mesa: Set dispatch pointer for glShaderBinary
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 5 Sep 2012 14:49:50 +0000 (07:49 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 28 Sep 2012 15:19:53 +0000 (08:19 -0700)
NOTE: This is a candiate for stable branches

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/shaderapi.c

index c2ec1fa428cd088787cd1fa331b0091ea9cefa68..2690279d5256c1b6c41b64ef72fcf982314e0384 100644 (file)
@@ -1740,6 +1740,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
    /* GL_ARB_ES2_compatibility */
    SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
    SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+   SET_ShaderBinary(exec, _mesa_ShaderBinary);
 
    /* GL_ARB_blend_func_extended */
    SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);