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mesa: Set dispatch pointer for glShaderBinary
author
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 5 Sep 2012 14:49:50 +0000
(07:49 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Fri, 28 Sep 2012 15:19:53 +0000
(08:19 -0700)
NOTE: This is a candiate for stable branches
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/shaderapi.c
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diff --git
a/src/mesa/main/shaderapi.c
b/src/mesa/main/shaderapi.c
index c2ec1fa428cd088787cd1fa331b0091ea9cefa68..2690279d5256c1b6c41b64ef72fcf982314e0384 100644
(file)
--- a/
src/mesa/main/shaderapi.c
+++ b/
src/mesa/main/shaderapi.c
@@
-1740,6
+1740,7
@@
_mesa_init_shader_dispatch(struct _glapi_table *exec)
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+ SET_ShaderBinary(exec, _mesa_ShaderBinary);
/* GL_ARB_blend_func_extended */
SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);