params[0] = ctx->Array.VertexAttrib[index].Normalized;
break;
case GL_CURRENT_VERTEX_ATTRIB_ARB:
+ FLUSH_CURRENT(ctx, 0);
COPY_4V(params, ctx->Current.Attrib[index]);
break;
default:
params[0] = ctx->Array.VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
+ FLUSH_CURRENT(ctx, 0);
COPY_4V(params, ctx->Current.Attrib[index]);
break;
default:
params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
+ FLUSH_CURRENT(ctx, 0);
COPY_4V(params, ctx->Current.Attrib[index]);
break;
default:
params[0] = ctx->Array.VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
+ FLUSH_CURRENT(ctx, 0);
COPY_4V_CAST(params, ctx->Current.Attrib[index], GLint);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: