radv: fix dumping compute shader on the graphics queue
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 24 May 2018 11:09:14 +0000 (13:09 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 25 May 2018 09:58:07 +0000 (11:58 +0200)
The graphics pipeline can be NULL.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_debug.c

index c84e3be25bb7beb53380edce35e3de0b2cc826b6..5a9b43644ed15aa7cc3f9c3af216aa4c61523136 100644 (file)
@@ -540,12 +540,15 @@ radv_dump_graphics_state(struct radv_pipeline *graphics_pipeline,
 {
        VkShaderStageFlagBits active_stages;
 
-       if (!graphics_pipeline)
-               return;
-
-       active_stages = graphics_pipeline->active_stages;
+       if (graphics_pipeline) {
+               active_stages = graphics_pipeline->active_stages;
+               radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+       }
 
-       radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+       if (compute_pipeline) {
+               active_stages = VK_SHADER_STAGE_COMPUTE_BIT;
+               radv_dump_pipeline_state(compute_pipeline, active_stages, f);
+       }
 }
 
 static void