egl: don't use __FUNCTION__ in error messages
authorBrian Paul <brianp@vmware.com>
Wed, 25 Mar 2009 14:17:37 +0000 (08:17 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 25 Mar 2009 14:18:28 +0000 (08:18 -0600)
src/egl/main/eglconfigutil.c

index 7061df691b2ee3197cf06072a97474b88ee52317..138dc729e748b27e63806b61b0244df5c977ffb6 100644 (file)
@@ -192,8 +192,8 @@ _eglFillInConfigs(_EGLConfig * configs,
 
    if ( bytes_per_pixel[index] == 0 ) {
       _eglLog(_EGL_INFO,
-              "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
-              __FUNCTION__, __LINE__, fb_type);
+              "[_eglFillInConfigs:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
+              __LINE__, fb_type);
       return GL_FALSE;
    }
 
@@ -227,8 +227,8 @@ _eglFillInConfigs(_EGLConfig * configs,
 
    default:
       _eglLog(_EGL_WARNING,
-              "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
-              __FUNCTION__, __LINE__, fb_format);
+              "[_eglFillInConfigs:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
+              __LINE__, fb_format);
       return GL_FALSE;
    }