GL_STUB_ALIAS(HistogramEXT, _gloffset_Histogram, HistogramEXT@16, Histogram, Histogram@16)
+ GL_STUB_ALIAS(MinmaxEXT, _gloffset_Minmax, MinmaxEXT@12, Minmax, Minmax@12)
+ GL_STUB_ALIAS(ResetHistogramEXT, _gloffset_ResetHistogram, ResetHistogramEXT@4, ResetHistogram, ResetHistogram@4)
+ GL_STUB_ALIAS(ResetMinmaxEXT, _gloffset_ResetMinmax, ResetMinmaxEXT@4, ResetMinmax, ResetMinmax@4)
+ GL_STUB_ALIAS(TexImage3DEXT, _gloffset_TexImage3D, TexImage3DEXT@40, TexImage3D, TexImage3D@40)
+ GL_STUB_ALIAS(TexSubImage3DEXT, _gloffset_TexSubImage3D, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44)
+ GL_STUB_ALIAS(CopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36)
GL_STUB_ALIAS(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4)
GL_STUB_ALIAS(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4)
GL_STUB_ALIAS(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12)
GL_STUB_ALIAS(MultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
GL_STUB_ALIAS(MultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
GL_STUB_ALIAS(SampleCoverage, _gloffset_SampleCoverageARB, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8)
+ GL_STUB_ALIAS(DrawBuffersATI, _gloffset_DrawBuffersARB, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
+ GL_STUB_ALIAS(SampleMaskEXT, _gloffset_SampleMaskSGIS, SampleMaskEXT@8, SampleMaskSGIS, SampleMaskSGIS@8)
+ GL_STUB_ALIAS(SamplePatternEXT, _gloffset_SamplePatternSGIS, SamplePatternEXT@4, SamplePatternSGIS, SamplePatternSGIS@4)
+ GL_STUB_ALIAS(PointParameterf, _gloffset_PointParameterfEXT, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfARB, _gloffset_PointParameterfEXT, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfSGIS, _gloffset_PointParameterfEXT, PointParameterfSGIS@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfv, _gloffset_PointParameterfvEXT, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvARB, _gloffset_PointParameterfvEXT, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvSGIS, _gloffset_PointParameterfvEXT, PointParameterfvSGIS@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(WindowPos2d, _gloffset_WindowPos2dMESA, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dARB, _gloffset_WindowPos2dMESA, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dv, _gloffset_WindowPos2dvMESA, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2dvARB, _gloffset_WindowPos2dvMESA, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2f, _gloffset_WindowPos2fMESA, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fARB, _gloffset_WindowPos2fMESA, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fv, _gloffset_WindowPos2fvMESA, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2fvARB, _gloffset_WindowPos2fvMESA, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2i, _gloffset_WindowPos2iMESA, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iARB, _gloffset_WindowPos2iMESA, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iv, _gloffset_WindowPos2ivMESA, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2ivARB, _gloffset_WindowPos2ivMESA, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2s, _gloffset_WindowPos2sMESA, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sARB, _gloffset_WindowPos2sMESA, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sv, _gloffset_WindowPos2svMESA, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos2svARB, _gloffset_WindowPos2svMESA, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos3d, _gloffset_WindowPos3dMESA, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dARB, _gloffset_WindowPos3dMESA, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dv, _gloffset_WindowPos3dvMESA, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3dvARB, _gloffset_WindowPos3dvMESA, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3f, _gloffset_WindowPos3fMESA, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fARB, _gloffset_WindowPos3fMESA, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fv, _gloffset_WindowPos3fvMESA, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3fvARB, _gloffset_WindowPos3fvMESA, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3i, _gloffset_WindowPos3iMESA, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iARB, _gloffset_WindowPos3iMESA, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iv, _gloffset_WindowPos3ivMESA, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3ivARB, _gloffset_WindowPos3ivMESA, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3s, _gloffset_WindowPos3sMESA, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sARB, _gloffset_WindowPos3sMESA, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sv, _gloffset_WindowPos3svMESA, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(WindowPos3svARB, _gloffset_WindowPos3svMESA, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BlendFuncSeparate, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(BlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateINGR@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(FogCoordf, _gloffset_FogCoordfEXT, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB_ALIAS(FogCoordfv, _gloffset_FogCoordfvEXT, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB_ALIAS(FogCoordd, _gloffset_FogCoorddEXT, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB_ALIAS(FogCoorddv, _gloffset_FogCoorddvEXT, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB_ALIAS(FogCoordPointer, _gloffset_FogCoordPointerEXT, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
GL_STUB_ALIAS(CompressedTexImage3D, _gloffset_CompressedTexImage3DARB, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36)
GL_STUB_ALIAS(CompressedTexImage2D, _gloffset_CompressedTexImage2DARB, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32)
GL_STUB_ALIAS(CompressedTexImage1D, _gloffset_CompressedTexImage1DARB, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28)
GL_STUB_ALIAS(CompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
GL_STUB_ALIAS(CompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
GL_STUB_ALIAS(GetCompressedTexImage, _gloffset_GetCompressedTexImageARB, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12)
- GL_STUB_ALIAS(BlendFuncSeparate, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(FogCoordf, _gloffset_FogCoordfEXT, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB_ALIAS(FogCoordfv, _gloffset_FogCoordfvEXT, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB_ALIAS(FogCoordd, _gloffset_FogCoorddEXT, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB_ALIAS(FogCoorddv, _gloffset_FogCoorddvEXT, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB_ALIAS(FogCoordPointer, _gloffset_FogCoordPointerEXT, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB_ALIAS(MultiDrawArrays, _gloffset_MultiDrawArraysEXT, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB_ALIAS(MultiDrawElements, _gloffset_MultiDrawElementsEXT, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB_ALIAS(PointParameterf, _gloffset_PointParameterfEXT, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfv, _gloffset_PointParameterfvEXT, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
- GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
GL_STUB_ALIAS(SecondaryColor3b, _gloffset_SecondaryColor3bEXT, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
GL_STUB_ALIAS(SecondaryColor3bv, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
GL_STUB_ALIAS(SecondaryColor3d, _gloffset_SecondaryColor3dEXT, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
GL_STUB_ALIAS(SecondaryColor3us, _gloffset_SecondaryColor3usEXT, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
GL_STUB_ALIAS(SecondaryColor3usv, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
GL_STUB_ALIAS(SecondaryColorPointer, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB_ALIAS(WindowPos2d, _gloffset_WindowPos2dMESA, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dv, _gloffset_WindowPos2dvMESA, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2f, _gloffset_WindowPos2fMESA, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fv, _gloffset_WindowPos2fvMESA, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2i, _gloffset_WindowPos2iMESA, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iv, _gloffset_WindowPos2ivMESA, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2s, _gloffset_WindowPos2sMESA, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sv, _gloffset_WindowPos2svMESA, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3d, _gloffset_WindowPos3dMESA, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dv, _gloffset_WindowPos3dvMESA, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3f, _gloffset_WindowPos3fMESA, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fv, _gloffset_WindowPos3fvMESA, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3i, _gloffset_WindowPos3iMESA, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iv, _gloffset_WindowPos3ivMESA, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3s, _gloffset_WindowPos3sMESA, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sv, _gloffset_WindowPos3svMESA, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+ GL_STUB_ALIAS(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB_ALIAS(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+ GL_STUB_ALIAS(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+ GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+ GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(MultiDrawArrays, _gloffset_MultiDrawArraysEXT, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB_ALIAS(MultiDrawElements, _gloffset_MultiDrawElementsEXT, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
GL_STUB_ALIAS(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8, BindBufferARB, BindBufferARB@8)
GL_STUB_ALIAS(BufferData, _gloffset_BufferDataARB, BufferData@16, BufferDataARB, BufferDataARB@16)
GL_STUB_ALIAS(BufferSubData, _gloffset_BufferSubDataARB, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16)
GL_STUB_ALIAS(GetQueryiv, _gloffset_GetQueryivARB, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12)
GL_STUB_ALIAS(GetQueryObjectiv, _gloffset_GetQueryObjectivARB, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12)
GL_STUB_ALIAS(GetQueryObjectuiv, _gloffset_GetQueryObjectuivARB, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12)
- GL_STUB_ALIAS(PointParameterfARB, _gloffset_PointParameterfEXT, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfvARB, _gloffset_PointParameterfvEXT, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(WindowPos2dARB, _gloffset_WindowPos2dMESA, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2fARB, _gloffset_WindowPos2fMESA, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2iARB, _gloffset_WindowPos2iMESA, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2sARB, _gloffset_WindowPos2sMESA, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2dvARB, _gloffset_WindowPos2dvMESA, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2fvARB, _gloffset_WindowPos2fvMESA, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2ivARB, _gloffset_WindowPos2ivMESA, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2svARB, _gloffset_WindowPos2svMESA, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3dARB, _gloffset_WindowPos3dMESA, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3fARB, _gloffset_WindowPos3fMESA, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3iARB, _gloffset_WindowPos3iMESA, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3sARB, _gloffset_WindowPos3sMESA, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3dvARB, _gloffset_WindowPos3dvMESA, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3fvARB, _gloffset_WindowPos3fvMESA, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3ivARB, _gloffset_WindowPos3ivMESA, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3svARB, _gloffset_WindowPos3svMESA, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
- GL_STUB_ALIAS(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB_ALIAS(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
- GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
- GL_STUB_ALIAS(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(BlendColorEXT, _gloffset_BlendColor, BlendColorEXT@16, BlendColor, BlendColor@16)
- GL_STUB_ALIAS(TexImage3DEXT, _gloffset_TexImage3D, TexImage3DEXT@40, TexImage3D, TexImage3D@40)
- GL_STUB_ALIAS(TexSubImage3DEXT, _gloffset_TexSubImage3D, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44)
- GL_STUB_ALIAS(TexSubImage1DEXT, _gloffset_TexSubImage1D, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28)
- GL_STUB_ALIAS(TexSubImage2DEXT, _gloffset_TexSubImage2D, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36)
- GL_STUB_ALIAS(CopyTexImage1DEXT, _gloffset_CopyTexImage1D, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28)
- GL_STUB_ALIAS(CopyTexImage2DEXT, _gloffset_CopyTexImage2D, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32)
- GL_STUB_ALIAS(CopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24)
- GL_STUB_ALIAS(CopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32)
- GL_STUB_ALIAS(CopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36)
- GL_STUB_ALIAS(HistogramEXT, _gloffset_Histogram, HistogramEXT@16, Histogram, Histogram@16)
- GL_STUB_ALIAS(MinmaxEXT, _gloffset_Minmax, MinmaxEXT@12, Minmax, Minmax@12)
- GL_STUB_ALIAS(ResetHistogramEXT, _gloffset_ResetHistogram, ResetHistogramEXT@4, ResetHistogram, ResetHistogram@4)
- GL_STUB_ALIAS(ResetMinmaxEXT, _gloffset_ResetMinmax, ResetMinmaxEXT@4, ResetMinmax, ResetMinmax@4)
- GL_STUB_ALIAS(ConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D, ConvolutionFilter1DEXT@24, ConvolutionFilter1D, ConvolutionFilter1D@24)
- GL_STUB_ALIAS(ConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D, ConvolutionFilter2DEXT@28, ConvolutionFilter2D, ConvolutionFilter2D@28)
- GL_STUB_ALIAS(ConvolutionParameterfEXT, _gloffset_ConvolutionParameterf, ConvolutionParameterfEXT@12, ConvolutionParameterf, ConvolutionParameterf@12)
- GL_STUB_ALIAS(ConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv, ConvolutionParameterfvEXT@12, ConvolutionParameterfv, ConvolutionParameterfv@12)
- GL_STUB_ALIAS(ConvolutionParameteriEXT, _gloffset_ConvolutionParameteri, ConvolutionParameteriEXT@12, ConvolutionParameteri, ConvolutionParameteri@12)
- GL_STUB_ALIAS(ConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv, ConvolutionParameterivEXT@12, ConvolutionParameteriv, ConvolutionParameteriv@12)
- GL_STUB_ALIAS(CopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1DEXT@20, CopyConvolutionFilter1D, CopyConvolutionFilter1D@20)
- GL_STUB_ALIAS(CopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2DEXT@24, CopyConvolutionFilter2D, CopyConvolutionFilter2D@24)
- GL_STUB_ALIAS(SeparableFilter2DEXT, _gloffset_SeparableFilter2D, SeparableFilter2DEXT@32, SeparableFilter2D, SeparableFilter2D@32)
- GL_STUB_ALIAS(ColorTableSGI, _gloffset_ColorTable, ColorTableSGI@24, ColorTable, ColorTable@24)
- GL_STUB_ALIAS(ColorTableParameterfvSGI, _gloffset_ColorTableParameterfv, ColorTableParameterfvSGI@12, ColorTableParameterfv, ColorTableParameterfv@12)
- GL_STUB_ALIAS(ColorTableParameterivSGI, _gloffset_ColorTableParameteriv, ColorTableParameterivSGI@12, ColorTableParameteriv, ColorTableParameteriv@12)
- GL_STUB_ALIAS(CopyColorTableSGI, _gloffset_CopyColorTable, CopyColorTableSGI@20, CopyColorTable, CopyColorTable@20)
- GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
- GL_STUB_ALIAS(DeleteTexturesEXT, _gloffset_DeleteTextures, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
- GL_STUB_ALIAS(PrioritizeTexturesEXT, _gloffset_PrioritizeTextures, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
- GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
- GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
- GL_STUB_ALIAS(GetPointervEXT, _gloffset_GetPointerv, GetPointervEXT@8, GetPointerv, GetPointerv@8)
- GL_STUB_ALIAS(BlendEquationEXT, _gloffset_BlendEquation, BlendEquationEXT@4, BlendEquation, BlendEquation@4)
- GL_STUB_ALIAS(ColorSubTableEXT, _gloffset_ColorSubTable, ColorSubTableEXT@24, ColorSubTable, ColorSubTable@24)
- GL_STUB_ALIAS(CopyColorSubTableEXT, _gloffset_CopyColorSubTable, CopyColorSubTableEXT@20, CopyColorSubTable, CopyColorSubTable@20)
- GL_STUB_ALIAS(ColorTableEXT, _gloffset_ColorTable, ColorTableEXT@24, ColorTable, ColorTable@24)
- GL_STUB_ALIAS(DrawRangeElementsEXT, _gloffset_DrawRangeElements, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24)
- GL_STUB_ALIAS(SampleMaskEXT, _gloffset_SampleMaskSGIS, SampleMaskEXT@8, SampleMaskSGIS, SampleMaskSGIS@8)
- GL_STUB_ALIAS(SamplePatternEXT, _gloffset_SamplePatternSGIS, SamplePatternEXT@4, SamplePatternSGIS, SamplePatternSGIS@4)
- GL_STUB_ALIAS(DrawBuffersATI, _gloffset_DrawBuffersARB, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
GL_STUB_ALIAS(BlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateATI@8, BlendEquationSeparateEXT, BlendEquationSeparateEXT@8)
- GL_STUB_ALIAS(BlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateINGR@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(PointParameterfSGIS, _gloffset_PointParameterfEXT, PointParameterfSGIS@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfvSGIS, _gloffset_PointParameterfvEXT, PointParameterfvSGIS@8, PointParameterfvEXT, PointParameterfvEXT@8)
GLOBL GLNAME(gl_dispatch_functions_end)
HIDDEN(GLNAME(gl_dispatch_functions_end))