* for usage on an unlinked instruction stream.
*/
bool
-do_dead_code(struct _mesa_glsl_parse_state *state,
- exec_list *instructions)
+do_dead_code(exec_list *instructions)
{
ir_dead_code_visitor v;
bool progress = false;
- v.mem_ctx = state;
+ v.mem_ctx = talloc_new(NULL);
v.run(instructions);
foreach_iter(exec_list_iterator, iter, v.variable_list) {
progress = true;
}
}
+ talloc_free(v.mem_ctx);
+
return progress;
}
* with global scope.
*/
bool
-do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
- exec_list *instructions)
+do_dead_code_unlinked(exec_list *instructions)
{
bool progress = false;
foreach_iter(exec_list_iterator, sigiter, *f) {
ir_function_signature *sig =
(ir_function_signature *) sigiter.get();
- if (do_dead_code(state, &sig->body))
+ if (do_dead_code(&sig->body))
progress = true;
}
}
bool do_constant_variable(exec_list *instructions);
bool do_constant_variable_unlinked(exec_list *instructions);
bool do_copy_propagation(exec_list *instructions);
-bool do_dead_code(struct _mesa_glsl_parse_state *state,
- exec_list *instructions);
+bool do_dead_code(exec_list *instructions);
bool do_dead_code_local(exec_list *instructions);
-bool do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
- exec_list *instructions);
+bool do_dead_code_unlinked(exec_list *instructions);
bool do_div_to_mul_rcp(exec_list *instructions);
bool do_function_inlining(exec_list *instructions);
bool do_if_return(exec_list *instructions);
progress = do_if_simplification(shader->ir) || progress;
progress = do_copy_propagation(shader->ir) || progress;
progress = do_dead_code_local(shader->ir) || progress;
- progress = do_dead_code_unlinked(state, shader->ir) || progress;
+ progress = do_dead_code_unlinked(shader->ir) || progress;
progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress;
progress = do_algebraic(shader->ir) || progress;
progress = do_if_simplification(shader->ir) || progress;
progress = do_copy_propagation(shader->ir) || progress;
progress = do_dead_code_local(shader->ir) || progress;
- progress = do_dead_code_unlinked(state, shader->ir) || progress;
+ progress = do_dead_code_unlinked(shader->ir) || progress;
progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress;
progress = do_algebraic(shader->ir) || progress;