* array offset in *offset, or GL_INVALID_INDEX (-1).
*/
extern "C" unsigned
-_mesa_get_uniform_location(struct gl_context *ctx,
- struct gl_shader_program *shProg,
+_mesa_get_uniform_location(struct gl_shader_program *shProg,
const GLchar *name,
unsigned *out_offset)
{
return -1;
}
- index = _mesa_get_uniform_location(ctx, shProg, name, &offset);
+ index = _mesa_get_uniform_location(shProg, name, &offset);
if (index == GL_INVALID_INDEX)
return -1;
for (i = 0; i < uniformCount; i++) {
unsigned offset;
- uniformIndices[i] = _mesa_get_uniform_location(ctx, shProg,
+ uniformIndices[i] = _mesa_get_uniform_location(shProg,
uniformNames[i], &offset);
}
}
for (i = 0; i < block->NumUniforms; i++) {
unsigned offset;
const int idx =
- _mesa_get_uniform_location(ctx, shProg,
+ _mesa_get_uniform_location(shProg,
block->Uniforms[i].IndexName,
&offset);
if (idx != -1)
for (i = 0; i < block->NumUniforms; i++) {
unsigned offset;
const int idx =
- _mesa_get_uniform_location(ctx, shProg,
+ _mesa_get_uniform_location(shProg,
block->Uniforms[i].IndexName,
&offset);
const GLchar **out_base_name_end);
unsigned
-_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
+_mesa_get_uniform_location(struct gl_shader_program *shProg,
const GLchar *name, unsigned *offset);
void